The document proposes re-inventing the performing arts industry by making it global, interactive and live through an online platform called VirtualArtsTV. It notes that the $14 billion performing arts industry is struggling with declining audiences and revenues. VirtualArtsTV aims to introduce new revenue streams by live streaming multi-camera productions of plays and arts events online in an interactive format combining traditional performance, online video, social media and live streaming. It proved successful in a pilot project and aims to establish itself as a destination for live streamed performances and help other arts organizations do the same globally.
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VirtualArtsTV
1. Turning the Performing Arts into an Interactive Global Event
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv
2. Business Overview
≒Re-inventing the performing arts for a wired twenty-
first century audience so that it is Global, Interactive
and Live
Thereby
≒Introducing new revenue streams to the $14 Billion
performing arts industry
In comparison, Americans spend ~$20 billion on sports admissions & ~$10 billion on movie box-office tickets.
Source: Bureau of Economic Analysis, U.S. Department of Commerce
Presented to StartUpOneStop, May 15, 2012 http://VirtualArts.tv pg 2
3. Opportunity: Performing Arts Market
14 Billion Dollar Industry in Crisis
≒ Audiences are in decline
≒ Employment lowest since 1990
≒ Administrators struggling to raise
funds
≒ Industry grappling with how to:
≒ Cultivate new audiences
≒ Create new revenues
≒ Create more arts jobs
≒ Incorporate new technologies
Source: 1982, 1992, 2002 and 2008 Surveys of Public Participation in the Arts
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 3
4. Insights: Related Media Markets
Online Video
≒ Ad-spending expected to
increase to 7 Billion by
2014 (eMarketer)
Live-Streaming Social Media
Digital Performing Arts
≒ Viewership grew 650% ≒ Reaches
nearly
80%
of
in 2010 (Comscore)" ≒ More Americans view or listen ac&ve
U.S.
Internet
users
to broadcasts & recordings of arts
≒ 1.4 billion+ minutes on events than attend live (NEA) * ≒ Frequent arts
major publishers (Justin.tv, ≒ ~40% used the Internet to view, attendees are most
USTREAM, Livestream, LiveVideo & listen to, download, or post likely to be influenced
Stickam) artworks or performances (NEA) by social media (LaPlaca
Cohen)
≒ Expected to double * live theater is sole exception as it is rarely
revenues in 2012 available in broadcast or recorded form"
Online Culture
≒ 78% of U.S. adults and 95% of U.S teenagers use the
internet (PewInternet 2012)
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 4
5. Conclusion: The audience isnt
in decline, its online
VirtualArtsTV р First producers of interactive,
live-streamed video plays
р A new model of online
entertainment
р Multi-camera productions of
live-streamed performing arts
tailored specifically to a social,
online video experience
equal parts -
р traditional performing arts
р online video
р social media
р live-streaming event
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 5
6. Proof of Concept
First Live-Streamed Interactive Video Play
Better Left Unsaid TV January 2011
Click play to be taken to highlights from
Better Left Unsaid TV (1:38) ≒3 performances 50,000
unique live viewers
≒No marketing budget
≒Global, interactive
audience
≒Viewers chose to pay
more than they pay for a
month of Hulu
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 6
7. VATV Competitive Advantage
≒ A passion for the performing arts & digital media that has lead us to
bootstrap innovations on live-streaming platforms since inception
≒ Repeatedly produced successful firsts on the live-streaming
platforms
≒ Track record of bringing "impossible" projects to fruition
Team Expertise Creative Product
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 7
8. Management Team
Kathryn Jones CEO David B. Cohen Chief
≒ Innovator on the live-streaming platforms Marketing and Sales Officer
since their inception in 2007
≒ 20 Years in Advertising Industry
≒ Produced first ever live-streamed web series,
webathon and interactive video-play. ≒ Former Communications Planning Director at
OMD working on the Lowes, ING & Wachovia
≒ Former VP business development for online accounts
video start-up (brands include Panasonic and
Dice.Com) ≒ Former Partner, Group Planning Director at
Mindshare on American Express & Bristol
≒ Worked in online video since the industrys Myers Squibb accounts
beginnings
≒ Consultant for AlphaSights, Digital Trends, the
≒ Professional actor for 20 years Neighbor Agency, Mindshare USA, Good Crush
& Random Dorm (Dogpatch Labs/ Polaris
≒ Theatrical producer since 1998 Venture Partners) & Zenith Optimedia
≒ New media consultant ≒ B. A. Montclair State University
≒ Speaks about online video and social media at
meet-ups and conferences throughout the ≒ Digital Media Marketing Professional
Certificate, New York University
United States
≒ B.S. Northwestern University
Joey Brenneman - CVO Erin Bigelow VP Broadcast
≒ Former artistic director of the award winning Design and Technology
STAR Theater/ The NiteStar Program
≒ 11 years working in live television production
≒ Award winning director of both theater and
≒ 4 years at ABCNews with the Director of
video
"Good Morning America
≒ 20 Years professional stage and commercial ≒ Former TD/Director of CN8-The Comcast
actor
Network -, Backstage with Barry Nolan,, Out
≒ Theatrical producers since 1996 of Bounds
≒ Writer and director of Better Left Unsaid the ≒ TD/Director and Production Coordinator of the
first live-streamed video-play. local NBC affiliate in Flagstaff, Arizona
≒ BFA, New York University ≒ B.A. Electronic MediaProduction, Northern
Arizona State University
9. Next Steps
1. Further establish VATV as go-to
destination for streaming of live-
performance
2. Create a proprietary live-streaming
platform uniquely tailored to
streaming performing arts
3. Enable performing arts companies
and schools from around the world to VATVs next live-streamed video play is
harness the global reach of the Abstract Nude, by Gwydion Suilebhan
nascent live-streamed performing
arts industry
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 9
10. Business Model
Four immediate sources of Year 1 Year
5
revenue: Income Income
$(MM)
$(MM)
Sponsorships
$0.30 $7.40
Work-for-Hire $0.30 $1.70
Ticket Sales $0.02 $0.80
Consulting $0.08 $0.20
In descending order of volume
11. Competitive Analysis
≒ There are 5 classes of direct & indirect competition
≒ Companies included in our analysis include GoSeeDo, NewPlayTV,
The Camden Fringe Festival, Hamlet Live, TheMet:Live in HD, San
Francisco Opera, Joes Pub and Broadway Near You
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 11
12. Financing Overview
Key elements:
≒ Plan to move to ticket sales after Year 2
≒ Increase to 5 projects in Year 3 & up to 10 by Year 5
≒ Added staff would include CFO (or other) & CTO (or other)
Presented to Crowdfunder, May 15, 2012 http://VirtualArts.tv pg 13