This document provides a daily lesson log for a Grade 6 class covering four subject areas - Music, Arts, PE, and Health. It outlines the content and performance standards, learning competencies, objectives, procedures and activities for each subject across a week of lessons. In Music, students will learn about melody and major scales and sing songs. In Arts, they will create a digital painting and learn digital art tools. The PE lesson will involve an invasion game called Sungka to develop skills. For Health, students will learn ways to build and maintain healthy school and community environments.
This document provides a daily lesson log for a Grade 6 class. It includes the content and performance standards, learning competencies and objectives for lessons on music, arts, physical education and health. The music lesson involves singing songs using major scales. The arts lesson has students creating a digital painting. The PE lesson focuses on the invasion game of Sungka. The health lesson discusses ways to build and maintain healthy school and community environments through proper waste management.
The document contains a daily lesson log for a Grade 6 MAPEH (Music, Arts, Physical Education, and Health) class. It details the objectives, content, learning competencies, procedures, and assessment for lessons on melody, digital painting, community health, and an invasion game called Agawan Base throughout the week. Key activities included singing to identify melody, creating a digital painting, discussing proper waste disposal, playing the invasion game, and self-assessing learning and participation. The teacher reflected on students' progress, effective teaching strategies, challenges, and innovations from the week's lessons.
The document provides instructions for a MAPEH 6 Week 2 lesson which focuses on applying concepts of using software like commands and menus, and utilizing art skills with new technologies. It includes objectives, concepts on using software, questions about a story and icons, information on creating digital logos using software like Paint, definitions of Paint tools to fill in blanks, steps for creating a personal logo, and a jumbled letters and quiz activity.
Arts6_Q3_Mod1_Elements and Principles of Art Applied in New Design.pdfYattsDeLaCuesta
油
This module discusses applying elements and principles of art to new designs. It explains that the same concepts apply whether creating artwork manually or digitally. Learners will practice applying elements like color, shape, and blending through activities creating colored drawings and connecting shapes to form objects. The module emphasizes that elements and principles are fundamental to art and transcend the medium used.
The document is a table of specifications for MAPEH 6 (Music, Arts, Physical Education, and Health) for the second quarter. It outlines various topics to be covered, including reading musical notations, singing melodies, creating simple melodies, invasion games, proper waste management, and describing healthy school/community environments. For each topic, it specifies the amount of time spent, frequency, and breakdown of cognitive levels (remembering, understanding, applying, etc.).
1) The document outlines a daily lesson log for a Grade 6 MAPEH (Music, Arts, Physical Education, and Health) class. It details the objectives, content, procedures, and assessments for lessons on digital painting, community health, and the invasion game "Agawan Base" over the course of a school week.
2) The health lesson focuses on proper waste disposal, discussing biodegradable and non-biodegradable wastes. The physical education lesson teaches the game "Agawan Base" and assesses students' participation, skills, safety practices, and sportsmanship.
3) Assessment methods include graphic organizers, surveys, logs, rubrics, and self-reflection
1) The document is a daily lesson log for a Grade 6 class that covers subjects like Music, Arts, Health, and P.E. over the course of a week.
2) The log details the objectives, content, learning resources, procedures, and assessments for lessons on digital painting, community health, and the invasion game of "Agawan Base."
3) The teacher evaluates student understanding and participation in the lessons through checks, surveys, and self-assessments to identify areas for improvement and additional learning activities.
The document provides instructions for a digital painting lesson. It discusses what digital painting is, the advantages of digital painting over traditional painting, and similarities between digital and traditional paintings. Students are asked to research and compare a digitally painted work with a traditional painting, noting their similarities. The document also covers principles and elements that are applied in laying out a digital poster, such as balance, emphasis, movement, pattern, proportion, variety, color, shape, line, texture, form, and tone.
This document provides instructions for students on how to create logo designs using various software and drawing techniques. It includes two activities - the first involves using Inkscape software to design a logo, while the second presents an alternative hand-drawing method using paper, pencils and coloring materials. Tips are provided on sketching logo ideas, using different line thicknesses, and explaining the meaning and symbols of the finished logo design. Background information defines commercial art as art created to sell goods and services, as opposed to fine art.
