Some of the most common and easy-to-calculate/easy-to-measure code metrics. Understanding these can help you make your code better: avoiding code rot and writing maintainable code all starts here. Content is created for C# .net, however, the underlying principles apply to other languages/frameworks as well.
The document provides guidelines for framework and library design. It discusses naming conventions, member design including properties versus methods, type design including abstract classes and interfaces, and dependency management including inversion of control and dependency injection. It emphasizes keeping things simple, avoiding unnecessary complexity and deep inheritance hierarchies, and making APIs testable and loosely coupled through abstraction and dependency injection.
This document discusses key concepts in Java programming including classes, methods, parameters, and invoking methods. It explains that a program consists of classes, a class contains methods, and a method contains statements. Methods can take parameters, which are initialized when the method is called and allow passing in values. Parameters act similarly to local variables but are declared in the method signature.
Software Craftsmanship emphasizes not just working software but well-crafted software, steadily adding value through change. Code smells are indicators that code may need refactoring to improve design. Common code smells include lost intent where code purpose is unclear, duplicated code, long methods, large classes, and primitive obsession where code is too simplistic. Refactoring helps reduce technical debt by improving code design without changing functionality.
The document discusses inheritance and polymorphism in Java programming. It covers key concepts like subclasses, superclasses, overriding methods, abstract classes, interfaces, and composition. Inheritance allows subclasses to inherit attributes and behaviors from superclasses. Polymorphism allows treating an object of a subclass as an object of its superclass, enabling late binding through overriding methods. The document provides examples and explanations of these object-oriented programming concepts in Java.
The document discusses refactoring code to improve its design. It defines refactoring as improving code design without changing its external behavior. Refactoring involves identifying "design smells" - symptoms of poor design quality like rigidity, fragility, and opacity. Common smells include long methods, large classes, primitive obsessions, and duplicate code. The document outlines different categories of smells like "bloaters", "object-orientation abusers", and "couplers" that increase coupling between classes. It advises using refactoring tools and techniques to address smells one by one in a refactoring cycle to continuously improve code quality.
The document discusses exceptions in Java programming. It defines exceptions as undesirable situations that occur during program execution, such as division by zero. It describes how Java uses try/catch blocks to handle exceptions, with catch blocks specifying the type of exception handled. Finally, it discusses checked and unchecked exceptions, and how exceptions can be thrown, rethrown, and handled within a program.
The purpose of types:
To define what the program should do.
e.g. read an array of integers and return a double
To guarantee that the program is meaningful.
that it does not add a string to an integer
that variables are declared before they are used
To document the programmer's intentions.
better than comments, which are not checked by the compiler
To optimize the use of hardware.
reserve the minimal amount of memory, but not more
use the most appropriate machine instructions.
The document discusses control structures in Java programming, including selection structures like if/else statements and switch statements. It covers logical and relational operators, comparing values, and evaluating expressions. Examples are provided to demonstrate if/else and switch statement syntax and usage for controlling program flow based on conditions. String comparison methods like compareTo() and equals() are also summarized.
The document contains multiple choice questions about Java programming concepts. It asks the reader to identify code snippets that can be used to access a class variable, the number of String objects created in a given code example, and which statements are true about the finalize method.
The document discusses assessing unit test quality and describes a project called PEA that aims to collect and report metrics around test directness and assertion density. It outlines various approaches tried for PEA, including static code analysis, bytecode instrumentation, aspect-oriented programming, and using a debugger. The preferred approach ended up being to use the Java Platform Debugger Architecture to monitor tests running in another JVM without modifying code.
Type checking compiler construction Chapter #6Daniyal Mughal
?
The document discusses type checking in programming languages. It defines type checking as verifying that each operation respects the language's type system, ensuring operands are of appropriate types and number. The document outlines the type checking process, including identifying available types and language constructs with types. It also discusses static and dynamic type checking, type systems, type expressions, type conversion, coercions, overloaded functions, and polymorphic functions.
The document discusses key concepts in object-oriented programming including classes, class members, access modifiers, constructors, and abstract data types. It provides examples of defining a Clock class with data members like hours, minutes, seconds and methods like setTime(), getHours(). It also discusses class diagrams, variable declaration, defining constructors, static members, and the toString() method. The Candy Machine programming example illustrates designing classes to model a candy vending machine problem.
This chapter discusses recursion, including recursive definitions, algorithms, and methods. It covers key concepts like base cases, general cases, and tracing recursive calls. Examples are provided for recursive functions like factorial, finding the largest value in an array, Fibonacci numbers, Towers of Hanoi, and drawing Sierpinski gaskets. Both designing recursive methods and choosing between recursion and iteration are addressed.
