This presentation discusses the history and transmedia expansion of The Wizard of Oz franchise from L. Frank Baum's book in 1900. It summarizes how the story grew from the book to sequels, a theme park, movies, and more, becoming a global phenomenon enjoyed across generations. Transmedia storytelling techniques have kept the franchise alive through various forms of media and immersive experiences.
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6. 1880 - Baum wrote plays and theater
1897 - Wrote and published Mother Goose in Prose
1899 - Father Goose, His Book a best seller
1900 - The Wonderful Wizard of Oz with W.W. Denslow
1902 - The Wizard of Oz stage play, ran until 1911
1904 - The Marvelous Land of Oz distinct stage focus
7. 則 Baum wrote The Wonderful Wizard of
Oz without any thought of a sequel
則 13 sequels later he said:
"To please a child is a sweet and a lovely thing
that warms one's heart and brings its own
reward.
則 Baum died in 1919 and publishers delegated
sequels to Ruth Thompson
則 She wrote 21 more books
8. 則 1905 Oz Theme Park
則 1910 Oz Silent Movie
則 And then . . .
10. J.R.R. Tolkien & C.S. Lewis The Inklings
The Inklings were literary enthusiasts who praised the value of
narrative in fiction and encouraged the writing of fantasy.
11. Like L. Frank Baum, Disney was a
storyteller and showman. He
embraced merchandising very
early in his career
17. The Hero with a Thousand Faces
First published in 1949 , it is a non-fiction
book, and seminal work of comparative
mythology by Joseph Campbell.
In 2011, TIME Magazine placed the book
in its list of the 100 best and most
influential books written in English.
www. imaginautics.com
18. HEROS JOURNEY
ACT ONE: The Hero's DECISION to ACT.
ACT TWO: The ACTION itself.
ACT THREE: The consequences of the ACTION.
www. imaginautics.com
22. Emotion makes it feel
extraordinary & interactive!
What causes emotion?
則 Celebrations
則 Dramatic Change
則 Extraordinary Events
23. Transmedia
則 Storytelling involves creating content
that engages using various techniques
to permeate daily lives
則 Productions develop stories across
multiple forms of media in order to
deliver unique content to each channel
則 Storytelling exists in the form of
transmedia narratives
43. www. imaginautics.com
Definition: A distinct group of productive or
profit-making enterprises that enable 360 degree
end-user immersion.
(Coined by Eddie Newquist with
first public use on March 8, 2018.)
IMMERSEMENT
INDUSTRY
TM
44. www. imaginautics.com
則 THEME PARK ATTRACTIONS
則 ESCAPE ROOMS
則 PARTICIPATORY THEATER
則 VR
則 RESORTS
IMMERSEMENT
INDUSTRY
TM
58. Described as a new generation of thrill ride features a new level of
storytelling. The ride will feature wizarding world characters and
creatures, and a few surprises along the way.
Pottermore - July 24, 2017
59. AR GAME
則 July 2016
則 100 million
monthly
users
則 More than
1.2 billion in
revenue
61. 則 AR game from Pokemon Go creators
則 Real-world scavenger hunt for magical
creatures on your smartphone
則 Allow fans and their friends to become
wizards & witches. John Hanke - Niantic