This is one of the training course that I conducted in 2016 before I started my company Lava X.
And I thought it will be great sharing it here with everyone.
This document discusses user experience (UX) strategy. It defines UX as how a human feels when using a digital product to accomplish a goal. UX strategy focuses on the big picture of interconnecting all products within a brand's ecosystem to provide a unified experience. The document outlines that UX strategy is needed to validate assumptions about a solution's value proposition with customers before development. It presents the four tenets of UX strategy as cost leadership, differentiation, UX differentiation, and business strategy that requires research, analysis, testing, and iteration.
An introduction to UX - User Experience.
Where does UX come from, what are the benefits of using it, and how can it be applied to day to day agency work?
Understanding the User Centred Design process and how UX is an integral part of every piece of digital work that is produced.
The document provides an introduction to UX and UI design. It defines UI as the visual elements and interface a user sees, while UX encompasses usability, aesthetics, and the overall user experience. The author is working on a game project and learning UX/UI design. They explain that good design requires both good UI and UX, and that UX can be improved through testing and research, even with limited design skills. The basic UX design process involves research, wireframing, mockups, and interactive prototypes. The document outlines several future topics to be covered.
Am└liorez l'impact de vos pr└sentations PowerPointLaur┬ne Castor
?
Cette pr└sentation a └t└ cr└└e par Laur┬ne Castor et publi└e sur OpenClassrooms dans le cadre du cours "Am└liorez l'impact de vos pr└sentations" sous la licence CC BY-SA 2.0
Visualisez le bon produit gr?ce au User Story MappingAgile Montr└al
?
"? Je pense qu¨on devrait faire ?a. ? ? Ah, mais par quoi commencer ? ? ? O┫ se trouve cette fonctionnalit└ dans le flot ? ?
D└finir LE bon produit n¨est jamais facile. Le ? User Story Mapping ? est un cadre simple et puissant qui g└n┬re les bonnes conversations et permet de co-cr└er la vision du produit ┐ b?tir.
Venez (re)d└couvrir cet outil par la pratique en construisant une map ensemble !"
Atelier par Jean-Christophe Lauffer et Alain Benoit au Agile Tour Montr└al 2018
The document discusses UX writing, which refers to the text used in digital products like websites and apps. It explains that UX writing aims to clarify uncertainties for users, empathize with their experience, drive engagement and conversions. Some key areas where UX writing is used include call to actions, empty spaces, success/error messages, navigation, and page titles. The document contrasts UX writers with copywriters, noting that UX writers work more closely with design teams to ensure products are simple to use, while copywriters focus more on attracting customers through marketing. In conclusion, it states that UX writing is about guiding users through a product to achieve their goals, rather than being about marketing.
How We (Unexpectedly) Got 60K Users in 60 HoursMattan Griffel
?
A presentation by Patrick Ambron, CEO of BrandYourself, at GrowHack on October 16, 2012. For more growth hacks you can use to get more users visit www.growhack.com
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
Strategy is simple. In its essence, it is about putting together a plan and acting it out. The faster you can act out the plan the quicker you will know if your strategy is working. Unfortunately, some companies tend to plan, and re-plan more than they execute and seem to have forgotten how to act on what is needed and not on what is planned. Oftentimes, the reason is they want to be sure that the plan works before they allocate resources to act it out. The rapid changes we see in today's business environment has an immense potential for organizations who adapt to this new reality. But adapting is not easy. We need to begin thinking about strategy as an ever-changing dynamic hypothesis that needs constant validation through instant market feedback. In this Morgenbooster we want to show you why and how you can start working with strategy in a profoundly new way inspired by the Scandinavian way of form-giving, business thinking and the ancient Egyptians. We call it Design Doing.
This document discusses agile leadership and what agile leaders do. It focuses on culture change, changing vision, removing organizational impediments, having a clear business vision, and leaders modeling the behaviors they want to see. It provides information on understanding people using various models like SCARF, ARC, and AMP. It also discusses what team members want, which includes more frequent feedback, leaders listening, being present, allowing silence, and reducing hypocrisy. The overall message is that leadership is critical for setting the stage for change by understanding people and removing barriers through modeling behaviors.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
?