Unit testing has entered the main stream. It is generally considered best practice to have a high level of unit test code coverage, and to ideally write tests before the code, via Test Driven Development.
However, some code is just plain difficult to test. The cost of effort of adding the tests may seem to outweigh the benefits. In this session, we will do a quick review of the benefits of unit tests, but focus on how to test tricky code, such as that static and private methods, and legacy code in general.
Examples are in Java, but the principals are language agnostic.
Type checking involves assigning type expressions to each part of a program according to a type system's logical rules. This allows compilers to determine if a program's types conform or catch errors. Type checking can take the form of type synthesis, which builds up an expression's type from its parts, or type inference, which determines a construct's type from its use. Resolving names is also important for type checking.
The document discusses different types of repetition structures in Java programming such as while, for, and do-while loops. It covers how to construct and use count-controlled, sentinel-controlled, flag-controlled, and EOF-controlled loops. Examples are provided to illustrate different types of loops and how to choose the appropriate one for a given programming problem.
The chapter introduces the basic elements of a Java program, including methods, data types, expressions, input/output, and control structures. It discusses primitive data types, arithmetic operators, strings, and control flow. The chapter aims to familiarize readers with creating and structuring Java applications, defining classes and methods, and debugging syntax errors. Consistent formatting and walking through code is advised to avoid bugs. Examples demonstrate converting lengths and making change in cents.
The document discusses recursion, including recursive definitions, algorithms, and methods. It explores the concepts of base cases and general cases in recursion. Examples are provided of recursively calculating factorials, finding the largest value in an array, computing the Fibonacci sequence, solving the Towers of Hanoi problem, and generating Sierpinski gaskets. Both direct and indirect recursion are covered. The chapter summary restates the key topics on recursion.
OCA Java SE 8 Exam Chapter 1 Java Building Blocks?brahim K¨¹rce
?
The document discusses key concepts in Java including classes, objects, fields, methods, variables, primitive types, reference types, and memory management. It explains that classes are the basic building blocks in Java programs and contain fields and methods. Objects are instances of classes that exist in memory. The document also covers variable scope, default initialization, and garbage collection in Java.
This document provides an overview of object-oriented programming (OOP) concepts in C#, including classes, objects, the class lifecycle, accessibility, static vs instance, inheritance, polymorphism, and encapsulation. It also addresses some common questions about overriding methods, overriding private methods, declaring override methods as static, and whether a class can be instantiated if its constructor is private. The document was presented by Eng. Medhat Dawoud and encourages contacting him with any other questions.
This chapter discusses control structures in Java programming, including selection structures like if/else statements and switch statements. It covers logical and relational operators, comparing strings, and how to properly use the syntax for if/else and switch statements. Examples are provided to demonstrate how to use these control structures to write programs that can evaluate conditions and branch the program flow accordingly.
The document discusses key concepts in Chapter 3 of a Java programming textbook, including objects and reference variables, using predefined classes and methods, the String class, input/output, and formatting output. It explains how to declare and instantiate objects, call methods, use the String class, accept user input via dialog boxes, and format output with printf. The chapter objectives are to learn about objects, reference variables, predefined methods, the String class, input/output dialog boxes, formatting decimal output with String format, and file input/output.
Getting Unstuck: Working with Legacy Code and DataCory Foy
?
From this presentation for the IASA in 2007, Cory covers common challenges in dealing with Legacy Code and Data, and some tools and techniques for handling them.
This chapter discusses graphical user interfaces (GUIs) and object-oriented design in Java programming. It covers basic GUI components like JFrame, JLabel, JTextField and JButton. It explains how events and listeners work in GUI applications and provides examples of designing classes and methods for a temperature converter program and a candy machine program. The chapter summary emphasizes the key concepts like creating windows with JFrame, using labels, text fields and buttons to build the GUI, handling events with listeners, and applying object-oriented principles to problem solving.
The document discusses user-defined methods in Java programming. It covers key concepts like value-returning and void methods, parameters, scope of identifiers, and method overloading. Examples are provided to illustrate how to define and call methods to perform tasks like finding the largest number in a data set. Reference variables can be used as parameters to allow methods to modify the values of objects in the caller's scope.
Unit testing and test-driven development are practices that makes it easy and efficient to create well-structured and well-working code. However, many software projects didn't create unit tests from the beginning.
In this presentation I will show a test automation strategy that works well for legacy code, and how to implement such a strategy on a project. The strategy focuses on characterization tests and refactoring, and the slides contain a detailed example of how to carry through a major refactoring in many tiny steps
The document contains a list of questions and answers related to .NET interview questions. It covers topics such as object-oriented programming concepts in C# like classes, inheritance, polymorphism, exceptions, delegates, generics, collections and more. For each question there is a detailed answer explaining the concept. It serves as a guide for developers to prepare for .NET technical interviews.
