This document discusses instructional design and strategies for online and technology-based learning. It identifies five categories of adopters for new innovations and explains that adopters consider the relative advantage, compatibility, complexity, trialability, and observability of new technologies. It also defines instructional strategies as methods for presenting information to help learners construct meaningful relationships between new and existing knowledge, and delivery strategies as the mechanisms for instructional delivery. The document then outlines several instructional strategies like recall, integration, organization, and elaboration, and discusses trends in online learning technologies like web 2.0, learning objects, intelligent tutoring systems, instructional games and simulations, and virtual worlds.
3.
Adopters base their adoption of an
innovation on:
Relative advantage
Compatibility
Complexity
Trialability
Observability
4.
What is an instructional strategy?
Method of presenting information so that the
learner constructs meaningful relationships
between new knowledge and existing knowledge
What is a delivery strategy?
Means of choosing the correct delivery
mechanism for the instruction
5.
Good instructional strategies motivate the
learner to generate or construct meaning
Recall
Repetition, rehearsal, etc.
Integration
Synthesizing sources
Organization
Understanding relationships
Elaboration
Adding your ideas
Your goal is to facilitate understanding and, as
much as possible, higher order thinking
6.
Part-task practice and/or worked examples
Based on Cognitive Load Theory (Sweller, 1999;
van Merrienboer, 1997)
Designers can use basic ID processes and message
design principles to construct learning
environments for complex tasks
7.
Problem solving
Taxonomy of problem types and appropriate
designs (Jonassen, 2011)
Game-based learning
Simulations
8.
Collaborative learning/Distributed cognition
Social constructivist theories of learning (i.e.
Vygotsky, 1978)
Literature in peer tutoring, reciprocal teaching
Learning through social networking
9.
Trends in instructional strategies are aligned
with trends in instructional technologies
New technologies allow for innovative
strategies not realized before the ClarkKozma debate
10.
Web 2.0 (Cloud Computing)
Collaborative technologies
Information sharing
12.
Learning Objects
Reusable objects designed for specific domains
and/or concepts
MERLOT
Wisconsin Online Resource Center
http://www.trendsandissues.org/trends/Ch_31.ht
ml
A list of learning object and digital content sites
13.
Artificial intelligence
PUSH
Intelligent Tutoring Systems
PULL
Data mining, testing ideas
Uses diagnostics to adapt to each learner
Structured expert and pedagogical models
14.
Instructional games and simulations
Allow for complex problem solving
Gamification
Use of game structures in non-game environments
Fidelity in simulations
Affects of realism on learners
15.
Virtual worlds
Worlds can be open or constructed specifically for
educational purposes
Second Life
Whyville
Allow for global collaboration and social learning
16.
Instructional designers consider the strategy
and delivery technology
When designers are involved in development,
research guides message design (i.e. use of
rich media)
Innovations are used when they can have a
positive impact
Not just because they are cool
17.
Describe an example of an innovative
instructional technology
What is the technology?
How can it be used in an educational context?
What instructional strategies are possible?
Has this technology been widely adopted?
If yes, why?
If no, why not?