This document contains a table of specifications for a MAPEH 6 test in Barabar Elementary School. It outlines the competencies, cognitive process dimensions, number of items, and mastery skills that will be covered in the test. The test will have 50 total items covering the subjects of Music, Arts, Physical Education, and Health. For each competency, the table specifies the cognitive process dimensions (e.g. Remembering, Understanding) targeted, number of associated test items, and the specific mastery skills that correspond to each item number.
This document contains a daily lesson log for a Grade 6 class covering several subjects across multiple days of the week. On Mondays, the class will cover a lesson on proper waste management, identifying recyclable materials and their uses. On Tuesdays and Wednesdays, students will learn about digital painting and graphic design through creating posters using Microsoft Publisher. Thursday's lesson focuses on assessing physical activities and fitness. On Friday, the class will learn about musical melody through creating simple compositions in the key of C major. The log outlines objectives, content, learning resources, teaching procedures, and applications of the lessons.
This document outlines a daily lesson log for an art class. Over the course of a week, students will learn about drawing cartoon characters using new technologies like digital art programs. They will work on drawing their own cartoon characters and logos. The lessons cover concepts like lines, shapes, colors, textures and how to apply principles of emphasis and contrast digitally. Students will learn about different types of cartoons and comic art. They will complete challenges involving drawing cartoon faces and creating cosplay costumes in groups. The teacher will demonstrate cartoon character creation and discuss examples to help students develop their skills in this area.
The document is a test from Barabar Elementary School in the Philippines assessing students' knowledge in MAPEH (Music, Arts, Physical Education, and Health). It contains 50 multiple choice questions testing various competencies. The questions cover topics like musical elements, time signatures, conducting patterns, principles of art, logo design, indigenous games, health issues, and personal wellness. The test was prepared by the school's Master Teacher I and approved by the School Principal II to evaluate students in the first periodical exam for MAPEH 6.
OSMO is a gaming accessory that allows students to interact physically with iPad apps in new ways. It uses a stand and reflector to allow the iPad camera to see manipulatives placed in front of the screen. The document discusses 6 free OSMO apps - Newton, Masterpiece, Tangrams, Numbers, Words, and the new Coding app. The apps promote skills like creativity, problem solving, fine motor skills, math, and coding in an engaging hands-on manner. Real students enjoy using OSMO in the classroom.
This document contains a daily lesson log for a Grade 6 class covering the week of January 16-20, 2023. The log outlines the objectives, content, learning resources, procedures, and evaluations for lessons in Music, Arts, Health, and Physical Education. The Music lesson focuses on composing melodies in major keys. The Arts lesson teaches digital painting and poster design. The Health lesson covers proper waste management. The Physical Education lessons involve participating in and assessing performance in invasion games like basketball and chess. Formative assessments include self-evaluations of skills, attitudes, and areas for improvement.
TypingMaster is a typing tutorial software that aims to help users improve their typing skills through lessons, exercises, and games. It covers material from basic typing to advanced exercises. The software tracks user progress and provides feedback. TypingMaster is suitable for individual and organizational use and is designed to be used by students, teachers, and others looking to enhance their typing abilities.
1) The document is a daily lesson log for a Grade 6 class that covers subjects like Music, Arts, Health, and P.E. over the course of a week.
2) The log details the objectives, content, learning resources, procedures, and assessments for lessons on digital painting, community health, and the invasion game of "Agawan Base."
3) The teacher evaluates student understanding and participation in the lessons through checks, surveys, and self-assessments to identify areas for improvement and additional learning activities.
The document provides instructions for a digital painting lesson. It discusses what digital painting is, the advantages of digital painting over traditional painting, and similarities between digital and traditional paintings. Students are asked to research and compare a digitally painted work with a traditional painting, noting their similarities. The document also covers principles and elements that are applied in laying out a digital poster, such as balance, emphasis, movement, pattern, proportion, variety, color, shape, line, texture, form, and tone.
This document provides instructions for students on how to create logo designs using various software and drawing techniques. It includes two activities - the first involves using Inkscape software to design a logo, while the second presents an alternative hand-drawing method using paper, pencils and coloring materials. Tips are provided on sketching logo ideas, using different line thicknesses, and explaining the meaning and symbols of the finished logo design. Background information defines commercial art as art created to sell goods and services, as opposed to fine art.
