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ON TOP OF SCRUM AND KANBAN
GAMIFICATION
RICARDO FERNANDES
Warmup
How can we have effective meetings?
At what time does the 11h00 meeting starts?
Why do we always get late to our daily meeting?
What can we do, when we identify actions but nothing is changing?
How can we go to the next step as a team (performing stage)?
How can we work in a funny way, without losing focus?
How do we know how we are doing?
How can we engage the team?
What are our super-powers?
Who is our biggest enemy?
The team (some of them)
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
We knew that we
could do better
We discussed this in several
retrospective meetings
We tried:
- 50/50 goal
- Using Pomodoro on meetings
- Hands up to change conversation
- Real SPs vs Estimations
- Get more feedback
- Recognise people with kudos
- Extra tasks begins and ends on the
sprint
- Pair programming / collaborative
work
- .
HALF THE TIME, HALF THE WORK DONE
50/50 goal
80 TASKS ON THE SPRINT, 8 DAYS => DAILY GOAL=10 TASKS PER DAY
Daily goal
Pomodoro in meetings
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
De鍖ne the goal -> 25 min doing -> 3 minutes re鍖ecting -> . (x4)
Kudos - Recognise peers
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
Kudos - Recognise peers
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
Real SP vs Estimation SP
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
Star of the month
ADKAR model
AWARENESS
DESIRE
KNOWLEDGE
ABILITY
REINFORCEMENT
No big results
They need some funny
solution
Scrum Master
Scrum MasterI had an Idea! What about changing this into some
king of game. Lets gamify? - Ricardo Fernandes
Product Owner
WE NEED TO TRY SOMETHING ELSE
Gamification
Gamification is not gaming
Gami鍖cation is a game concept that
engage users, solve problems or change
behaviours.
Main Goals
#1 Dont promote individual competitiveness
#2 Improve team engagement, performance
#3 Have some fun
SAFE TO TRY
WE WANT THIS SPRINT TO BE THE BEST 3 SPRINTS EVER
Change Behaviours
Main Goal
Funny
Ownership
Engagement Alignement
SPRINT IS NOW A MISSION
Change
QUAM NUNC PUTAMUS PARUM CLARAM,
ANTEPOSUERIT LITTERARUM
Q
THE TEAM DECIDED WHAT ACHIEVEMENTS MAKE SENSE
Achievements
Achievements
Timebox the
meetings
Tasks up to 2
days
Received
and give
Feedback
Everyone on
the daily
Cooperative
work
50/50 goal
Identify
defects and
resolved
them on the
same mission
QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM
Lorem ipsum dolor
Typi non habent claritatem insitam; est usus legentis
in iis qui facit eorum claritatem. Investigationes
demonstraverunt lectores legere me lius quod ii
legunt saepius. Claritas est etiam processus
dynamicus, qui sequitur mutationem consuetudium
lectorum. Mirum est notare quam littera gothica,
quam nunc putamus parum claram, anteposuerit
litterarum formas humanitatis per seacula quarta
decima et quinta decima. Eodem modo typi, qui
nunc nobis videntur parum clari, 鍖ant sollemnes in
Game Board
SCRUM VALUES
Classification the
achievements
Focus
Openness
Courage
Commitment
Respect
Daily meeting <= 15 minutes
Daily meeting on time
Daily meeting <= 15 minutes
Meetings on the timebox
Daily meeting on time
Identi鍖ed and solved defects
Kudos
THE BOOKKEEPER
The results
The behaviours started to change.
More engagement, more fun,
518 832 938
Delenit augue duis dolore te
feugait nulla facilisi.
Delenit augue duis dolore te
feugait nulla facilisi.
Delenit augue duis dolore te
feugait nulla facilisi.
Gamification Journey
GIVE THE GAME TO THE TEAM LET THEM DECIDE!
What to do next ?
