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User Experience@TechSmithBarb Hernandez  User Experience ManagerIn UX, we are passionate about creating great user experiences. We believe that people should just be able to use software and not have tolearnhow to use software. We strive to create designs that are easy, elegant, and delightful, and to turn user research data into world-class software and web services.
The UX TeamThree and a half years as a formal departmentFive years ago: one designer and a part time researcher, no departmentNow: five designers, two full-time researchers, department and department managerDevelopment / product driven organizationUser focused, feature drivenCore value to the companyResearch to understand the user and their problems through out the processDesign to make sure we start and end with the right solutionsGetting in the Agile groove
Success@TechSmithStart at the core, expand from thereProduct developmentIntegrate and engageProduct management is nextRetrain and reframeBe as close to the decision-making as you canFind success and build on it
Cradle to Grave DesignSolve real problemsLook for valuable solutionsDesign great interactionsEncourage incremental design, evaluation and developmentInvolve the teamCollaborative designCreate finished art
In-Product Branding
Look and FeelUnify visual styleUnify interaction modelsLook like the same companyWork is slowLimitations in tool setPriority but notCross-platform design issuesTrue platform specific experiences with a one product, two platforms philosophy
User ResearchUsability testing and other methodsAnswer design questionsAvoid being the tie breakerDesign exercise facilitationPersona developmentCommunication and interaction with teamsCollaborative analysis
Core Skills: DesignVisual design and communicationGraphic designWorkflow modelingInteraction designProblem solving and root cause analysisLeadershipFacilitationOpen mind
Core Skills: ResearchUser research methodsUsability testingSurvey creationRecruitingEthnographic methodsFacilitationLeadershipData aggregation and analysisCollaboration
Where We LiveCloset to the actionIntegrate with Product DevelopmentPart of the Customer Engagement organizationWork with Product Management
SuccessRelationships / embedded designers and close relations with researchersAssertive championing of usersDoing things wellProviding opportunities to see real user use the productFacilitate team work
Where We Are GoingInfluencing what gets builtCurrently informallyMoving toward making it a best practiceWork with our new market research organizationData collection and aggregation
FodderTeam-based (a.k.a. collaborative) usability test analysisPersonas Consulting model or work directly with teamsSpecs or no specs Agile

More Related Content

User experience@TechSmith

  • 1. User Experience@TechSmithBarb Hernandez User Experience ManagerIn UX, we are passionate about creating great user experiences. We believe that people should just be able to use software and not have tolearnhow to use software. We strive to create designs that are easy, elegant, and delightful, and to turn user research data into world-class software and web services.
  • 2. The UX TeamThree and a half years as a formal departmentFive years ago: one designer and a part time researcher, no departmentNow: five designers, two full-time researchers, department and department managerDevelopment / product driven organizationUser focused, feature drivenCore value to the companyResearch to understand the user and their problems through out the processDesign to make sure we start and end with the right solutionsGetting in the Agile groove
  • 3. Success@TechSmithStart at the core, expand from thereProduct developmentIntegrate and engageProduct management is nextRetrain and reframeBe as close to the decision-making as you canFind success and build on it
  • 4. Cradle to Grave DesignSolve real problemsLook for valuable solutionsDesign great interactionsEncourage incremental design, evaluation and developmentInvolve the teamCollaborative designCreate finished art
  • 6. Look and FeelUnify visual styleUnify interaction modelsLook like the same companyWork is slowLimitations in tool setPriority but notCross-platform design issuesTrue platform specific experiences with a one product, two platforms philosophy
  • 7. User ResearchUsability testing and other methodsAnswer design questionsAvoid being the tie breakerDesign exercise facilitationPersona developmentCommunication and interaction with teamsCollaborative analysis
  • 8. Core Skills: DesignVisual design and communicationGraphic designWorkflow modelingInteraction designProblem solving and root cause analysisLeadershipFacilitationOpen mind
  • 9. Core Skills: ResearchUser research methodsUsability testingSurvey creationRecruitingEthnographic methodsFacilitationLeadershipData aggregation and analysisCollaboration
  • 10. Where We LiveCloset to the actionIntegrate with Product DevelopmentPart of the Customer Engagement organizationWork with Product Management
  • 11. SuccessRelationships / embedded designers and close relations with researchersAssertive championing of usersDoing things wellProviding opportunities to see real user use the productFacilitate team work
  • 12. Where We Are GoingInfluencing what gets builtCurrently informallyMoving toward making it a best practiceWork with our new market research organizationData collection and aggregation
  • 13. FodderTeam-based (a.k.a. collaborative) usability test analysisPersonas Consulting model or work directly with teamsSpecs or no specs Agile

Editor's Notes

  • #2: TechSmithSmall software company (200+ employees)Screen-capture / screen recordingMillions of users
  • #7: ConsistencyPriority one was establishing the team and integratingConsistency in UI elementsVisual presentation + interactionsWork is slow