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
Support atelier solution focus pour agile tour paris 2014 - Ir┬ne DOAN & Fr└d...Ir┬ne DOAN
?
Vous voulez (re)d└couvrir l'approche "solution focused" ou "orient└e solution" par la pratique. Venez exp└rimenter la m└thode de fa?on vivante pour constater par vous-m┷me ses b└n└fices et limites.
Nous vous proposons un atelier collaboratif qui aide ┐ atteindre un but commun, r└pondant aux probl└matiques suivantes :
Comment se mettre dans une dynamique positive de groupe avec un cadre bienveillant et efficace ?
Comment └tablir un but commun ?
Comment faire le prochain petit pas ?
Comment encourager l'└quipe ┐ s'approprier SON chemin vers LEUR solution ?
Vous pourrez utiliser ce format lors de lancements de projet, de r└trospectives ou s└minaires.
Democratizing Online Controlled Experiments at Booking.comLukas Vermeer
?
At Booking.com we have been conducting evidenced based product development using online experiments for more than ten years. Our methods and infrastructure were designed from their inception to reflect Booking.com culture, that is, with democratization and decentralization of experimentation and decision making in mind.
In this talk, based on this paper with the same title, we explain how our approach has allowed such a large organization as Booking.com to truly and successfully democratize experimentation.
UX Strategy - the secret sauce that defines the pixie dustEric Reiss
?
My opening keynote at UX Riga, 2016
UX strategy is about analyzing an organization¨s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
The document discusses how adopting Agile practices alone is not sufficient for achieving business agility. While the company implemented Agile teams and ceremonies, it did not see improvements in time to market. The key issues identified were a lack of strategic portfolio management, end-to-end management of the value stream, and Agile interactions between teams. The presentation provides solutions such as product boards to manage dependencies within products, a portfolio board to manage inter-product dependencies, and bringing business stakeholders into planning. It emphasizes optimizing value delivery over organizational structures to truly achieve business agility.
24 Time Management Hacks to Develop for Increased ProductivityIulian Olariu
?
These are some ideas I talk about in my Time Management training sessions. Try to approach each of them and develop in a new habit, in order to increase your productivity and manage your time better. Don't forget to share if you find them useful!
This is a minimal concept you should consider for your PowerPoint slides in order to make them more engaging and exciting.
I work as a presentation designer and help speakers and marketers with their pitches. If you need help with any of these concepts, drop me an email and I will be happy to help.
This keynote opened the first UX Camp in Melbourne on November 2023. The talk addressed three key themes that have caused concern and anxiety in the practice of UX in recent years: growth of product management, recent redundancies, and the rise of Gen AI. The purpose of the talk was to alleviate these concerns, and inspire the audience in continue to pursue a career in UX.
The document discusses achieving sustainable agility at scale. It begins by introducing Ahmed Sidky and his experience in agile transformation. It then presents a hypothetical scenario of a CIO trying to quickly transform a large IT organization of 3,000 people to agile. However, the summary notes that the CIO's plan focuses more on process change than culture transformation and may not lead to sustainable organizational agility. The document goes on to discuss the differences between industrial and knowledge work mindsets and fixed versus agile mindsets. It emphasizes that agile is first a mindset described by values and principles before specific practices. Achieving organizational agility requires transforming the entire organizational culture and ecosystem, not just processes.
Introduction to UX for Mesiniaga AcademyZainul Zain
?
The document provides an introduction to UX (user experience) design. It begins by distinguishing UX from UI (user interface), noting that UX design is based on thorough user research and testing, while UI focuses only on visual screen elements. The key aspects of UX include user research, prototyping, design, and development with the goal of intuitive, effective experiences. User research, especially getting accurate user requirements, is described as the most important part of UX design to avoid scope creep and ensure projects meet user needs. The document then discusses wireframing as a method for capturing content, organization and interactions before development begins.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
The document discusses UX writing, which refers to the text used in digital products like websites and apps. It explains that UX writing aims to clarify uncertainties for users, empathize with their experience, drive engagement and conversions. Some key areas where UX writing is used include call to actions, empty spaces, success/error messages, navigation, and page titles. The document contrasts UX writers with copywriters, noting that UX writers work more closely with design teams to ensure products are simple to use, while copywriters focus more on attracting customers through marketing. In conclusion, it states that UX writing is about guiding users through a product to achieve their goals, rather than being about marketing.
