This document describes a project using Second Life to teach foreign language courses at Victoria University of Wellington in New Zealand. It began with a small group exploring Second Life in 2008 and expanded to include language courses for French, Spanish, and Italian from 2011-2012. Students met in Second Life for 2-hour sessions twice a week over 5-10 weeks and conducted activities like interviews, discussions, and role plays with native speakers. Student feedback was generally positive about being immersed in the virtual environment, though some struggled with the interface or found early morning sessions distracting. The document concludes with recommendations for supporting such virtual world language education projects.
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1. Second Life: The
next best thing to
being there?
Victoria University of Wellington, New
Zealand
2. SLENZ project group on SL meeting 2008
Arch & Design school had an island but barely used
Presented SL to library and ITS management in 2009
Brown bag lunches with guest speakers to librarians
2011 Initiated a project with Library Technology Services
Presented SL to anyone who would listen
Really kicked in at SLanguages 2009
Found a helpful, open and passionate Community of
Practice
Found a home in both Edunation and Arcachon
Taught French, explored sims and read research
literature
3. PROJECT BACKGROUND
French 2nd year literature course 2011 trim1 no show
up
French 2nd year language course 2012
trim 1 3 students Lecturers back up
Optional voluntary (intrinsic motivation)
Connexion from home
Started in Trim1 over 5 weeks
Twice a week, 2 hours sessions
Oral presentation in front of class 10% final mark
Two reliable French helpers from France,
Explored Paris mainly (as part of the course outline)
No homework just show up
VERY Positive feedback both from students and lecturer
4. 2ND PILOT PROJECT
Extended to Spanish level A2 and Italian Level A1
Funding for graphic cards and tutor training
One language tutor for each language, no experience
One month preparation time and equipment
Over 10 weeks, 1h1/2 per session
In the lab but some students connected from home
Early morning
Average time 2 hours prep
5. To provide a social and contextualised
environmentwhere learning is viewed
as a social process whereby knowledge
is co-constructed.
(Wenger and Lave, 1991) and (Herrington and Oliver,
1995)
To bridge the gap between the theoretical
learning in the formal instruction of the
classroom and the real-life application of the
knowledge in the work environment
Next stage:
With an Experiential approach
(Kolb, 1984)
6. 1. Learning environments (Herrington and Oliver,
1995)
Provide authentic context
Provide authentic activities
Provide access to expert performances and the modelling
of processes
Provide multiple roles and perspectives
Support collaborative construction of knowledge
Provide coaching and scaffolding at critical times
Promote reflection to enable abstractions to be formed
Speaking the language of instruction
Integrated assessment
7. Themes:
Caf辿s and food, show business, philosophy, arts and
fashion
Authentic context
Arcachon, Paris, Sims dedicated to arts, and holodeck
Activities and articulation
Interviews and discussions with native speakers
Expert performance, modelling, coaching
Native speakers, tutor and SL facilitator
Integrated assessment:
6minutes per student, oral presentation 20% final mark
8. Themes:
Shopping for food, clothes, giving opinions, directions
Authentic context
Arcachon, Venezia, Napoli, Museum Island, Art Sims
Activities and articulation
Role plays, questions on location interaction with objects
Expert performance, modelling, coaching
Native speakers, tutor and SL facilitator
Integrated assessment: none
9. Course Themes:
Business, technology, ideologies, hispanic culture etc..
2 out of 3 students abandoned after the 2nd class
Authentic context
Machu Pichu, Opera Joven, SLVM, Costa Rica, Insituto
Espanol
Activities and articulation
Discussions, questions on location, interaction with
objects
Expert performance, modelling, coaching
Native speakers, tutor and SL facilitator
Integrated assessment:
none but student might choose to write or report to the
class orally
10. 6 respondents out of 12 to a quick survey for this conference
2 had played video games before (GTA and the Sims)
None practise language online
Getting used to the interface on a scale of 5 (1 = very easy) 1x1, 2x2, 2x3
For most, customising their avatar was difficult (x4)
but 5 enjoyed customising it (identity)
Despite issues with camera controls (3) and that technology was
disruptive (5)
they all felt immersed exploring the environment and listening to people
2 felt too distracted with the environment to focus on language and also 3
expressed the fact that sessions were too early
3 have made friends with people other than their group
All felt it was a positive learning curve, 2 refreshing,
1 useful, 1 scary and 1 boring (multiple select possible)
11. Really difficult when you are not tech
savy. Sometimes things happened to
environment that you cant change
back then you miss the whole
conversation because you try to fix it - This is just a question of taste, but I
French B1 dislike the realism of the sims
because the illusion is inevitably
shattered by the unrealistic
There was a feeling of natural behaviour of the environment,
(even though its vitual!) and objects, - French B1
authentic communication (did not
feel forced to participate)
Spanish B1 I liked having the other native
speakers there, the only thing I
didn't enjoy was having second life
classes on things we hadn't gone
over in class Italian A1
12. Together with the quality of selected
guests, the variety of tools at
disposition and the spontaneous
involvement from students, I find the
sessions to have efficiently led the
group to reach the courses goals and Students have appropriately
achievements. practised their listening skills and
developed adequate strategies of
comprehension (using virtual
contextual elements)
Being a total beginner implied for me
to go through a process of initiation,
which I must say was smooth and
intuitive.
Despite a certain reluctance inspired
by a background of more classical
academic approaches,.
13. Recommendations
Off-World
ITS support (firewall ports, hardware and broadband issues)
Department support, VWs take a lot of preparation
Inform and prepare your students well
Inform and prepare your guest speakers well
In-world
Plan at least two training sessions (interface, camera, avatar etc)
Know the environment(s) well to coach them well
Get them to explore with a mission (short instructions)
Get them to interact with people you trust
Dont lose contact with them group management
Multi-task (look and act while delivering and think ahead)
Have a plan B (an exploration often works when thought through)