This document provides guidance on choosing educational apps to support school-aged children's learning and development. It discusses evaluating the content, context and individual child when selecting apps. A variety of app recommendations are provided for different subject areas like phonics, storytelling, social studies, science and math. The document emphasizes using technology to enhance real-world experiences and provides resources for reviewing apps.
This document discusses using apps in the classroom and provides recommendations. It begins by outlining qualities to look for when selecting apps, such as ensuring content is developmentally appropriate. Strategies for evaluating apps are presented, such as whether an app adds meaningful learning. The document concludes by providing lists of recommended apps broken down by subject and grade level.
The Captivating Power of Mobile Devices for Young Children through ElementaryBridgingApps
油
BridgingApps Presentation, Down Syndrome Guild of Dallas 2013 Fall Conference
Children with disabilities often have difficulty with engagement and interaction. This session focused on methods of using the iPad to help children develop engagement and encourage social engagement and interactivity. Specific apps that encourage engagement were also discussed.
Welcome to the Digital Neighborhood: A Fred Rogers Center and Little eLit Dig...claudiahaines
油
Tanya B. Smith and Claudia Haines presented these slides during the Fred Rogers Center and Little eLit Digital Literacy Symposium at the Harford County Public Library in Maryland on April 7, 2015. Additional slides for the portion of the program about early literacy and Every Child Ready to Read can be found at: http://www.slideshare.net/claudiahaines/hcpl-new-media-and-young-children-training-ecrr-portion
iKids: Adding Tablets and Apps to Your Programs for Young Childrenlmmulvenna
油
The document provides an overview of using tablets and apps in library programs for young children. It discusses why libraries should use apps, the importance of kids' apps, recommendations for tablet use with young kids, considerations for iPad vs. Android tablets, checking what schools are using, what makes a good app, reviews of apps, how to add apps to storytime, and provides descriptions of specific apps that are good for storytime. The document aims to educate libraries on best practices for introducing tablets and apps to engage and benefit young patrons.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
New England Library Association Conference 2012: Claire MooreCen Campbell
油
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
Enable effective use of devices in the early years- junior school.Sarah Whiting
油
This document discusses using devices like iPads in early years and junior school classrooms. It emphasizes the importance of selecting apps that support learning and planning experiences around their use. The document provides examples of free and paid apps in categories like creative, skill and drill, augmented reality, storytelling, photography and recording. It suggests systems for managing device use, like sign-up sheets and expectations. Teachers are challenged to create learning experiences combining explored apps or reflect on using Book Creator. Contact details are provided for further information.
Digital Story Time - Preschool Programming with the iPadJennifer Gal
油
Workshop for Southern Ontario Library Service February 2013
Harness the magic of the iPad to enhance your librarys preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality childrens book app and where to find reliable reviews and recommendations. Discover the impressive range of childrens apps available beyond the book and explore other ways that the iPad can be used to create exciting and innovative childrens programs and services.
Lisa Guernsey
As books become adorned with interactive features, and as digital media and games of all kinds are now available at our fingertips, young children are going to need a little guidance. Building a good e-book experience means thinking not only about the technology and the content, but also supporting the adults and older children who are helping children seek, learn and explore in the digital age.
This document discusses using technology appropriately with young children. It recommends that technology be used intentionally to support learning, in moderation, and to enhance but not replace other activities. It provides examples of apps that can be used in early childhood programs, including apps that play nursery rhymes, animal sounds, and games. The document emphasizes using technology to support parent-child interaction and engagement.
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
Rancho Cucamonga Library 2nd Training 2014Cen Campbell
油
1. The document summarizes a workshop about using new media in storytime.
2. It provides goals for the workshop which are to increase confidence using new media in storytime, evaluate apps and eBooks, and discuss traditional storytelling in the digital age.
3. The agenda includes app evaluations, demonstrations, practice using apps and creating a storytime assignment.
This document discusses effective uses of technology to support literacy instruction for elementary students. It outlines Richard Allington's six elements of effective literacy instruction ("The Six Ts"): Time, Texts, Teach, Talk, Tasks, and Tests. It then provides examples of literacy apps and built-in technologies on iPads that can enable, motivate, empower and engage students with reading, writing, storytelling and assessment. Specific apps are demonstrated for brainstorming, writing, digital storytelling, and assessing comprehension. The presentation emphasizes allowing students to use technology to create their own texts and demonstrate understanding.