This document contains a table of specifications for a MAPEH 6 test in Barabar Elementary School. It outlines the competencies, cognitive process dimensions, number of items, and mastery skills that will be covered in the test. The test will have 50 total items covering the subjects of Music, Arts, Physical Education, and Health. For each competency, the table specifies the cognitive process dimensions (e.g. Remembering, Understanding) targeted, number of associated test items, and the specific mastery skills that correspond to each item number.
This document contains a daily lesson log for a Grade 6 class covering several subjects across multiple days of the week. On Mondays, the class will cover a lesson on proper waste management, identifying recyclable materials and their uses. On Tuesdays and Wednesdays, students will learn about digital painting and graphic design through creating posters using Microsoft Publisher. Thursday's lesson focuses on assessing physical activities and fitness. On Friday, the class will learn about musical melody through creating simple compositions in the key of C major. The log outlines objectives, content, learning resources, teaching procedures, and applications of the lessons.
This document outlines a daily lesson log for an art class. Over the course of a week, students will learn about drawing cartoon characters using new technologies like digital art programs. They will work on drawing their own cartoon characters and logos. The lessons cover concepts like lines, shapes, colors, textures and how to apply principles of emphasis and contrast digitally. Students will learn about different types of cartoons and comic art. They will complete challenges involving drawing cartoon faces and creating cosplay costumes in groups. The teacher will demonstrate cartoon character creation and discuss examples to help students develop their skills in this area.
The document is a test from Barabar Elementary School in the Philippines assessing students' knowledge in MAPEH (Music, Arts, Physical Education, and Health). It contains 50 multiple choice questions testing various competencies. The questions cover topics like musical elements, time signatures, conducting patterns, principles of art, logo design, indigenous games, health issues, and personal wellness. The test was prepared by the school's Master Teacher I and approved by the School Principal II to evaluate students in the first periodical exam for MAPEH 6.
OSMO is a gaming accessory that allows students to interact physically with iPad apps in new ways. It uses a stand and reflector to allow the iPad camera to see manipulatives placed in front of the screen. The document discusses 6 free OSMO apps - Newton, Masterpiece, Tangrams, Numbers, Words, and the new Coding app. The apps promote skills like creativity, problem solving, fine motor skills, math, and coding in an engaging hands-on manner. Real students enjoy using OSMO in the classroom.
This document contains a daily lesson log for a Grade 6 class covering the week of January 16-20, 2023. The log outlines the objectives, content, learning resources, procedures, and evaluations for lessons in Music, Arts, Health, and Physical Education. The Music lesson focuses on composing melodies in major keys. The Arts lesson teaches digital painting and poster design. The Health lesson covers proper waste management. The Physical Education lessons involve participating in and assessing performance in invasion games like basketball and chess. Formative assessments include self-evaluations of skills, attitudes, and areas for improvement.
TypingMaster is a typing tutorial software that aims to help users improve their typing skills through lessons, exercises, and games. It covers material from basic typing to advanced exercises. The software tracks user progress and provides feedback. TypingMaster is suitable for individual and organizational use and is designed to be used by students, teachers, and others looking to enhance their typing abilities.
PHARMACOGNOSY & Phytochemistry-I (BP405T)Unit-VPart-2Primary metabolites:(Carbohydrates: Acacia, Agar, Tragacanth, Honey)
Carbohydrate: Properties, classification Chemical test
Tragacanth
Synonyms
Biological Source
Geographical Source Method of Collection & Preparation Description:
Chemical Constituent Chemical test uses
Adulterant and Substitutes
Acacia
Synonyms
Biological Source
Geographical Source Method of Collection & Preparation Description:
Chemical Constituent Chemical test uses
Adulterant and Substitutes
Agar
Synonyms
Biological Source
Geographical Source Method of Collection & Preparation Description:
Chemical Constituent Chemical test uses
Adulterant and Substitutes
Honey
Synonyms
Biological Source
Geographical Source Method of Collection & Preparation Description:
Chemical Constituent Chemical test uses
Adulterant and Substitutes
Crossing the assault course: Seeing the pitfalls before you fall into them webinar
Monday 10 March 2025
APM Systems Thinking Interest Network
Presenters:
Andrew Wright, Amanda Whittaker, and Gareth David
Content description:
Its easy to be wise after the event.
If the APMs target of all projects succeeding is to be met, we must all be a lot wiser before the event.