How We (Unexpectedly) Got 60K Users in 60 HoursMattan Griffel
?
A presentation by Patrick Ambron, CEO of BrandYourself, at GrowHack on October 16, 2012. For more growth hacks you can use to get more users visit www.growhack.com
This document discusses best practices for user experience (UX) design. It begins by addressing common misconceptions such as thinking visual design is the same as UX or that UI and UX are the same. It emphasizes that UX must precede UI and focus on solving problems and understanding users through research. It then outlines best practices for UX including problem solving at the UX level not just UI, building collaborative cross-functional teams, and establishing an iterative UX process of discovery, strategy, design, testing and launch.
Strategy is simple. In its essence, it is about putting together a plan and acting it out. The faster you can act out the plan the quicker you will know if your strategy is working. Unfortunately, some companies tend to plan, and re-plan more than they execute and seem to have forgotten how to act on what is needed and not on what is planned. Oftentimes, the reason is they want to be sure that the plan works before they allocate resources to act it out. The rapid changes we see in today's business environment has an immense potential for organizations who adapt to this new reality. But adapting is not easy. We need to begin thinking about strategy as an ever-changing dynamic hypothesis that needs constant validation through instant market feedback. In this Morgenbooster we want to show you why and how you can start working with strategy in a profoundly new way inspired by the Scandinavian way of form-giving, business thinking and the ancient Egyptians. We call it Design Doing.
This document discusses agile leadership and what agile leaders do. It focuses on culture change, changing vision, removing organizational impediments, having a clear business vision, and leaders modeling the behaviors they want to see. It provides information on understanding people using various models like SCARF, ARC, and AMP. It also discusses what team members want, which includes more frequent feedback, leaders listening, being present, allowing silence, and reducing hypocrisy. The overall message is that leadership is critical for setting the stage for change by understanding people and removing barriers through modeling behaviors.
Product Design and UX / UI Design Process in Digital Product DevelopmentVolodymyr Melnyk
?
Presentation about product design and its role in digital product development, UI / UX design process and methodologies, examples of their applications.
Support atelier solution focus pour agile tour paris 2014 - Ir┬ne DOAN & Fr└d...Ir┬ne DOAN
?
Vous voulez (re)d└couvrir l'approche "solution focused" ou "orient└e solution" par la pratique. Venez exp└rimenter la m└thode de fa?on vivante pour constater par vous-m┷me ses b└n└fices et limites.
Nous vous proposons un atelier collaboratif qui aide ┐ atteindre un but commun, r└pondant aux probl└matiques suivantes :
Comment se mettre dans une dynamique positive de groupe avec un cadre bienveillant et efficace ?
Comment └tablir un but commun ?
Comment faire le prochain petit pas ?
Comment encourager l'└quipe ┐ s'approprier SON chemin vers LEUR solution ?
Vous pourrez utiliser ce format lors de lancements de projet, de r└trospectives ou s└minaires.
Democratizing Online Controlled Experiments at Booking.comLukas Vermeer
?
At Booking.com we have been conducting evidenced based product development using online experiments for more than ten years. Our methods and infrastructure were designed from their inception to reflect Booking.com culture, that is, with democratization and decentralization of experimentation and decision making in mind.
In this talk, based on this paper with the same title, we explain how our approach has allowed such a large organization as Booking.com to truly and successfully democratize experimentation.
UX Strategy - the secret sauce that defines the pixie dustEric Reiss
?
My opening keynote at UX Riga, 2016
UX strategy is about analyzing an organization¨s business strategy and outlining what needs to be done from a UX perspective to ensure that the goals of the business strategy are achieved.