This document discusses developing an interactive children's literature application to allow long-distance story time between children and parents. It would link two touchscreen devices so that parents could remotely control the child's screen to read stories together. This could help families spend intimate time reading despite being apart. The application may also use video calls or haptic technologies to enhance interaction. It would draw from classic literature and tales, adapting them for digital formats with animation and interactivity to engage children.
This document outlines a presentation by Dr. Betsy Diamant-Cohen and Cen Campbell on transforming preschool storytime. The presentation covers introducing new media tools to preschool storytime, including examples of using new media for typical storytime activities. It also discusses the importance of relationships and social emotional development for young children and how storytime can support this, as well as addressing early learning standards. The document includes sections on engaging parents, using repeat books in different ways, and transforming preschool storytime.
Young Children, New Media & Library: Children's Literature Council of Souther...Cen Campbell
油
This document discusses opportunities and concerns related to using new media such as tablets with young children (ages 0-5) and their caregivers in libraries. It identifies benefits like engaging children and promoting literacy, but also worries such as screen time, content quality, and replacing books. General guidelines are provided for libraries starting new media programs, like choosing high-quality apps tied to existing collections, engaging parents, and balancing technology with non-tech activities. Suggested apps and easy starting points are also included.
Tech Keys to Literacy by Gail Lovely in Lincolnshire ILGail Lovely
油
This document discusses how technology can support literacy development in children. It outlines several types of technologies that motivate children and support a variety of literacy skills, including sequencing, writing, and phonemic awareness. Specific technologies mentioned include robots and coding toys, augmented and virtual reality apps, and digital books and storytelling apps. The document emphasizes that technology should not replace traditional books, but can be used to supplement literacy learning when chosen appropriately for children's developmental needs and interests.
This document discusses considerations for choosing educational apps. It provides statistics on the total number of apps and average app price in the app store. It then lists several ways people choose apps, such as asking colleagues, reading reviews, or getting a "lite" version. The document emphasizes that the potential of technology for learning depends on how the tools are used, not just the tools themselves. It provides criteria for high-quality educational apps such as creating evidence of skills, allowing produced materials to be learned from, and teaching valuable curriculum or skills. The document cautions that apps should not lock files into the device and should have an appropriate learning curve and usability. It highlights examples of apps that consider multiple users and concludes with recommendations for several
The document provides guidelines for using iPads with early learners. It recommends keeping apps interactive and developmentally appropriate. Some interactive app examples are Sago Mini Soundbox, iPhoto, and Puppet Pals HD. The document also suggests promoting digital literacy by using the built-in camera and FaceTime. Accessories like cases, headphones, and styli are discussed to enhance the iPad experience for young learners.
AkLA 2015: Early Literacy & New Media for Young Children Pre-conferenceclaudiahaines
油
際際滷s from the Early Literacy & New Media for Young Children Pre-conference at the Alaska Library Association's 2015 annual conference in Juneau, Alaska.
Technologyandtheearlychildhoodclassroom Jason Pacaway
油
This document discusses the benefits of integrating technology into early childhood classrooms. It argues that technology can support development across multiple domains, including language, social-emotional, cognitive, and physical skills. When used properly with interactive and discovery-based software that is connected to the curriculum, technology can enhance learning, problem solving, and communication for young children. The document provides examples of ways to integrate technology into literacy and math activities and tips for effective implementation, such as limiting screen time and selecting age-appropriate software that encourages exploration and collaboration.
H"App"y Kids handout by Amanda RobersonAmy Koester
油
This document provides recommendations for early literacy apps for pre-readers. It lists the five best ways to help children get ready to read as talking, singing, reading, writing, and playing. It then provides reviews of several free apps that support these areas through interactive stories, games, songs, tracing, and creative activities to develop important pre-reading skills.
This document summarizes tips and guidelines for using new media such as apps and ebooks in children's storytime programs at libraries. It discusses evaluating apps and digital content for quality and age-appropriateness. Guidelines are provided from organizations like the AAP and NAEYC. Suggested apps that support early literacy are listed. Traditional storytelling tools like felt boards, puppets and music can also be used digitally. Modeling positive co-viewing behaviors for caregivers is emphasized.