Improving the identification of consequences i.e. the knock-on effects of making a choice, is essential to improving decision-making at all levels, from change control up to strategic implementation.
Tragically, the NHS manager who filled a gap in the Health Visitor workforce by redeploying midwives failed to recognise that the shortage of midwives created would cost the lives of mothers and babies.
Systems Dynamics and the use of Causal Loop Diagrams (CLDs) are a graphical tool for exploring both the scope and the dynamics of a problem and the solution so helping reveal unexpected consequences of projects, solutions and decisions.
We have found them to be easy to use, quick and cheap to employ, so dramatically reducing the need to make the simplifying assumptions responsible for so many project failures.
Stock and Flow models (SFMs) take CLDs into the world of simulation and can demonstrate the quantitative effects. Using CLDs is powerful in developing a consensus amongst diverse stakeholders due to effectiveness in facilitating collaborative working across different stakeholders, removing many of the barriers to a shared understanding of the situation to be addressed by the project/programme.
We briefly describe CLDs and SFMs then illustrate their practical application by working through real yet apparently simple case study.
In this webinar on Monday 10 March, we covered how CLDs and SFMs can be used generically in change impact assessment and risk identification for a project, illustrating it in a commercial sales context, as well as with the world-wide climate change issue.
PHARMACOGNOSY & Phytochemistry-I (BP405T)Unit-IVPart-2INTRODUCTION OF SECONDARY METABOLITE
PRIMARY AND SECONDARY METABOLITE
Alkaloids: GENERAL PROPERTIES OF THE ALKALOIDS CHEMICAL PROPERTIES
CLASSIFICATION OF ALKALOIDS
Biosynthetic Classification:
Pharmacological Classification
Taxonomic Classification
Chemical Classification
Identification test of alkaloids
Mayers reagents
Wagners reagents
Dragendorffs reagent
Hagers reagent
GENERAL METHODS OF EXTRACTION AND ISOLATION OF ALKALOIDS FUNCTIONS OF ALKALOIDS IN PLANT Pharmacological activity and uses
GLYCOSIDES:Physical properties Chemical properties
Classification
On the basis of the type of the sugar or the glycone part
Glycosides are classified on the basis of the pharmacological action
Glycosides are also classified on the basis of linkage between glycone and aglycone part
Identification test of glycosides
ISOLATION-(STAS-OTTO METHOD
TANNINS:Physical Properties
Chemical Properties
Classification of Tannin
Identification test of Tannin
How to Render Dynamic Data using RPC call in Odoo 17 POSCeline George
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In this slide we will discuss how to render dynamic data using RPC call in Odoo 17 POS. We can render dynamic data within the Point of Sale (POS) system using Remote Procedure Call (RPC) calls.
Introduction of Secondary metabolities (Volatile oil, Resin).pptxMs. Pooja Bhandare
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PHARMACOGNOSY & Phytochemistry-I (BP405T)Unit-IVPart-3INTRODUCTION OF SECONDARYMETABOLITE(Volatile oil, Resin)
Volatile OIl: Occurrence & Distribution Properties of Volatile oil
Physical Properties
Chemical Properties
Classification Of volatile oil
Based on the functional group present Identification test
Resin: Distribution
Uses Properties of resin
Physical Properties
Chemical Properties
Classification of resins
On the basis of their formation:
Physiological Resin:
Pathological resin
Chemical classification of resins according to their functional groups given below:
Resin acids Glucoresins
Resin esters Resenes
Resin alcohols
Resin phenols
Glucoresins
Resenes Identification test of resin
How to Configure Rental Product & Rental Period in Odoo 18Celine George
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In this slide, we will discuss the rental product and rental period. A rental product is a product that is available for use for a temporary or short-term period of time. We can pre configure these periods, and this will be used in the rental orders. Lets see how to configure the rental orders.
BREAST FEEDING BENIFITS OF BREAST FEEDING.pptxPRADEEP ABOTHU
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Breastfeeding is a fundamental right for both baby and mother, offering complete nutrition and vital immunological support. It's hygienic, economical, and shields infants from diseases. Additionally, breastfeeding fosters a strong mother-child bond, promoting overall well-being. Breastfeeding is the natural process of feeding an infant with breast milk, providing essential nutrients and immunity, promoting growth, strengthening mother-child bonding, and reducing disease risks.
