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Web前端性能优化
leeight - 2014
What happened?
http://fex./blog/2014/05/what-happen/
What happened?
? 从输?入 URL 到浏览器接收的过程中发?生了什么?
? 浏览器如何向??网卡发送数据?
? 数据如何从本机??网卡发送到服务器?
? 服务器接收到数据后会进?行哪些处理?
? 服务器返回数据后浏览器如何处理?
? 浏览器如何将?页?面展现出来?
What happened?
? 从输?入 URL 到浏览器接收的过程中发?生了什么?
? 浏览器如何向??网卡发送数据?
? 数据如何从本机??网卡发送到服务器?
? 服务器接收到数据后会进?行哪些处理?
? 服务器返回数据后浏览器如何处理?
? 浏览器如何将?页?面展现出来?
?大纲
? 数据的传输
? 带宽和延迟
? ??网络协议
? 缓存
? 数据的渲染
? HTML & CSS
? JavaScript Engine
带宽和延迟
2168 * 1000 / 300000 ≈ 7ms
带宽和延迟
http://chimera.labs.oreilly.com/books/1230000000545/ch01.html#SPEED_FEATURE
带宽和延迟
https://www.igvita.com/slides/2012/html5devconf/#1
带宽和延迟
http://chimera.labs.oreilly.com/books/1230000000545/ch10.html#LATENCY_BOTTLENECK
带宽和延迟
? 带宽 不是那么重要
? 延迟 才是影响??网络性能的关键
??网络协议
? DNS
? TCP/IP
? HTTP/1.0 & 1.1
? SPDY
DNS
? DNS查询是?比较耗时的?一个操作
? dig +trace www. @8.8.8.8
DNS
!
; <<>> DiG 9.8.3-P1 <<>> +trace www. @8.8.8.8
;; global options: +cmd
. 18409 IN NS j.root-servers.net.
. 18409 IN NS b.root-servers.net.
;; Received 228 bytes from 8.8.8.8#53(8.8.8.8) in 127 ms
!
com. 172800 IN NS l.gtld-servers.net.
com. 172800 IN NS m.gtld-servers.net.
;; Received 491 bytes from 202.12.27.33#53(202.12.27.33) in 318 ms
!
. 172800 IN NS dns..
. 172800 IN NS ns2..
. 172800 IN NS ns3..
. 172800 IN NS ns4..
. 172800 IN NS ns7..
;; Received 201 bytes from 192.31.80.30#53(192.31.80.30) in 409 ms
!
www.. 1200 IN CNAME www.a.shifen.com.
a.shifen.com. 1200 IN NS ns5.a.shifen.com.
a.shifen.com. 1200 IN NS ns4.a.shifen.com.
a.shifen.com. 1200 IN NS ns3.a.shifen.com.
a.shifen.com. 1200 IN NS ns2.a.shifen.com.
a.shifen.com. 1200 IN NS ns1.a.shifen.com.
;; Received 228 bytes from 220.181.37.10#53(220.181.37.10) in 30 ms
DNS
? dig www. @8.8.8.8
? dig www. @114.114.114.114
DNS Cache
DNS Prefetch
http://blog.chromium.org/2008/09/dns-prefetching-or-pre-resolving.html
TCP/IP
? 三次握?手
? SYN, SYN ACK, ACK
? 慢启动和流量控制
三次握?手
http://chimera.labs.oreilly.com/books/1230000000545/ch02.html#TCP_HANDSHAKE
慢启动
http://chimera.labs.oreilly.com/books/1230000000545/ch02.html#TCP_HANDSHAKE
Head-of-Line Blocking
http://chimera.labs.oreilly.com/books/1230000000545/ch02.html#TCP_HOL
扩展阅读
? TCP Fast Open
? SYN 包传输数据,降低 ~15%
? Building Blocks of TCP
? QUIC(Quick UDP Internet Connections)
? 0 - RTT
? 避免 HOLB
HTTP 1.0 & 1.1
? 1996: RFC1945
? 1999: RFC2616
? 2014: RFC7230, RFC7231, RFC7232, RFC7233,
RFC7234, RFC7235
HTTP 1.1 vs 1.0
? 新增的?一些特性
? Keep-Alive Connection
? Chunked Encoding Transfer
? Byte Range Requests
? Cache Mechanisms
? Request Pipeline
? ……
Keep-Alive Connection
$ telnet www. 80	
Trying 61.135.169.125...	
Connected to www.a.shifen.com.	
Escape character is ‘^]'.	
GET / HTTP/1.0	
!
HTTP/1.1 200 OK	
Content-Type: text/html	
