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Bulgaria Web Summit 2014 - #VDT - Visual Design Thinking - a review for the process and exercises!
http://www. visualdesignthinking.it
How much
a frustrating
User Experience
is harmful for
your success?
This is why were speaking in Italian right now.
http://www. visualdesignthinking.it
foto del sentiero
Paved the wrong way,
just like not localising the website.
http://www. visualdesignthinking.it
Carlo Frinolli @carl0s_
Passionate UX Designer and CEO at nois3.
I like to break things to know how they
works. Most of the times I have spare parts.
Chiara Albanesi @lucciole
Ethnographer, storyteller and visual designer.
I believe in mistakes, and in 鍖re鍖ies.
Co-founder @mokalab
+ +
http://www. visualdesignthinking.it
+ +
What well
be doing
today
Well see what #VDT is about, just like
real speeches. Then were going to get
our hands dirty.
!
Dont turn your head were talking to you.
Insights Case
studies
Three
exercises!
Discovery
two row
http://www. visualdesignthinking.it
There are two keywords here.
User
Experience
http://www. visualdesignthinking.it
Ethnography
Lets talk about users.
http://www. visualdesignthinking.it
Know thy user!
Quality over quantity, relationships and shareholders (or
stakeholders) over customers.
!
I tell you a secret: Users are human not robots.
They will fail badly.

Use a little bit of humanity then, please.
http://www. visualdesignthinking.it
Why?
Wi鍖
Basic needs
Safety needs
Social needs
Esteem needs
Self-actualization
http://www. visualdesignthinking.it
When?
At the very beginning.
When you need to know whats going on.
http://www. visualdesignthinking.it
How?
http://www. visualdesignthinking.it
Useful
tips
Average users
Forget to meet them: they dont exist.
Niches!
Focusing on a niche will give better results
than trying to meet everyone needs,
at least if youre not building the new
Facebook.
http://www. visualdesignthinking.it
Useful
tips
Heisenberg, my friend
Do not pretend to be objective.
Interviews are between humans, and you
are too, after all.
Data, big time
use data. data are not evil. they can help
you 鍖nding the right questions to ask.
One more thing
http://www. visualdesignthinking.it
Take the right
time for everything
Listen, observe, take notes.
And then think.
http://www. visualdesignthinking.it
RIOS
interviews
for an open brand.
CASE STUDY pt. I
http://www. visualdesignthinking.it
Our three
questions
1. The bar situation
You meet an old friend in a bar just a few
minutes after a RIOS meeting, and you
start talking about what you're doing. How
would you explain him what RIOS is?
2. Co-what?
Think about the other people/companies
members of RIOS.
How can you de鍖ne your collaboration with
them? Try to use only few words.
http://www. visualdesignthinking.it
Our three
questions
3. The suitcase
Imagine you are a salesman in a client's
of鍖ce with the RIOS suitcase.
What's inside it?
http://www. visualdesignthinking.it
!
!
!
Your turn:
time for the theme!
Exercise #1
http://www. visualdesignthinking.it
Create a public
bike sharing service in So鍖a
You have 10 minutes to write down
5 possible questions or topics for
user research interviews.


http://www. visualdesignthinking.it
10 minutes!
5 questions/topics.
share results on Twitter with #VDT #bgws14
http://www. visualdesignthinking.it
Everybody loves
stories.
Even developers.
Even if they wont ever admit it.
http://www. visualdesignthinking.it
Quit tech specs,
go for user stories.
I dont mean it literally.
But try to focus on what matters to end users,
not to technicians, or ninjas.


http://www. visualdesignthinking.it
As a <role> I want to <action>
in order to <bene鍖t>
Yes, its from agile thinking.
http://www. visualdesignthinking.it
Sir, User stories
tend to be vague, sir.
It's not a bug, Sir.
It's a feature.
An epic one.
http://www. visualdesignthinking.it
Let's have
an epic carpaccio
And thanks Fabio Armani for showing this.