This document outlines best practices for implementing best practices across the software development life cycle (SDLC). It discusses hierarchical classification of performance tuning at the system, application, and machine levels. It also covers best practices for coding, including general guidelines, guidelines for specific technologies like JSP and EJB, and practices for code reviews like peer reviews and architect reviews. The goal is to apply best practices throughout the end-to-end processes of the SDLC.
The document discusses the differences between polymorphism achieved through virtual methods (runtime polymorphism) vs templates (compile-time polymorphism) in C++. It provides examples of implementing the same functionality using both approaches and compares their performance, type safety, and other characteristics. It also discusses best practices for combining templates and inheritance to leverage their strengths while avoiding weaknesses.
The document discusses the differences between polymorphism achieved through virtual methods (runtime polymorphism) vs templates (compile-time polymorphism) in C++. It provides examples of implementing the same functionality using both approaches and compares their performance, type safety, and other characteristics. It also discusses best practices for combining templates and inheritance to leverage their strengths while avoiding weaknesses.
The document contains multiple choice questions about Java programming concepts. It asks the reader to identify code snippets that can be used to access a class variable, the number of String objects created in a given code example, and which statements are true about the finalize method.
The document discusses assessing unit test quality and describes a project called PEA that aims to collect and report metrics around test directness and assertion density. It outlines various approaches tried for PEA, including static code analysis, bytecode instrumentation, aspect-oriented programming, and using a debugger. The preferred approach ended up being to use the Java Platform Debugger Architecture to monitor tests running in another JVM without modifying code.
Type checking compiler construction Chapter #6Daniyal Mughal
?
The document discusses type checking in programming languages. It defines type checking as verifying that each operation respects the language's type system, ensuring operands are of appropriate types and number. The document outlines the type checking process, including identifying available types and language constructs with types. It also discusses static and dynamic type checking, type systems, type expressions, type conversion, coercions, overloaded functions, and polymorphic functions.
The document discusses key concepts in object-oriented programming including classes, class members, access modifiers, constructors, and abstract data types. It provides examples of defining a Clock class with data members like hours, minutes, seconds and methods like setTime(), getHours(). It also discusses class diagrams, variable declaration, defining constructors, static members, and the toString() method. The Candy Machine programming example illustrates designing classes to model a candy vending machine problem.
This chapter discusses recursion, including recursive definitions, algorithms, and methods. It covers key concepts like base cases, general cases, and tracing recursive calls. Examples are provided for recursive functions like factorial, finding the largest value in an array, Fibonacci numbers, Towers of Hanoi, and drawing Sierpinski gaskets. Both designing recursive methods and choosing between recursion and iteration are addressed.
Unit testing has entered the main stream. It is generally considered best practice to have a high level of unit test code coverage, and to ideally write tests before the code, via Test Driven Development.
However, some code is just plain difficult to test. The cost of effort of adding the tests may seem to outweigh the benefits. In this session, we will do a quick review of the benefits of unit tests, but focus on how to test tricky code, such as that static and private methods, and legacy code in general.
Examples are in Java, but the principals are language agnostic.
Type checking involves assigning type expressions to each part of a program according to a type system's logical rules. This allows compilers to determine if a program's types conform or catch errors. Type checking can take the form of type synthesis, which builds up an expression's type from its parts, or type inference, which determines a construct's type from its use. Resolving names is also important for type checking.
The document discusses different types of repetition structures in Java programming such as while, for, and do-while loops. It covers how to construct and use count-controlled, sentinel-controlled, flag-controlled, and EOF-controlled loops. Examples are provided to illustrate different types of loops and how to choose the appropriate one for a given programming problem.
The chapter introduces the basic elements of a Java program, including methods, data types, expressions, input/output, and control structures. It discusses primitive data types, arithmetic operators, strings, and control flow. The chapter aims to familiarize readers with creating and structuring Java applications, defining classes and methods, and debugging syntax errors. Consistent formatting and walking through code is advised to avoid bugs. Examples demonstrate converting lengths and making change in cents.
The document discusses recursion, including recursive definitions, algorithms, and methods. It explores the concepts of base cases and general cases in recursion. Examples are provided of recursively calculating factorials, finding the largest value in an array, computing the Fibonacci sequence, solving the Towers of Hanoi problem, and generating Sierpinski gaskets. Both direct and indirect recursion are covered. The chapter summary restates the key topics on recursion.
