Once up a time, there were two teams that continuous not started the daily on time, the meetings were a little unfocused, the commitment of the team werent high, They were awareness of this but still they not started to change their behaviours! Actually they identify the problems and come with some good ideas But nothing worked! So Ricardo Fernandes challenged the scrum masters to use a new idea that he saw on the Scrum Gathering And then the journey begins using Gamification.
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Gamification Journey
1. ON TOP OF SCRUM AND KANBAN
GAMIFICATION
RICARDO FERNANDES
13. The team (some of them)
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
14. We knew that we
could do better
We discussed this in several
retrospective meetings
We tried:
- 50/50 goal
- Using Pomodoro on meetings
- Hands up to change conversation
- Real SPs vs Estimations
- Get more feedback
- Recognise people with kudos
- Extra tasks begins and ends on the
sprint
- Pair programming / collaborative
work
- .
16. 80 TASKS ON THE SPRINT, 8 DAYS => DAILY GOAL=10 TASKS PER DAY
Daily goal
17. Pomodoro in meetings
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
De鍖ne the goal -> 25 min doing -> 3 minutes re鍖ecting -> . (x4)
18. Kudos - Recognise peers
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
19. Kudos - Recognise peers
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
20. Real SP vs Estimation SP
A software team
1
FRAMEWORK - SCRUM
Sprint 2 weeks
7
TEAM MEMBERS
2 Designers and 4 Developers
6
SPRINTS
With low percent of commitment,
low focus,
24. They need some funny
solution
Scrum Master
Scrum MasterI had an Idea! What about changing this into some
king of game. Lets gamify? - Ricardo Fernandes
Product Owner
WE NEED TO TRY SOMETHING ELSE
25. Gamification
Gamification is not gaming
Gami鍖cation is a game concept that
engage users, solve problems or change
behaviours.
Main Goals
#1 Dont promote individual competitiveness
#2 Improve team engagement, performance
#3 Have some fun
31. Achievements
Timebox the
meetings
Tasks up to 2
days
Received
and give
Feedback
Everyone on
the daily
Cooperative
work
50/50 goal
Identify
defects and
resolved
them on the
same mission
32. QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM
Lorem ipsum dolor
Typi non habent claritatem insitam; est usus legentis
in iis qui facit eorum claritatem. Investigationes
demonstraverunt lectores legere me lius quod ii
legunt saepius. Claritas est etiam processus
dynamicus, qui sequitur mutationem consuetudium
lectorum. Mirum est notare quam littera gothica,
quam nunc putamus parum claram, anteposuerit
litterarum formas humanitatis per seacula quarta
decima et quinta decima. Eodem modo typi, qui
nunc nobis videntur parum clari, 鍖ant sollemnes in
Game Board
36. 518 832 938
Delenit augue duis dolore te
feugait nulla facilisi.
Delenit augue duis dolore te
feugait nulla facilisi.
Delenit augue duis dolore te
feugait nulla facilisi.
38. GIVE THE GAME TO THE TEAM LET THEM DECIDE!
What to do next ?
40. 1h every 3 weeks
No Product Owner
One Facilitator
Share work, discuss the backlog
Rules:
You can only work in 2 items at the same time
You can decide everything, if you have doubts ask
someone and decide!
The game is for fun
GOVERNANCE MEETINGS
43. ALEXANDRE SANTOS
Web Developer
Alexandre in Ten Images
- Quando era pequenino queria ser Construtor Civil -
Compet棚ncia profissional
Linguagem PHP
Visualiza巽達o Web 3D
"Dom"
Visualiza巽達o espacial
Interesses profissionais
Visualiza巽達o Web 3D
See more achievements
Prato perferido
Esparguete marinheira
O Alexandre 辿 motivado pelo prop坦sito. altru鱈sta, deseja devolver
a outras pessoas e enriquecer a vida dos outros de alguma maneira.
Filantropo
54. GAMIFIY YOUR TEAM
We had fun using and building the game
Conclusions
We changed behaviours
We started thinking di鍖erently
Continuous improvement was on the DNA of the game
More con鍖dence and ownership by delegating more power to the team
56. QUAM NUNC PUTAMUS PARUM CLARAM, ANTEPOSUERIT LITTERARUM
Lorem ipsum dolor
Typi non habent claritatem insitam; est usus legentis
in iis qui facit eorum claritatem. Investigationes
demonstraverunt lectores legere me lius quod ii
legunt saepius. Claritas est etiam processus
dynamicus, qui sequitur mutationem consuetudium
lectorum. Mirum est notare quam littera gothica,
quam nunc putamus parum claram, anteposuerit
litterarum formas humanitatis per seacula quarta
decima et quinta decima. Eodem modo typi, qui
nunc nobis videntur parum clari, 鍖ant sollemnes in
Twitter
@nokia
LinkedIn
linkedin.com/companys/nokia
Web
www.nokia.com
Present
Agile Coach @ Nokia
Past
Line Manager
Agile Coach
Product Owner
Scrum Master
Developer
ricardo.tbs@gmail.com
Ricardo Fernandes
https://www.linkedin.com/in/ricardo-fernandes-agile/
@ricatbs