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Fuzzy A.I in games (Persian)
2悋慍20
愆拆惘悋
悋惠悋悋 悋 惆悋愆擯悋 擧悋拆惠惘 惺 擧惘愕
惆拆悋惘惠悋悋 惠擧擧 拆 惆愕 悋愀悋惺悋惠  悋擧惠惘擧 擯惘悋惠悋悋
7惆愕悋惡惘2012
擧悋惠擧惆:
惡悋慍 惶惺 悋慍愆 惶惺愀 愆
惆惆 悋惘悋悧  惠惘悴:悋愕惆 悋愕
3悋慍20
1惡悋慍 惶惺 愆悋
惷惺惠惡悋慍 惶惺 愆 擧
惠擧擧惡悋慍 惶惺 愆 悋
愀悋慍
愀悋 惡悋慍 惆惘 悋慍
悋慍 愀 慍悋悋
惠悋慍 愀 悋(惷惺 悋愀)
悋愆忰悋惠 悋悋慍
惡悋慍悋悋愕惠悋惆 悋慍 愀 悋慍 擧 惆擧惆
惆 惡悋慍 惶惺惠 惆惘 悋慍 愀
惠忰悋惠悋慍 愀 悋 惆惘惡悋慍
惠悴擯惘
4悋慍20
愆悋悽惆悧 惡悋慍 惠愕惺 悋慍 悋
愀悋慍悋慍愆惆 悋愕惠悋惆 悋惡慍悋惘悋惆惘惶惺 愆
慍惶惺 愆 悋:
惠擧擧惆 悋 惡悋慍 惆惘 惠惆悋 悋:
惘慍 惡惘悋 惘悋 忰拆惆悋擧惘惆 惘悋 忰惘擧惠 擧惠惘
悋惆擯惘  悋愕惠惘悋惠擧  惠悋擧惠擧 惠擧惘.
悋慍擧悋惘悛惆 悋 忰 惘悋 惡
悋 惆:
擧悋惘悋擧惠惘悋惡悋慍擧 愃惘(NPCs)惘悋慍惆擯惡悽愆.
5悋慍20
錫悋愕悋 愆惡 惺 惘惠悋惘 悋惡惘悋慍 惠悋悋 惶惺 愆
悛惠惘擯:擧惆惘 愆惆  悽悋惆 愆惆 惺悋惶惘惠
惠悋 悋愕悋 擧 悋慍 悛惘悋 惘惠悋惘愆 惡 惡悋惠悴 擧
惠愆悽惶惆悋惆.
惆悋惶惡悋慍":擧惘擧惆(惡悋慍擧)惡惡惆 惠悋惆悛惘悋拆愕悋悴悋愆 惘悋惡惆
惷惺 擧悋惺 慍悋 惆惘惆 惡悋慍 惶惺 愆悋愕惠 惡惆Real Time 
惷悋惡惘 悋 惠擧擧 惡惘悋 擧悽愀
悋惆 愆惆 惠愕惠 擧悋 惡愀惘 惶惺 愆 惠擧擧悋 慍.
6悋慍20
愆惺愀 惡悽惆 惘悋 惶惺惠  悛擧悋惆擧 惠忰惶悋惠 惠悴 惡悋慍 惶惺
悋愕惠 擧惘惆
.拆惘惆悋慍愆 惠悋 惡愆惠惘CPU忰悋愕惡悋惠 惶惘愆惆 擯惘悋擧.
惡惘悋惡悋 擧 悽 慍悋 惶惺 愆悋惆 .
GPU惆惘 惡愆惠惘 惷悋 惘悋 惡悋惺惓CPU愆惆.
忰擧 惠愕惠 悴悋慍 忰愀 惆惘 惘悋 擧悋惘悋愆悋 惡悋悋 惠悋惆 惆
愕 擧 惠惶悋惆 惡惆 擧惠惘 惡惘悋 惠愕惠
7悋慍20
悛擧悋惆擧 惶惺 愆惡悋慍 惠愕惺 惆
愆擧悋惠:慍悋惡惆 悋 惡惘悋  悋惡惺 擧惡惆愆惘惆  愕悽惠.
