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VIDEOPELIT
Pelien historia sukupolvien mukaisena jaksoina.
ENSIMMINEN PELIEN
           SUKUPOLVI

 Pelit oli rakennettu suoraan laitteistoon tavanomaista
elektroniikkaa k辰ytt辰en. Grafiikka oli yleens辰 karkeaa ja perustui
mustavalkoisiin suorakaiteisiin, joskin muutamissa ensimm辰isen
sukupolven laitteissa oli my旦s v辰rit. (noin 19721977)
 Magnavox Odyssey
 Coleco Telstar
 Pong-koneet
TOINEN PELIEN
                 SUKUPOLVI

 Toi pelikonsoleihin mikroprosessorit, jotka mahdollistivat pelin
vaihtamisen ROM-pelimoduulia vaihtamalla. Tietokonetekniikka
mahdollisti my旦s aiempaa huomattavasti monipuolisemmat pelit. Toisen
sukupolven laitteissa on yleens辰 8-bittinen prosessori, parisataa tavua
keskusmuistia sek辰 v辰rillinen grafiikka. (noin 19761983)
 Fairchild Channel F
 Mattel Intellivision
 Atari 5200
KOLMAS PELIEN
                 SUKUPOLVI

 kehittyneemm辰t 8-bittiset konsolit, jotka vastaavat tekniikaltaan
suunnilleen 8-bittisi辰 kotitietokoneita. N辰iss辰 laitteissa on tyypillisesti
useita kilotavuja keskusmuistia, moniv辰riset spritet ja taustat sek辰
useampi辰辰niseen musiikkiin pystyv辰 辰辰nipiiri. (n. 19821990)

 Nintendo Entertainment System

 Sega SG-1000

 Sega Master System
NELJS PELIEN SUKUPOLVI

 Laitteissa on yleens辰 16- tai 32-bittinen prosessori, useita satoja
v辰rej辰 ja satoja kilotavuja keskusmuistia. CD-levy辰 k辰ytettiin
ensimm辰ist辰 kertaa tallennusv辰lineen辰. 辰niominaisuudet kehittyiv辰t
selv辰sti ja Super Nintendossa oli jo suora tuki digitoidun 辰辰nen
toistolle. (n. 19881995)
 Neo-Geo PC Engine
 Super Nintendo Entertainment System
 Sega Mega Drive
VIIDES PELIEN SUKUPOLVI

 32/64-bittinen vakiinnutti pelikonsoleihin aiempaa huomattavasti
tilavammat tallennusv辰lineet (CD-levyn) sek辰 tehokkaat 32- ja 64-bittiset
RISC-prosessorit. Tyypillisi辰 ominaisuuksia ovat my旦s 3D-grafiikan
huomiointi laitteistotasolla sek辰 digitaalinen 辰辰nentoisto. (n. 19931998)

 Amiga CD32

 Nintendo 64

 PlayStation
KUUDES PELIEN
                SUKUPOLVI

 Laajensi pelikonsolien k辰ytt旦mahdollisuuksia esimerkiksi elokuvien
katseluun ja Internet-k辰ytt旦旦n. Laitteissa on yleens辰 mahdollisuus
ethernet-verkon, n辰pp辰imist旦n ja hiiren k辰ytt旦旦n. Kuudennen
sukupolven kohdalla tuli my旦s ensimm辰inen kovalevyllinen konsoli,
Xbox. (n. 19982006)
 GameCube
 PlayStation 2
 Xbox
SEITSEMS PELIEN
              SUKUPOLVI

 T辰m辰nhetkiseen sukupolveen luetaan viime aikoina markkinoille
tulleet laitteet. Xbox 360 -pelikonsolin vahvuutena pidet辰辰n sen
pelaajat yhdist辰v辰辰 Xbox Live -verkkopalvelua.
 Sony Computer Entertainmentin PlayStation 3 k辰ytt辰辰 uutta
optista tallennusformaattia, Blu-rayta.
 Xbox360 ja PlayStation 3 kykenev辰t HDTV-tarkkuuteen.
 Nintendon Wiin erikoisuutena on sen uudentyyppinen
liikkeentunnistava peliohjain. (2006 - )
LHTEET

