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Understanding hypermedia
Hypermedia
   -Is nothing but multimedia.

    -but this time packaged as an educational
computer software where information is
presented and student activities are
integrated in a virtual learning environment.
Hypermedia

   -Can be example as one of the multimedia
application.

     -Is not to be constrained to be text based.
It can include other media.
Most educational IT applications are hypermedia
and these include:


 Tutorial software packages


 Knowledge webpage


 Simulation instructional games


 Learning project management
The presentation of information-learning
 activities in hypermedia is said to be
 sequenced in a non-linear manner

WORLD WIDE WEB is the best example of
hypermedia.
Characteristics of hypermedia
    applications
1. Learner Control.


2. Learner wide range of navigation
  routes.

3. Variety of media.
Learner Control

    -The learners makes his own decisions on
the path, flow or events of instruction.
Learner wide range of navigation
routes

    -The learner controls the sequence and
 pace of his path depending on his ability and
 motivation.
Variety of media

     -Hypermedia includes more than one
 media (text, graphics, audio, animation and
 video clip) but does not necessarily use all
 types of media in one presentation.
Given all its capabilities, hypermedia still
   does not replace lifes experience and
      learning from nature and life.
In the use of hypermedia the following instructional
events will prove useful to the teacher:
  Get the learners attention
  Recall prior learning
  Inform learners of lesson objectives
  Introduce the software and its distinctive
   features
  Guide learning, eliciting performance
  Provide learning feedback
  Assess performance
  Enhance retention and learning transfer
Reporters
Rassel Bernadett Sison

  Mary Joy Mallari

    Leslie Nicdao

 Ma. Angelica Vitug

More Related Content

Understanding hypermedia

  • 2. Hypermedia -Is nothing but multimedia. -but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.
  • 3. Hypermedia -Can be example as one of the multimedia application. -Is not to be constrained to be text based. It can include other media.
  • 4. Most educational IT applications are hypermedia and these include: Tutorial software packages Knowledge webpage Simulation instructional games Learning project management
  • 5. The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner WORLD WIDE WEB is the best example of hypermedia.
  • 6. Characteristics of hypermedia applications 1. Learner Control. 2. Learner wide range of navigation routes. 3. Variety of media.
  • 7. Learner Control -The learners makes his own decisions on the path, flow or events of instruction.
  • 8. Learner wide range of navigation routes -The learner controls the sequence and pace of his path depending on his ability and motivation.
  • 9. Variety of media -Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation.
  • 10. Given all its capabilities, hypermedia still does not replace lifes experience and learning from nature and life.
  • 11. In the use of hypermedia the following instructional events will prove useful to the teacher: Get the learners attention Recall prior learning Inform learners of lesson objectives Introduce the software and its distinctive features Guide learning, eliciting performance Provide learning feedback Assess performance Enhance retention and learning transfer
  • 12. Reporters Rassel Bernadett Sison Mary Joy Mallari Leslie Nicdao Ma. Angelica Vitug