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Co-existing Design
慌贋O岻腎g舜函札嗤墹b崔
Virtual/ Physical Co-Existing Design
___Capturing Space Interactive Device
Student_ KaiTzu Lu
Advisor_ TengWen Chang
^ Architecture = Space, Movement, Event ̄
by Bernard Tschumi
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Motivation
C Objective
C Methodology
C Theory Framework
° Surrounding space
° Interactive behaviors
° Design activities
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Engelbart, D: 1962, Augumenting Human Itellect, in, The Augment Papers.
Sutherland, I: 1965, The Ultimate Display, in, IFIP, pp: 506-508.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Bolt, RA: 1980, "Put-that-there": voice and gesture at the graphics interface., in, SIGGRAPH, United States, pp: 262 - 270.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Shaw, J: 1991, "The Legible City."
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Co-existing
° Information digitalize
° Human computer interface interactive
° Virtual design studio
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Dynamic design
°Experience Montage describes the characteristics of
spatial experiences switching between virtual and physical
space through the theory of Montage.
° The action of Montage in the architectural terminology
is combination and construction.
° Finding the phenomenon of the 3D interactive
behaviors in the virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Co-Existing element
C Digitalize influence
C Co-Existing Design Environment
Jung, T, et al.: 2001, Space Pen. Annotation and sketching on 3D models on the Internet, in, CAAD Futures, Eindhoven, pp: 257-270.
Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Virtual Space Representation
C Virtual / Physical Co-Existing
C Interactive Virtual / Physical Control device
Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape- A 3D Museum for Civic Buildings, in, CAADRIA, Thailand, pp: 641-650.
Ishida, T: 2000, Digital City Kyoto:Social Information Infrastructure for Everyday Life, in, Communications of the ACM,
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Virtual Space Representation
C Virtual / Physical Co-Existing
C Interactive Virtual / Physical Control device
Active world ? 1997-2005 Activeworlds Inc. http://www.activeworlds.com/
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Virtual Space Representation
C Virtual / Physical Co-Existing
C Interactive Virtual / Physical Control device
Piekarski, W: 2004. Interactive 3D Modelling in Outdoor Augmented Reality Worlds, University of South Australia.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Virtual Space Representation
C Virtual / Physical Co-Existing
C Interactive Virtual / Physical Control device
Chen, T-H and Chang, T-W: 2005, Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, in,
CAADRIA, India, pp: 447-458.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Virtual Space Representation
C Virtual / Physical Co-Existing
C Interactive Virtual / Physical Control device
CyberGlove. http://www.immersion.com
Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46.
More, G, et al.: 2002, Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications., in, ACADIA, California, pp: 333-338.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Capturing Behaviors
Haptic
Visual
Sound
Pick
Grasp
Shutter
Recorder
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
?The interactive activities are between physical
object and physical space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
?The interactive activities are between physical
object and virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
?The interactive activities are between virtual object
and physical space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Chen, T-H ,et all, 2003 Space door,
interactive media class.
?The interactive activities are between virtual object
and virtual space.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
Co-existing Design
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Capturing Behaviors
C Virtual/Physical integrate status
C CapX user Behaviors
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
3D Virtual Space platform
Interactive Input Device
Output Device
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
° Sliding navigation
° Capturing space
° 3D atlas
° composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
° Sliding navigation
° Capturing space
° 3D atlas
° composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
° Sliding navigation
° Capturing space
° 3D atlas
° composition
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Techniques evaluation
C CapX Framework
C CapX Operation
C CapX User interface
° Sliding navigation
° Capturing space
° 3D atlas
° composition
Co-existing Design
Co-existing Design
CapX Demo
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Evaluation rules
C Design Case test
C CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Evaluation rules
C Design Case test
C CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Evaluation rules
C Design Case test
C CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Evaluationrules
C Design Case test
C CapX Evaluation
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Significance
C limitation
C Future work
° Form follow space experience
° Online model sharing
° Co- existing data structure
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Significance
C limitation
C Future work
° Hardly Boolean virtual model.
° Signal confusing between SmartNav and P5 data glove.
° User get tired easily.
° Delay of loading external 3D file.
° Detail of model element.
° Problem of W3D file online transformation.
Co-existing Design
Introduction Background Relate work Theory Implementation Evaluation Conclusion
C Significance
C limitation
C Future work
° Physical status can be change by virtual signals.
° Automatic evolve the space form.
° Network space using the co-existing design
Co-existing Design
Co-existing Design
C Thanks your coming !
The end

More Related Content

Virtual/ Physical Co-Existing Design (CapX)