Connection: Close	
………	
Connection closed by foreign host.
$ telnet www. 80	
Trying 61.135.169.125...	
Connected to www.a.shifen.com.	
Escape character is ‘^]'.	
GET / HTTP/1.1	
Host: www.	
!
HTTP/1.1 200 OK	
…	
Content-Type: text/html	
Transfer-Encoding: chunked	
Connection: Keep-Alive	
…	
!
3dd6	
………	
0
Keep-Alive Connection
Byte Range Requests
wget -c http://www.
Cache Mechanisms
? Expires
? Cache-Control
? max-age, no-cache, public, private
? Last-Modi?ed
? ETag
Cache Mechanisms
? Expires 和 Cache-Control ?二选?一
? 建议使?用Cache-Control,避免Request Peak
? 主?页?面不设置,或者设置不缓存 Expires: -1
? Last-Modi?ed 和 ETag ?二选?一
? 建议使?用ETag,更准确?一些
Cache-Control policy
https://developers.google.com/web/fundamentals/performance/optimizing-content-ef?ciency/http-caching#validating-cached-responses-with-etags
http://www.17ce.com/
http://bs./adtest/baidu-00c51dd5.html
http://ecma.bdimg.com/adtest/baidu-00c51dd5.html
CDN
SPDY & HTTP 2
? 主要??目的是降低传输的延迟
? HTTP 2是基于SPDY进?行演化
? https://http2.github.io/http2-spec/
SPDY & HTTP 2
http://chimera.labs.oreilly.com/books/1230000000545/ch12.html#HTTP2_STREAMS_MESSAGES_FRAMES
SPDY & HTTP 2
http://chimera.labs.oreilly.com/books/1230000000545/ch12.html#HTTP2_STREAMS_MESSAGES_FRAMES
SPDY & HTTP 2 vs HTTP 1
http://stackover?ow.com/questions/10480122/difference-between-http-pipeling-and-http-multiplexing-with-spdy
SPDY & HTTP 2
chrome://net-internals/#events&q=id:747802
SPDY & HTTP 2
如何?生效的?
? bin/openssl s_client -nextprotoneg
'spdy/3.1, spdy/3, http/1.1, spdy/2'
-connect google.com:443
Web前端性能优化 2014
数据的传输
? 延迟很重要
? 减少DNS查询 / DNS预查询 / DNS结果缓存
? 减少HTTP请求的数
? 尽量使?用CDN
? 合理的配置服务器缓存策略
? 减少传输的内容?大?小 / 压缩?文本 / 删除?无?用的?文本
? 新的协议 SPDY, QUIC, HTTP 2
HTML & CSS
? PreloadScanner
? 书写?高效的 CSS selectors
? 避免使?用 CSS expressions
? 把CSS放到?页?面顶部
? 明确图?片的尺?寸
? 明确内容的编码
? ……
PreloadScanner
https://plus.google.com/+IlyaGrigorik/posts/8AwRUE7wqAE
PreloadScanner
<!—— GOOD ——>	
<script src=/slideshow/web-2014/37087385/“large.js”></script>	
<script src=“ad.js” async></script>	
!
<!—— BAD ——>	
<script src=/slideshow/web-2014/37087385/“large.js”></script>	
<script>	
var s = document.createElement(‘script’);	
s.src = “ad.js”;	
document.head.appendChild(s);	
</script>
书写?高效的 CSS selectors
? Avoid a universal key selector.
? Make your rules as speci?c as possible.
? Remove redundant quali?ers.
? Avoid using descendant selectors, especially
those that specify redundant ancestors.
? Use class selectors instead of descendant
selectors.
https://developers.google.com/speed/docs/best-practices/rendering#UseEf?cientCSSSelectors
避免使?用 CSS expressions
? 如果可能的话,使?用标准的 CSS 属性
? 如果?无法避免,尽量?用 JavaScript 来完成所需的
功能
JavaScript Engine
? JIT Optimization
? Optimization killers
JIT Optimization
? Small Integers 	

