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Video Games and
Participation in Health
HOW ONLINE GAMES CAN FOSTER POPULATIONS
PARTICIPATION IN PUBLIC HEALTH POLICIES
(Unified
Health
System)
Video games and participation in health
Video games and participation in health
Video games and participation in health
Video games and participation in health
Participation
Computer Games as participatory media culture
(Joost Raessens)
Interpretation
Construction
Reconfiguration
Video games and participation in health
Video games and participation in health
Video games and participation in health
Video games and participation in health
Video games and participation in health
Video games and participation in health
Video games and participation in health
Video games and participation in health
WORLD OF WARCRAFT PLAYERS IN RIO DE JANEIRO
22 Interviews
 Experience with games
 Opinions about serious games
and health games
 Behavior within the game and
with other players
Educational Games
(PARTICIPANTS REALLY DONT LIKE THEM)
Social Activities
 *Very* important to players
 Playing with RL friends
 Sense of duty
 Socializing in and out of game
EXPANDING THE VIRTUAL WORLD
Players creations
Social rules + game rules
ROLEPLAYING: PARTIES, WEDDINGS, ALLIANCES,
WAR, TRUCE, ELECTIONS...
Conclusions
Finding social and creative aspects for Construction
A hypothetical game for health promotion would:
 foster peoples participation, giving them voice and
opportunity for action
 Highlight the collective nature of health in society
 Allow experimentation and rehearsing of new approaches
to public health policies
 Ultimately, expand protagonism and reduce inequalities
Childrens Internet use in Brazil
1
6
10
25
29
34
35
42
45
90
0 10 20 30 40 50 60 70 80 90 100
OTHER USES
VOIP
E-MAIL
INSTANT MESSAGES TO RELATIVES OR FRIENDS
SOCIAL NETWORKS
VIDEOS AND CARTOONS
WEB SEARCHES
ACTIVITIES ON WEBSITES RELATED TO TV CARTOONS
SCHOOL RELATED SEARCHES
VIDEO GAMES
2.516 interviews
2.131 in urban areas
385 in rural areas
Brazilian Internet Steering Committee - 2010
Percent among users from 5 e 9 years old
Video games and participation in health

More Related Content

Video games and participation in health

  • 1. Video Games and Participation in Health HOW ONLINE GAMES CAN FOSTER POPULATIONS PARTICIPATION IN PUBLIC HEALTH POLICIES
  • 7. Participation Computer Games as participatory media culture (Joost Raessens) Interpretation Construction Reconfiguration
  • 16. WORLD OF WARCRAFT PLAYERS IN RIO DE JANEIRO 22 Interviews Experience with games Opinions about serious games and health games Behavior within the game and with other players
  • 18. Social Activities *Very* important to players Playing with RL friends Sense of duty Socializing in and out of game
  • 19. EXPANDING THE VIRTUAL WORLD Players creations
  • 20. Social rules + game rules ROLEPLAYING: PARTIES, WEDDINGS, ALLIANCES, WAR, TRUCE, ELECTIONS...
  • 21. Conclusions Finding social and creative aspects for Construction A hypothetical game for health promotion would: foster peoples participation, giving them voice and opportunity for action Highlight the collective nature of health in society Allow experimentation and rehearsing of new approaches to public health policies Ultimately, expand protagonism and reduce inequalities
  • 22. Childrens Internet use in Brazil 1 6 10 25 29 34 35 42 45 90 0 10 20 30 40 50 60 70 80 90 100 OTHER USES VOIP E-MAIL INSTANT MESSAGES TO RELATIVES OR FRIENDS SOCIAL NETWORKS VIDEOS AND CARTOONS WEB SEARCHES ACTIVITIES ON WEBSITES RELATED TO TV CARTOONS SCHOOL RELATED SEARCHES VIDEO GAMES 2.516 interviews 2.131 in urban areas 385 in rural areas Brazilian Internet Steering Committee - 2010 Percent among users from 5 e 9 years old

Editor's Notes

  • #3: Doutrin叩rios Universalidade - direito sa炭de para todos, atrav辿s do acesso aos servi巽os de sa炭de em todos os n鱈veis de assist棚ncia. Integralidade - assist棚ncia como um todo org但nico e articulado de estrat辿gias de a巽探es e servi巽os preventivos e curativos, individuais como coletivos Equidade todo cidad達o 辿 igual perante o SUS e ser叩 atendido de acordo com suas necessidades - estrat辿gia redistributiva de recursos Organizativos Descentraliza巽達o - adequar o sistema s diferentes realidades nas diversas regi探es do pa鱈s Hierarquiza巽達o - organiza巽達o racional do uso dos recursos a fim de ampliar o atendimento Participa巽達o da comunidade - na gest達o do sistema em cada esfera de governo
  • #4: Comunica巽達o e Sa炭de 辿 vital para a concretiza巽達o destes princ鱈pios e em especial para a participa巽達o da popula巽達o O governo brasileiro, atrav辿s do Minist辿rio da Sa炭de d叩 grande import但ncia Comunica巽達o e Sa炭de As pr叩ticas de comunica巽達o no campo da sa炭de ocorrem nos mais diversos formatos e meios Meio impresso (folhetos informativos, cartilhas, livros educativos, cartazes e outdoors) Isolados ou associados a campanhas, envolvendo outros meios R叩dio, televis達o Nos 炭ltimos cinco anos o governo brasileiro tem investido em iniciativas no meio online, fazendo uso de websites e tomando parte em redes sociais Abordagem neutra, impessoal, sem refer棚ncias regionais, que n達o atende s necessidades de um pa鱈s t達o diversificado como o Brasil Comunica巽達o prescritivas, focando sua atua巽達o em difus達o de normas e comportamentos a serem adotados pela popula巽達o Unidirecional, sem espa巽o ao di叩logo com os destinat叩rios Entretanto, mesmo nas novas m鱈dias, tipicamente t棚m produ巽達o centralizada, o que dificulta o atendimento a contextos particulares Muitos grupos e faixas da popula巽達o n達o s達o adequadamente contemplados nas pol鱈ticas e pr叩ticas de Comunica巽達o em Sa炭de, especialmente os mais jovens, que tendem a ser mais resistentes s m鱈dias tradicionais.
  • #6: Serious Games Nothing new Carefully crafted experiences Procedural rhetoric Meaning is in the rules