際際滷

際際滷Share a Scribd company logo
Yalarad Maps - Full Graphic Treatment (In Progress)
Welcome to Yalarad
 Yalarad is a fantasy game world created for
Dungeons and Dragons campaigns but applicable
to any fantasy role-playing system
 The first version of the place was created
somewhere around 1980
 The second version was created between 1982-
88 but was lost
 This third version was first drawn somewhere
around 1990
 The third iteration of Yalarad started with an
overview map
Index
Scale
 It is a large place, I wanted a setting that
would take a lifetime to explore and which
was large enough to legitimately have all
different climate and vegetation types
 This has resulted in a continent that is
approximately the size of North America
 Canada, including the Arctic territories fits
easily inside Yalarad
Index
Political & City Maps
 Once you have a land mass you need to
populate it or your campaign will be rather
boring
 My goal was to create a place that was
teeming with cultures and peoples all the
classic fantasy RPG races made popular in
Tolkiens works
 To this end I developed country and city
distributions
Index
Early Political Map
Index
Early City and Road Map
Scale Change Maps
 I was reasonably happy with the world so far,
but I had a craving for a deeper level of detail,
a way to flesh out my creation and make it
come to life
 At some point I came up with the idea of
drawing a larger hex grid on the standard
paper, this would allow me to blow up the
maps at a consistent ratio
 I chose 7:1
Index
Index
7:1 Scale Change Maps
Results
 The drawing of the scale change maps was a
giant undertaking
 Every coastline, mountain, hill, river, and lake
was drawn by hand
 48 maps were needed to cover off the
detailed areas of the continent map and each
map took a solid 8 hours of drawing with
calligraphy pens
 This is only somewhere around 360-400 hours
of work but was conducted sporadically and
took 10 years
The Problem
 These maps were detailed, but they were just
the raw geography, they lacked the detail
needed to conduct a campaign
 Cities, roads, political boundaries; all of these
things were missing
 So, for another 10 years I ignored them and
conducted only sporadic experiments to see if
I could get the details I wanted on the stark
black ink drawings
Index
City Experiment
Inspiration
 During the intervening years I met my wife,
had two children, and continued building a
career but never stopped playing D&D
 And never stopped wanting to find a way to
bring my scale change maps to life
 Then during the winter holidays of 2014
everything came together: I had time, I had
discovered a free graphics editing program
with layers (Paint.net), and I decided to try
just one
Index
Im in Trouble
 I liked the result
 It took 6 hours to retrace the land mass, add
the cities and roads, and label everything
 I knew other maps would be faster or slower
but would probably average 6 hours each
 That was going to be another 280-300 hours
 But I had some time so I dove in
 Thanks to the head start I got over the
holidays, a few weeks later I was done
Index
Index

  
  
  
  




 種
Index
That is the Scale Change
 The rest of this deck is low resolution versions
of the maps to provide the details for players
or anyone who is interested
 This work remains my own and is under
copyright
 By posting it here I am allowing for personal
use only, no commercial use is permitted
Index
1-1
Index
1-2
Index
1-3
Index
1-4
Index
2-1
Index
2-2
Index
2-3
Index
2-4
Index
2-5
Index
3-1
Index
3-2
Index
3-3
Index
3-4
Index
3-5
Index
3-6
Index
4-1
Index
4-2
Index
4-3
Index
4-4
Index
4-5
Index
4-6
Index
4-7
Index
5-1
Index
5-2
Index
5-3
Index
5-4
Index
5-5
Index
5-6
Index
5-7
Index
6-1
Index
6-2
Index
6-3
Index
6-4
Index
6-5
Index
6-6
Index
6-7
Index
7-1
Index
7-2
Index
7-3
Index
7-4
Index
7-5
Index
7-6
Index
7-7
Index
8-2
Index
8-3
Index
8-4
Index
8-5
Index
8-6
Index
More Information on Yalarad
Website: http://yalarad.com/
Email: brad.einarsen@gmail.com

More Related Content

Yalarad Maps - Full Graphic Treatment (In Progress)

  • 2. Welcome to Yalarad Yalarad is a fantasy game world created for Dungeons and Dragons campaigns but applicable to any fantasy role-playing system The first version of the place was created somewhere around 1980 The second version was created between 1982- 88 but was lost This third version was first drawn somewhere around 1990 The third iteration of Yalarad started with an overview map
  • 4. Scale It is a large place, I wanted a setting that would take a lifetime to explore and which was large enough to legitimately have all different climate and vegetation types This has resulted in a continent that is approximately the size of North America Canada, including the Arctic territories fits easily inside Yalarad
  • 6. Political & City Maps Once you have a land mass you need to populate it or your campaign will be rather boring My goal was to create a place that was teeming with cultures and peoples all the classic fantasy RPG races made popular in Tolkiens works To this end I developed country and city distributions
  • 9. Scale Change Maps I was reasonably happy with the world so far, but I had a craving for a deeper level of detail, a way to flesh out my creation and make it come to life At some point I came up with the idea of drawing a larger hex grid on the standard paper, this would allow me to blow up the maps at a consistent ratio I chose 7:1
  • 10. Index
  • 12. Results The drawing of the scale change maps was a giant undertaking Every coastline, mountain, hill, river, and lake was drawn by hand 48 maps were needed to cover off the detailed areas of the continent map and each map took a solid 8 hours of drawing with calligraphy pens This is only somewhere around 360-400 hours of work but was conducted sporadically and took 10 years
  • 13. The Problem These maps were detailed, but they were just the raw geography, they lacked the detail needed to conduct a campaign Cities, roads, political boundaries; all of these things were missing So, for another 10 years I ignored them and conducted only sporadic experiments to see if I could get the details I wanted on the stark black ink drawings
  • 15. Inspiration During the intervening years I met my wife, had two children, and continued building a career but never stopped playing D&D And never stopped wanting to find a way to bring my scale change maps to life Then during the winter holidays of 2014 everything came together: I had time, I had discovered a free graphics editing program with layers (Paint.net), and I decided to try just one
  • 16. Index
  • 17. Im in Trouble I liked the result It took 6 hours to retrace the land mass, add the cities and roads, and label everything I knew other maps would be faster or slower but would probably average 6 hours each That was going to be another 280-300 hours But I had some time so I dove in Thanks to the head start I got over the holidays, a few weeks later I was done
  • 18. Index
  • 19. Index
  • 20. Index
  • 21. That is the Scale Change The rest of this deck is low resolution versions of the maps to provide the details for players or anyone who is interested This work remains my own and is under copyright By posting it here I am allowing for personal use only, no commercial use is permitted
  • 70. Index More Information on Yalarad Website: http://yalarad.com/ Email: brad.einarsen@gmail.com