GAME ON! Integrating Games and Simulations in the Classroom Brian Housand
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Brian Housand, Ph.D.
brianhousand.com
@brianhousand
GAME ON! Integrating Games and Simulations in the Classroom
It is estimated that by the time that todays youth enters adulthood that they will have played an average of 10,000 hours of video games. By playing games, research suggests that they have developed abilities related to creativity, collaboration, and critical thinking. Come explore the history of games and simulations in the classroom and investigate ways that current games and simulations in digital and non-digital formats can be meaningfully and purposefully integrated into your learning environment.
This document appears to be a scanned receipt from a restaurant. It shows the date, time, table number, lists out various food and drink items ordered, and has a subtotal, tax amount, and total due amount. The receipt provides key details about a dining transaction at a restaurant on a particular date for a set of food and drink purchases.
This document appears to be a scanned receipt from a restaurant. It shows the date, time, table number, lists out various food and drink items ordered, and has a subtotal, tax amount, and total due amount. The receipt provides a record of a dining transaction at a restaurant for a specific date.
This document appears to be a scanned receipt from a restaurant. It shows the date, time, table number, lists out various food and drink items ordered, and has a subtotal, tax amount, and total due amount. The receipt provides key details about a dining transaction at a restaurant on a particular date for a set of food and drink purchases.
This document appears to be a scanned receipt from a restaurant. It shows the date, time, table number, lists out various food and drink items ordered, and has a subtotal, tax amount, and total due amount. The receipt provides a record of a dining transaction at a restaurant for a specific date.