In brief, UX strategy is the glue that binds the company vision (goals) with the day-to-day UX tactics (execution). Without a clear UX strategy, it is entirely possible to design killer UX concepts, yet fail miserably in the marketplace. That happens a lot.
This talk aims to help companies and designers avoid costly yet easily avoidable pitfalls.
The document discusses how adopting Agile practices alone is not sufficient for achieving business agility. While the company implemented Agile teams and ceremonies, it did not see improvements in time to market. The key issues identified were a lack of strategic portfolio management, end-to-end management of the value stream, and Agile interactions between teams. The presentation provides solutions such as product boards to manage dependencies within products, a portfolio board to manage inter-product dependencies, and bringing business stakeholders into planning. It emphasizes optimizing value delivery over organizational structures to truly achieve business agility.
24 Time Management Hacks to Develop for Increased ProductivityIulian Olariu
?
These are some ideas I talk about in my Time Management training sessions. Try to approach each of them and develop in a new habit, in order to increase your productivity and manage your time better. Don't forget to share if you find them useful!
This is a minimal concept you should consider for your PowerPoint slides in order to make them more engaging and exciting.
I work as a presentation designer and help speakers and marketers with their pitches. If you need help with any of these concepts, drop me an email and I will be happy to help.
This keynote opened the first UX Camp in Melbourne on November 2023. The talk addressed three key themes that have caused concern and anxiety in the practice of UX in recent years: growth of product management, recent redundancies, and the rise of Gen AI. The purpose of the talk was to alleviate these concerns, and inspire the audience in continue to pursue a career in UX.
The document discusses achieving sustainable agility at scale. It begins by introducing Ahmed Sidky and his experience in agile transformation. It then presents a hypothetical scenario of a CIO trying to quickly transform a large IT organization of 3,000 people to agile. However, the summary notes that the CIO's plan focuses more on process change than culture transformation and may not lead to sustainable organizational agility. The document goes on to discuss the differences between industrial and knowledge work mindsets and fixed versus agile mindsets. It emphasizes that agile is first a mindset described by values and principles before specific practices. Achieving organizational agility requires transforming the entire organizational culture and ecosystem, not just processes.
Introduction to UX for Mesiniaga AcademyZainul Zain
?
The document provides an introduction to UX (user experience) design. It begins by distinguishing UX from UI (user interface), noting that UX design is based on thorough user research and testing, while UI focuses only on visual screen elements. The key aspects of UX include user research, prototyping, design, and development with the goal of intuitive, effective experiences. User research, especially getting accurate user requirements, is described as the most important part of UX design to avoid scope creep and ensure projects meet user needs. The document then discusses wireframing as a method for capturing content, organization and interactions before development begins.
Get hands-on advice for rapid Agile prototyping in a product team.
You'll learn:
- How to determine the right depth and breadth for MVP prototypes.
- How to prioritize use cases for prototyping.
- How to elicit the right stakeholder and user feedback.
- How to correctly annotate prototypes for dev and QA.
Training Webinar - Wireframing made easyOutSystems
?
The document discusses wireframing and provides guidance on the wireframing process. It defines a wireframe as a visual representation of the layout and hierarchy of interface elements before final design. The key points covered include sketching initial ideas, using wireframes to communicate with clients and gather feedback, and the basic elements of an effective wireframe, such as structure, hierarchy, functionality and content. Tips are provided like keeping wireframes simple, using annotations, and iterating sketches until the team is confident in the solution. The overall message is that wireframes are an important tool for planning interfaces and getting early input from stakeholders.
Why Strategy Matters C How to Interpret and Challenge Stakeholder Needs.pdfCyber-Duck
?
Discover the presentation from our third episode in Cyber-Duck's new webinar series, Essential (Laravel) developer skills for successful end-to-end project delivery.
You can watch the webinar on-demand here:
https://youtu.be/FjVpQFxOx0M
Importance of Wireframes in Web DesignHitesh Mehta
?
This document discusses the importance and process of creating wireframes for web design. It begins by explaining what wireframes are and providing examples from other fields like fashion, architecture, and writing. It then covers how wireframes help structure a website, who can create them, and the typical development process. The document also lists different tools that can be used to create wireframes and provides examples of different wireframe types. It concludes by offering best practices for wireframes such as keeping them simple, using minimal colors, and ensuring stakeholder agreement before finalizing.