Gamification Journey
 1h every 3 weeks
 No Product Owner
 One Facilitator
 Share work, discuss the backlog
 Rules:
 You can only work in 2 items at the same time
 You can decide everything, if you have doubts ask
someone and decide!
 The game is for fun
GOVERNANCE MEETINGS
THE SPY ?
WE STARTED. BUT, WE DIDNT FINISH!
WEBSITE
ALEXANDRE SANTOS
Web Developer
Alexandre in Ten Images
- Quando era pequenino queria ser Construtor Civil -
Compet棚ncia profissional
Linguagem PHP
Visualiza巽達o Web 3D
"Dom"
Visualiza巽達o espacial
Interesses profissionais
Visualiza巽達o Web 3D
See more achievements
Prato perferido
Esparguete  marinheira
O Alexandre 辿 motivado pelo prop坦sito.  altru鱈sta, deseja devolver
a outras pessoas e enriquecer a vida dos outros de alguma maneira.
Filantropo
Avatars
Logo
Medals
Each sprint we win some medals
SCRUM VALUES
Experience Points
Did not Achieve
the average of the
last 5 sprints
+65xp
Achieved the
average of the last
5 sprints
+100xp
LVL 6
625pts
LVL 11
1875pts
LVL 16
3656pts
LVL 21
5906pts
LVL 26
8569pts
LVL 31
11606pts
LVL 7
825pts
LVL 12
2194pts
LVL 17
4069pts
LVL 22
6409pts
LVL 27
9146pts
LVL 32
12256pts
LVL 8
1050pts
LVL 13
2531pts
LVL 18
4500pts
LVL 23
6926pts
LVL 28
9739pts
LVL 33
12919pts
LVL 9
1300pts
LVL 14
2888pts
LVL 19
4950pts
LVL 24
7459pts
LVL 29
10346pts
LVL 34
13594pts
LVL 1
0pts
LVL 2
75pts
LVL 3
175pts
LVL 4
300pts
LVL 5
450pts
LVL 10
1575pts
LVL 15
3263pts
LVL 20
5419pts
LVL 25
8006pts
LVL 30
10969pts
LVL 35
14281pts
1 2 3 4 5
6 7 8 9 10
11
17
1413
16 1918
1512
20
22 25
28 2926
23 24
27 30
21
31 32 33 34 35
Experience Badges
Profile
Gamification Journey
Gamification Journey
Ranking
All missions
Mission Name Mission Number Score Commitment Respect Courage Openness Focus
NSociety 45 508 125 87 82 78 116
Tube Station Box 44 259 31 81 67 76 32
El enforcado 39 163 18 37 55 63 5
Buggs Bunny 43 157 19 42 40 31 32
Ninja Ghost 42 146 13 37 40 30 32
Sushi 41 145 30 40 24 30 27
Choco SW 40 115 32 39 10 30 16
Las Piedras
Rolantes
46 0 0 0 0 0 0
0
10
20
30
40
50
60
70
80
90
100
110
120
130
140
150
160
170
Commitment
Respect
CourageOpenness
Focus
Marathon Online Pro2type airweek Panda
GAMIFIY YOUR TEAM
We had fun using and building the game
Conclusions
We changed behaviours
We started thinking di鍖erently
Continuous improvement was on the DNA of the game
More con鍖dence and ownership by delegating more power to the team
Gamification Journey
QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM
Lorem ipsum dolor
Typi non habent claritatem insitam; est usus legentis
in iis qui facit eorum claritatem. Investigationes
demonstraverunt lectores legere me lius quod ii
legunt saepius. Claritas est etiam processus
dynamicus, qui sequitur mutationem consuetudium
lectorum. Mirum est notare quam littera gothica,
quam nunc putamus parum claram, anteposuerit
litterarum formas humanitatis per seacula quarta
decima et quinta decima. Eodem modo typi, qui
nunc nobis videntur parum clari, 鍖ant sollemnes in
Twitter
@nokia
LinkedIn
linkedin.com/companys/nokia
Web
www.nokia.com
Present
Agile Coach @ Nokia
Past
Line Manager
Agile Coach
Product Owner
Scrum Master
Developer
ricardo.tbs@gmail.com
Ricardo Fernandes
https://www.linkedin.com/in/ricardo-fernandes-agile/
@ricatbs
Gamification Journey

More Related Content

Gamification Journey

  • 1. ON TOP OF SCRUM AND KANBAN GAMIFICATION RICARDO FERNANDES
  • 3. How can we have effective meetings?