 Pelaa!-lehti nro.43 s.5

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Videopelit

  • 2. ENSIMMINEN PELIEN SUKUPOLVI Pelit oli rakennettu suoraan laitteistoon tavanomaista elektroniikkaa k辰ytt辰en. Grafiikka oli yleens辰 karkeaa ja perustui mustavalkoisiin suorakaiteisiin, joskin muutamissa ensimm辰isen sukupolven laitteissa oli my旦s v辰rit. (noin 19721977) Magnavox Odyssey Coleco Telstar Pong-koneet
  • 3. TOINEN PELIEN SUKUPOLVI Toi pelikonsoleihin mikroprosessorit, jotka mahdollistivat pelin vaihtamisen ROM-pelimoduulia vaihtamalla. Tietokonetekniikka mahdollisti my旦s aiempaa huomattavasti monipuolisemmat pelit. Toisen sukupolven laitteissa on yleens辰 8-bittinen prosessori, parisataa tavua keskusmuistia sek辰 v辰rillinen grafiikka. (noin 19761983) Fairchild Channel F Mattel Intellivision Atari 5200
  • 4. KOLMAS PELIEN SUKUPOLVI kehittyneemm辰t 8-bittiset konsolit, jotka vastaavat tekniikaltaan suunnilleen 8-bittisi辰 kotitietokoneita. N辰iss辰 laitteissa on tyypillisesti useita kilotavuja keskusmuistia, moniv辰riset spritet ja taustat sek辰 useampi辰辰niseen musiikkiin pystyv辰 辰辰nipiiri. (n. 19821990) Nintendo Entertainment System Sega SG-1000 Sega Master System
  • 5. NELJS PELIEN SUKUPOLVI Laitteissa on yleens辰 16- tai 32-bittinen prosessori, useita satoja v辰rej辰 ja satoja kilotavuja keskusmuistia. CD-levy辰 k辰ytettiin ensimm辰ist辰 kertaa tallennusv辰lineen辰. 辰niominaisuudet kehittyiv辰t selv辰sti ja Super Nintendossa oli jo suora tuki digitoidun 辰辰nen toistolle. (n. 19881995) Neo-Geo PC Engine Super Nintendo Entertainment System Sega Mega Drive
  • 6. VIIDES PELIEN SUKUPOLVI 32/64-bittinen vakiinnutti pelikonsoleihin aiempaa huomattavasti tilavammat tallennusv辰lineet (CD-levyn) sek辰 tehokkaat 32- ja 64-bittiset RISC-prosessorit. Tyypillisi辰 ominaisuuksia ovat my旦s 3D-grafiikan huomiointi laitteistotasolla sek辰 digitaalinen 辰辰nentoisto. (n. 19931998) Amiga CD32 Nintendo 64 PlayStation
  • 7. KUUDES PELIEN SUKUPOLVI Laajensi pelikonsolien k辰ytt旦mahdollisuuksia esimerkiksi elokuvien katseluun ja Internet-k辰ytt旦旦n. Laitteissa on yleens辰 mahdollisuus ethernet-verkon, n辰pp辰imist旦n ja hiiren k辰ytt旦旦n. Kuudennen sukupolven kohdalla tuli my旦s ensimm辰inen kovalevyllinen konsoli, Xbox. (n. 19982006) GameCube PlayStation 2 Xbox
  • 8. SEITSEMS PELIEN SUKUPOLVI T辰m辰nhetkiseen sukupolveen luetaan viime aikoina markkinoille tulleet laitteet. Xbox 360 -pelikonsolin vahvuutena pidet辰辰n sen pelaajat yhdist辰v辰辰 Xbox Live -verkkopalvelua. Sony Computer Entertainmentin PlayStation 3 k辰ytt辰辰 uutta optista tallennusformaattia, Blu-rayta. Xbox360 ja PlayStation 3 kykenev辰t HDTV-tarkkuuteen. Nintendon Wiin erikoisuutena on sen uudentyyppinen liikkeentunnistava peliohjain. (2006 - )