A holistic guide to annotated wireframes for app developmentConcetto Labs
?
Annotated wireframes can be a huge advantage for any mobile App Development project. We use the latest technology & creative methodology to craft an awesome application for your business
Rapid prototyping allows companies to tweak IoT solutions before fully developing products. It enables getting customer feedback to refine solutions and identify requirements. Rapid prototyping is low risk and high reward as it does not require expensive hardware or extensive commitments, but can lead to successful deployments through thorough planning.
It's my report based on design pattern whosever want to learn how to create application using java with design patterns with less complexity they can see that
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
HTML5 Meetup | Back to Basics: Wireframing & PlanningPaul Crimi
?
This is the keynote presentation from the HTML5 Meetup in Toronto, CA that took place on February 27, 2014.
Planning your projects at the very beginning can be a fun yet daunting task. Showing clients early concepts, prototypes, wireframes and ideas at early stages can help you land the contract, or perhaps see concerns or new features for your own project that wasn¨t apparent before. Michael McArthur and Paul Crimi, both of whom are Product Designers at BNOTIONS, are going to walk us through their processes of how they begin a project, what resources they use, and what goes on in their minds as they get everything off the ground.
These are the slides from a talk I gave at our local Refresh meetup. Learn more here: http://refreshthetriangle.org/posts/rapid_prototyping_and_customer_development/
Using Interface-Driven Development Approach to create software systems - Baha...Bahaa Al Zubaidi
?
There are different approaches to consider when you need to design and implement a software system. An innovative approach that can make your development workflow easier is the Interface-Driven Development (IDD) Approach. Conceptualised by a software architect, this process helps in eliminating vagueness at the design state. Let¨s look at the steps involved in this process.
What drives a great intranet user experience? Are we keeping it simple enough for our employees? Is the intranet user experience engaging enough for them to use it excitedly, and not just to complete the task?
Intranets have become more than just branding, graphics, leader messages, or news. Enabling employees to find relevant information is a critical use case for intranet success, so developing a consistent user experience is a vital step in deploying a successful Intranet. A resource-limited user experience team often focuses on the client-facing systems. That leaves the internal designs to evolve slowly, often without care or thought. Over time, this creates costs for the organization, as the intranet becomes inept and inhibits the employees from doing critical functions.
Enterprise are looking for intranet UX strategies that increase employee productivity, communication, and satisfaction. In this webinar we will capture some key aspects on what it takes to have amazing UX to the employees by just keeping it simple and follow basic usability guidelines. You will learn how to best support your organization, enable employee communication, and increase employee productivity and satisfaction by improving the intranet¨s usability.
The webinar discusses the following in details:
? Intranet UX: An Introduction
? Understanding employees' needs, workflow, and tasks
? User-focused intranet design process
? Redesigning an intranet and catalysts for redesign
? Design Trends & Best Practices
This presentation taget basics of UX design fundamentals. It¨s a quick overview, so you can go from zero-to-hero as quickly as possible. One more Advance course on UX practices is coming soon...
Forms usability design best practices experience dynamics web seminarExperience Dynamics
?
Forms usability: Forms are a foundational element of web and web application user experience. How easily and comfortably can your users interact with and complete your forms? In short, how annoying are your forms?
This is an assignment I submitted as a part of my job research for Product Manager. Please feel free to use these 際際滷s & Content for Interview preparation. Best of Luck
This document provides an overview of wireframing for product design. It discusses who uses wireframes, including designers, developers, product managers, and others. Wireframes are used to communicate the structure, content, hierarchy, functionality, and behavior of a product interface. The document then covers different styles of wireframing, from low to high fidelity. It also discusses tools for both non-digital and digital wireframing. The goal is to help readers better understand how to use wireframing in the product design and development process.
