This document discusses a 3D virtual world assessment center that aims to assess leadership skills through simulations. The goals are to assess distributed leadership skills globally, provide social and experiential online learning, and create a scalable and fun behavioral assessment approach. The technology used includes Unity 3D, VoIP, text chat, and analytics. Simulations and avatar customization are used to assess personality, abilities, business acumen, and other competencies. A proof of concept involved a global MBA competition between universities. The assessment is intended to provide immersive data visualizations and capture communication patterns to improve performance over iterations.
1 of 30
Downloaded 24 times
More Related Content
VirBELA Presentation
1. 3D GAMES & SIMULATIONS: THE FUTURE ASSESSMENT
CENTER
Alex Howland, Ph.D.
2. Assess distributed (& global) leadership skills
Provide social and experiential learning online
Scalable approach to behavioral assessment
Make assessment fun!
Attract Millenials
PROJECT GOALS
3. THE TECHNOLOGY
Unity 3D
VoIP
Text chat
Instructor resources
Analytics of user behavior
Simulations
Collaborative web browsing
Professional avatar customization
User profile system
Record and playback
4. GMAC MET Funds Ideas to Innovation Challenge
Global competition seeking the best ideas to improve
graduate management education and bring those ideas to
fruition.
THE INCEPTION OF VIRBELA
10. Action Learning
Social Presence
Sense of Autonomy
Spatial Audio
Big Data Assessment
Blended Learning
Spatial Learning
Collaboration
Extremely plastic
(customizable)
WHY 3D VIRTUAL WORLDS?
12. Law ApplicationASSESSMENT MODALITIES
User profiles
Automated (e.g., simulation results)
Facilitator observation (real time or post hoc)
Peer feedback (e.g., team 360)
Self-evaluation
Multi-level analysis (time, individuals, teams, orgs.)
15. Law ApplicationGLOBAL LEADERSHIP COMPETENCY MODEL
Behavioral Competency Assessment
Personal Dimensions Leading Others Leading in a Global
Environment
Cognitive Agility Influencing & Supporting Global Citizenship
Personal Resilience Transparent Interaction Global Leverage
Self-Knowledge Relationship Building Global Governance
16. Your team will take over a large, global automobile manufacturer
where your objective is to build sales, improve profitability and
maximize shareholder value. You will manage the company for 20
quarters or five years.
THE CHALLENGE
17. Each team was assigned a professional facilitator
who observed and then lead debrief sessions
around team processes (e.g., decision making,
conflict management, managing cultural
differences)
Team Strategy & Debrief
Room
21. PUBLICATION
Howland, A. C., Rembisz, R., Wang-Jones, T. S., Heise, S. R., Brown, S. (2015).
Developing a virtual assessment center. Consulting Psychology Journal: Practice and
Research, 67, 110-126. doi: http://dx.doi.org/10.1037/cpb0000034
Special Section: Technology and the Consulting Psychologist.
22. WHERE IS THIS ALL HEADED?
Business Simulation
Competition
Team Science
Competencies
Distance Education
Platform
Career Counseling for
Transitioning Navy SEALS
28. NEXT ITERATIONS
Improve assessment design and backend
Refine activities and simulations
Develop a robust facilitator training
Validity evidence
Be sustainable
Find the right partners
Iterate, iterate, iterate
29. Getting past the avatar
Ethical and confidentiality implications
Reliability/validity
State of commodity hardware & internet
speeds
Cost / scale
Rapidly changing technology landscape
Working across disciplines
CHALLENGES
30. Questions?
General reactions?
Concerns?
Marketability?
Use cases?
DISCUSSION