惡愆惠惘惡悋慍悋愕悋惆 惡愕悋惘 悋慍惠擧擧悋悋愕惠 惶惺 愆悋惆
擧惆.
悋愆忰惆惆 忰悋惠 悋(FSMs)悋愕惠 悋 惠擧擧 惆擯惘 惡悋悋惠惘悋慍悋惆
悋惆.
愆惆 悋惠 惠悋  惡悋慍 悴悋  惆惘.
悋慍 悋愕惠悋惆  悛 悵悋惠 愕悋惆擯if-else惠 惆惘 惠 悋
擧 擧愕惡 惡愕悋惘 忰惡惡惠 悋 惡悋慍 惆惘 惠擧悋 悋 悋擯惘惠惘惆
悋愕惠
惆悋惘惆 愆惆 愆悋悽惠 惡 悋慍 悋 惠擧擧.
8悋慍20
悋惠擧擧悋:
愕悋慍 拆悋惆 愆擧愆惆
忰悋愕惡悋惠惡悋悋  忰悋惴  慍 悋 惡悋悋惆悋惘惆
悋愕惠悋惆惡惆 愃惘悴惡惘 惆惘 拆愆惘惠 惠擧擧悋 悋慍悛悋愕惠.
愀 悋 悋 惆惘惘悋 悋慍悋惡.
悋慍 愀:
擧惘悋惘惆悋惆  悴惺 悋惡惘.
悋愕惠惆悋 愕愕惠 擧 惡惶惘惠悋慍.
惠悋惡惺惆悋惘 悋 惆惘悴(惆惘愕惠)擧惆  擯悋愆惠.
悋惆惘惘if-then
 惠惺 惘悋 悽惘悴 悋 悋惘慍愆 悋擧惆.
悋悴惘悋 惠悋惆  擧惘惆 悋慍 惺 惺擧愕 惆惘悋惠愆惆
惠惡惆悋慍 悋愆 悽惘悴惡惡 悋惘慍愆 惆悋惘 擧悋惺愀悋
9悋慍20
愆擧1.
惠愃惘擧 惆惘 悋慍惡悋慍:
(惡悋悋)忰惆惆悋慍 愕悋忰愕悋惠 悋慍
(愕愀)擧悋惘悋擧惠惘愃惘惡悋慍擧
(拆悋)惘惠惡惡惆惡悋慍擧
10悋慍20
惴惘惆惘愕悋 悋慍 悴惺 1965惺愕擧惘慍悋惆 愀惺 惠愕愀
惺惘 悛擧悋惆擧 惶惺 愆 惆惘慍愆惆.
惡悋慍 惆惘 悋慍 愀悋:
惡惆惡悋愕悋惆 愀惘悋忰 悴愕惠悴惺悋 悋愕惠 惡惆 愆惆.
悋慍 愀 慍悋悋:
愕悋惆悋慍 拆愆  悋愕惠愀 愆惡惡悋愕惠.
惠悋惡惺惡悋 惺惷惠惶 擧愕悋 拆惆擯愆惆 .
惡悋惺惓惠惘 愕悋惆 惘惠悋惘悋愆惆 .
愀惡惺惠 惡 惡悋惠悴悋愕惠惆悋惠惆 惘悋惠悋惆 惠悽惶惶擧惆.
11悋慍20
悋惘惡惡惘悋 惡惠惘拆愕惠 悋惆惘.
忰悵悋惷悋 悋悋惠惆惘惠 悋 惡擧 惡惶惘惠if-then-
else.
擧悋惆惆悋悋愕惠悋惆 惡惘悋 悽惡惆惘悋惆擯惘.
悋慍 愀 惷惺 悋愀:
惡悋 悋惷忰悽惘悴 惘惆
惡惆惘惡愀 惠悽惶惶惡悋悋擧悋惘悛 愆惆 愕悽惠 悽惆.
愆惆 愀惘悋忰 悋擯惘惡惆惘愕惠 悋惡悋惺惓 惡惘悋 悋 惶惆悋擧
 擧惘惆愆惆.
12悋慍20
愀悋慍慍惘悋慍 忰悋惠 悋愆  拆愕惠擯惘惆 惘悋惘.
悋悴悋惆惴惘 惘惠悋惘悋拆惆擯擧惠惘.
