This slide presents cocoa_send / receive external objects for Cycling'74 Max/MSP, which enables simple and stable communication between Max/MSP and Native OS X Cocoa programming environment.
2. Why Integrate?
? Max/MSP
¡ð Useful for Audio / MIDI / Images .... !!
Scalability
¡Á Hard to manage big data set.
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3. Why Integrate?
? Cocoa - Native OS X Environment
¡ð Lots of useful frameworks and easy-to-use
tools for them.
? Frameworks - CoreData, Bonjour, QuartzComposer...
? Tool - Xcode, InterfaceBuilder...
¡Á Audio / MIDI API is very very complicated.
? Core Audio / Core MIDI / Quick Time
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7. Features
¡ð Simple to implement and Just works!
¡ð No need to ¡°connect¡± explicitly (Always
Connected!!)
¡Á Limited to local use
OK NG!
Cocoa
Max Cocoa
Max
http://commons.wikimedia.org/w/index.php?title=Image:MacBook_Pro_transparency.png
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8. Technical Details
? cocoa_send/receive use OS X¡¯s Inter-
Application Communication called
¡°Distributed Noti?cations¡±
? eg.) Preference Pane
? http://developer.apple.com/documentation/UserExperience/Conceptual/
PreferencePanes/Tasks/Communication.html
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9. How to Use #1
1. Download cocoa_send/receive objects and
sample application from www.naotokui.com
2. Set ¡°Channel Names¡±
? These names will be used to identify
communication channels. They must be shared
between Max objects and Cocoa project.
Max ¡û Cocoa
Max ¡ú Cocoa
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10. How to Use #2
3. Open Cocoa_SR_Test folder
and include Cocoa_SR_Test.h/
m in your own Cocoa Project.
4. Set the same Channel Names
#define CH_NAME_FROM_COCOA
@quot;FROM_Cocoaquot;
#define CH_NAME_TO_COCOA
@quot;TO_Cocoaquot;
5. Use -sendString: -sendFloat:/-
sendInteger methods to send.
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