MacCallum, K. & Parsons, D. (2017). Evaluating a Mobile Toolkit for Designing Mobile Learning Activities. Proceedings of 16th World Conference on Mobile and Contextual Learning. Cyprus. ACM.
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Evaluating a mobile toolkit for designing mobile learning activities
1. Dr David Parsons | CITRENZ 2017
Evaluating a Mobile Toolkit for
Designing Mobile Learning
Activities
Kathryn MacCallum and David Parsons
2. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Development and testing of Mobile Learning Activity
Design Analyser
First cycle of 6 stage design science process from
motivation through to evaluation
Key features of the analysis tool
Data gathered from use by a small group of educators
Relationship between learning theory and mobile
learning activity design
Agenda
3. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Mobile Learning Activity Design Analyser
Analyses a learning activity design by responding to a
set of statements about its features
Output is a visualised and aggregated graphic
describing how the learning activity leverages key
aspects of specific learning theories
Alongside this graphic there are some suggestions on
how the overall design of this activity might be
improved and developed further
The Tool
4. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Behaviourism
Constructivism
Experiential learning
Situated cognition
Communities of practice
Connectivism
Six Learning Theories
5. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
The phase of work described here is the first cycle through
a 6 stage design science process
1. Problem identification and motivation
2. Define the objectives for a solution
3. Design and development
4. Demonstration
5. Evaluation
6. Communication
Peffers, K, Tuunanen, T, Rothenberger, M. & Chatterjee, S. (2007). A design science research methodology for information
systems research. Journal of management information systems, 24(3), 45-77.
Methodology
6. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
1. Problem + 2. Solution Objectives
1. Problem
Support is needed to integrate learning theories into
mobile learning activity design
2. Solution objectives
Create a simple software tool to provide some guidance
for how learning theories can be integrated into mobile
learning activities
7. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
3. Design and Development
Design requirements
Targeted feedback to the user based on inputs
Should run on mobile devices (modelling)
Development
HTML5 + JavaScript
JQuery UI
際際滷r Pips
ChartJS
8. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
4. Demonstration
The app itself is partly covered
in our IAmLearn eBook chapter
This presentation is about the
evaluation rather than the app
itself
However we will run a quick
demonstration
tinyurl.com/manalyser
9. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Participants
15 educators, experienced in delivering mobile learning
activities, were invited to participate voluntarily and
anonymously in the study
7 agreed to participate
5 were able to complete all four stages of the study
10. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
4 Part Process
Part 1: Participants were asked to outline a mobile
learning activity (targeted learners, learning objective(s),
description, tasks, mobile features, types of learning)
Part 2: Participants used the Mobile Learning Activity
Design Analyser tool
Part 3: Participants used the feedback from the tool to
modify their activity designs
Part 4: Participants used the tool again, this time to reflect
on their design modifications
11. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
5 Learning Design Activities
1. Does 'fitbit' monitoring increase user motivation?
Identify motivators in the FitBit phone app
1. Place-based learning
Critical reflections of place using video
1. Introduction using geo-tagged video
New distance students sharing videos
1. Maths problem solving via site trip
Travel to the zoo - logistics analysis
1. The returning soldier
ANZAC memorial sculpture trail
12. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Integration of
learning theories
into the initial
designs (left) and
the final designs
(right)
5. Evaluation (4 complete data sets)
13. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Perceived Usefulness
14. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
+ Feedback
Think it is a really useful tool.
"The real 'gain' I got from it was from the first cycle
where it suggested where I could increase certain
learning theory content/processes. This allowed me to
reflect on the 'feedback' score and ask myself 'did I
really want the activity to go this way?' So, by getting
the first feedback I could see areas where I genuinely
thought I could go back and add some more detail.
15. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
- Feedback
I suppose it 'assumes' that an activity should have
equal portions of each learning theory? I am not sure I
agree with that...
"I almost needed to do this a third time."
need more support on actual mobile learning design.
would need a bit more info about some of the
meanings of the terms.
16. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Conclusion
A way to more authentically engage in evaluating a
mobile activity
Dynamic nature of the tool enables a more visual and
interactive engagement
Makes the educator more aware of the design of the
application
Enables them to critically evaluate and provide
suggestions to improve the design (based on
appropriate learning theory)