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Uses of Second Life in Higher
Education: Three Successful Cases
Jenny Wongtangswad
Hui-Yin Hsu
Master of Science in Instructional Technology
Case 1: Case Western Reserve
University¡¯s Virtual Campus Tour
? Case Western spent
approximately $30,000
to construct a virtual
campus in Second Life
? Attracting prospective
students who were
unable to attend a
campus tour in-person
? For prospective students to interact and
converse with current students during times
where admissions officials were not always
present
? Approximately 40 students made virtual visits
during the virtual campus¡¯ lifespan in Second
Life
? Request SL campus visit:
http://admission.case.edu/secondlife.asp
Case 2: SUNY ONEONTA MUSIC PROJECT
? Professor of Chemistry at the State University of New York
(SUNY)
? Involved students from the Music Program at SUNY
? Nine volunteer students participated in an extra credit
internship program in Second Life
? Each group organized a concert enlisting established Second
Life performers
? Students were responsible for the publicity, technical
requirements, and working with the performers to ensure
each concert went smoothly
? Over 100 SUNY Oneonta students attended the concert
Case 3: Massachusetts Institute of Technology
(MIT) uses Second Life as a Student Lab
? Most MIT¡¯s virtual campuses are devoted entirely to
student experimental projects
? MIT reinforces student collaboration and encourages
exploration of the virtual world (i.e. building design)
? Express Opinions: Deliver speech through megaphone &
use avatars to show their agreement or disagreement with
the speaker¡¯s point of view
? Help prospective students determine which residential hall
would be the best fit for them
? MIT SL project list:
? https://wikis.mit.edu/confluence/display/SL/The+Second+L
ife+Project+List
Possibilities
? Replicate campuses in the virtual world:
recruitment
? Distance learning: strengthen sense of community
? Encourage students to participate in exploring the
educational benefits of Second Life
? Alumni reunion
? Exhibit: virtual showcase
? Practice voting, protest
Possibilities
? Collaboration: students hold after-class chats
about their assignments, collaborate with
another cohort
? Virtual seminar or performance: Panel
discussions and/or virtual orchestra
performance
? Organizing events
? Obtain experience: work as magazine editor,
hostesses, sales clerks and dancers
Criticisms
? Technical requirements
? Second Life does not accommodate for users with
disabilities such as visual or mobility impairments.
? Unregulated sexual content
? Intruders

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Uses of Second Life in Higher Education: Three Successful Cases

  • 1. Uses of Second Life in Higher Education: Three Successful Cases Jenny Wongtangswad Hui-Yin Hsu Master of Science in Instructional Technology
  • 2. Case 1: Case Western Reserve University¡¯s Virtual Campus Tour ? Case Western spent approximately $30,000 to construct a virtual campus in Second Life ? Attracting prospective students who were unable to attend a campus tour in-person
  • 3. ? For prospective students to interact and converse with current students during times where admissions officials were not always present ? Approximately 40 students made virtual visits during the virtual campus¡¯ lifespan in Second Life ? Request SL campus visit: http://admission.case.edu/secondlife.asp
  • 4. Case 2: SUNY ONEONTA MUSIC PROJECT ? Professor of Chemistry at the State University of New York (SUNY) ? Involved students from the Music Program at SUNY ? Nine volunteer students participated in an extra credit internship program in Second Life ? Each group organized a concert enlisting established Second Life performers ? Students were responsible for the publicity, technical requirements, and working with the performers to ensure each concert went smoothly ? Over 100 SUNY Oneonta students attended the concert
  • 5. Case 3: Massachusetts Institute of Technology (MIT) uses Second Life as a Student Lab ? Most MIT¡¯s virtual campuses are devoted entirely to student experimental projects ? MIT reinforces student collaboration and encourages exploration of the virtual world (i.e. building design) ? Express Opinions: Deliver speech through megaphone & use avatars to show their agreement or disagreement with the speaker¡¯s point of view ? Help prospective students determine which residential hall would be the best fit for them
  • 6. ? MIT SL project list: ? https://wikis.mit.edu/confluence/display/SL/The+Second+L ife+Project+List
  • 7. Possibilities ? Replicate campuses in the virtual world: recruitment ? Distance learning: strengthen sense of community ? Encourage students to participate in exploring the educational benefits of Second Life ? Alumni reunion ? Exhibit: virtual showcase ? Practice voting, protest
  • 8. Possibilities ? Collaboration: students hold after-class chats about their assignments, collaborate with another cohort ? Virtual seminar or performance: Panel discussions and/or virtual orchestra performance ? Organizing events ? Obtain experience: work as magazine editor, hostesses, sales clerks and dancers
  • 9. Criticisms ? Technical requirements ? Second Life does not accommodate for users with disabilities such as visual or mobility impairments. ? Unregulated sexual content ? Intruders