Exclusive breastfeeding means feeding an infant only breast milk, without any additional food or drink for the first six months.
PHARMACOGNOSY & Phytochemistry-I (BP405T)Unit-IVPart-1Pharmacognosy in various systems of medicine
Role of Pharmacognosy in allopathy and traditional systems of medicine
Ayurveda systems of medicine
Siddha systems of medicine
Homeopathy systems of medicine
Unani systems of medicine
Chinese systems of medicine
How to Add Notes, Sections & Catalog in Odoo 18Celine George
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In this slide, well discuss how to add notes, sections, and catalogs in Odoo 18. You can add detailed notes to records for better context and tracking. Custom sections can be created to organize and categorize information effectively.
20250310 McGuinness Institute Submission on Gene Technology Bill.pptxMcGuinness Institute
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On March 10 2025 Wendy McGuinness from the McGuinness Institute presented an oral submission to the Health Committee on the proposed Gene Technology Bill.
How to Use Odoo 17 Consignment to Manage Your InventoryCeline George
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Consignment is a business arrangement where a supplier (consignor) provides goods to a retailer or distributor (consignee) to sell on their behalf. However, the ownership of the goods remains with the supplier until the goods are sold by the retailer.
BCBR Basic Course in Biomedical Research exam notes for studying before exam...Satish Kumar
油
This notes is enough to read and go for BCBR exam in India to pass and clear the exam.
Based on YouTube video by Dr Britto.
Thankyou.
Any doubts mail me dr.satos7889@gmail.com
Dr Satish Kumar
Plastic surgeon
BCBR Basic Course in Biomedical Research exam notes for studying before exam...Satish Kumar
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DLL_MAPEH_6_Q2_W4.docx
1. GRADES 1 to 12
DAILY LESSON LOG
School: San Sebastian Elementary School Grade Level: 6
Teacher: Diana Rose R. Acupeado Learning Area: MAPEH
Teaching Dates and
Time: November 28- December 2, 2022 (WEEK 4) Quarter: 2ND
QUARTER
A. Content Standards
Demonstrates the concept
of
melody by using intervals
in
major scales and in the
minor scales
Demonstrates understanding
of shapes, space, colors, and
the principles of emphasis,
harmony and contrast in
digital painting and poster
design using new
technologies
Demonstrates
understanding of
participation in and
assessment of
physical activities
and physical fitness
Understands the
importance
of keeping the school and
community environments
healthy.
B. Performance Standards
Applies learned concepts
of melody
and other elements to
composition
and performance
Applies concepts on
the use of software in
creating digital
paintings and graphic
designs.
Participates and
assesses performance
in physical activities.
assesses physical
fitness
Demonstrates practices
for building and
maintaining healthy
school and community
environments
C. Learning Competencies /
Objectives
Write the LC code for each
Sings or plays instruments in
solo or with group,
melodies/songs in C Major, G
Major, and F Major
MU6ME-IIa-3
Creates a digital painting
similar with the Masters
(e.g., Van Gogh, Amorsolo,
etc.) in terms of style, theme,
etc
A6PR-IIc
observe safety
precautions
PE6GS-IIb-h-3
demonstrates ways to build and
keep school and community
environments healthy
H6CMH-IIc-d3
Pre-assessment Test/
Diagnostic Test Files
I. CONTENT
Understanding Melody
Creates a digital painting
similar with the Masters
(e.g., Van Gogh, Amorsolo,
etc.) in terms of style, theme,
etc.
Invasion Game for Physical
Fitness:
Sungka
DEMONSTRATING WAYS TO
BUILD AND KEEP SCHOOL AND
COMMUNITY ENVIRONMENT
HEALTHY
SUMMATIVE TEST
II. LEARNING
RESOURCES
A. References K to 12 MELC
1.Teachers Guide pages MODULE 4, ADM MODULE 4, ADM MODULE 4, PIVOT4A MODULE 4, CO module 4
MONDAY (MUSIC) TUESDAY( ARTS) WEDNESDAY( PE) THURSDAY( HEALTH) FRIDAY
I. OBJECTIVES
2. 2.Learners Materials
pages
3.Textbook pages
4.Additional Materials
from Learning Resource
(LR)portal
Real piano, sheet notes PICTURE, COMPUTER P.E UNIFORM Pictures, slogan
B. Other Learning Resources
III. PROCEDURES
A. Reviewing previous
lesson or presenting the new
lesson
Identify the pitch name on
the staff using C major
scale.
