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Dr David Parsons | CITRENZ 2017
Evaluating a Mobile Toolkit for
Designing Mobile Learning
Activities
Kathryn MacCallum and David Parsons
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
 Development and testing of Mobile Learning Activity
Design Analyser
 First cycle of 6 stage design science process from
motivation through to evaluation
 Key features of the analysis tool
 Data gathered from use by a small group of educators
 Relationship between learning theory and mobile
learning activity design
Agenda
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
 Mobile Learning Activity Design Analyser
 Analyses a learning activity design by responding to a
set of statements about its features
 Output is a visualised and aggregated graphic
describing how the learning activity leverages key
aspects of specific learning theories
 Alongside this graphic there are some suggestions on
how the overall design of this activity might be
improved and developed further
The Tool
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
 Behaviourism
 Constructivism
 Experiential learning
 Situated cognition
 Communities of practice
 Connectivism
Six Learning Theories
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
The phase of work described here is the first cycle through
a 6 stage design science process
1. Problem identification and motivation
2. Define the objectives for a solution
3. Design and development
4. Demonstration
5. Evaluation
6. Communication
Peffers, K, Tuunanen, T, Rothenberger, M. & Chatterjee, S. (2007). A design science research methodology for information
systems research. Journal of management information systems, 24(3), 45-77.
Methodology
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
1. Problem + 2. Solution Objectives
1. Problem
Support is needed to integrate learning theories into
mobile learning activity design
2. Solution objectives
Create a simple software tool to provide some guidance
for how learning theories can be integrated into mobile
learning activities
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
3. Design and Development
Design requirements
 Targeted feedback to the user based on inputs
 Should run on mobile devices (modelling)
Development
 HTML5 + JavaScript
 JQuery UI
 際際滷r Pips
 ChartJS
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
4. Demonstration
 The app itself is partly covered
in our IAmLearn eBook chapter
 This presentation is about the
evaluation rather than the app
itself
 However we will run a quick
demonstration
tinyurl.com/manalyser
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Participants
 15 educators, experienced in delivering mobile learning
activities, were invited to participate voluntarily and
anonymously in the study
 7 agreed to participate
 5 were able to complete all four stages of the study
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
4 Part Process
Part 1: Participants were asked to outline a mobile
learning activity (targeted learners, learning objective(s),
description, tasks, mobile features, types of learning)
Part 2: Participants used the Mobile Learning Activity
Design Analyser tool
Part 3: Participants used the feedback from the tool to
modify their activity designs
Part 4: Participants used the tool again, this time to reflect
on their design modifications
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
5 Learning Design Activities
1. Does 'fitbit' monitoring increase user motivation?
Identify motivators in the FitBit phone app
1. Place-based learning
Critical reflections of place using video
1. Introduction using geo-tagged video
New distance students sharing videos
1. Maths problem solving via site trip
Travel to the zoo - logistics analysis
1. The returning soldier
ANZAC memorial sculpture trail
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Integration of
learning theories
into the initial
designs (left) and
the final designs
(right)
5. Evaluation (4 complete data sets)
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Perceived Usefulness
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
+ Feedback
 Think it is a really useful tool.
 "The real 'gain' I got from it was from the first cycle
where it suggested where I could increase certain
learning theory content/processes. This allowed me to
reflect on the 'feedback' score and ask myself 'did I
really want the activity to go this way?' So, by getting
the first feedback I could see areas where I genuinely
thought I could go back and add some more detail.
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
- Feedback
 I suppose it 'assumes' that an activity should have
equal portions of each learning theory? I am not sure I
agree with that...
 "I almost needed to do this a third time."
 need more support on actual mobile learning design.
 would need a bit more info about some of the
meanings of the terms.
Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017
Conclusion
 A way to more authentically engage in evaluating a
mobile activity
 Dynamic nature of the tool enables a more visual and
interactive engagement
 Makes the educator more aware of the design of the
application
 Enables them to critically evaluate and provide
suggestions to improve the design (based on
appropriate learning theory)