悋愕惠悋惆 悋慍 愀 悋慍 擧 惆 惡悋慍悋擧惆:
惆悋惘惆 悴惆 悋 惡悋慍 惆惘 悋慍 愀 惘惆 惆惘 惡愕悋惘 悋悋惠.
惡悋 悋愕惠 悋 惡悋慍 惺 悋 惘惆 惆惘 惠悋 擧 悋愆悋惘悋惠 擧 忰悋 悋
悋惠 惠悋.
惡悋慍 惶惺惠 惆惘 悋慍 愀惆:
愀惆悋惘惆 擧 擯悋擯 悋 惘愆  愕悋惆 惘 惡悋 悋慍
愆惆 惠 悋惘慍愆惆 惠悋愕悋.
13悋慍20
惡悋悋忰悋惘悋 悋悽惘 悋 悋惠 惠悋:
Unreal 5悋慍 擧FUSMs悋愕惠悋惆 惆愆悋 惘惠悋惘 擧惠惘 惡惘悋擧惆.
BattleCruiser: 3000AD悋慍愀 悋愕惠惘悋惠擧 惡悋慍惺惶惡 悋 愆惡擧 惆惘擧悋惘 悋慍
惡惘悋NPC惆惘惡悋慍悋愕惠悋惆愆惆 .
S.W.A.T. 2悋愕惠悋惆悋慍悋愕惠 愃惘惡悋慍擧 擧悋惘悋擧惠惘悋 擧惘惆 惺悋 惡惘悋 悋慍 愀擧惘惆 悋惆
悋愕惠.
Civilization: Call to Power悋慍FUSMs悋愕惠惘悋惠擧 愕愀忰 惡惘悋 悋惠悋 惠惴 悋
擧惆 悋愕惠悋惆 惶惺 愆.
Close Combat910悋慍FUSMs惠惺 惡惘悋 惘悋 惶惆悋惠愃惘 擧 擧惆 悋悋愕惠悋惆
愕悴惆  悽悋惶 悋惆悋 擧 惺 悋忰惠悋.
14悋慍20
Enemy Nations擧惠惘 悋 擯愕愕惠 惆愆悋惆悋惆悋 拆悋擯悋 悋慍 忰悋惠.
惡悋慍The Sims悋慍 惡悋慍擧 愆 惶悋惠  悋 愆悽惶惠 惠惴 惡惘悋FUSMs悋愕惠悋惆 悋
悋愕惠 擧惘惆.
The Chronicles of Jaruu Tenk愀 悋愕惠悋惆 悋慍 悋  擧惆惘惡悋慍 悋慍擧 悋惡悋
愆惆 悋愕惠悋惆 惆惘惶惺惠 惠悋愕惠.
愀 悋 惆惘惡悋慍 惠忰悋惠悋慍:
惺惆悋 惡悋慍 擧惆悋 惡惺 惡 惆愕惠惘愕惘悋 悋 惠擧擧 惠悴悋惘悽悋惶悋 擧 悋 惡悋慍 惘
悋悴惘悋 愆惆 愕悋悽惠 惠忰 惡惘悋擧惆 .
愆惆 悋愕惠悋惆 拆愆 惆惘 愀 悋慍 愀 惶惺惠 惆惘
擯慍悋惘愆 惡El-Nasr擧 惡 惠悴 惡悋 悋忰愕悋愕悋惠 擧惘惆 惆 悋慍 惡惠惘 惺 擧 悋慍 愀惠
擧惘惆 惘悋 悛 惡悋 擧惠 悋愕惠.
15悋慍20
惆惘 悋慍 愀2惶惺惠 惠忰  忰慍悋愕惠 擯惘惠 惘悋惘 惡惘惘愕 惘惆
惡悽惶惶惺悋悋 惘惠悋惘悋 擧惘惆 惆 惡惘悋.
惡悋惡悋慍 惡 惠悴The Sims惆惘 愆惆 惘悽惠 惡悋慍 惡愆惠惘 擧 惠悋 擧
惠悋惘悽(16愆惆 惘悽惠 擧拆.)愆惆  惘惷 惆惘悋 慍 悋慍 愀惠
愆惆悋愆惠悋愕惠.
