This document describes a job posting for a User Experience Designer. The UX Designer will advocate for users and ensure a positive user experience. Key responsibilities include creating wireframes, information architecture, and communicating design ideas to stakeholders. Ideal candidates have 2+ years of experience creating wireframes and prototypes for mobile apps. Strong communication and presentation skills are required, as well as experience conducting user research. Additional skills related to development processes and tools are considered bonuses.
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User experience designer
1. User Experience Designer
You are the voice of the people. In all of your interactions — with clients, project managers,
designers, engineers, QA gurus and more — you’ll advocate for what users want, need, and expect
from the products we create. You’re innovative, quick-thinking, and eager to learn more about what’s
happening in the mobile space. Your interaction design skills are top-notch, and you have a knack
for making the complex clear for designers and engineers alike.
What you'll do
Bring user-centered design (UCD) process methods to digital applications from concept to launch
Create information architecture and wireframes that both meet business goals and ensure a positive user experience
Document and communicate your design ideas to fellow team members, stakeholders, and clients
Be a fully engaged member of a growing team of creative wunderkinds
What you have
At least two years of consulting and/or relevant industry experience
At least two years of experience creating highly-detailed annotated wireframes, user flows, and process flows within complex
mobile applications
In-depth knowledge in iOS and/or Android mobile and tablet platforms
Familiarity with user interface patterns for mobile and web
Experience using tools such as OmniGraffle or Photoshop for wireframing and InDesign or Keynote for presenting your ideas
Strong written and verbal communication skills
Willingness to travel up to 10%
Bonus points
Strong client (presentation) communication skills and the ability to present and sell ideas to various audiences (technical and nontechnical)
Familiarity with developer/engineer tools and SDKs
Understanding of platform specific nomenclature (eg. segmented controller, picker, table view)
The ability to sketch and generate big-picture ideas for early-stage UX work
Experience developing rapid prototypes
Experience with project estimation
Knowledge of the Scrum development process
Experience planning and facilitating user research and usability tests including familiarity with tools such as Silverback and Morae
Strong time management skills and the ability to be self-directed when needed
The ability to play nice with developers/engineers