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Virtually Real?
The Challenges and Opportunities of VR
Clifford Dive
strategy | product | technology | business 1
Background
 2遜 years understanding and developing the
market for real-time video stitching
technology
2
3
Video stitching
4
Some definitions
 Virtual reality
: an artificial environment which is experienced
through sensory stimuli (as sights and sounds)
provided by a computer and in which one's actions
partially determine what happens in the
environment
: the technology used to create or access a virtual
reality
5
6
Some definitions
 Augmented reality
: a technology that superimposes a computer-
generated image on a user's view of the real
world, thus providing a composite view
7
8
9
Some definitions
 Mixed reality
: the merging of real and virtual worlds to produce
new environments and visualizations where
physical and digital objects co-exist and interact in
real time
10
11
Some definitions
 360属 video
: 360属 video, also known as immersive video or
cinematic VR, is a video recording where a view in
every direction is recorded at the same time, shot
using an omni-directional camera or a collection of
cameras
: depending on the camera and the viewing device
360属 video may offer a 3D viewing experience
12
13
Is 360属 video proper VR?
 Major differentiator  can the user choose a
viewpoint?
 Proper VR allows the user to move around in a
virtual world, requiring a full 3D model of that
world
 With 360属 video the viewing point is pre-
determined at the time of filming
14
History
15
First Known Use of
VIRTUAL REALITY
Source: Merriam Webster
First Known Use of
VIRTUAL REALITY
1987
Source: Merriam Webster
18
Painting by Robert Barker, 1787, overlooking
Edinburgh
200 years earlier
19
...and technology advances
20
Photo by George N. Barnard from the top of Lookout
Mountain, Tennessee, 1864
View-Master  1939
21
The 1990s  SEGA and Nintendo
22
The millennium  3D TV
23
Whatever happened?
Was it
 too expensive
 too much hassle
 bad luck  the global recession
 not compatible with the lifestyle
 just not needed
The millennium  3D TV
Whatever happened?
Was it
 too expensive
 too much hassle
 bad luck  the global recession
 not compatible with the lifestyle
 just not needed
The millennium  3D TV
...and then....
26
Virtually real slideshare
Virtually real slideshare
Virtually real slideshare
Virtually real slideshare
Virtually real slideshare
Virtually real slideshare
Addressing two consumer sectors
 Hard-core gamers
 PlayStation VR,
Oculus Rift, HTC Vive
 Everyone else
 Google cardboard,
Daydream, Samsung
Gear VR
33
34
So whats it for?
 Gaming
 Education
 Healthcare
 Retail
 Engineering
 Entertainment
 News
35
 Social
 Sport
 Art
VR empathy machine
36
Amnesty International Unveils Incredible
VR Experience Showing the Devastation
in Syria
https://www.brandcrap.com/2016/03/14/amnesty-international-unveils-incredible-vr-experience-showing-the-devastation-in-syria/
How do I get into this?
 First big decision  get into what?
 Full VR experience
 360属 content
37
Full VR experience
 Requires 3D VR digital tools and game engines
 Nuke
 Unreal Engine
 Unity
38
360属 video
 Camera
 Google Jump, Nokia OZO, GoPro rig, Samsung,
Ricoh, Giroptic...
 Stitching and processing software
 From the camera manufacturers
 VideoStitch, Kolor, PTGui
39
User interfaces for VR
40
41
Strategic questions
 How do we consume the content? Flat screens
or head mounted displays (HMDs)?
 Im really not convinced about the concept of
HMDs for every-day use by a mass audience and
engagement of a critical mass in audience
numbers is required for VR to move from niche to
mainstream
 2D or 3D?
42
Technical challenges
 Motion sickness  related to latency
 Focus accommodation and vergence  in the real
world the eyes focus and alignment depend on
the distance of the object in view
 Motion parallax  if I move my head laterally in
the real world objects in the foreground move
relative to those in the background. Not so with
todays cinematic VR
 Translation  what happens if I change position?
 Bandwidth and processing power
43
Creative challenges
 With current technology immersive 360属 content
can be spectacular, and currently the novelty
value can make it a very effective marketing tool
but...
 creating content is not easy, especially if you want live
video
 There are consumer products available right now
but...
 cameras are expensive, and quality is not brilliant
 the workflow is not straightforward
44
Production challenges
 Production norms are still
emerging
 Where do I hide the crew?
 Its not just about the video
 Camera movement
 Length of scenes
 How, and whether to direct
viewers attention
45
360属 videos and stills
These are mine  many others available on
YouTube, which allows you to filter for 360属
content:
https://youtu.be/D2Ja121TjVE
https://youtu.be/pW6W-gdeFic
https://flic.kr/p/LVKz8b
46
Other resources
My test of consumer cameras:
http://www.cliffdive.co.uk/360-degree-consumer-cameras-
users-viewpoint/
My curated content of VR related news:
http://www.scoop.it/t/panoramic-video
Contact
cliff@cliffdive.co.uk
47