OCA Java SE 8 Exam Chapter 1 Java Building Blocks?brahim K¨¹rce
?
The document discusses key concepts in Java including classes, objects, fields, methods, variables, primitive types, reference types, and memory management. It explains that classes are the basic building blocks in Java programs and contain fields and methods. Objects are instances of classes that exist in memory. The document also covers variable scope, default initialization, and garbage collection in Java.
This document provides an overview of object-oriented programming (OOP) concepts in C#, including classes, objects, the class lifecycle, accessibility, static vs instance, inheritance, polymorphism, and encapsulation. It also addresses some common questions about overriding methods, overriding private methods, declaring override methods as static, and whether a class can be instantiated if its constructor is private. The document was presented by Eng. Medhat Dawoud and encourages contacting him with any other questions.
This chapter discusses control structures in Java programming, including selection structures like if/else statements and switch statements. It covers logical and relational operators, comparing strings, and how to properly use the syntax for if/else and switch statements. Examples are provided to demonstrate how to use these control structures to write programs that can evaluate conditions and branch the program flow accordingly.
The document discusses key concepts in Chapter 3 of a Java programming textbook, including objects and reference variables, using predefined classes and methods, the String class, input/output, and formatting output. It explains how to declare and instantiate objects, call methods, use the String class, accept user input via dialog boxes, and format output with printf. The chapter objectives are to learn about objects, reference variables, predefined methods, the String class, input/output dialog boxes, formatting decimal output with String format, and file input/output.
Getting Unstuck: Working with Legacy Code and DataCory Foy
?
From this presentation for the IASA in 2007, Cory covers common challenges in dealing with Legacy Code and Data, and some tools and techniques for handling them.
This chapter discusses graphical user interfaces (GUIs) and object-oriented design in Java programming. It covers basic GUI components like JFrame, JLabel, JTextField and JButton. It explains how events and listeners work in GUI applications and provides examples of designing classes and methods for a temperature converter program and a candy machine program. The chapter summary emphasizes the key concepts like creating windows with JFrame, using labels, text fields and buttons to build the GUI, handling events with listeners, and applying object-oriented principles to problem solving.
The document discusses user-defined methods in Java programming. It covers key concepts like value-returning and void methods, parameters, scope of identifiers, and method overloading. Examples are provided to illustrate how to define and call methods to perform tasks like finding the largest number in a data set. Reference variables can be used as parameters to allow methods to modify the values of objects in the caller's scope.
Unit testing and test-driven development are practices that makes it easy and efficient to create well-structured and well-working code. However, many software projects didn't create unit tests from the beginning.
In this presentation I will show a test automation strategy that works well for legacy code, and how to implement such a strategy on a project. The strategy focuses on characterization tests and refactoring, and the slides contain a detailed example of how to carry through a major refactoring in many tiny steps
The document contains a list of questions and answers related to .NET interview questions. It covers topics such as object-oriented programming concepts in C# like classes, inheritance, polymorphism, exceptions, delegates, generics, collections and more. For each question there is a detailed answer explaining the concept. It serves as a guide for developers to prepare for .NET technical interviews.
This document outlines best practices for implementing best practices across the software development life cycle (SDLC). It discusses hierarchical classification of performance tuning at the system, application, and machine levels. It also covers best practices for coding, including general guidelines, guidelines for specific technologies like JSP and EJB, and practices for code reviews like peer reviews and architect reviews. The goal is to apply best practices throughout the end-to-end processes of the SDLC.
The document discusses the differences between polymorphism achieved through virtual methods (runtime polymorphism) vs templates (compile-time polymorphism) in C++. It provides examples of implementing the same functionality using both approaches and compares their performance, type safety, and other characteristics. It also discusses best practices for combining templates and inheritance to leverage their strengths while avoiding weaknesses.
The document discusses the differences between polymorphism achieved through virtual methods (runtime polymorphism) vs templates (compile-time polymorphism) in C++. It provides examples of implementing the same functionality using both approaches and compares their performance, type safety, and other characteristics. It also discusses best practices for combining templates and inheritance to leverage their strengths while avoiding weaknesses.
This document provides tips for writing high-quality code, including writing unit tests, avoiding god classes and excessive complexity, following principles like single responsibility and inversion of control, and conducting thorough code reviews. It emphasizes writing clean, well-structured code through practices like interface-based programming and composition over inheritance in order to make the code easy to maintain and extend over time.
Framework Design Guidelines For Brussels Users Groupbrada
?
This document summarizes 10 years of experience with framework design guidelines from Microsoft. It discusses core principles of framework design that have remained the same over 10 years, such as layering dependencies and managing types. It also outlines new advances like test-driven development, dependency injection, and tools for dependency management and framework design. The document concludes by emphasizing that framework design principles have stayed consistent while new techniques have emerged to help implement those principles.