New England Library Association Conference 2012: Claire MooreCen Campbell
油
This document discusses technology programming and services for children at the Darien Library. It begins with an introduction to the library and outlines why technology is vital for meeting patron needs and developing 21st century skills. Several examples are provided of how the library incorporates technology into its children's services and programs, such as using iPads and apps to support early literacy and offering technology-focused programs for different age groups. Resources for implementing technology and evaluating apps are also shared.
Enable effective use of devices in the early years- junior school.Sarah Whiting
油
This document discusses using devices like iPads in early years and junior school classrooms. It emphasizes the importance of selecting apps that support learning and planning experiences around their use. The document provides examples of free and paid apps in categories like creative, skill and drill, augmented reality, storytelling, photography and recording. It suggests systems for managing device use, like sign-up sheets and expectations. Teachers are challenged to create learning experiences combining explored apps or reflect on using Book Creator. Contact details are provided for further information.
Digital Story Time - Preschool Programming with the iPadJennifer Gal
油
Workshop for Southern Ontario Library Service February 2013
Harness the magic of the iPad to enhance your librarys preschool programming and outreach. Understand the difference between eBooks and book apps and learn why this new and rapidly developing format has profound implications for children's literature and exciting possibilities for library programming. Preview the best children's picture book apps and learn how to integrate the iPad into your story time repertoire. Gain practical tips for getting started and maximizing your app budget. Learn where to find a quality childrens book app and where to find reliable reviews and recommendations. Discover the impressive range of childrens apps available beyond the book and explore other ways that the iPad can be used to create exciting and innovative childrens programs and services.
Lisa Guernsey
As books become adorned with interactive features, and as digital media and games of all kinds are now available at our fingertips, young children are going to need a little guidance. Building a good e-book experience means thinking not only about the technology and the content, but also supporting the adults and older children who are helping children seek, learn and explore in the digital age.
This document discusses using technology appropriately with young children. It recommends that technology be used intentionally to support learning, in moderation, and to enhance but not replace other activities. It provides examples of apps that can be used in early childhood programs, including apps that play nursery rhymes, animal sounds, and games. The document emphasizes using technology to support parent-child interaction and engagement.
The document summarizes Richmond Public Library's pilot program introducing iPads into their children's area. They purchased 8 iPads and loaded them with 79 educational apps, games, ebooks, and music apps that cost between $0-5 each. The program was well received by patrons and allowed the library to support children's use of new technologies. As a result, the library plans to purchase more iPads for other branches and expand the age groups served.
Rancho Cucamonga Library 2nd Training 2014Cen Campbell
油
1. The document summarizes a workshop about using new media in storytime.
2. It provides goals for the workshop which are to increase confidence using new media in storytime, evaluate apps and eBooks, and discuss traditional storytelling in the digital age.
3. The agenda includes app evaluations, demonstrations, practice using apps and creating a storytime assignment.
This document discusses effective uses of technology to support literacy instruction for elementary students. It outlines Richard Allington's six elements of effective literacy instruction ("The Six Ts"): Time, Texts, Teach, Talk, Tasks, and Tests. It then provides examples of literacy apps and built-in technologies on iPads that can enable, motivate, empower and engage students with reading, writing, storytelling and assessment. Specific apps are demonstrated for brainstorming, writing, digital storytelling, and assessing comprehension. The presentation emphasizes allowing students to use technology to create their own texts and demonstrate understanding.
This document discusses developing an interactive children's literature application to allow long-distance story time between children and parents. It would link two touchscreen devices so that parents could remotely control the child's screen to read stories together. This could help families spend intimate time reading despite being apart. The application may also use video calls or haptic technologies to enhance interaction. It would draw from classic literature and tales, adapting them for digital formats with animation and interactivity to engage children.
This document outlines a presentation by Dr. Betsy Diamant-Cohen and Cen Campbell on transforming preschool storytime. The presentation covers introducing new media tools to preschool storytime, including examples of using new media for typical storytime activities. It also discusses the importance of relationships and social emotional development for young children and how storytime can support this, as well as addressing early learning standards. The document includes sections on engaging parents, using repeat books in different ways, and transforming preschool storytime.