More Related Content

Virtually real slideshare

  • 1. Virtually Real? The Challenges and Opportunities of VR Clifford Dive strategy | product | technology | business 1
  • 2. Background 2遜 years understanding and developing the market for real-time video stitching technology 2
  • 3. 3
  • 5. Some definitions Virtual reality : an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment : the technology used to create or access a virtual reality 5
  • 6. 6
  • 7. Some definitions Augmented reality : a technology that superimposes a computer- generated image on a user's view of the real world, thus providing a composite view 7
  • 8. 8
  • 9. 9
  • 10. Some definitions Mixed reality : the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time 10
  • 11. 11
  • 12. Some definitions 360属 video : 360属 video, also known as immersive video or cinematic VR, is a video recording where a view in every direction is recorded at the same time, shot using an omni-directional camera or a collection of cameras : depending on the camera and the viewing device 360属 video may offer a 3D viewing experience 12
  • 13. 13
  • 14. Is 360属 video proper VR? Major differentiator can the user choose a viewpoint? Proper VR allows the user to move around in a virtual world, requiring a full 3D model of that world With 360属 video the viewing point is pre- determined at the time of filming 14
  • 16. First Known Use of VIRTUAL REALITY Source: Merriam Webster
  • 17. First Known Use of VIRTUAL REALITY 1987 Source: Merriam Webster
  • 18. 18 Painting by Robert Barker, 1787, overlooking Edinburgh 200 years earlier
  • 19. 19
  • 20. ...and technology advances 20 Photo by George N. Barnard from the top of Lookout Mountain, Tennessee, 1864
  • 22. The 1990s SEGA and Nintendo 22
  • 23. The millennium 3D TV 23
  • 24. Whatever happened? Was it too expensive too much hassle bad luck the global recession not compatible with the lifestyle just not needed The millennium 3D TV
  • 25. Whatever happened? Was it too expensive too much hassle bad luck the global recession not compatible with the lifestyle just not needed The millennium 3D TV
  • 33. Addressing two consumer sectors Hard-core gamers PlayStation VR, Oculus Rift, HTC Vive Everyone else Google cardboard, Daydream, Samsung Gear VR 33
  • 34. 34
  • 35. So whats it for? Gaming Education Healthcare Retail Engineering Entertainment News 35 Social Sport Art
  • 36. VR empathy machine 36 Amnesty International Unveils Incredible VR Experience Showing the Devastation in Syria https://www.brandcrap.com/2016/03/14/amnesty-international-unveils-incredible-vr-experience-showing-the-devastation-in-syria/
  • 37. How do I get into this? First big decision get into what? Full VR experience 360属 content 37
  • 38. Full VR experience Requires 3D VR digital tools and game engines Nuke Unreal Engine Unity 38
  • 39. 360属 video Camera Google Jump, Nokia OZO, GoPro rig, Samsung, Ricoh, Giroptic... Stitching and processing software From the camera manufacturers VideoStitch, Kolor, PTGui 39
  • 41. 41
  • 42. Strategic questions How do we consume the content? Flat screens or head mounted displays (HMDs)? Im really not convinced about the concept of HMDs for every-day use by a mass audience and engagement of a critical mass in audience numbers is required for VR to move from niche to mainstream 2D or 3D? 42
  • 43. Technical challenges Motion sickness related to latency Focus accommodation and vergence in the real world the eyes focus and alignment depend on the distance of the object in view Motion parallax if I move my head laterally in the real world objects in the foreground move relative to those in the background. Not so with todays cinematic VR Translation what happens if I change position? Bandwidth and processing power 43
  • 44. Creative challenges With current technology immersive 360属 content can be spectacular, and currently the novelty value can make it a very effective marketing tool but... creating content is not easy, especially if you want live video There are consumer products available right now but... cameras are expensive, and quality is not brilliant the workflow is not straightforward 44
  • 45. Production challenges Production norms are still emerging Where do I hide the crew? Its not just about the video Camera movement Length of scenes How, and whether to direct viewers attention 45
  • 46. 360属 videos and stills These are mine many others available on YouTube, which allows you to filter for 360属 content: https://youtu.be/D2Ja121TjVE https://youtu.be/pW6W-gdeFic https://flic.kr/p/LVKz8b 46
  • 47. Other resources My test of consumer cameras: http://www.cliffdive.co.uk/360-degree-consumer-cameras- users-viewpoint/ My curated content of VR related news: http://www.scoop.it/t/panoramic-video Contact cliff@cliffdive.co.uk 47

Editor's Notes

  • #10: How to get geeks to take exercise
  • #15: Ill take a hint from Mrs May 360 video means 360 video. And if you push me further Id say not its red, green and blue
  • #28: Facebook Oculus Google jump, tango, cardboard HTC Samsung Gear VR Jaunt Nokia OZO
  • #29: Facebook Oculus Google jump, tango, cardboard HTC Samsung Gear VR Jaunt Nokia OZO
  • #30: Facebook Oculus Google jump, tango, cardboard HTC Samsung Gear VR Jaunt Nokia OZO
  • #31: Facebook Oculus Google jump, tango, cardboard HTC Samsung Gear VR Jaunt Nokia OZO
  • #32: Facebook Oculus Google jump, tango, cardboard HTC Samsung Gear VR Jaunt Nokia OZO
  • #33: Facebook Oculus Google jump, tango, cardboard HTC Samsung Gear VR Jaunt Nokia OZO
  • #36: Google Expeditions