際際滷

際際滷Share a Scribd company logo
Turning Ad Units
into App Features
Adam Ben-David
Vice President, Supply-Side-Platform
Rewarded Video: Everybody Wins
Rewarded
Video
Player
DeveloperAdvertiser
+ Opt-in
+ Get Value
+ Quality engagement
+ Positive brand association
+ Engagement
+ Retention
+ Revenue
Developer
Developer
How?
Why?
Why?
0
1
2
3
4
5
6
7
8
Lowest Low Medium High Highest
Ad Engagers Non Engagers
Impact on Engagement
Games Per Session vs. User Engagement Levels
0%
1%
2%
3%
4%
5%
6%
7%
8%
9%
10%
Ad Engagers Non Engagers
Impact on Revenue
Percentage of users which generate IAP
How?
End-to-End Design Finished product with Add-ons (Tacky)
VS
How?
Feature:
Boosts
Video Luck mini-game Post-ActionPre-Action
Feature:
More Turns
Pre-Action Video Post-Action
Feature:
Speed up
Pre-Action Video Post-Action
Feature:
Revive
Pre-Action Video Post-Action
Rules to Remember
1. Integrate the ad experience into your game loops
2. Make it a natural part of the game look and feel
3. Show the player clear value proposition
4. Inform the player that he got his reward
5. Get creative with design
Thank You!
Questions?

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Turning Ad Formats Into App Features

Editor's Notes

  • #2: Tag-line or subtitle.
  • #6: Swap to high, medium, low groups Total numbers
  • #7: Session Gating Sample-set of 50 Supersonic Developer Partners Non-engagers industry standard is: 4.5% Ad-engaers 9.1%
  • #9: GTR Outcome: Premium Product, Premium Experience. Worth my Money Corolla Outcome: Sloppy Product, Mediocre Experience. Spend money on this???
  • #10: CASE ONE: Enhancement to Game-Play mechanics BOOSTS UI RULE ONE: Match Style-guide / Creativity makes an impact UI RULE TWO: Clear Value prop. The clearer the message The better the results
  • #11: UI RULE THREE: Pre/Post notifications Book-end the experience. Reinforce the action Boosts Core feature of Game-loop. Various boosts provide skill modifiers during levels. Improved aim Improved destruction Special powers Combined with the Wheel of fortune mechanic inputs Luck into the experience. Chance to win most desired boost increases engagement.
  • #12: CASE TWO: Remove Gates + Repeat Core Loops - More Turns UI RULE ONE: Match Style-guide / Creativity makes an impact: Free Spins Jug Built-in fixture of the Game. UI RULE TWO: Clear Value prop. The clearer the message The better the results
  • #13: UI RULE THREE: Pre/Post notifications Book-end the experience. Reinforce the action Spins Core feature of Game-loop. Main resource for progression, allow you to sping the Pirate Wheel: Increase Gold Attack Players Steal from Players Gain Defense Earn more Spins = Extend Game-loops + Increase session length.
  • #14: CASE THREE: Speed up Game Progressions SPEED-UPS UI RULE ONE: Match Style-guide / Creativity makes an impact. Fairys Core feature of Game-loop UI RULE TWO: Clear Value prop. The clearer the message The better the results
  • #15: UI RULE THREE: Pre/Post notifications Book-end the experience. Reinforce the action Main fun is killing enemies FAST. You feel powerful. 2 clicks to kill a monster instead of 20. All about increasing speed / velocity. Random intervals, Provide various boosts: Speed Attack Power Gold/Gems Fairy Ads [Built in part of the Fairy Feature.] Random draw on whether or not you get the fairy bonus with our without the Ad. Makes the truly free moments feel like double win. + Luck + Variable Values, but ultimately same end, increase DPS == GPS - Varied rewards works well on used. Dont know what they may get before.
  • #16: CASE THREE: Speed up Game Progressions SPEED-UPS UI RULE ONE: Match Style-guide / Creativity makes an impact. Fairys Core feature of Game-loop UI RULE TWO: Clear Value prop. The clearer the message The better the results
  • #17: UI RULE THREE: Pre/Post notifications Book-end the experience. Reinforce the action Main fun is killing enemies FAST. You feel powerful. 2 clicks to kill a monster instead of 20. All about increasing speed / velocity. Random intervals, Provide various boosts: Speed Attack Power Gold/Gems Fairy Ads [Built in part of the Fairy Feature.] Random draw on whether or not you get the fairy bonus with our without the Ad. Makes the truly free moments feel like double win. + Luck + Variable Values, but ultimately same end, increase DPS == GPS - Varied rewards works well on used. Dont know what they may get before.