This document provides tips for writing high-quality code, including writing unit tests, avoiding god classes and excessive complexity, following principles like single responsibility and inversion of control, and conducting thorough code reviews. It emphasizes writing clean, well-structured code through practices like interface-based programming and composition over inheritance in order to make the code easy to understand, maintain and extend.
The document discusses different types of polymorphism in C++, including runtime polymorphism using virtual methods and compile-time polymorphism using templates. It notes that templates can provide polymorphism without the performance overhead of virtual methods, but may increase compile times. Both techniques have advantages and can be combined effectively in some cases to leverage their respective benefits.
Back-2-Basics: .NET Coding Standards For The Real WorldDavid McCarter
?
This session will guide any level of programmer to greater productivity by providing the information needed to write consistent, maintainable code. Learn about project setup, assembly layout, code style, defensive programming and much, much more. We will even go over some real in production code and see what the programmer did wrong in "What's Wrong With this Code?". Code tips are included to help you write better, error free applications. Lots of code examples in C# and VB.NET.
Back-2-Basics: .NET Coding Standards For The Real WorldDavid McCarter
?
The document provides information about coding standards and best practices for .NET development. It recommends establishing coding standards for organizations to promote consistent and maintainable code. It also discusses specific standards for elements like namespaces, enums, classes, methods, and comments. Examples are provided to illustrate proper naming conventions, formatting, and defensive coding techniques.
This document provides an overview of object-oriented programming (OOP) including:
- The history and key concepts of OOP like classes, objects, inheritance, polymorphism, and encapsulation.
- Popular OOP languages like C++, Java, and Python.
- Differences between procedural and OOP like top-down design and modularity.
The document discusses generics in .NET. It defines what generics are, provides examples of generic classes and methods, and explains the benefits of using generics such as type safety, performance, and code reuse. It also covers generic type parameters, constraints, and constructed generic types.
The document discusses improving code quality through effective code review processes. It outlines common coding mistakes like redundant code, long or deeply nested functions, large modules, poor comments, and hardcoding. It recommends following best practices like coding guidelines, centralized server communication, and the single responsibility principle. The document also discusses measuring and reducing code complexity, avoiding memory leaks, optimizing images, static code analysis, and profiling to improve code quality.
This workshop is about testing the right way. Get a clear view on how to test your code in an efficient and useful way!
This first testing-related workshop is about all aspects of unit testing. Integration testing and TDD will have their own dedicated workshops.
Code Review Checklist: How far is a code review going? "Metrics measure the design of code after it has been written, a Review proofs it and Refactoring improves code."
In this paper a document structure is shown and tips for a code review.
Some checks fits with your existing tools and simply raises a hand when the quality or security of your codebase is impaired.
This document discusses various design patterns in Python and how they compare to their implementations in other languages like C++. It provides examples of how common patterns from the Gang of Four book like Singleton, Observer, Strategy, and Decorator are simplified or invisible in Python due to features like first-class functions and duck typing. The document aims to illustrate Pythonic ways to implement these patterns without unnecessary complexity.
Utah Code Camp, Spring 2016. http://utahcodecamp.com In this presentation I describe modern C++. Modern C++ assumes features introduced in the C++11/14 standard. An overview of the new features is presented and some idioms for mdoern C++ based on those features are presented.
UiPath Automation Developer Associate Training Series 2025 - Session 1DianaGray10
?
Welcome to UiPath Automation Developer Associate Training Series 2025 - Session 1.
In this session, we will cover the following topics:
Introduction to RPA & UiPath Studio
Overview of RPA and its applications
Introduction to UiPath Studio
Variables & Data Types
Control Flows
You are requested to finish the following self-paced training for this session:
Variables, Constants and Arguments in Studio 2 modules - 1h 30m - https://academy.uipath.com/courses/variables-constants-and-arguments-in-studio
Control Flow in Studio 2 modules - 2h 15m - https:/academy.uipath.com/courses/control-flow-in-studio
?? For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
Technology use over time and its impact on consumers and businesses.pptxkaylagaze
?
In this presentation, I will discuss how technology has changed consumer behaviour and its impact on consumers and businesses. I will focus on internet access, digital devices, how customers search for information and what they buy online, video consumption, and lastly consumer trends.
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar PatturajScyllaDB
?
Freshworks migrated from Cassandra to ScyllaDB to handle growing audit log data efficiently. Cassandra required frequent scaling, complex repairs, and had non-linear scaling. ScyllaDB reduced costs with fewer machines and improved operations. Using Zero Downtime Migration (ZDM), they bulk-migrated data, performed dual writes, and validated consistency.