  • 1. Co-existing Design 慌贋O岻腎g舜函札嗤墹b崔 Virtual/ Physical Co-Existing Design ___Capturing Space Interactive Device Student_ KaiTzu Lu Advisor_ TengWen Chang
  • 2. ^ Architecture = Space, Movement, Event ̄ by Bernard Tschumi Co-existing Design
  • 3. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Motivation C Objective C Methodology C Theory Framework ° Surrounding space ° Interactive behaviors ° Design activities Co-existing Design
  • 4. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Co-existing Design
  • 5. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Co-existing Design
  • 6. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Engelbart, D: 1962, Augumenting Human Itellect, in, The Augment Papers. Sutherland, I: 1965, The Ultimate Display, in, IFIP, pp: 506-508. Co-existing Design
  • 7. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Bolt, RA: 1980, "Put-that-there": voice and gesture at the graphics interface., in, SIGGRAPH, United States, pp: 262 - 270. Co-existing Design
  • 8. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Shaw, J: 1991, "The Legible City." Co-existing Design
  • 9. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Co-existing ° Information digitalize ° Human computer interface interactive ° Virtual design studio Co-existing Design
  • 10. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Dynamic design °Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage. ° The action of Montage in the architectural terminology is combination and construction. ° Finding the phenomenon of the 3D interactive behaviors in the virtual space. Co-existing Design
  • 11. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Co-Existing element C Digitalize influence C Co-Existing Design Environment Jung, T, et al.: 2001, Space Pen. Annotation and sketching on 3D models on the Internet, in, CAAD Futures, Eindhoven, pp: 257-270. Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46. Co-existing Design
  • 12. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Virtual Space Representation C Virtual / Physical Co-Existing C Interactive Virtual / Physical Control device Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape- A 3D Museum for Civic Buildings, in, CAADRIA, Thailand, pp: 641-650. Ishida, T: 2000, Digital City Kyoto:Social Information Infrastructure for Everyday Life, in, Communications of the ACM, Co-existing Design
  • 13. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Virtual Space Representation C Virtual / Physical Co-Existing C Interactive Virtual / Physical Control device Active world ? 1997-2005 Activeworlds Inc. http://www.activeworlds.com/ Co-existing Design
  • 14. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Virtual Space Representation C Virtual / Physical Co-Existing C Interactive Virtual / Physical Control device Piekarski, W: 2004. Interactive 3D Modelling in Outdoor Augmented Reality Worlds, University of South Australia. Co-existing Design
  • 15. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Virtual Space Representation C Virtual / Physical Co-Existing C Interactive Virtual / Physical Control device Chen, T-H and Chang, T-W: 2005, Towards an Instant Collaboration Environment: Designing Ambient Interfaces for Social Awareness and Collaboration, in, CAADRIA, India, pp: 447-458. Co-existing Design
  • 16. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Virtual Space Representation C Virtual / Physical Co-Existing C Interactive Virtual / Physical Control device CyberGlove. http://www.immersion.com Gross, MD and Kemp, AJ: 2001, Gesture Modelling. Using Video to Capture Freehand Modeling Commands, in, CAAD Futures, Eindhoven, pp: 33-46. More, G, et al.: 2002, Understanding Spatial Information with Integrated 3D Visual and Aural Design Applications., in, ACADIA, California, pp: 333-338. Co-existing Design
  • 17. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Capturing Behaviors Haptic Visual Sound Pick Grasp Shutter Recorder Co-existing Design
  • 18. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 19. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 20. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors ?The interactive activities are between physical object and physical space. Co-existing Design
  • 21. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors ?The interactive activities are between physical object and virtual space. Co-existing Design
  • 22. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors ?The interactive activities are between virtual object and physical space. Co-existing Design
  • 23. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Chen, T-H ,et all, 2003 Space door, interactive media class. ?The interactive activities are between virtual object and virtual space. Co-existing Design
  • 24. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 25. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 26. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 27. Introduction Background Relate work Theory Implementation Evaluation Conclusion Co-existing Design C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors
  • 28. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 29. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 30. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Capturing Behaviors C Virtual/Physical integrate status C CapX user Behaviors Co-existing Design
  • 31. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 32. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 33. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 34. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 35. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 36. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 37. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface 3D Virtual Space platform Interactive Input Device Output Device Co-existing Design
  • 38. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface Co-existing Design
  • 39. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface Co-existing Design
  • 40. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface Co-existing Design
  • 41. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface Co-existing Design
  • 42. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface Co-existing Design
  • 43. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface Co-existing Design
  • 44. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface ° Sliding navigation ° Capturing space ° 3D atlas ° composition Co-existing Design
  • 45. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface ° Sliding navigation ° Capturing space ° 3D atlas ° composition Co-existing Design
  • 46. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface ° Sliding navigation ° Capturing space ° 3D atlas ° composition Co-existing Design
  • 47. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Techniques evaluation C CapX Framework C CapX Operation C CapX User interface ° Sliding navigation ° Capturing space ° 3D atlas ° composition Co-existing Design
  • 49. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Evaluation rules C Design Case test C CapX Evaluation Co-existing Design
  • 50. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Evaluation rules C Design Case test C CapX Evaluation Co-existing Design
  • 51. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Evaluation rules C Design Case test C CapX Evaluation Co-existing Design
  • 52. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Evaluationrules C Design Case test C CapX Evaluation Co-existing Design
  • 53. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Significance C limitation C Future work ° Form follow space experience ° Online model sharing ° Co- existing data structure Co-existing Design
  • 54. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Significance C limitation C Future work ° Hardly Boolean virtual model. ° Signal confusing between SmartNav and P5 data glove. ° User get tired easily. ° Delay of loading external 3D file. ° Detail of model element. ° Problem of W3D file online transformation. Co-existing Design
  • 55. Introduction Background Relate work Theory Implementation Evaluation Conclusion C Significance C limitation C Future work ° Physical status can be change by virtual signals. ° Automatic evolve the space form. ° Network space using the co-existing design Co-existing Design
  • 56. Co-existing Design C Thanks your coming ! The end