More Related Content

Evaluating a mobile toolkit for designing mobile learning activities

  • 1. Dr David Parsons | CITRENZ 2017 Evaluating a Mobile Toolkit for Designing Mobile Learning Activities Kathryn MacCallum and David Parsons
  • 2. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Development and testing of Mobile Learning Activity Design Analyser First cycle of 6 stage design science process from motivation through to evaluation Key features of the analysis tool Data gathered from use by a small group of educators Relationship between learning theory and mobile learning activity design Agenda
  • 3. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Mobile Learning Activity Design Analyser Analyses a learning activity design by responding to a set of statements about its features Output is a visualised and aggregated graphic describing how the learning activity leverages key aspects of specific learning theories Alongside this graphic there are some suggestions on how the overall design of this activity might be improved and developed further The Tool
  • 4. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Behaviourism Constructivism Experiential learning Situated cognition Communities of practice Connectivism Six Learning Theories
  • 5. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 The phase of work described here is the first cycle through a 6 stage design science process 1. Problem identification and motivation 2. Define the objectives for a solution 3. Design and development 4. Demonstration 5. Evaluation 6. Communication Peffers, K, Tuunanen, T, Rothenberger, M. & Chatterjee, S. (2007). A design science research methodology for information systems research. Journal of management information systems, 24(3), 45-77. Methodology
  • 6. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 1. Problem + 2. Solution Objectives 1. Problem Support is needed to integrate learning theories into mobile learning activity design 2. Solution objectives Create a simple software tool to provide some guidance for how learning theories can be integrated into mobile learning activities
  • 7. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 3. Design and Development Design requirements Targeted feedback to the user based on inputs Should run on mobile devices (modelling) Development HTML5 + JavaScript JQuery UI 際際滷r Pips ChartJS
  • 8. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 4. Demonstration The app itself is partly covered in our IAmLearn eBook chapter This presentation is about the evaluation rather than the app itself However we will run a quick demonstration tinyurl.com/manalyser
  • 9. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Participants 15 educators, experienced in delivering mobile learning activities, were invited to participate voluntarily and anonymously in the study 7 agreed to participate 5 were able to complete all four stages of the study
  • 10. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 4 Part Process Part 1: Participants were asked to outline a mobile learning activity (targeted learners, learning objective(s), description, tasks, mobile features, types of learning) Part 2: Participants used the Mobile Learning Activity Design Analyser tool Part 3: Participants used the feedback from the tool to modify their activity designs Part 4: Participants used the tool again, this time to reflect on their design modifications
  • 11. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 5 Learning Design Activities 1. Does 'fitbit' monitoring increase user motivation? Identify motivators in the FitBit phone app 1. Place-based learning Critical reflections of place using video 1. Introduction using geo-tagged video New distance students sharing videos 1. Maths problem solving via site trip Travel to the zoo - logistics analysis 1. The returning soldier ANZAC memorial sculpture trail
  • 12. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Integration of learning theories into the initial designs (left) and the final designs (right) 5. Evaluation (4 complete data sets)
  • 13. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Perceived Usefulness
  • 14. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 + Feedback Think it is a really useful tool. "The real 'gain' I got from it was from the first cycle where it suggested where I could increase certain learning theory content/processes. This allowed me to reflect on the 'feedback' score and ask myself 'did I really want the activity to go this way?' So, by getting the first feedback I could see areas where I genuinely thought I could go back and add some more detail.
  • 15. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 - Feedback I suppose it 'assumes' that an activity should have equal portions of each learning theory? I am not sure I agree with that... "I almost needed to do this a third time." need more support on actual mobile learning design. would need a bit more info about some of the meanings of the terms.
  • 16. Dr David Parsons | CITRENZ 2017Kathryn MacCallum & David Parsons | mLearn 2017 Conclusion A way to more authentically engage in evaluating a mobile activity Dynamic nature of the tool enables a more visual and interactive engagement Makes the educator more aware of the design of the application Enables them to critically evaluate and provide suggestions to improve the design (based on appropriate learning theory)