Below are the advantages of
digital painting. Complete the
statement by supplying
the missing words. Choose your
answers from the box.
1. Errors in digital painting can be
______________ quickly.
2. No __________ work
environment.
3. The colors do not __________
and the brushes used are free
from ___________.
4. The artwork is possible to
______, filed and quickly
________.
5. The artwork can be transferred
or __________ to any
__________.
6. The artwork can easily be
_______ or sent to anyone who
might be interested via ____.
Recall past lesson. Recall past lesson.
3. B. Establishing a purpose
for the lesson
Prayer
Checking of Attendance
Prayer
Checking of Attendance
Prayer
Checking of Attendance
Study the picture above.
C. Presenting examples/
instances of the new
lesson
Sing the song Bahay Kubo
1. What is the time signature
of the song?
2. How about the key
signature of the song?
3. What is the first note of the
song?
Apply your knowledge in digital
painting by creating your own
masterpiece. Read the criteria on
the Rubrics as your guide.
Do the following:
A. Create a scenery of your choice
but not limited to:
o Sunrise or sunset over the hills
o A village
o A school community
o A farmland
o A forest with living animals
The pictures below are examples
of invasion games. Name these
games using the words in
the box..
1. What people do in the
picture?
2. Why they are cleaning the
streets?
5. D. Discussing new
concepts and practicing new
skills #1
Review the major scales. You
may also sing the so-fa
syllables.
C Major Scale
F Major Scale
Digital Art is an artistic work or
practice that uses digital
technology as
part of the creative or
presentation process. The impact
of digital technology
has transformed activities such as
painting, drawing, sculpture and
sound
art.
Below are examples of digital art
drawn in MS Paint App.
Sungka is one of the most famous
games in the Philippine
archipelago, played by
both old and young Filipinos.
Throughout the ages, this
traditional game has become a
pastime with friends families,
although it originally began as a
fun game for women.
Nature and Background of the
Game:
Sungka is a Filipino ancient game.
It is possible to trace its history
back to the 17th
century. The Jesuit priest, Father
Jose Sanchez, first mentioned the
game in his 1692 Visayan
(Cebuano) language dictionary.
He also said that the game was
played on a wooden boat-like
board with "seashells."
The board game may have
originated from Egypt. It was used
for accounting and stock- taking.
In ancient Sumeria, evidence of
the game was also found.
Historian also found relics
of an identical game in Indonesia.
Having a healthy home and
community environment is not
only about proper waste
management but also includes
proper implementation of laws
towards crimes, drugs,
bullying, and other related
problems in the community.
In this module you will learn
more on how to demonstrate
the ways in maintaining and
keeping the school and
community healthy.
6. Parts of the Software used in
Digital art:
1. Menu bar a horizontal bar,
typically located at the top of the
screen
below the title bar, containing
drop-down menus.
2. Tool bar a graphical control
element on which on- screen
buttons,
icons, menus, or other input or
output elements are placed. This
are seen
in many types of software such as
office suites, graphics editors and
web
browsers.
3. Tool Control bar this contains
the basic set of drawing utilities,
particularly those for creating and
editing shapes.
4. Command bar- this provides
easy access to almost every
setting and
feature in the browser.
E. Discussing new
concepts and practicing new
skills#2
Here are sample of songs in
the given scale. You may
sing the song if you already
know it.
C Major Scale
The feature programs in the tool
bar or tool box :
1.Burn tool this tool darkens an
image. To use this tool,just drag it
over the image.
The picture below shows a Sungka
Game.
These are the ways to keep
your home and community
environment healthy:
1. Proper waste management
Ways of segregating wastes:
7. G Major Scale
2. Crop tool this tool changes
the size of the images. To use,
select the area you want to crop
and then press enter.
3. Dodge tool- this tool lightens
an image. To use, drag the icon
over the image you want to
lighten.
4. Eraser tool this can erase part
of the image in a certain layer. To
erase
everything in certain area, flatten
the image or go through every
layer to delete that part.
5. Hand tool this tool moves
around an image within an object.
Use the zoom tool, when you
want to adjust the section of
picture you want to look at.