  • 4. At what time does the 11h00 meeting starts?
  • 5. Why do we always get late to our daily meeting?
  • 6. What can we do, when we identify actions but nothing is changing?
  • 7. How can we go to the next step as a team (performing stage)?
  • 8. How can we work in a funny way, without losing focus?
  • 9. How do we know how we are doing?
  • 10. How can we engage the team?
  • 11. What are our super-powers?
  • 12. Who is our biggest enemy?
  • 13. The team (some of them) A software team 1 FRAMEWORK - SCRUM Sprint 2 weeks 7 TEAM MEMBERS 2 Designers and 4 Developers 6 SPRINTS With low percent of commitment, low focus,
  • 14. We knew that we could do better We discussed this in several retrospective meetings We tried: - 50/50 goal - Using Pomodoro on meetings - Hands up to change conversation - Real SPs vs Estimations - Get more feedback - Recognise people with kudos - Extra tasks begins and ends on the sprint - Pair programming / collaborative work - .
  • 15. HALF THE TIME, HALF THE WORK DONE 50/50 goal
  • 16. 80 TASKS ON THE SPRINT, 8 DAYS => DAILY GOAL=10 TASKS PER DAY Daily goal
  • 17. Pomodoro in meetings A software team 1 FRAMEWORK - SCRUM Sprint 2 weeks 7 TEAM MEMBERS 2 Designers and 4 Developers 6 SPRINTS With low percent of commitment, low focus, De鍖ne the goal -> 25 min doing -> 3 minutes re鍖ecting -> . (x4)
  • 18. Kudos - Recognise peers A software team 1 FRAMEWORK - SCRUM Sprint 2 weeks 7 TEAM MEMBERS 2 Designers and 4 Developers 6 SPRINTS With low percent of commitment, low focus,
  • 19. Kudos - Recognise peers A software team 1 FRAMEWORK - SCRUM Sprint 2 weeks 7 TEAM MEMBERS 2 Designers and 4 Developers 6 SPRINTS With low percent of commitment, low focus,
  • 20. Real SP vs Estimation SP A software team 1 FRAMEWORK - SCRUM Sprint 2 weeks 7 TEAM MEMBERS 2 Designers and 4 Developers 6 SPRINTS With low percent of commitment, low focus,
  • 21. Star of the month
  • 24. They need some funny solution Scrum Master Scrum MasterI had an Idea! What about changing this into some king of game. Lets gamify? - Ricardo Fernandes Product Owner WE NEED TO TRY SOMETHING ELSE
  • 25. Gamification Gamification is not gaming Gami鍖cation is a game concept that engage users, solve problems or change behaviours. Main Goals #1 Dont promote individual competitiveness #2 Improve team engagement, performance #3 Have some fun
  • 27. WE WANT THIS SPRINT TO BE THE BEST 3 SPRINTS EVER Change Behaviours Main Goal Funny Ownership Engagement Alignement
  • 28. SPRINT IS NOW A MISSION Change
  • 29. QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM Q
  • 30. THE TEAM DECIDED WHAT ACHIEVEMENTS MAKE SENSE Achievements
  • 31. Achievements Timebox the meetings Tasks up to 2 days Received and give Feedback Everyone on the daily Cooperative work 50/50 goal Identify defects and resolved them on the same mission
  • 32. QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM Lorem ipsum dolor Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica, quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, 鍖ant sollemnes in Game Board
  • 33. SCRUM VALUES Classification the achievements Focus Openness Courage Commitment Respect Daily meeting <= 15 minutes Daily meeting on time Daily meeting <= 15 minutes Meetings on the timebox Daily meeting on time Identi鍖ed and solved defects Kudos
  • 35. The results The behaviours started to change. More engagement, more fun,
  • 36. 518 832 938 Delenit augue duis dolore te feugait nulla facilisi. Delenit augue duis dolore te feugait nulla facilisi. Delenit augue duis dolore te feugait nulla facilisi.
