This document discusses trends in media since the rise of the internet. It notes that creation and consumption of media is no longer limited to large organizations, as individuals and companies of all sizes can now both create and distribute content. It emphasizes communicating with audiences and joining conversations, as well as personalizing content and collaborating with others. Media is becoming more interactive, distributed across various platforms, and tailored to individuals. The key is finding your audience and telling your story through the mediums they use, while making your content social and accessible on multiple devices.
How the Crazy Dutch Are Innovating Music DiscoveryErwin Blom
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The document discusses a model created by Paradiso to analyze weekly ticket sales data from concert properties and band properties in order to predict sales, but notes that the model should not replace bookers' intuition and that risks should still be taken.
De iPad: consumptie, creatie en communicatie!Erwin Blom
Ìý
De iPad is een apparaat voor consumptie, creatie en communicatie. Apps en toepassingen! Presentatie gehouden op 9 november 2012, op de iPad-dag van MOS Events www.mosevents.nl.
Erwin Blom / erwin@fastmovingtargets.nl / www.fastmovingtargets.nl
Fast Moving Targets, een initiatief van The Crowds, is een platform over innovatie en innovatoren dat in september van start gaat en voor de zomer met webcasts gaat warmlopen.
The document compares the costs of traditional musical equipment and instruments to their mobile app counterparts. It shows that apps for guitars, amplifiers, drums, synths, vocals, recording, editing and DJing can be purchased for a few dollars compared to hundreds or thousands for the physical equipment. The document encourages taking advantage of these affordable mobile apps to start making music easily. It also notes that high-quality music making apps exist for Android as well.
The document discusses the benefits of putting fans first when using social media. It argues that fans can act as a marketing department by providing feedback, a PR company by spreading word-of-mouth promotion, media by distributing content, a salesforce by helping to sell products, and customers by purchasing merchandise and tickets. However, it notes fans must be interacted with, made to feel special, and given shareable content in order for them to fully support an artist or brand.
Social media in the Netherlands is growing rapidly, with many people now active on platforms like Twitter, Facebook, and LinkedIn. However, #socialijs, a conference focused on social media, has struggled to attract attendees in past years. For their 2010 event, organizers aimed to boost turnout by partnering with related organizations and promoting talks on timely topics people are actively discussing online.
The document reports on a potential airplane crash that occurred on June 6, 2010. It notes that information about the event was shared directly on Twitter. It also provides a website, www.erwinblom.nl, as a additional source to get information about the event.
This document discusses how communities and publishers can strengthen each other. It outlines how communities can provide publishers with content, marketing, and funding. Publishers can also support communities by making them and their input visible, involving them in product development, and making content easily shareable. Both communities and publishers benefit from knowledge sharing and new revenue streams can come from advertising, affiliate deals, sponsorships, subscriptions, and selling community-generated content and data.
De iPad: consumptie, creatie en communicatie!Erwin Blom
Ìý
De iPad is een apparaat voor consumptie, creatie en communicatie. Apps en toepassingen! Presentatie gehouden op 9 november 2012, op de iPad-dag van MOS Events www.mosevents.nl.
Erwin Blom / erwin@fastmovingtargets.nl / www.fastmovingtargets.nl
Fast Moving Targets, een initiatief van The Crowds, is een platform over innovatie en innovatoren dat in september van start gaat en voor de zomer met webcasts gaat warmlopen.
The document compares the costs of traditional musical equipment and instruments to their mobile app counterparts. It shows that apps for guitars, amplifiers, drums, synths, vocals, recording, editing and DJing can be purchased for a few dollars compared to hundreds or thousands for the physical equipment. The document encourages taking advantage of these affordable mobile apps to start making music easily. It also notes that high-quality music making apps exist for Android as well.
The document discusses the benefits of putting fans first when using social media. It argues that fans can act as a marketing department by providing feedback, a PR company by spreading word-of-mouth promotion, media by distributing content, a salesforce by helping to sell products, and customers by purchasing merchandise and tickets. However, it notes fans must be interacted with, made to feel special, and given shareable content in order for them to fully support an artist or brand.
Social media in the Netherlands is growing rapidly, with many people now active on platforms like Twitter, Facebook, and LinkedIn. However, #socialijs, a conference focused on social media, has struggled to attract attendees in past years. For their 2010 event, organizers aimed to boost turnout by partnering with related organizations and promoting talks on timely topics people are actively discussing online.
The document reports on a potential airplane crash that occurred on June 6, 2010. It notes that information about the event was shared directly on Twitter. It also provides a website, www.erwinblom.nl, as a additional source to get information about the event.
This document discusses how communities and publishers can strengthen each other. It outlines how communities can provide publishers with content, marketing, and funding. Publishers can also support communities by making them and their input visible, involving them in product development, and making content easily shareable. Both communities and publishers benefit from knowledge sharing and new revenue streams can come from advertising, affiliate deals, sponsorships, subscriptions, and selling community-generated content and data.