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Usability testing in ?
a easy (& cheap) way
Veiko Raime
Mobi Lab Design Friday
http://lab.mobi
designing & developing for mobile
How many participants?
You need 5 testers to ?nd
most of your bugs
Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the ?nding of usability problems,"
designing & developing for mobile
Team set-up
? Personas, users, human beings, dogs
? Moderator telling the story, guiding and asking questions
? Observers/note takers - more than one (2-3)
designing & developing for mobile
Preparation
? Phone with the application
? Test scenario - journey
? Questionary
designing & developing for mobile
Introduction
? Explain process, explain that no mistakes can be made
? Ask user to speak all the time
? Explain the persona (if needed)
? Explain the goal or journey
designing & developing for mobile
Conduction
? Make notes of all the comments
? Let moderator to ask more questions but avoid directing
? If possible, use camera to record emotions
? If possible, use camera to record ?nger movements
designing & developing for mobile
Summarising
? Structure the notes
? Go through them together
? Rank the issues
? Add metrics for ?xes
designing & developing for mobile
Challenges
? Find person matching to your personas. Role playing?
? Timing - when is the right time: too late means cost, too early
means that product is not viable yet
? Not able to test the whole journey
designing & developing for mobile
Costs
? Preparing scenarios - 4h
? Preparing tests, devices, lab - 1h
? Conducting the test - 1h x 4 persons x 3 users
? Summarising - 4h x 3 persons
Total: 29 man-hours
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Ad

Usability Testing

  • 1. Usability testing in ? a easy (& cheap) way Veiko Raime Mobi Lab Design Friday http://lab.mobi
  • 2. designing & developing for mobile How many participants? You need 5 testers to ?nd most of your bugs Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the ?nding of usability problems,"
  • 3. designing & developing for mobile Team set-up ? Personas, users, human beings, dogs ? Moderator telling the story, guiding and asking questions ? Observers/note takers - more than one (2-3)
  • 4. designing & developing for mobile Preparation ? Phone with the application ? Test scenario - journey ? Questionary
  • 5. designing & developing for mobile Introduction ? Explain process, explain that no mistakes can be made ? Ask user to speak all the time ? Explain the persona (if needed) ? Explain the goal or journey
  • 6. designing & developing for mobile Conduction ? Make notes of all the comments ? Let moderator to ask more questions but avoid directing ? If possible, use camera to record emotions ? If possible, use camera to record ?nger movements
  • 7. designing & developing for mobile Summarising ? Structure the notes ? Go through them together ? Rank the issues ? Add metrics for ?xes
  • 8. designing & developing for mobile Challenges ? Find person matching to your personas. Role playing? ? Timing - when is the right time: too late means cost, too early means that product is not viable yet ? Not able to test the whole journey
  • 9. designing & developing for mobile Costs ? Preparing scenarios - 4h ? Preparing tests, devices, lab - 1h ? Conducting the test - 1h x 4 persons x 3 users ? Summarising - 4h x 3 persons Total: 29 man-hours