This document summarizes Sheryl Ruszkiewicz's presentation on using a game-based learning approach in first-year composition (FYC) writing courses. It discusses how game elements and design principles were integrated into an FYC writing game to motivate students. The results from implementing the writing game showed improved average final grades and attendance. The implications are that effective game-based learning requires critical design principles centered around player needs and preferences. Further research is still needed on player-centered game design approaches.
2. What Ill Cover
Game-based learning and critical gamification
FYC writing game
Results
Implications and further discussion
3. Game-based Learning and
Critical Gamification
Game-based learning is the integration of
games or gaming mechanics into educational
experiences (The New Media Consortium,
2012)
Game elements and design principles
Image: Wikimedia Commons
4. Game-based Learning and
Critical Gamification, 2
Games
(artifact)
Game
Mechanics
(experience)
Hodgson, J. (2013). Developing and Extending Gaming Pedagogy: Designing a Course as Game.
Rhetoric/Composition/Play.
Schultz
Colby and
Colby (2008)
Jackson
(2009)
Hodgson
(2013)
A.34
5. Game-based Learning and
Critical Gamification, 3
Horizion Project Short List, Higher Education
Edition (2013)
Approximately 97% of teens play some form
of video game in their free time (Pew
Research Center, 2008)
13. Implications
Competition
Effective game based-learning requires critical
design principles
Further research on player-center design (Radoff,
2011)
Image: diligogames.blogspot.com/2011/06/diligo-slots-
motivate-us-competition.html