Young Children, New Media & Library: Children's Literature Council of Souther...Cen Campbell
油
This document discusses opportunities and concerns related to using new media such as tablets with young children (ages 0-5) and their caregivers in libraries. It identifies benefits like engaging children and promoting literacy, but also worries such as screen time, content quality, and replacing books. General guidelines are provided for libraries starting new media programs, like choosing high-quality apps tied to existing collections, engaging parents, and balancing technology with non-tech activities. Suggested apps and easy starting points are also included.
Tech Keys to Literacy by Gail Lovely in Lincolnshire ILGail Lovely
油
This document discusses how technology can support literacy development in children. It outlines several types of technologies that motivate children and support a variety of literacy skills, including sequencing, writing, and phonemic awareness. Specific technologies mentioned include robots and coding toys, augmented and virtual reality apps, and digital books and storytelling apps. The document emphasizes that technology should not replace traditional books, but can be used to supplement literacy learning when chosen appropriately for children's developmental needs and interests.
This document discusses considerations for choosing educational apps. It provides statistics on the total number of apps and average app price in the app store. It then lists several ways people choose apps, such as asking colleagues, reading reviews, or getting a "lite" version. The document emphasizes that the potential of technology for learning depends on how the tools are used, not just the tools themselves. It provides criteria for high-quality educational apps such as creating evidence of skills, allowing produced materials to be learned from, and teaching valuable curriculum or skills. The document cautions that apps should not lock files into the device and should have an appropriate learning curve and usability. It highlights examples of apps that consider multiple users and concludes with recommendations for several
The document provides guidelines for using iPads with early learners. It recommends keeping apps interactive and developmentally appropriate. Some interactive app examples are Sago Mini Soundbox, iPhoto, and Puppet Pals HD. The document also suggests promoting digital literacy by using the built-in camera and FaceTime. Accessories like cases, headphones, and styli are discussed to enhance the iPad experience for young learners.
AkLA 2015: Early Literacy & New Media for Young Children Pre-conferenceclaudiahaines
油
際際滷s from the Early Literacy & New Media for Young Children Pre-conference at the Alaska Library Association's 2015 annual conference in Juneau, Alaska.
Technologyandtheearlychildhoodclassroom Jason Pacaway
油
This document discusses the benefits of integrating technology into early childhood classrooms. It argues that technology can support development across multiple domains, including language, social-emotional, cognitive, and physical skills. When used properly with interactive and discovery-based software that is connected to the curriculum, technology can enhance learning, problem solving, and communication for young children. The document provides examples of ways to integrate technology into literacy and math activities and tips for effective implementation, such as limiting screen time and selecting age-appropriate software that encourages exploration and collaboration.
H"App"y Kids handout by Amanda RobersonAmy Koester
油
This document provides recommendations for early literacy apps for pre-readers. It lists the five best ways to help children get ready to read as talking, singing, reading, writing, and playing. It then provides reviews of several free apps that support these areas through interactive stories, games, songs, tracing, and creative activities to develop important pre-reading skills.
This document discusses apps that are useful for librarians and early literacy programs. It begins by providing context on the growth of tablets and importance of kids' apps. It then discusses recommendations for using kids' apps from experts, focusing on interactive media and limits. The document proceeds to list 23 specific apps and their uses for librarians, storytimes, and early literacy programs. The apps help with organization, programming ideas, early literacy skills, and interactive elements for songs and fingerplays. The summary highlights the key topics covered and types of apps recommended for different purposes.
This document provides summaries of 20 apps for kids in 20 minutes. It describes apps that teach letter and number recognition, spelling, handwriting, speech, weather, life skills, coding, science, and reading. Many apps include educational games and activities to help kids learn in an engaging way. The document also lists free digital magazines and ebooks that can be accessed through the library.
There's an App For That: Using Technology to Enhance Children's LibrarianshipJohn Schu
油
The document discusses a presentation given by Travis Jonker, an elementary school librarian, and John Schu, a teacher librarian, about using iPads in their school libraries. It provides facts about their schools and libraries, then describes how they evaluated storybook apps, explored digital storytelling and productivity tools, and engaged students with content creation apps and apps to extend learning. They highlighted favorite apps like Storybook Apps, Pic Stitch for photography, Popplet for mind mapping, and Drawing Pad. The presentation aimed to explore the educational potential of apps and recommend tools for learning.