? Hidden Class	

? Inline Cache	

? Type Interface	

? ...
WTF?
De?ning JIT
?Finding	
 ?a	
 ?way	
 ?to	
 ?generate	
 ?native	
 ?
code	
 ?
?Then	
 ?execute	
 ?the	
 ?native	
 ?code
De?ning JIT
!
?unsigned	
 ?char[]	
 ?code	
 ?=	
 ?{
	
 ?	
 ?	
 ?	
 ?0x48,	
 ?0x89,	
 ?0xf8
	
 ?	
 ?	
 ?	
 ?0x48,	
 ?0x83,	
 ?0xc0,	
 ?0x04
	
 ?	
 ?	
 ?	
 ?0xc3
};
De?ning JIT
?mov	
 ?%rdi,	
 ?%rax	
 ?
?add	
 ?$4,	
 ?%rax	
 ?
?ret
De?ning JIT
?mov	
 ?%rdi,	
 ?%rax	
 ?
?add	
 ?$4,	
 ?%rax	
 ?
?ret function add4(num) {	
return num + 4;	
}
De?ning JIT
https://hacks.mozilla.org/2009/07/tracemonkey-overview/
Small Integer &Value
Representation
Value Representation
? Tagged pointer	

? NaN Boxing
Avoid Pointer Dereference
Tagged pointer
? Pointer vs Integer
sizeof( void * )
? 32bit	

? 64bit
Aligned pointer
? pointer	
 ?%	
 ?8	
 ?==	
 ?0	
 ?
? pointer	
 ?%	
 ?4	
 ?==	
 ?0
Tagged pointer
? 1010 1111 0101 0011
1100 0000 0000 0000	

? 1010 1111 0101 0011
1100 0000 0000 0000
1010 1111 0101 0011
1100 0000 0000 0000
Tagged pointer int31
?iiiiiiii|iiiiiiii|iiiiiiii|iiiiiii1	
 ?
?Range:	
 ?[0,	
 ?2^31]
Tagged Pointer
? int32 & double will over?ow
Tagged pointer pointer
?pppppppp|pppppppp|pppppppp|ppppppT0	
 ?
?Range:	
 ?[0,	
 ?2^31]
NaN Boxing
64 vs 48
64 vs 48
http://en.wikipedia.org/wiki/X86_64#Virtual_address_space_details
64 vs 48
NaN Boxing
3.1415926
?S=0	
 ?
?E=10000000000	
 ?
?M=100100100001111110110100110100
0100101101100001001010	
 ?
?V=(-?‐1)^S	
 ?*	
 ?2^(E-?‐0x3ff)	
 ?*	
 ?1.M
Web前端性能优化 2014
The end
Optimization killers
? with
? debugger
? arguments
? for-in
? …
with statement
function containsWith() {	
return 3;	
with({}) {}	
}	
!
containsWith();	
%OptimizeFunctionOnNextCall(containsWith);	
containsWith();	
var status = %GetOptimizationStatus(containsWith);	
console.log(status === 2);
debugger
var DEBUG = false;	
function main() {	
if (DEBUG) {	
debugger;	
}	
require(“./biz1”);	
require(“./biz2”);	
require(“./biz3”);	
require(“./biz4”);	
}
var DEBUG = false;	
function main() {	
require(“./biz1”);	
require(“./biz2”);	
require(“./biz3”);	
require(“./biz4”);	
}
arguments
function fn1(a, b) {	
b = b || 10;	
return a + b;	
}	
!
function fn2() {	
var args = [].slice.call(	
arguments);	
}
function fn3(a, opt_b) {	
var b = opt_b || 10;	
return a + b;	
}	
!
function fn4() {	
var args = [];	
for(var i = 0;	
i < arguments.length;	
i ++ ){	
args[i] = arguments[i];	
}	
}
for-in
function nonLocalKey1() {	
var obj = {}	
for(var key in obj);	
return function() {	
return key;	
};	
}	
!
var key;	
function nonLocalKey2() {	
var obj = {}	
for(key in obj);	
}
function nonLocalKey3() {	
var obj = {}	
for(var key in obj);	
}
数据的渲染
? HTML & CSS
? 没有什么特殊注意的内容
? 控制代码的体积,选择合理的HTML结构
? JavaScript Engine
? JS引擎的性能越来越好
? Make it happy!
公司内的?一些平台
? http://uaq.
? http://webspeed.
? http://speedup.
? http://yunjiasu.
? http://bcs-console.bae.
public-web-perf@w3.org
? ?首屏渲染的提案
Q & A
References
References
References
References
? https://developers.google.com/speed/docs/best-practices/rendering
? https://developers.google.com/speed/articles/spdy-for-mobile
? https://docs.google.com/spreadsheet/ccc?
key=0As3TLupYw2RedG50WW9hNldQaERDTlFHMEc2S2FBTXc#gid=4
? https://www.igvita.com/
? https://www.igvita.com/slides/2012/html5devconf/#52
? http://httparchive.org/trends.php#bytesTotal&reqTotal
? http://http2.github.io/
? https://github.com/h5bp/server-con?gs
? https://igrigorik.github.io/resource-hints/
? http://nikic.github.io/2012/02/02/Pointer-magic-for-ef?cient-dynamic-value-representations.html
? ……

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