6. Lasso tool- this tool can select
areas within a layer that cannot
be reached
with the Marquee tool.
7. Marquee tool this is a group
of tools that allows you to select
rectangles,
ellipses, circles, squares.
8. Move tool this tool moves
around all objects within a layer.
To move an
entire image, flatten the layers by
selecting All layers at the top of
the window.
Sungka
* It is a game played by two
players using a solid carved wood
called house (bahay)
with two rows of seven circular
holes and two wide holes at both
ends called head (ulo).
* Each player controls the seven
holes on his side of the board and
owns the head to his right.
The goal of this game is to
accumulate as many pieces in
your own head.
Different Skills Involved in the
Sungka Game
1. Playing Sungka improves
mathematical thinking and
develops analytical skills.
2. It requires good and eye-hand
coordination.
3. It teaches the spirit of
sportsmanship.
4. It also teaches patience and
observation skills.
How to Play a Sungka Game
1. To begin a new game, you must
place Sungka board horizontally
between the two
players so that each player has
seven houses infront of him and
the heads should be at the far
ends to the left and right.
2. The game begins with 49 game
pieces (ex. shells, marbles or
pebbles) equally
a. BIODEGRADABLEare wastes
that can decompose or destroy
by itself.
b. NON-BIODEGRADABLE -
are those that cannot be
destroyed by
anymeans even if they
are burned.
c. Hazardous wastes are
dangerous wastes that are
harmful to people, plants
and animals.
Here are some examples:
d. Be informed with the
updated news from TV,
radios and onlineregarding
COVID 19, health problems,
crimes, drugs and some
accidents.
8. 9. Paint Bucket tool this tool
makes an area one color. To edit
all layer at one time, click on All
Layer at the top of the window.
10. Pen tool this tool makes
lines and can be used with shape
tools to create different shapes.
To create lines, use the pen tool
to create anchors and change the
shape of the line by moving
around the anchors.
11.Pencil tool or Brush tool
these tools draw or paint a line.
Change the color
of the paint brush by clicking on
the color picker.
12. Sponge tool this tool soaks
color out of the image. Drag the
tool over the section of the image
you want to change.
13.Type tool It puts text in a
picture. Click on the picture with
the type tool
and select a box the size of the
area you want to add.
14.Zoom tool zoom in on part of
the picture for closer editing.
15.Gradient tool this is use to
highlight a color and make it fade
from dark to light.
16. Airbrush tool this is use to
create a soft spray and clouding
effect.
distributed to alternate holes,
seven pieces of shells in every
other hole except heads
which remains empty.
3. Each player, he may decide
which of the seven houses in front
of him he wishes to
begin. He picks up all pieces of
shells from his chosen hole and
move his hand around
the board in a clockwise direction,
dropping one piece of shell in
each hole or head he
passes over, including all the holes
of the board and the players
head, except the
opponents head.
What Is It
The picture below shows a Sungka
Game.
4. If the move ends by dropping
the last shell into one of your hole
you captured the shells
in the opponents hole. The
captured shells are deposited in
your store. However the
opponents hole is empty, nothing
is captured.
5. The first move is played
simultaneously. After the players
take turns alternately. The first
player to finish the first move,
may start the second move.
e. Volunteer your time and
share your talent in
your barangay for clean up
drive, gulayan,
or giving relief goods to less
fortunate families.
f. Be an advocate by becoming
an active
member who will make a
change
promoting health and safety in
your community.
9. 17. Blur tool this is use to soften
sharp edges.
18. Measure tool this tool looks
like a ruler.
19. Rubber stamp tool this is
use to replicate the same pattern
or image.
6. You must move if you can. If
you cant a player must pass until
he can move again.
7. The game ends when no pieces
of shells are left in the holes.
8. The player who captures most
pieces of shells wins the game.
F.Developing mastery
(Leads to Formative
Assessment 3)
Using pitch or letter names of
C major scale, answer the
Musical Spelling on a sheet of
paper.
Choose the letter of the correct
answer. Write your answer on
your notebook.
1. __________ is an artistic work
or practice that uses digital
technology as part of
the creative or presentation
process.
A. Digital tool C. Digital image
B. Digital design D. Digital Art
2. This is a graphical control
element on which on-screen
buttons, icons, menus,
or other input or output element
are placed.
