5. ? Duration:粒子發射週期,預設為5秒
? Looping:是否循環發射
? Prewarm
啟用預熱機制,即執行時畫面已產生部份粒子
? Start Delay:起始延遲時間,等待指定時間之
後才開始發射粒子,預設為0秒
? Start Lifetime:粒子的生命期,單位秒
? Constant:每個粒子生命期固定,預設為5秒
? Curve:曲線變化
基本設定 1/6
5
? Random Between Two Constants:兩常數之間的隨機值
? Random Between Two Curves:兩曲線之間的隨機值
6. ? Start Speed:粒子的初始速度
? Constant、Curve、Random Between Two
Constants、Random Between Two Curves
? 3D Start Size
勾選時可個別控制粒子每?軸向的尺?變化
? Start Size:粒子大小
? Constant、Curve、Random Between Two
Constants、Random Between Two Curves
? 3D Start Rotation
勾選時可個別控制粒子每?軸向的旋轉?度
? Start Rotation:設定粒子旋轉?度
基本設定 2/6
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7. ? Randomize Rotation Direction
? 使部份粒子隨機朝反方向旋轉,0.0~1之間
? Start Color:粒子顏色,預設為白色
? Color:單色
? Gradient:由指定的漸層顏色循環套用
? Random Between Two Colors
由二種指定顏色隨機混色
? Random Between Two Gradients
由二種指定漸層顏色隨機混色
? Gravity Modifier
粒子受的重力,預設值0
基本設定 3/6
7
顏色漸層
透明度漸層
25. ? Inherit Velocity模組
用來控制粒子的速度如何隨時間推移對其父對象的運動做出反應
? Mode: Initial、Current
? Multiplier: Constant、Curve、Random Between Two Constants、
Random Between Two Curves
? Force over Lifetime模組
用來控制粒子發射到消失期間所受的外力
? Constant、Curve、Random Between Two Constants、Random
Between Two Curves
? Space: Local、World
粒子系統其它模組設定 2/5
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26. ? Color over Lifetime模組
用來控制粒子發射到消失期間,粒子顏色及透明度的變化
? Gradient、Random Between two Gradients
? Color over Speed模組
用來控制粒子在不同速度下的顏色及透明度
? Gradient、Random Between two Gradients
粒子系統其它模組設定 3/5
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27. ? Size over Lifetime模組
用來控制粒子發射到消失期間,粒子大小變化情形
? Curve、Random Between Two Constants、Random Between Two
Curves
? 用來控制粒子在不同速度下,粒子大小變化情形
? Curve、Random Between Two Constants、Random Between Two
Curves
粒子系統其它模組設定 4/5
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28. ? Rotation over Lifetime模組
用來控制粒子發射到消失期間,粒子旋轉?度變化情形
? Constant、Curve、Random Between Two Constants、Random
Between Two Curves
? Rotation over Speed模組
用來控制粒子在不同速度下,粒子旋轉?度變化情形
? Constant、Curve、Random Between Two Constants、Random
Between Two Curves
? 其它模組參考Unity說明文件
粒子系統其它模組設定 5/5
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36. ? 選單命令GameObject> Effects> Particle System加入粒子系統,
命名為starfield
? 重置Transform
? 基本設定
? Duration = 100
? 勾選PreWarm
? Start Lifetime = Random Between 75 to 125
? Start Speed = Random Between 0.2 to 0.4
? Start Size = Random Between 0.1 to 0.16
? Start Rotation = Random Between 0 to 360
? Start Color = Random Between RGB(63, 68, 79) to RGB(255,
218, 191)
? Scaling Mode = Shape
製作外太空背景 2/7
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37. ? Max Particles = 200
? Culling Mode = Pause and Catch-up
? Emission模組
? Rate over Time = 1
? Shape模組
? Shape = Box
? Position = (10.5, 0, 0)
? Rotation = (0, -90, 90)
? Scale = (11, 1, 1)
製作外太空背景 3/7
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38. ? Color over Lifetime模組
? Color = Gradient
? Size over Lifetime模組
? Size = Curve
製作外太空背景 4/7
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39. ? Rotation over Lifetime模組
? Angular Velocity = Random Between 0 to 45
? Renderer模組
? Material = Assets/Materials/part_star_mat.mat
? 取消勾選Apply Active Color Space
? Cast Shadows = On
? 勾選Receive Shadows
? 拖曳starfield成為Background子物件
製作外太空背景 5/7
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40. ? 複製?份starfield,命名為far_starfield
? 基本設定
? Start Lifetime = Random Between 150 to 200
? Start Speed = Random Between 0.1 to 0.2
? Start Size = Random Between 0.05 to 0.1
? Start Rotation = Random Between 0 to 360
? Start Color = Random Between RGB(132, 144, 156) to
RGB(255, 255, 255)
? Max Particles = 500
? Emission模組
? Rate over Time = 2
製作外太空背景 6/7
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