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Brave is a free Chromium browser developed for Win Downloads, macOS and Linux systems that allows users to browse the internet in a safer, faster and more secure way than its competition. Designed with security in mind, Brave automatically blocks ads and trackers which also makes it faster,
As Brave naturally blocks unwanted content from appearing in your browser, it prevents these trackers and pop-ups from slowing Download your user experience. It's also designed in a way that strips Downloaden which data is being loaded each time you use it. Without these components
World Information Architecture Day 2025 - UX at a CrossroadsJoshua Randall
?
User Experience stands at a crossroads: will we live up to our potential to design a better world? or will we be co-opted by ¡°product management¡± or another business buzzword?
Looking backwards, this talk will show how UX has repeatedly failed to create a better world, drawing on industry data from Nielsen Norman Group, Baymard, MeasuringU, WebAIM, and others.
Looking forwards, this talk will argue that UX must resist hype, say no more often and collaborate less often (you read that right), and become a true profession ¡ª in order to be able to design a better world.
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Free Download Wondershare Filmora 14.3.2.11147 Full Version - All-in-one home video editor to make a great video.Free Download Wondershare Filmora for Windows PC is an all-in-one home video editor with powerful functionality and a fully stacked feature set. Filmora has a simple drag-and-drop top interface, allowing you to be artistic with the story you want to create.Video Editing Simplified - Ignite Your Story. A powerful and intuitive video editing experience. Filmora 10 hash two new ways to edit: Action Cam Tool (Correct lens distortion, Clean up your audio, New speed controls) and Instant Cutter (Trim or merge clips quickly, Instant export).Filmora allows you to create projects in 4:3 or 16:9, so you can crop the videos or resize them to fit the size you want. This way, quickly converting a widescreen material to SD format is possible.
Field Device Management Market Report 2030 - TechSci ResearchVipin Mishra
?
The Global Field Device Management (FDM) Market is expected to experience significant growth in the forecast period from 2026 to 2030, driven by the integration of advanced technologies aimed at improving industrial operations.
? According to TechSci Research, the Global Field Device Management Market was valued at USD 1,506.34 million in 2023 and is anticipated to grow at a CAGR of 6.72% through 2030. FDM plays a vital role in the centralized oversight and optimization of industrial field devices, including sensors, actuators, and controllers.
Key tasks managed under FDM include:
Configuration
Monitoring
Diagnostics
Maintenance
Performance optimization
FDM solutions offer a comprehensive platform for real-time data collection, analysis, and decision-making, enabling:
Proactive maintenance
Predictive analytics
Remote monitoring
By streamlining operations and ensuring compliance, FDM enhances operational efficiency, reduces downtime, and improves asset reliability, ultimately leading to greater performance in industrial processes. FDM¡¯s emphasis on predictive maintenance is particularly important in ensuring the long-term sustainability and success of industrial operations.
For more information, explore the full report: https://shorturl.at/EJnzR
Major companies operating in Global?Field Device Management Market are:
General Electric Co
Siemens AG
ABB Ltd
Emerson Electric Co
Aveva Group Ltd
Schneider Electric SE
STMicroelectronics Inc
Techno Systems Inc
Semiconductor Components Industries LLC
International Business Machines Corporation (IBM)
#FieldDeviceManagement #IndustrialAutomation #PredictiveMaintenance #TechInnovation #IndustrialEfficiency #RemoteMonitoring #TechAdvancements #MarketGrowth #OperationalExcellence #SensorsAndActuators
Many MSPs overlook endpoint backup, missing out on additional profit and leaving a gap that puts client data at risk.
Join our webinar as we break down the top challenges of endpoint backup¡ªand how to overcome them.
UiPath Document Understanding - Generative AI and Active learning capabilitiesDianaGray10
?
This session focus on Generative AI features and Active learning modern experience with Document understanding.
Topics Covered:
Overview of Document Understanding
How Generative Annotation works?
What is Generative Classification?
How to use Generative Extraction activities?
What is Generative Validation?
How Active learning modern experience accelerate model training?
Q/A
? If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
This is session #4 of the 5-session online study series with Google Cloud, where we take you onto the journey learning generative AI. You¡¯ll explore the dynamic landscape of Generative AI, gaining both theoretical insights and practical know-how of Google Cloud GenAI tools such as Gemini, Vertex AI, AI agents and Imagen 3.
Fl studio crack version 12.9 Free Downloadkherorpacca127
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The ultimate guide to FL Studio 12.9 Crack, the revolutionary digital audio workstation that empowers musicians and producers of all levels. This software has become a cornerstone in the music industry, offering unparalleled creative capabilities, cutting-edge features, and an intuitive workflow.