悋惆 愆惆 悋惡惘悋慍 擧悋 惡愀惘 惠擧擧悋 拆惠悋愕 擧 擧 擧惘.
擧惠悋 擧 惡悋 惡悋悋惠惘 悋愕惠悋惆悋惘惆 惡 惺悋  悋 惡悋悋惡惘惆 惡惘悋 愕悋惆 惘悋惡悋愆惆 愆.
惠愕惺惆惠 惡惘悋 惶惺 愆 愕悋惆 悋 惠擧擧 悋慍 悴惆悋愆惆 悴惘悋惠 惡悋惆 惆惆擯悋
惡慍惘擯 慍悋悋 悛惘惆 惡惆愕惠惆惘悋慍惆惠 惆惘惡悋愆惆 惆悋愆惠 惘悋.
16悋慍20
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  • 2. 2悋慍20 愆拆惘悋 悋惠悋悋 悋 惆悋愆擯悋 擧悋拆惠惘 惺 擧惘愕 惆拆悋惘惠悋悋 惠擧擧 拆 惆愕 悋愀悋惺悋惠 悋擧惠惘擧 擯惘悋惠悋悋 7惆愕悋惡惘2012 擧悋惠擧惆: 惡悋慍 惶惺 悋慍愆 惶惺愀 愆 惆惆 悋惘悋悧 惠惘悴:悋愕惆 悋愕
  • 3. 3悋慍20 1惡悋慍 惶惺 愆悋 惷惺惠惡悋慍 惶惺 愆 擧 惠擧擧惡悋慍 惶惺 愆 悋 愀悋慍 愀悋 惡悋慍 惆惘 悋慍 悋慍 愀 慍悋悋 惠悋慍 愀 悋(惷惺 悋愀) 悋愆忰悋惠 悋悋慍 惡悋慍悋悋愕惠悋惆 悋慍 愀 悋慍 擧 惆擧惆 惆 惡悋慍 惶惺惠 惆惘 悋慍 愀 惠忰悋惠悋慍 愀 悋 惆惘惡悋慍 惠悴擯惘
  • 4. 4悋慍20 愆悋悽惆悧 惡悋慍 惠愕惺 悋慍 悋 愀悋慍悋慍愆惆 悋愕惠悋惆 悋惡慍悋惘悋惆惘惶惺 愆 慍惶惺 愆 悋: 惠擧擧惆 悋 惡悋慍 惆惘 惠惆悋 悋: 惘慍 惡惘悋 惘悋 忰拆惆悋擧惘惆 惘悋 忰惘擧惠 擧惠惘 悋惆擯惘 悋愕惠惘悋惠擧 惠悋擧惠擧 惠擧惘. 悋慍擧悋惘悛惆 悋 忰 惘悋 惡 悋 惆: 擧悋惘悋擧惠惘悋惡悋慍擧 愃惘(NPCs)惘悋慍惆擯惡悽愆.
  • 5. 5悋慍20 錫悋愕悋 愆惡 惺 惘惠悋惘 悋惡惘悋慍 惠悋悋 惶惺 愆 悛惠惘擯:擧惆惘 愆惆 悽悋惆 愆惆 惺悋惶惘惠 惠悋 悋愕悋 擧 悋慍 悛惘悋 惘惠悋惘愆 惡 惡悋惠悴 擧 惠愆悽惶惆悋惆. 惆悋惶惡悋慍":擧惘擧惆(惡悋慍擧)惡惡惆 惠悋惆悛惘悋拆愕悋悴悋愆 惘悋惡惆 惷惺 擧悋惺 慍悋 惆惘惆 惡悋慍 惶惺 愆悋愕惠 惡惆Real Time 惷悋惡惘 悋 惠擧擧 惡惘悋 擧悽愀 悋惆 愆惆 惠愕惠 擧悋 惡愀惘 惶惺 愆 惠擧擧悋 慍.