Why, when, and how should we use apps in the library, particularly with young children? Find some answers to these questions. Discover apps that aid early literacy, math, and science learning as well as some notable eBook apps. Get ideas on how to use iPads in library programming.
InfoPeople Webinar: Early Literacy Programming in the Digital AgeCen Campbell
油
This document summarizes a presentation on using technology and digital media in early literacy programming. It provides recommendations from research organizations on developmentally appropriate use of media. Guidelines include using technology to enhance relationships and development, with a focus on active engagement over passive use. The document also provides tips for evaluating apps, implementing different technology options in programming, curating quality content, and getting started with digital storytimes.
The document summarizes interactive toys and applications for children ages 3-5. It discusses how interactive toys allow children to learn while playing by responding to their actions. Several examples of interactive toys from 1967 to present are provided, including toys that teach language, math concepts, and computer science. The document also reviews several educational applications that incorporate augmented reality, storytelling, and games to teach topics like English, values, and geography. It concludes by stating that interactive games can provide both learning and entertainment for children when used together with parents.
Pass it Back! Kid Apps on Grown-Up DevicesNina Walia
油
The "pass-back effect" -- when parents hand their mobile device to kids in the backseat or whenever they're on-the-go -- creates unique challenges to optimize kid-friendly mobile apps and educational opportunities within the constraints of devices designed for grown-ups. Kids' media industry pros discuss challenges & solutions for this diverse & growing niche audience.
Presented at SXSW Interactive 2010.
This document provides a list of 19 apps that are under $5 each and can help children with autism improve skills in the areas of communication and language, organization and motivation, and following routines and instructions. The apps are organized into those three categories. For each app, a brief description is given of its features and price. The document encourages sharing other app recommendations on social media. It provides information on how to learn more about the book that was the source of the app list.
The document summarizes how the iPad can be used to teach various preschool skills. It reviews many free or low-cost apps that teach skills like colors, shapes, letters, numbers, music and pre-literacy. It demonstrates how the iPad is an engaging way for young children to learn and provides links to download the recommended apps.
Little users; UX considerations for pre-school children - Amberlightuxbri
油
In their talk for http://uxbrighton.org.uk/UX-for-kids/, Filip Healy, Mansha Manohar and George Green from Aberlight plus Gemma Newell from the BBC, discuss some of the challenges of conducting user research with children under 4 and some of the design opportunities and principles that are important for this audience. In particular touchscreens have really lowered the entry level language and motor control skills required to interact with computer programs. On the one hand this provides great opportunities in early education and for busy parents to keep their children engaged, but on the other it raises some very serious ethical questions about what is an acceptable age to start encouraging children to interact with devices.
The document describes an interactive animated storybook mobile application that aims to help parents teach their children important values and skills through reading together. The application introduces children's books, makes them more engaging through animation and interactivity, and tracks children's progress. It can be accessed on multiple devices and provides personalized feedback to parents. The creators developed it to improve childhood education.
This document provides a list of apps that can be used on iPads for educational purposes. It describes over 30 apps that teach early literacy skills like letters, sounds, spelling, reading, and writing. The apps cover a range of topics including phonics, sight words, storytelling, note-taking, and creative tools. Many apps are free or have lite versions available. The full list of apps provides brief descriptions of the educational activities and skills supported by each app.
Parents were invited to use technology in innovative ways to enhance our literacy program. They had an opportunity to learn from their child and see how tech allows for the creation of new tasks previously unimaginable. Hands-on networking session.
The document provides a list of apps categorized by purpose including communication, organization, reading, writing, math, music, art, games, accessibility, and resources. For each app, the icon, title, author/updater, and brief description are given. The list was authored by Eric Sailers and is based on a previous list by Samuel Sennott, Eric Sailers, and David Niemeijer updated on 4/10/2010 for iPhone, iPad and iPod touch apps useful for special education.
PlayScience - Families and eBooks - Digitial Book World WebcastPlayScience
油
Nearly 1/3 of kids in the US have access to a tablet, and usage is increasing rapidly. Kids are using tablets frequently, with 60% using them 4 or more times per week. The most common activities are games, reading or listening to stories, looking at pictures, and watching videos. Parents view educational apps as those that promote problem solving, creativity, and 21st century skills over traditional educational factors. They want apps to assess reading progress and provide reading level information. Effective e-book design incorporates interactivity, customization, and navigation features optimized for kids.
