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Xenos - LGN OER2011
Xenos - LGN OER2011
Learn a new language. Enter a new world.
Xenos is the premiere language learning web portal,
where users enter a virtual learning space to learn
English as a foreign or second language.
MISSION:




          Bring the world closer together
       through media that supports learn.
In




    Games and activities are the
           lifeblood of the Xenos
               experience, played
     collaboratively in the target
language to facilitate real-time,
  authentic contexts to support
     Spanish-speaking ESL high
         school and early college
   learners in the United States.
is built on




Integrated Social Learning Environment
is the first free and completely open platform for games,
activities, and social experiences designed to support
learning. The platform provides instructionally rigorous and
pedagogically innovative learning games and activities that
are free to all. The ISLE platform enables one-to-one and
one-to-many communications around games and activities
within a virtual learning space where opportunities exist for
students, teachers, and mentors alike to cast themselves in
roles for the teaching and learning.
Important findings:


Improvement of at-risk learner test scores,

   the shift in student motivation to learn English,

      and the change in teacher motivation to modify their strategies for
      instruction with support from games.
Theory of change:


    Our project goals emerge from a theory of change that puts games at
    the center of a playful learning experience designed to change how
    people approach and experience languages while encouraging and
    enabling a wider community of creative learning game developers to
    produce new applications, with our open ISLE tools and APIs,
    reducing development costs and the challenges of reaching an
    aggregated audience.
Project status:

     Xenos recently entered beta and is continuing development in order to engage
     and confirm mid-sized to larger development and distribution partners in the
     language learning area.
     Our goal is to simplify the tools we provide for a larger group of game producers,
     emulating what we’ve seen with Apple and Droid application development. We
     also aim to refine ISLE assessment and reporting tools, making it easier for
     developers to integrate games with the platform while providing more meaningful
     performance metrics to teachers and learners.
www.xenos-isle.com




                     www.learninggamesnetwork.org

                     101 Rogers Street, Suite 205
                     Cambridge, MA 02142
                     USA

                     617.494.4946
                     info@learninggamesnetwork.org
                     @LGamesNetwork

More Related Content

Xenos - LGN OER2011

  • 3. Learn a new language. Enter a new world.
  • 4. Xenos is the premiere language learning web portal, where users enter a virtual learning space to learn English as a foreign or second language.
  • 5. MISSION: Bring the world closer together through media that supports learn.
  • 6. In Games and activities are the lifeblood of the Xenos experience, played collaboratively in the target language to facilitate real-time, authentic contexts to support Spanish-speaking ESL high school and early college learners in the United States.
  • 7. is built on Integrated Social Learning Environment is the first free and completely open platform for games, activities, and social experiences designed to support learning. The platform provides instructionally rigorous and pedagogically innovative learning games and activities that are free to all. The ISLE platform enables one-to-one and one-to-many communications around games and activities within a virtual learning space where opportunities exist for students, teachers, and mentors alike to cast themselves in roles for the teaching and learning.
  • 8. Important findings: Improvement of at-risk learner test scores, the shift in student motivation to learn English, and the change in teacher motivation to modify their strategies for instruction with support from games.
  • 9. Theory of change: Our project goals emerge from a theory of change that puts games at the center of a playful learning experience designed to change how people approach and experience languages while encouraging and enabling a wider community of creative learning game developers to produce new applications, with our open ISLE tools and APIs, reducing development costs and the challenges of reaching an aggregated audience.
  • 10. Project status: Xenos recently entered beta and is continuing development in order to engage and confirm mid-sized to larger development and distribution partners in the language learning area. Our goal is to simplify the tools we provide for a larger group of game producers, emulating what we’ve seen with Apple and Droid application development. We also aim to refine ISLE assessment and reporting tools, making it easier for developers to integrate games with the platform while providing more meaningful performance metrics to teachers and learners.
  • 11. www.xenos-isle.com www.learninggamesnetwork.org 101 Rogers Street, Suite 205 Cambridge, MA 02142 USA 617.494.4946 info@learninggamesnetwork.org @LGamesNetwork