  • 6. 6悋慍20 愆惺愀 惡悽惆 惘悋 惶惺惠 悛擧悋惆擧 惠忰惶悋惠 惠悴 惡悋慍 惶惺 悋愕惠 擧惘惆 .拆惘惆悋慍愆 惠悋 惡愆惠惘CPU忰悋愕惡悋惠 惶惘愆惆 擯惘悋擧. 惡惘悋惡悋 擧 悽 慍悋 惶惺 愆悋惆 . GPU惆惘 惡愆惠惘 惷悋 惘悋 惡悋惺惓CPU愆惆. 忰擧 惠愕惠 悴悋慍 忰愀 惆惘 惘悋 擧悋惘悋愆悋 惡悋悋 惠悋惆 惆 愕 擧 惠惶悋惆 惡惆 擧惠惘 惡惘悋 惠愕惠
  • 7. 7悋慍20 悛擧悋惆擧 惶惺 愆惡悋慍 惠愕惺 惆 愆擧悋惠:慍悋惡惆 悋 惡惘悋 悋惡惺 擧惡惆愆惘惆 愕悽惠. 惡愆惠惘惡悋慍悋愕悋惆 惡愕悋惘 悋慍惠擧擧悋悋愕惠 惶惺 愆悋惆 擧惆. 悋愆忰惆惆 忰悋惠 悋(FSMs)悋愕惠 悋 惠擧擧 惆擯惘 惡悋悋惠惘悋慍悋惆 悋惆. 愆惆 悋惠 惠悋 惡悋慍 悴悋 惆惘. 悋慍 悋愕惠悋惆 悛 悵悋惠 愕悋惆擯if-else惠 惆惘 惠 悋 擧 擧愕惡 惡愕悋惘 忰惡惡惠 悋 惡悋慍 惆惘 惠擧悋 悋 悋擯惘惠惘惆 悋愕惠 惆悋惘惆 愆惆 愆悋悽惠 惡 悋慍 悋 惠擧擧.
  • 8. 8悋慍20 悋惠擧擧悋: 愕悋慍 拆悋惆 愆擧愆惆 忰悋愕惡悋惠惡悋悋 忰悋惴 慍 悋 惡悋悋惆悋惘惆 悋愕惠悋惆惡惆 愃惘悴惡惘 惆惘 拆愆惘惠 惠擧擧悋 悋慍悛悋愕惠. 愀 悋 悋 惆惘惘悋 悋慍悋惡. 悋慍 愀: 擧惘悋惘惆悋惆 悴惺 悋惡惘. 悋愕惠惆悋 愕愕惠 擧 惡惶惘惠悋慍. 惠悋惡惺惆悋惘 悋 惆惘悴(惆惘愕惠)擧惆 擯悋愆惠. 悋惆惘惘if-then 惠惺 惘悋 悽惘悴 悋 悋惘慍愆 悋擧惆. 悋悴惘悋 惠悋惆 擧惘惆 悋慍 惺 惺擧愕 惆惘悋惠愆惆 惠惡惆悋慍 悋愆 悽惘悴惡惡 悋惘慍愆 惆悋惘 擧悋惺愀悋
  • 9. 9悋慍20 愆擧1. 惠愃惘擧 惆惘 悋慍惡悋慍: (惡悋悋)忰惆惆悋慍 愕悋忰愕悋惠 悋慍 (愕愀)擧悋惘悋擧惠惘愃惘惡悋慍擧 (拆悋)惘惠惡惡惆惡悋慍擧
  • 10. 10悋慍20 惴惘惆惘愕悋 悋慍 悴惺 1965惺愕擧惘慍悋惆 愀惺 惠愕愀 惺惘 悛擧悋惆擧 惶惺 愆 惆惘慍愆惆. 惡悋慍 惆惘 悋慍 愀悋: 惡惆惡悋愕悋惆 愀惘悋忰 悴愕惠悴惺悋 悋愕惠 惡惆 愆惆. 悋慍 愀 慍悋悋: 愕悋惆悋慍 拆愆 悋愕惠愀 愆惡惡悋愕惠. 惠悋惡惺惡悋 惺惷惠惶 擧愕悋 拆惆擯愆惆 . 惡悋惺惓惠惘 愕悋惆 惘惠悋惘悋愆惆 . 愀惡惺惠 惡 惡悋惠悴悋愕惠惆悋惠惆 惘悋惠悋惆 惠悽惶惶擧惆.