This document provides an overview of wireframing for product design. It discusses who uses wireframes, including designers, developers, product managers, and others. Wireframes are used to communicate the structure, content, hierarchy, functionality, and behavior of a product interface. The document then covers different styles of wireframing, from low to high fidelity. It also discusses tools for both non-digital and digital wireframing. The goal is to help readers better understand how to use wireframing in the product design and development process.
Top Trends Shaping New Product Development Companies in 2025.pdfGID Company
?
Choosing the right new product development company is crucial for success. The process involves stages like ideation, design, prototyping, and manufacturing. Each stage requires specialized knowledge and expertise. A reliable partner can make a huge difference in the outcome of your product. Experienced NPD companies bring valuable industry knowledge. They offer market research, consumer insights, and technical solutions. This helps businesses create products that meet consumer needs and stand out from competitors. They are also skilled in using the latest technologies and trends, ensuring your product stays ahead of the curve.
SATYA, established in October 2016 and headquartered in New Delhi, embarked on its operational journey in January 2017, with a distinctive focus on providing micro-loans to low-income and under-served entrepreneurs in rural and semi-urban areas of India.
In Indiana, especially in Goshen, we have amazing filmmakers and a fantastic film festival, but there¨s no central hub for them to collaborate, strategize, and bring their projects to life. This gap is preventing local talent from fully realizing their creative visions.
Our #makerspace designed for filmmakers & digital content creators will offers everything from production #studios to resources for preproduction & post-production, all in one place. Plus, we¨ll be selling movie-themed items & souvenirs to enhance the local tourism vibe!
Our ideal customers are filmmakers at all levels, from #beginners to pros, as well as local artists who want to sell their work. We¨re also targeting anyone interested in the film industry, including tourists who want to experience our creative community.
We¨re not just another studio; we¨re creating a vibrant
Limited
Private
Show Advanced Settings
community space that encourages collaboration and creativity. Our unique offering includes configurable studio sets, premium props, and even @Instagram-worthy spots that are perfect for social media sharing.
We¨re currently at the minimum viable product stage, having acquired major production equipment. Our space is designed to be open and accessible to all filmmaking enthusiasts, fostering a supportive environment for creativity.
So, if you¨re excited about empowering local filmmakers and building a creative community in Michiana, let¨s connect! We¨re looking for investors who want to help us realize our $200 million vision for a vibrant downtown movie production hub.
Join us in making Indiana a filmmaking destination!
Armilar - Portuguese Startup Scene Report 2024Armilar
?
Overview of the Portuguese startup and entrepreneurship ecosystem in 2024, with a special emphasis on investment activity. Report produced by Armilar (www.armilar.com)
Every sip of Japanese whisky embodies harmony. It is an experience unlike any other because of its rich flavors, delicate aroma, and smooth texture. Every bottle from renowned distilleries like Suntory and Nikka is expertly and passionately made. Japanese whisky provides a sophisticated, pleasurable experience that is appropriate for any occasion, regardless of whether you are a whisky connoisseur or a casual drinker.
2. 1. Understand wireframe
2. How to communicate and validate using wireframe
3. How to evaluate a wireframe
4. Learn the tools to build wireframe
5. Learn the process to build a wireframe
Key learnings
5. ¢ Speak 5 human languages
¢ Speak 12 programming languages
¢ Started coding since 16
¢ Started company at 19
¢ Involved in 10s of projects
¢ Produced 100,000s lines of code
Eng Lian Xun
https://www.linkedin.com/in/xun91
6. ¢ Over 5 years of software
development experience
¢ Developed next generation of
Intel¨s Data Management tools
¢ Programmer by heart
¢ Write beautiful codes
¢ Passionate in making the web
useful
Nabil Zhafri Yahaya
7. ¢ Tech evangelist
¢ Data scientist
¢ Full stack web developer
¢ More than 10 years of experience
in IT industry
¢ Co-founded JoinHappen.com
¢ Actively speaking at conferences
and local community meetups
¢ Passionate in growing talents
Dr Lau Cher Han
8. I want to build a website/app
But I don¨t know how
People always ask me:
9. No worry. You don¨t always have to write any code
There is a process! It¨s called wireframe.
10. 2.0 What is wireframe?