TechSoup Microsoft Copilot Nonprofit Use Cases and Live Demo - 2025.05.28.pdfTechSoup
油
In this webinar we will dive into the essentials of generative AI, address key AI concerns, and demonstrate how nonprofits can benefit from using Microsofts AI assistant, Copilot, to achieve their goals.
This event series to help nonprofits obtain Copilot skills is made possible by generous support from Microsoft.
How to Configure Subcontracting in Odoo 18 ManufacturingCeline George
油
Subcontracting in manufacturing involves outsourcing specific production tasks to external vendors or subcontractors. These tasks may include manufacturing certain components, handling assembly processes, or even producing entire product lines.
Progressive Web Apps (PWA) are web applications that deliver an app-like experience using modern web technologies, offering features like offline functionality, installability, and responsiveness across devices.
Order Lepidoptera: Butterflies and Moths.pptxArshad Shaikh
油
Lepidoptera is an order of insects comprising butterflies and moths. Characterized by scaly wings and a distinct life cycle, Lepidoptera undergo metamorphosis from egg to larva (caterpillar) to pupa (chrysalis or cocoon) and finally to adult. With over 180,000 described species, they exhibit incredible diversity in form, behavior, and habitat, playing vital roles in ecosystems as pollinators, herbivores, and prey. Their striking colors, patterns, and adaptations make them a fascinating group for study and appreciation.
How to Use Owl Slots in Odoo 17 - Odoo 際際滷sCeline George
油
In this slide, we will explore Owl Slots, a powerful feature of the Odoo 17 web framework that allows us to create reusable and customizable user interfaces. We will learn how to define slots in parent components, use them in child components, and leverage their capabilities to build dynamic and flexible UIs.
"Dictyoptera: The Order of Cockroaches and Mantises" Or, more specifically: ...Arshad Shaikh
油
Dictyoptera is an order of insects that includes cockroaches and praying mantises. These insects are characterized by their flat, oval-shaped bodies and unique features such as modified forelegs in mantises for predation. They inhabit diverse environments worldwide.
"Orthoptera: Grasshoppers, Crickets, and Katydids pptxArshad Shaikh
油
Orthoptera is an order of insects that includes grasshoppers, crickets, and katydids. Characterized by their powerful hind legs, Orthoptera are known for their impressive jumping ability. With diverse species, they inhabit various environments, playing important roles in ecosystems as herbivores and prey. Their sounds, often produced through stridulation, are distinctive features of many species.
How to Add a Custom Menu, List view and FIlters in the Customer Portal Odoo 18Celine George
油
To create a new menu in the "My Accounts" portal and set up a list/form view in Odoo 18, follow these steps. For Example- The custom menu has now been added to the "Fleet" customer portal.
New-Beginnings-Cities-and-States.pdf/7th class social/4th chapterFor online c...Sandeep Swamy
油
New Beginnings: Cities and States This presentation explores the Second Urbanisation of India, examining the rise of janapadas and mah janapadas as crucial developments in India's early history. by sandeep swamy
The Second Urbanisation Urban Revival The emergence of new cities after the decline of the Indus Valley Civilization. Historical Timeline Occurred approximately between 600-200 BCE in the Gangetic plains. New Settlements Formation of organized urban centers with political and economic significance.
Janapadas: Early States Definition Territorial units with distinct cultural and political identities. Significance Formation Evolved from tribal settlements into more organized political entities. Marked the transition from nomadic to settled agricultural communities.
Magadha: The Powerful Kingdom Strategic Location Situated in modern-day Bihar with natural defenses of hills and rivers. Access to iron ore deposits gave military advantage. Capital Cities R jagr#iha (Rajgir) served as the initial capital. Later shifted to P t#aliputra (modern Patna). Ruins of a major structure at R jagr#iha, the early capital of Magadha.
What are the Features & Functions of Odoo 18 SMS MarketingCeline George
油
A key approach to promoting a business's events, products, services, and special offers is through SMS marketing. With Odoo 18's SMS Marketing module, users can notify customers about flash sales, discounts, and limited-time offers.
1. IS THERE AN APP FOR
THAT?
