This paper seeks to evaluate how educators in
particular are using Second Life, and observes the successes and shortcomings they have
experienced through their explorations in the Second Life ¡°metaverse.¡±
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Uses of Second Life in Higher Education: Three Successful Cases
1. Uses of Second Life in Higher
Education: Three Successful Cases
Jenny Wongtangswad
Hui-Yin Hsu
Master of Science in Instructional Technology
2. Case 1: Case Western Reserve
University¡¯s Virtual Campus Tour
? Case Western spent
approximately $30,000
to construct a virtual
campus in Second Life
? Attracting prospective
students who were
unable to attend a
campus tour in-person
3. ? For prospective students to interact and
converse with current students during times
where admissions officials were not always
present
? Approximately 40 students made virtual visits
during the virtual campus¡¯ lifespan in Second
Life
? Request SL campus visit:
http://admission.case.edu/secondlife.asp
4. Case 2: SUNY ONEONTA MUSIC PROJECT
? Professor of Chemistry at the State University of New York
(SUNY)
? Involved students from the Music Program at SUNY
? Nine volunteer students participated in an extra credit
internship program in Second Life
? Each group organized a concert enlisting established Second
Life performers
? Students were responsible for the publicity, technical
requirements, and working with the performers to ensure
each concert went smoothly
? Over 100 SUNY Oneonta students attended the concert
5. Case 3: Massachusetts Institute of Technology
(MIT) uses Second Life as a Student Lab
? Most MIT¡¯s virtual campuses are devoted entirely to
student experimental projects
? MIT reinforces student collaboration and encourages
exploration of the virtual world (i.e. building design)
? Express Opinions: Deliver speech through megaphone &
use avatars to show their agreement or disagreement with
the speaker¡¯s point of view
? Help prospective students determine which residential hall
would be the best fit for them
6. ? MIT SL project list:
? https://wikis.mit.edu/confluence/display/SL/The+Second+L
ife+Project+List
7. Possibilities
? Replicate campuses in the virtual world:
recruitment
? Distance learning: strengthen sense of community
? Encourage students to participate in exploring the
educational benefits of Second Life
? Alumni reunion
? Exhibit: virtual showcase
? Practice voting, protest
8. Possibilities
? Collaboration: students hold after-class chats
about their assignments, collaborate with
another cohort
? Virtual seminar or performance: Panel
discussions and/or virtual orchestra
performance
? Organizing events
? Obtain experience: work as magazine editor,
hostesses, sales clerks and dancers
9. Criticisms
? Technical requirements
? Second Life does not accommodate for users with
disabilities such as visual or mobility impairments.
? Unregulated sexual content
? Intruders