2. What Ill Cover
What are personas?
Where do personas come from?
How do personas improve usability?
The story/test/story method
3. What are personas?
A persona is a way to model, summarize and communicate research about
people who have been observed or researched in some way. A persona is
depicted as a specific person but is not a real individual; rather, it is
synthesized from observations of many people. Each persona represents a
significant portion of people in the real world and enables the designer to
focus on a manageable and memorable cast of characters, instead of
focusing on thousands of individuals.
Shlomo Goltzhttp://www.smashingmagazine.com/2014/08/06/a-closer-look-
at-personas-part-1/
5. Where do personas come from?
DATA
Interviews with users
Usability tests
Analytics
Surveys
6. How do personas improve usability?
Helps design team SEE users as real people
What are their pain points?
What are the messy, qualitative traits that make
them THAT TYPE of user?
What do they find most engaging?
What do they hate?
7. The story/test/story method
To design the best UX, pay attention to what users do, not
what they say.
-Jakob Nielsen
I barely have time to test with three users, not to mention
interviewing them!
-Every Non-famous UX Designer
I dont do separate storytelling expeditions.
- Whitney Quesenbery
8. The story/test/story method
Before the test: Who are you? Why did you agree to test
out this application? What unmet needs do you have?
What apps do you currently use?
Test with key tasks
After the test: What was the most difficult? What did you
find most engaging? What does the app do best? If you
could change one thing, what would it be, and why?