http://www. visualdesignthinking.it
As a citizen I want to get
a bike in order to ride
in the city freely
Its kind of huge, right? Epic. Lets split it up.


http://www. visualdesignthinking.it
10 minutes!
Split the epic story
into 5 smaller ones.
share results on Twitter with #VDT #bgws14
http://www. visualdesignthinking.it
All by myself!?
So OK.
We're doing all by ourselves?
We researched for the users' identities, we decided
for their user stories, alone?
http://www. visualdesignthinking.it
Each project
is a threesome.
UX it's not only a love affair with users.
!
It is a threesome.
!
But don't be anxious, you will have toys EHM
tools to play with.
http://www. visualdesignthinking.it
Its all about attitude, Sir.
息 Daniele Tamagni - Gentlemen of Bacongo


http://www. visualdesignthinking.it
You can think about brand in three parts:
who you are, how you dress and how you act.
!
Who you are is your brand strategy,
how you dress is your brand identity
and how you act is your marketing.
Andrea Shillington, Branding for good.
http://www. visualdesignthinking.it
So CO-Design.
Since branding.
Keep the client in the loop.
Try and learn all you can from the client.
http://www. visualdesignthinking.it
Wed in Florence
co-design process.
CASE STUDY pt. II: from sketching to branding.
http://www. visualdesignthinking.it
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Samadhi
visual co-design/
branding
CASE STUDY pt. III
http://www. visualdesignthinking.it
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http://www. visualdesignthinking.it
Time for hints!
Bike-sharing moodboard.
!
http://bit.ly/1ksNncb
http://www. visualdesignthinking.it
Why we're doing this you say
http://www. visualdesignthinking.it
It is now
time to make
web/app
interface
Think responsive. Its not only shrinking.
http://www. visualdesignthinking.it
Responsive has
lots of meaning
 be ready for mobility
 promptly respond to a query
 applicable brand identities
 right content  right context
 right interaction  right context
+ +
http://www. visualdesignthinking.it
+ +
Mobile 鍖rst
approach
If you think mobile 鍖rst, youre
going to face more challenges
sooner.
This will force simplify, organise
better and reduce.
Cognitive
payload
Complexity
and clu er
Streamline
interface
Long
shadows?
http://www. visualdesignthinking.it
Do not
make the
user think.
Remember? Theyre human and fail badly.
http://www. visualdesignthinking.it
WMP2014
!
World
Medicine
Park
CASE STUDY pt. IV
http://www. visualdesignthinking.it
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Time to design
responsive stu鍖
You have 10 minutes to design content
for the bike sharing service, and to sketch
a couple of very rough ideas about User Interface
in different application contexts.
http://www. visualdesignthinking.it
Digital totem
1080x1920
Smartphone (web)app
1080x1920


http://www. visualdesignthinking.it
10 minutes!
Content and UI!
share results on Twitter with #VDT #bgws14
http://www. visualdesignthinking.it
Some useful
tools we use.
From mood boarding to prototyping, and feedback!
http://www. visualdesignthinking.it
Pinterest for moodboards!
http://www. visualdesignthinking.it
D辿j vu? POST-IT!
http://www. visualdesignthinking.it
InvisionApp for prototypes
http://www. visualdesignthinking.it
Zurb Foundation for Interactive Wireframes
http://www. visualdesignthinking.it
Usersnap! For real, meaning feedback :)
http://www. visualdesignthinking.it
Wrap up.
How your bike
sharing service
will look like?
Please share results on Twitter via #VDT #bgws14 :)
http://www. visualdesignthinking.it
People we appreciated
and helped us
Bogomil :), Florian, Fabio, Pierluigi, all the nois3 team
in Rome and Milan, Raffaele, Alessio, Claudia, all our
students and clients and the Etnograph team.


http://www. visualdesignthinking.it
Thank you, for your attention.
Any question?
!
Meet us later, or tonight.
Be sure to get our freshly printed
business cards!
!
C+c

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Bulgaria Web Summit 2014 - #VDT - Visual Design Thinking - a review for the process and exercises!