With FL Studio 12.9 Crack, you gain access to a vast arsenal of instruments, effects, and plugins, seamlessly integrated into a user-friendly interface. Its signature Piano Roll Editor provides an exceptional level of musical expression, while the advanced automation features empower you to create complex and dynamic compositions.
Replacing RocksDB with ScyllaDB in Kafka Streams by Almog GavraScyllaDB
?
Learn how Responsive replaced embedded RocksDB with ScyllaDB in Kafka Streams, simplifying the architecture and unlocking massive availability and scale. The talk covers unbundling stream processors, key ScyllaDB features tested, and lessons learned from the transition.
UiPath Automation Developer Associate Training Series 2025 - Session 2DianaGray10
?
In session 2, we will introduce you to Data manipulation in UiPath Studio.
Topics covered:
Data Manipulation
What is Data Manipulation
Strings
Lists
Dictionaries
RegEx Builder
Date and Time
Required Self-Paced Learning for this session:
Data Manipulation with Strings in UiPath Studio (v2022.10) 2 modules - 1h 30m - https://academy.uipath.com/courses/data-manipulation-with-strings-in-studio
Data Manipulation with Lists and Dictionaries in UiPath Studio (v2022.10) 2 modules - 1h - https:/academy.uipath.com/courses/data-manipulation-with-lists-and-dictionaries-in-studio
Data Manipulation with Data Tables in UiPath Studio (v2022.10) 2 modules - 1h 30m - https:/academy.uipath.com/courses/data-manipulation-with-data-tables-in-studio
?? For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
DealBook of Ukraine: 2025 edition | AVentures CapitalYevgen Sysoyev
?
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2024 and the first deals of 2025.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
?
Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, we¡¯ll take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ¡®The Coding War Games.¡¯
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we don¡¯t have the same discussion again in a decade?
2. ? Attila Bert¨®k
C# technical lead
? Contact:
? bertok.atti@gmail.com
? https://www.linkedin.com/in/bertokattila/
3. ? After a certain size, code becomes worse
? Sheer size
? Complexity
? Lack of ownership
? everyone¡¯s code is no one¡¯s code
? broken windows theory
? Duplication
? Conditional logic and logical exceptions
? Legacy code (the no dev¡¯s land)
? code that other developers wrote
? code that you wrote, but more than two weeks ago
4. ? Decreased performance
? Developers need more time to understand the code
? Developers need more time to implement changes to the code
? Developers¡¯ confidence is decreased
? Increased bug count
? New bugs get introduced
? Old bugs surface and re-surface
7. ? Static (as opposed to dynamic): Done without actually
executing the program
? Quantifiable measurements
? General code health
? Early warning system
11. ¡°Any fool can write code that a computer can understand.
Good programmers write code that humans can understand.¡±
[Martin Fowler]
12. ? Spacing, bracing, indenting, etc.
? Aim: give the code uniform look, so intent is obvious at the
first glance
? Common example: braces for single line statements
13. ? Enforce braces:
if (areBracesEnforced)
{
return bracedCode;
}
? Omit braces:
if (areBracesOmitted)
return bracelessCode;
14. ? The developers get used to the style and do their ¡°internal
pattern-matching¡± based on their expectations
? Inconsistent style leads to errors
15. ? Code should always convey intent
? and do so as clearly as possible
? Patterns in code should always be obvious
? and easy to recognize
? on any level
? be it codestyle
? or architectural design
16. private static Bitmap ConvolutionFilter(
Bitmap sourceBitmap,
double[,] filterMatrix) {
var lockedRectangle =
new Rectangle(
0,
0,
sourceBitmap.Width,
sourceBitmap.Height);
BitmapData sourceData =
sourceBitmap.LockBits(lockedRectangle);
// [¡]
if (sourceBitmap.IsGreyScale) {
for (int k = 0; k < buffer.Length; k += 4) {
rgb = buffer[k] * 0.11f;
buffer[k] = (byte)rgb;
}
}
}
private static Bitmap ConvolutionFilter(
Bitmap sourceBitmap,
double[,] filterMatrix)
{
var lockedRectangle =
new Rectangle(
0,
0,
sourceBitmap.Width,
sourceBitmap.Height);
BitmapData sourceData =
sourceBitmap.LockBits(lockedRectangle);
// [¡]
if (sourceBitmap.IsGreyScale)
{
for (int k = 0; k < buffer.Length; k += 4)
{
rgb = buffer[k] * 0.11f;
buffer[k] = (byte)rgb;
}
}
}
22. ? The title says it all. ?
