The document discusses how the future is being shaped by experiences that are richer and more interactive due to advances in design and technology. It describes a future that celebrates individuality and connectivity while embracing new opportunities. Everything is converging to prioritize experiences that stimulate the senses through sight, sound and touch. The penetration of technology into daily life is just the beginning of this dynamic new world that loves fun, excitement and sharing.
2. Our lives have changed
significantly over the
recent past. Our future, as
we had assumed a few
years ago, is approaching...
and at a much faster pace.
We can almost touch it.
Infact, in a way, it¡¯s already
here.
7. A world that encourages
connectivity, with friends
and strangers alike ;
8. A world that likes to share
and promotes extensive
collaborations ;
9. A world that embraces the
lazy, with products which
reduce cognitive load for
everyone ;
10. A world that is full of
opportunities which were
unimaginable just a few
years ago ;
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door.
12. And the way it is taking
shape, we can make a
definite statement that the
Future seems to be ¡®all
about experiences¡¯.
Everything is converging
towards richer, purer
experiences.
The digital media was
never explored as much, as
it is today. Things have
never been so dynamic
before.
13. By experiences, I don¡¯t
mean just the moving
images under a touch
sensitive glass, but also
Tactile, Tangible
experiences. It¡¯s a world
where the sight is just not
good enough. It wishes for
more. It demands the feel
as well,... the realistic feel.
This is a world that has
taken the term ¡®virtual
experiences¡¯ too literally.
And that¡¯s what makes it so
much fun. Isn¡¯t it ?
14. A lot of credit for this goes
to the extra-ordinary
endeavours &
breakthroughs in design
and technology in the
recent past.
Read more here.
16. There must be rules for
survival that must be set at
this stage for us, who are a
part of this transition. We
must be aware of the
current flow, in order to
think ahead of it. What
follows below are the basic
rules that help you
understand the prevalent
trends and some
suggestions on how to get
¡°There aren¡¯t any icons to click. It¡¯s a chalk board.¡± past them.
17. Love @ first site
The introduction to the
product itself should be
captivating enough. Use
appealing visual treatment.
Weave a story around the
product usage.
18. Innovate
Let¡¯s do the New. The
trends are waiting to be
broken...the sooner, the
better. Being unpredictable
is the only way forward.
19. Renovate [and do it often]
Provide a fresh experience
well before the users get
accustomed to the current
one.
20. Gamify
Engage your users. No
matter what you¡¯re
offering in your product,
make the users feel as if
they were missing it for a
while, and get them
hooked on to it.
Add incentives to tasks.
Instead of creating users
for your products, create
loyal participants. Build a
product eco-system that
adapts & grows with
people who use it.
21. Leverage
The wheel has been
invented. Find one which
fits your design, or else
design around one.
Collaborate with other
products and exploit their
potential. Combine them in
creative proportions to
create a wholesome
experience never seen
before.
22. Play without rules
Someone said once, that
rules are for fools. Forget
aldez all the rules that have ever
- Fiel V
been set (even the ones in
this article). Break them,
twist them, tweak them,
smash them. Dare to learn
the hard way.
23. Allow Access Anywhere
Get your content ready to
go anywhere, because it¡¯s
going to go Everywhere.
The mediums are being
explored. The boundaries
of sizes are being redefined
everyday. The high tech
smart devices are no more
limited to the geeks. It is an
opportunity in the guise of
a challenge.