Visual representation of an interface using simple
shapes
It shows Layout, Functionality and User flow
A blueprint for designers, engineers, architects, project
managers to work together
11. Original wireframe for twitter
Source: https://www.?ickr.com/photos/jackdorsey/182613360/
13. 2.1 Elements of a wireframe
Information
Design
Interface
Design
Navigation
Design
14. 1. Organize and prioritize the placement of information that
facilitates understanding
2. Present the information hierarchy clearly
3. Make it easy for user to do (or look for) the things they wanted
4. Put the most important info at the top
& the least important info at the bottom
TIPS: Prioritize top left part of your website
2.2 Information design
15. 1. How user move from screen to screen
2. Tell user where they are on the site
3. Focus on the placement of primary (top level)
& secondary (sub-section) navigation
4. Alternate routes to meet user/business goal
Header, Sidebar, Footer are good places for web navigation
Tab Bar, Navigation Drawer are common for mobile navigation
2.3 Navigation design
16. 1. Use appropriate interface elements to enable user to interact
with the system functionality
2. Choice of interface designs are search bar, sign up popup,
button, text fields, checkboxes, and so on
2.4 Interface design
17. 2.5 Common pitfalls
Anything that put into the system add a development cost to you
Anything that place onto the screen add a learning cost to users
Remember your goal is not to put things on screen
but to enable user to complete their task
19. Grand Prize: UX awards 2014
Most signi?cant industry evolution: Virgin America¨s Responsive Redesign
by Work & Co.
20. 2.6 Avoid actual design elements
Ignore
Font
type
color
No Actual
Design
image
video
Avoid
Details
copywriting
exact pixels
We want the speed!
Do not include too much details in wireframe
21. 2.7 How real does it has to be?
I don¨t understand your wireframe
22. 2.7 How real does it has to be?
Best wireframe should map out every confusing aspect of your design
to make your idea clear
23. 2.8 Low ?delity vs High ?delity
Low fidelity High fidelity
Level of details in a design (wireframe)
24. 2.8 Pro & cons of lo-? and hi-?
Low Fidelity High Fidelity
Minimalist start Design for details
Easier, faster, cheaper
to draw
Easier to understand
Hard to imagine how
things work
Leave less to
imagination
Relative & realistic size for elements
Don¨t forget spacing between elements
25. 3.0 When to use which. Why?
1. Wireframe
2. Mockup
3. Prototype
4. MVP
5. Full-fledge Product
28. Use it as early as possible to test your idea
1. For team communication
2. To sell your idea
3. Forces you to define goal and priorities
4. Focus on important components needed
on website
5. Spot potential issues/structures at early
stage
6. Cheaper to alter wireframe than final
product
3.2 Wireframe
29. Preview to public, end users, stakeholders
and anyone who can¨t visualize wireframe
1. Have a glimpse on how the final
product would looks like without
starting actual development
2. Ensure usable product design (decent
looking)
3.3 Mockup
30. Use it for small group of internal
testers/users
1. Proof of concept
2. Test and validate usability
3. Test functionalities
3.4 Prototype
31. Target on specific user group
(who will pay you or give you
feedback)
1. Gather actual user feedback
2. Evaluate user feedback
3. Improve product functionalities
and quality incrementally
4. Test market acceptance
3.5 Minimum Viable Product (MVP)
32. Outcome from MVP iterations
Publicly available
1. Enhance user experience
2. Optimize performance
3. Deliver extra functionalities
besides than core functionalities
3.6 Fully Developed Product
38. 4.0 Communicate & validate ideas
using wireframe
Credits: Austin Wong
39. 4.1 How to communicate?
I want it to be this
way´ That
way´
Here is my idea, I
want this.. you
design and let me
see´
You so pro.. You can
design very nice
one´ I trust you´
40. 4.2 Three steps to wireframing
Design
TestEvaluate
Step 1
Step 2Step 3
Start with something better than with nothing.
46. You don¨t want to waste time & effort
Let¨s start
coding! What do you think of
this slider images?
How does this screen
transition to that
screen?
Your team probably eager to bring wireframe into reality