  • 11. 11悋慍20 悋惘惡惡惘悋 惡惠惘拆愕惠 悋惆惘. 忰悵悋惷悋 悋悋惠惆惘惠 悋 惡擧 惡惶惘惠if-then- else. 擧悋惆惆悋悋愕惠悋惆 惡惘悋 悽惡惆惘悋惆擯惘. 悋慍 愀 惷惺 悋愀: 惡悋 悋惷忰悽惘悴 惘惆 惡惆惘惡愀 惠悽惶惶惡悋悋擧悋惘悛 愆惆 愕悽惠 悽惆. 愆惆 愀惘悋忰 悋擯惘惡惆惘愕惠 悋惡悋惺惓 惡惘悋 悋 惶惆悋擧 擧惘惆愆惆.
  • 12. 12悋慍20 愀悋慍慍惘悋慍 忰悋惠 悋愆 拆愕惠擯惘惆 惘悋惘. 悋悴悋惆惴惘 惘惠悋惘悋拆惆擯擧惠惘. 悋愕惠悋惆 悋慍 愀 悋慍 擧 惆 惡悋慍悋擧惆: 惆悋惘惆 悴惆 悋 惡悋慍 惆惘 悋慍 愀 惘惆 惆惘 惡愕悋惘 悋悋惠. 惡悋 悋愕惠 悋 惡悋慍 惺 悋 惘惆 惆惘 惠悋 擧 悋愆悋惘悋惠 擧 忰悋 悋 悋惠 惠悋. 惡悋慍 惶惺惠 惆惘 悋慍 愀惆: 愀惆悋惘惆 擧 擯悋擯 悋 惘愆 愕悋惆 惘 惡悋 悋慍 愆惆 惠 悋惘慍愆惆 惠悋愕悋.
  • 13. 13悋慍20 惡悋悋忰悋惘悋 悋悽惘 悋 悋惠 惠悋: Unreal 5悋慍 擧FUSMs悋愕惠悋惆 惆愆悋 惘惠悋惘 擧惠惘 惡惘悋擧惆. BattleCruiser: 3000AD悋慍愀 悋愕惠惘悋惠擧 惡悋慍惺惶惡 悋 愆惡擧 惆惘擧悋惘 悋慍 惡惘悋NPC惆惘惡悋慍悋愕惠悋惆愆惆 . S.W.A.T. 2悋愕惠悋惆悋慍悋愕惠 愃惘惡悋慍擧 擧悋惘悋擧惠惘悋 擧惘惆 惺悋 惡惘悋 悋慍 愀擧惘惆 悋惆 悋愕惠. Civilization: Call to Power悋慍FUSMs悋愕惠惘悋惠擧 愕愀忰 惡惘悋 悋惠悋 惠惴 悋 擧惆 悋愕惠悋惆 惶惺 愆. Close Combat910悋慍FUSMs惠惺 惡惘悋 惘悋 惶惆悋惠愃惘 擧 擧惆 悋悋愕惠悋惆 愕悴惆 悽悋惶 悋惆悋 擧 惺 悋忰惠悋.
  • 14. 14悋慍20 Enemy Nations擧惠惘 悋 擯愕愕惠 惆愆悋惆悋惆悋 拆悋擯悋 悋慍 忰悋惠. 惡悋慍The Sims悋慍 惡悋慍擧 愆 惶悋惠 悋 愆悽惶惠 惠惴 惡惘悋FUSMs悋愕惠悋惆 悋 悋愕惠 擧惘惆. The Chronicles of Jaruu Tenk愀 悋愕惠悋惆 悋慍 悋 擧惆惘惡悋慍 悋慍擧 悋惡悋 愆惆 悋愕惠悋惆 惆惘惶惺惠 惠悋愕惠. 愀 悋 惆惘惡悋慍 惠忰悋惠悋慍: 惺惆悋 惡悋慍 擧惆悋 惡惺 惡 惆愕惠惘愕惘悋 悋 惠擧擧 惠悴悋惘悽悋惶悋 擧 悋 惡悋慍 惘 悋悴惘悋 愆惆 愕悋悽惠 惠忰 惡惘悋擧惆 . 愆惆 悋愕惠悋惆 拆愆 惆惘 愀 悋慍 愀 惶惺惠 惆惘 擯慍悋惘愆 惡El-Nasr擧 惡 惠悴 惡悋 悋忰愕悋愕悋惠 擧惘惆 惆 悋慍 惡惠惘 惺 擧 悋慍 愀惠 擧惘惆 惘悋 悛 惡悋 擧惠 悋愕惠.
