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UNLEASHING EMOTION IN DESIGN
It’s not about what we make — it’s about how we make people feel.




? Methods and frameworks for designing compelling, natural, intuitive, and emotionally engaging experiences.

Colette Vardeman — VP UXD, Lextant | t: @colettev
MODEL THE IDEAL EXPERIENCE
Be descriptive vs prescriptive.
                                                                    EMOTIONS             1     2 BENEFITS
                                                    How do people want to feel?                    What does the product
                                                                                                   have to provide to make
                                                                              EXAMPLE:             people feel this way?
                                                      a) I want to feel confident that
                                                            my phone will never fail.              EXAMPLES:
                                                                                                   a) My phone will not break.
                                                                                                   b) My phone always looks new.




                                                                                                     3 FEATURES
                                                                                                           How does the product

          ANATOMY OF AN IDEAL                                                                              deliver the benefits?
                                                                                                           EXAMPLES:


          EXPERIENCETM
                                                                                                           a) My phone is shockproof.
                                                                                                           b) My phone is scratch proof.




                                                                                             4 ATTRIBUTES
                                                                                               What sensory cues do people
                                                                                               associate with these features?
                                                                                               EXAMPLES:
                                                                                               a) My phone has a recessed screen.
                                                                                               b) My phone has rubberized
                                                                                                  contact surfaces.

? Operationalize criteria for strategy and design efforts.

Colette Vardeman — VP UXD, Lextant | t: @colettev

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Unleashing emotion in design

  • 1. UNLEASHING EMOTION IN DESIGN It’s not about what we make — it’s about how we make people feel. ? Methods and frameworks for designing compelling, natural, intuitive, and emotionally engaging experiences. Colette Vardeman — VP UXD, Lextant | t: @colettev
  • 2. MODEL THE IDEAL EXPERIENCE Be descriptive vs prescriptive. EMOTIONS 1 2 BENEFITS How do people want to feel? What does the product have to provide to make EXAMPLE: people feel this way? a) I want to feel confident that my phone will never fail. EXAMPLES: a) My phone will not break. b) My phone always looks new. 3 FEATURES How does the product ANATOMY OF AN IDEAL deliver the benefits? EXAMPLES: EXPERIENCETM a) My phone is shockproof. b) My phone is scratch proof. 4 ATTRIBUTES What sensory cues do people associate with these features? EXAMPLES: a) My phone has a recessed screen. b) My phone has rubberized contact surfaces. ? Operationalize criteria for strategy and design efforts. Colette Vardeman — VP UXD, Lextant | t: @colettev