? Recommendation:
? The best method is a method that has no arguments (niladic)
? One argument (monadic) or two (dyadic) is acceptable
? Three arguments (triadic) should be avoided whenever possible
? More than that (polyadic) require a rather good justification
23. ? Move things to instance variables!
? Separate functions (initialization, ctor, etc.)
? Rearrange classes (are many of your methods accepting the
same class as argument? It is possible that those methods
belong to that class!)
? Avoid out parameters
? Avoid flag arguments
24. ? The title says it all ¨C again.
? Recommendation: keep it low. Anything above 8 is a serious
overkill, anything above 5 is potentially too many.
25. ? Guess what.
? No overload is 1.
? Recommendation: keep it low. Many overloads can be
difficult to keep in mind. However, there are no hard rules for
this.
26. CC = 1 + ¡
the number of any of the following expressions found in the
method body:
? if/case/default/?:/??/.?
? while/for/foreach/continue
? goto
? &&/||
? catch
27. ? Recommendations: The smaller the better. Static analysis
tools recommend a max of 15 per method.
? I¡¯ve heard of companies where anything over 8 automatically breaks
the build.
28. ? In case of .net it is generally lines of IL code (Logical LOC)
? Code style (and language) does not influence it
? Interfaces, abstract methods, enumerations have a LOC of 0.
? Namespaces, namespace references, and declarations have a
LOC of 0.
? LOC of classes is the sum of the LOC of their methods.
? Recommendation: keep as low as possible
29. ? Simple as it sounds, the number of the lines containing
comment
? Inline comments and full-line comments are worth the same
? Recommendation: keep it as low as possible
30. ? (100 * LOComments) / (LOComments + LOC)
? The amount of required comment strongly depends on the
quality of code
? Code should be self-explanatory and should not require comments
? Recommendation: keep as low as possible
31. ? Percentage of code covered by (unit/acceptance) tests.
? Recommendation: The closer to 100% the better.
? If using test first, anything below 100% is pretty bad.
33. Classes should have a small number of instance variables. Each
of the methods of a class should manipulate one or more of
those variables.
In general the more variables a method manipulates the more
cohesive that method is to its class.
A class in which each variable is used by each method is
maximally cohesive.
34. The strategy of keeping functions small and keeping parameter
lists short can sometimes lead to a proliferation of instance
variables that are used by a subset of methods.
When this happens, it almost always means that there is at
least one other class trying to get out of the larger class. You
should try to separate the variables and methods into two or
more classes such that the new classes are more cohesive.
35. ?M is the number of methods in class (both static and instance
methods are counted, it includes also constructors, properties
getters/setters, events add/remove methods).
?F is the number of instance fields in the class.
?MF is the number of methods of the class accessing a particular
instance field.
?Sum(MF) is the sum of MF over all instance fields of the class.
?LCOM = 1 ¨C (sum(MF)/M*F)
?LCOM HS = (M ¨C sum(MF)/F)(M-1)
36. DI: Incoming dependencies: the number of classes that depend on
this class
DO: Outgoing dependencies: the number of classes that this class
depends on.
Instability: DO / (DI + DO) (0..1)
I = 0: no other components depend on this component.
I = 1: this component depends on no other components.
37. NC: the number of classes in the assembly
NA: the number of abstract classes in the assembly
A: Abstractness:
A = NA / NC
38. ? Zone of Uselessness:
Abstract components that
are never inherited
? Zone of Pain: very stable,
thus difficult to change,
meanwhile very concrete,
thus difficult to extend
39. D = |A + I - 1 |
Recommendation: Classes should be as close to the main
sequence as possible.
42. ? The title (almost) says it all. ?
? For derived classes, it also includes the interfaces
implemented by the base class.
? Recommendation: keep low. ;)
43. ? The title (almost) says it all (again). ?
? (Including System.Object, so always starts from 1.)
? Recommendation: keep low. ;)
46. Average number of internal relationships per type.
Let R be the number of type relationships that are internal to
this assembly (i.e. that do not connect to types outside the
assembly).
Let N be the number of types within the assembly.
H = (R + 1)/ N.
Recommendation: Keep it high.
48. ? SOLID principles
? Consistent style
? Succinct but readable code
? Good naming
49. ? The Boy Scout Rule and Opportunistic refactoring
50. Code metrics in Visual Studio:
https://msdn.microsoft.com/en-us/library/bb385914.aspx
A Short Primer on Code Quality Metrics:
https://ardalis.com/static-code-analysis-and-quality-metrics
NDepend Code Metrics:
https://www.ndepend.com/docs/code-metrics