  • 15. 15悋慍20 惆惘 悋慍 愀2惶惺惠 惠忰 忰慍悋愕惠 擯惘惠 惘悋惘 惡惘惘愕 惘惆 惡悽惶惶惺悋悋 惘惠悋惘悋 擧惘惆 惆 惡惘悋. 惡悋惡悋慍 惡 惠悴The Sims惆惘 愆惆 惘悽惠 惡悋慍 惡愆惠惘 擧 惠悋 擧 惠悋惘悽(16愆惆 惘悽惠 擧拆.)愆惆 惘惷 惆惘悋 慍 悋慍 愀惠 愆惆悋愆惠悋愕惠. 悋惆 愆惆 悋惡惘悋慍 擧悋 惡愀惘 惠擧擧悋 拆惠悋愕 擧 擧 擧惘. 擧惠悋 擧 惡悋 惡悋悋惠惘 悋愕惠悋惆悋惘惆 惡 惺悋 悋 惡悋悋惡惘惆 惡惘悋 愕悋惆 惘悋惡悋愆惆 愆. 惠愕惺惆惠 惡惘悋 惶惺 愆 愕悋惆 悋 惠擧擧 悋慍 悴惆悋愆惆 悴惘悋惠 惡悋惆 惆惆擯悋 惡慍惘擯 慍悋悋 悛惘惆 惡惆愕惠惆惘悋慍惆惠 惆惘惡悋愆惆 惆悋愆惠 惘悋.
  • 16. 16悋慍20 [1] Giovanni Acampora. Synthesizing bots emotional behaviors through fuzzy cognitive processes. In Proceedings of the 6th international conference on Computational Intelligence and Games, CIG10, 2010. [2] Bob Alexander. The beauty of response curves. AI Game Programming Wisdom, 2002. [3] Thor Alexander. An optimized fuzzy logic architecture for decision-making. AI Game Programming Wisdom, 2002. [4] Philippa Avery and Zbigniew Michalewicz. Adapting to human game play. In Proceedings of the 4th international conference on Computational Intelligence and Games, CIG08, 2008. [5] David M. Bourg and Glenn Seemann. AI for Game Developers. OReilly Media, 2004. [6] Mat Buckland. Programming Game AI by Example. Jones & Bartlett Publishers, 1 edition, September 2004. [7] L. Cardamone, D. Loiacono, and P. L. Lanzi. Overtaking opponents with blocking strategies using fuzzy logic. In Proceedings of the 6th international conference on Computational Intelligence and Games, CIG10, 2010. [8] William E. Combs. The Fuzzy Systems Handbook 2nd Ed, Academic. 1999. [9] Lori L. DeLooze andWesley R. Viner. Fuzzy q-learning in a nondeterministic environment: developing an intelligent ms. pac-man agent. In Proceedings of the 5th international conference on Computational Intelligence and Games, CIG09, pages 162169, Piscataway, NJ, USA, 2009. IEEE Press. [10] Eric Dybsand. A generic fuzzy state machine in c++. Game Programming Gems 2, 2001. [11] Magy Seif El-Nasr, John Yen, and Thomas R. Ioerger. Flamefuzzy logic adaptive model of emotions. Autonomous
  • 17. 17悋慍20 Agents and Multi-Agent Systems, 3(3):219 257, September 2000. [12] Jiljang Wang Gabriyel Wong. A fuzzy-control approach to managing scene complexity. Game Programming Gems 6, 2006. [13] E. Hastings, R. Guha, and K. Stanley. Automatic content generation in the galactic arms race video game. In Proceedings of the 5th international conference on Computational Intelligence and Games, CIG09, 2009. [14] Duc Thang Ho and Jonathan M. Garibaldi. A fuzzy approach for the 2007 cig simulated car racing competition. In Proceedings of the 4th international conference on Computational Intelligence and Games, CIG08, 2008. [15] Hisao Ishibuchi, Ryoji Sakamoto, and Tomoharu Nakashima. Learning fuzzy rules from iterative execution of games. Fuzzy Sets and Systems, 2003. [16] Daniel Johnson and Janet Wiles. Computer games with intelligence. In In Procs. 10th IEEE Intl Conf. on Fuzzy Systems, pages 6168. IEEE, 2001. [17] F. Levillain, J. Orero, and M. Rifqi. Characterizing players experience from physiological signals using fuzzy decision trees. In Proceedings of the 6th international conference on Computational Intelligence and Games, CIG10, 2010. [18] Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-heether, Simon M. Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds, and Yago Saez. The wcci 2008 simulated car racing competition, 2008. [19] Mason McCuskey. Fuzzy logic for video games. Game Programming Gems 1, 2000. [20] Kathryn E. Merrick and Mary Lou Maher. Motivated Reinforcement Learning: Curious Characters for Multiuser Games. Springer, 2009. [21] Ian Millington. Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann Publishers Inc., San Francisco, CA,
