Hypermedia is a form of multimedia that presents information and integrates student activities in a virtual learning environment. It allows for non-linear navigation through various forms of media, including text, graphics, audio, and video. Some examples of hypermedia applications are tutorial software, knowledge webpages, simulation games, and learning management systems. While it provides learner control over pacing and navigation, hypermedia does not replace real-life experiences.
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Understanding hypermedia
2. Hypermedia
-Is nothing but multimedia.
-but this time packaged as an educational
computer software where information is
presented and student activities are
integrated in a virtual learning environment.
3. Hypermedia
-Can be example as one of the multimedia
application.
-Is not to be constrained to be text based.
It can include other media.
4. Most educational IT applications are hypermedia
and these include:
Tutorial software packages
Knowledge webpage
Simulation instructional games
Learning project management
5. The presentation of information-learning
activities in hypermedia is said to be
sequenced in a non-linear manner
WORLD WIDE WEB is the best example of
hypermedia.
6. Characteristics of hypermedia
applications
1. Learner Control.
2. Learner wide range of navigation
routes.
3. Variety of media.
7. Learner Control
-The learners makes his own decisions on
the path, flow or events of instruction.
8. Learner wide range of navigation
routes
-The learner controls the sequence and
pace of his path depending on his ability and
motivation.
9. Variety of media
-Hypermedia includes more than one
media (text, graphics, audio, animation and
video clip) but does not necessarily use all
types of media in one presentation.
10. Given all its capabilities, hypermedia still
does not replace lifes experience and
learning from nature and life.
11. In the use of hypermedia the following instructional
events will prove useful to the teacher:
Get the learners attention
Recall prior learning
Inform learners of lesson objectives
Introduce the software and its distinctive
features
Guide learning, eliciting performance
Provide learning feedback
Assess performance
Enhance retention and learning transfer