Photo used w/ Creative Commons License from https://flic.kr/p/9CNngi
Using Apps in Storytime
By Megan Egbert
2. WHY USE APPS?
American Academy of Pediatrics:
No screen time under 2
Limited screen time for all to 1-2 hours
Reality
38% of children under 2 have used a mobile
device (up from 10% in 2011)
他 of kids have access to mobile devices at home
Research from Child Trends, summarized in Kristin Anderson Moore Lecture Too Young for Technology
5. App Evaluation
App Function
Consider Questions to Ask
Purpose of app What does the app do? Educational? Entertainment?
Learning potential What can kids learn? How are skills acquired or
enhanced using this app?
Level of interactivity Engaging with a great learning approach? Encourage
further exploration?
Usability Who is the intended audience? Appropriate for your
child?
Recommended by others What do the reviews say about the app? What are app
store ratings?
Privacy Does the app capture user information about the child?
Disclosures about sharing practices readily available?
Targeted advertising allowed?
Exposure to advertising Content of ads? Placement of ads? Frequency of ads?
Parental controls Available in the app? Control using device?
App Design
Cost Is the app free or fee-based? Is it free to download but
with In-App purchases?
Quality of text Language grammatically correct and free of typos?
Vocabulary level used?
Quality of graphics, images and photos Visually appealing? Age-appropriate?
Quality of audio Narrator easy to understand? What is the tone of voice?
Volume levels consistent?
Functionality Does the app work? Does it crash? Does it frequently
require an update?
Created by Hillsborough County Public Library Cooperative
6. Best Practices for
Storytime
Intentional
Appropriate
Balanced
Integrated
Interactive
Co-engagement
7. Best Apps in Storytime
Felt Board by Software Smoothie
$2.99
Design scenes, dress up characters and let your imagination soar as you invent your own
stories with Felt Board. Especially designed for imaginative play, storytelling and learning,
Felt Board is perfect for children, families, teachers and therapists.
8. Best Apps in Storytime
Sock Puppets by Micro Software, Inc.
Free
Sock Puppets lets you create your own lip-synched videos and share them on Facebook
and YouTube. Add Puppets, props, scenery, and backgrounds and start creating. Hit the
record button and the puppets automatically lip-synch to your voice.
9. Best Apps in Storytime
Dont Let the Pigeon Run this App by Disney
$5.99
Three-time Caldecott Honoree Mo Willems brings the Pigeon to the digital screen with
this original, feature-rich, animated app.
10. Best Apps in Storytime
Big Birds Words
$.99
** 2014 Cynopsis Kids Imagination Award Winner of Mobile Apps: Educational **
** 2014 Interactive Media Award for 'Best in Class' for the Education category **
11. Best Apps in Storytime
My A-Z
Free
My A-Z is more than just alphabet flashcards for your preschooler: Its an exploratory
learning project for everyone to do together! Every child begins building their ability to
read and write by learning the letters in their name and their surrounding environment:
S is for Salt, M is for Mommy, B is for Butterfly.
12. Apps for Other Things
Go Pre-K!
By Lee Pesky Learning
Center, Inc
Growing Readers
By Calgary Public Library
ACPL Family
By Allen County Public
Library
13. Resources
Research
NAEYC Position Statement
on Children and Technology
Fred Rogers Center
New America EdCentral
Seeding Reading Articles.
Practical
Little eLit
Book: Digital Decisions,
Choosing the right
Technology Tools for Early
Education
Book: Teaching in a Digital
Age, Smart Tools for Age 3
to Grade 3
14. Contact Me
Presentations on 際際滷Share:
http://www.slideshare.net/MeganEgbert
Email me @megan@mld.org
Tweet me @MeganEgbert
Editor's Notes
#5: Instead of worrying endlessly about the amount of time children spend with media, Guernsey concludes that new parents will be best served by focusing on the three Cs: content, context, and the individual child. Advocating a new approach to screen time, Guernsey focuses on infants to five-year-olds and goes beyond the headlines to explore what exactly is educational about educational media. She examines how play and language development are affected by background and foreground television and how to choose videos that are age-appropriate. She explains how to avoid the hype of brain stimulation and focus instead on social relationships and the building blocks of language and literacy.
#6: More than 75,000 educational apps for the iPad alone.