  • 38. GIVE THE GAME TO THE TEAM LET THEM DECIDE! What to do next ?
  • 40. 1h every 3 weeks No Product Owner One Facilitator Share work, discuss the backlog Rules: You can only work in 2 items at the same time You can decide everything, if you have doubts ask someone and decide! The game is for fun GOVERNANCE MEETINGS
  • 42. WE STARTED. BUT, WE DIDNT FINISH! WEBSITE
  • 43. ALEXANDRE SANTOS Web Developer Alexandre in Ten Images - Quando era pequenino queria ser Construtor Civil - Compet棚ncia profissional Linguagem PHP Visualiza巽達o Web 3D "Dom" Visualiza巽達o espacial Interesses profissionais Visualiza巽達o Web 3D See more achievements Prato perferido Esparguete marinheira O Alexandre 辿 motivado pelo prop坦sito. altru鱈sta, deseja devolver a outras pessoas e enriquecer a vida dos outros de alguma maneira. Filantropo
  • 45. Logo
  • 46. Medals Each sprint we win some medals SCRUM VALUES
  • 47. Experience Points Did not Achieve the average of the last 5 sprints +65xp Achieved the average of the last 5 sprints +100xp
  • 48. LVL 6 625pts LVL 11 1875pts LVL 16 3656pts LVL 21 5906pts LVL 26 8569pts LVL 31 11606pts LVL 7 825pts LVL 12 2194pts LVL 17 4069pts LVL 22 6409pts LVL 27 9146pts LVL 32 12256pts LVL 8 1050pts LVL 13 2531pts LVL 18 4500pts LVL 23 6926pts LVL 28 9739pts LVL 33 12919pts LVL 9 1300pts LVL 14 2888pts LVL 19 4950pts LVL 24 7459pts LVL 29 10346pts LVL 34 13594pts LVL 1 0pts LVL 2 75pts LVL 3 175pts LVL 4 300pts LVL 5 450pts LVL 10 1575pts LVL 15 3263pts LVL 20 5419pts LVL 25 8006pts LVL 30 10969pts LVL 35 14281pts 1 2 3 4 5 6 7 8 9 10 11 17 1413 16 1918 1512 20 22 25 28 2926 23 24 27 30 21 31 32 33 34 35 Experience Badges
  • 52. Ranking All missions Mission Name Mission Number Score Commitment Respect Courage Openness Focus NSociety 45 508 125 87 82 78 116 Tube Station Box 44 259 31 81 67 76 32 El enforcado 39 163 18 37 55 63 5 Buggs Bunny 43 157 19 42 40 31 32 Ninja Ghost 42 146 13 37 40 30 32 Sushi 41 145 30 40 24 30 27 Choco SW 40 115 32 39 10 30 16 Las Piedras Rolantes 46 0 0 0 0 0 0
  • 54. GAMIFIY YOUR TEAM We had fun using and building the game Conclusions We changed behaviours We started thinking di鍖erently Continuous improvement was on the DNA of the game More con鍖dence and ownership by delegating more power to the team
  • 56. QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM Lorem ipsum dolor Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica, quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, 鍖ant sollemnes in Twitter @nokia LinkedIn linkedin.com/companys/nokia Web www.nokia.com Present Agile Coach @ Nokia Past Line Manager Agile Coach Product Owner Scrum Master Developer ricardo.tbs@gmail.com Ricardo Fernandes https://www.linkedin.com/in/ricardo-fernandes-agile/ @ricatbs