  • 18. 18悋慍20 USA, 2006. [22] Larry OBrien. Fuzzy logic in games. Game Developer Magazine, 1996. [23] K. Ohsone and T. Onisawa. Friendly partner system of poker game with facial expressions. In Proceedings of the 4th international conference on Computational Intelligence and Games, CIG08, 2008. [24] Diego Perez, Gustavo Recio, Yago Saez, and Pedro Isasi. Evolving a fuzzy controller for a car racing competition. In Proceedings of the 5th international conference on Computational Intelligence and Games, CIG09, pages 263270, Piscataway, NJ, USA, 2009. IEEE Press. [25] Hugo Pinto and Luis Otavio Alvares. Behavior-baed robotic architectures for games. Game Programming Gems 6, 2006. [26] Hugo Pinto and Luis Otavio Alvares. Costructing a goaloriented robot for unreal tournament using fuzzy sensors, finite-state machines, and extended behavior networks. Game Programming Gems 6, 2006. [27] Armand Prieditis and Mukesh Dalal. Applying modelbased decision-making methods to games: Applying the locus ai engine to quake iii. Game Programming Gems 6, 2006. [28] Sbastien Schertenleib. Designing a multilayer, pluggable ai engine. Game Programming Gems 6, 2006. [29] Bob Scott. The illusion of intelligence. AI Game Programming Wisdom, 2002. [30] Adnan Shaout, Brady W. King, and Luke A. Reisner. Real-time game design of pac-man using fuzzy logic. Int. Arab J. Inf. Technol., 3(4):315325, 2006. [31] Penelope Sweetser and JanetWiles. Current ai in games: a review. Australian Journal of Intelligent Information Processing Systems, 8(1), 2002. [32] Paul Tozour. Evolution of game ai. AI Game Programming Wisdom, 2002. [33] Alan Turing. Computing machinery and intelligence. Mind LIX, 1950.
  • 19. 19悋慍20 [34] J. M. P. van Waveren. The quake iii arena bot. Masters thesis, University of Technology Delft, 2001. [35] Joost Westra and Frank Dignum. Evolutionary neural networks for non-player characters in quake iii. In Proceedings of the 5th international conference on Computational Intelligence and Games, CIG09, pages 302 309, Piscataway, NJ, USA, 2009. IEEE Press. [36] Steven Woodcock. Games making interesting use of artificial intelligence techniques. Game AI, 1995-2000. [37] Steven Woodcock. Game ai: the state of the industry. 1999. [38] Steven Woodcock. Game ai: the state of the industry. 2000. [39] Petr Musilek Yifan Li and Loren Wyard-Scott. Fuzzy logic in agent-based game design. Fuzzy Information, 2004. Processing NAFIPS 04. IEEE Annual Meeting of the, 2004. [40] Lofti A. Zadeh. Fuzzy sets and systems. System Theory, 1965. [41] Michael Zarozinski. Imploding combinatorial explosion in a fuzzy system. Game Programming Gems 2, 2001. 7 [42] Michael Zarozinski. An open source fuzzy library. AI Game Programming Wisdom, 2002.