A. Tool bar C. Tool control bar
B. Menu bar D. Command bar
3. This provides easy access to
almost every setting and feature
in the browser.
A. Tool bar C. Tool control bar
B. Menu bar D. Command bar
Directions: Write True if the
statement is correct. Write False if
the statement is wrong.
________1. Playing sungka
practices your mathematical and
analytical skills.
________2. The game is played by
four players.
________3. The players played
simultaneously.
________4. There are ten houses
of each player.
________5.. The game requires
good eye-hand coordination.
________6. There are 49 shells
used in counter playing sungka.
________7. The game develops a
spirit of sportsmanship.
________8. A player may only
start with a house on any side of
the board.
________9. The game needs
patience and observation skills.
________10. Sungka board is
placed horizontally.
Directions: List three examples
in each column.
10. 4. It contains the basic set of
drawing utilities, particularly
those for creating
and editing shapes.
A. Tool bar C. Tool control bar
B. Menu bar D. Command bar
5. A tool used to draw or paint a
image.
A. Pencil or Brush tool
C. Pen tool
B. Type tool
D. Hand tool
G. Finding practical
applications of concepts
and skills in daily living
Identify the major scale of a
given song. Write C Major
Scale, G Major Scale or F
Major Scale on your
notebook.
Complete the paragraph with the
appropriate words. Do this on
your answer
sheet.
______________ is an artistic
work or practice that uses digital
_______________ apart of the
___________ or presentation
process.
Do you know how to play Sungka? Write three (3) observations
regarding health problems in
your family or in your
barangay.
1.________________________
__________________________
______
2.________________________
__________________________
______
H. Making
generalizations and
abstractions about the
lesson
In playing melodies/songs in C
Major, F Major, and G Major,
just press
The ability to _________ is only
one part of being a good digital
painter.
Sungka
* It is a game played by two
players using a solid carved wood
called house (bahay)
As an important member of the
family in the society, you too
can do your share
11. the given letter names in the
keyboard as your guide. Use
your right finger.
(Note: if keyboard is not
available, simply use and
press the keyboard below.
You can also install or
download Piano Apps in your
cellular phone if you have.)
Being able to prepare everything
else needed to get across your
ideas with your
brush and to add the details that
make your painting stand out
equally
important. There are variety of
digital art _____________ that
artists can choose
from to make their art. The
popularity of _____________ can
be noticed
everywhere in the Internet.
software
digital art
draw
with two rows of seven circular
holes and two wide holes at both
ends called head (ulo).
toward building and
maintaining a healthy school
and community environment.
I observed in our barangay
some common problems on
health and in home
environment like the following:
1. Proper segregation of waste/
garbage.
2. Water supply
I. Evaluating learning Be ready with your
performance. Let them watch
as you sing the song Santa
Clara. You may use
any available instrument or
improvised instrument as
your
accompaniment. Please be
guided with the rubrics
below.
Draw a picture of your
surrounding on a paper without
coloring it. You may ink it using a
sign pen so the lines will be darker
and
clearer. Do this on your answer
sheet.
Direction: Play Sungka by
following the rules and mechanics
of the game. In case
Sungkaan is unavailable, make an
improvised sungkaan following
the steps below.
1. Using a table or a floor. Get a
marker like chalk or crayons.
2. Draw two rows of seven small
circles and two large circles at
both ends called house.
3. Use any 49 small pieces of
shells, seeds, stones or pebbles
for playing the game.
create a poster that will
promote safety and health in
your
community. (20pts)
12. 4. Start to play and follow the
rules and mechanics of the game.
After playing the game answer the
following questions.
1. Did you enjoy playing the
game?
2. What skills involved in the game
that you have developed?
3. How is the value of
sportsmanship displayed in
playing the game?
J.Additional activities for
application or remediation
Present the slogan in a creative
art. Do this on your answer
sheet.
Welcome to the New Normal,
Keep Safe Everyone
Directions: Fill in the blanks with
the correct answers.
1. ______________it is a game
played by two players using a solid
carved wood.
2. The goal of this game is to
________________ as many
pieces in your own head.
3. Sungka board is placed
__________________ between
the two players.
4. Each ___________ controls the
seven holes in his side of the
board and own the
head to his right.
Answer each question in 2 -3
sentences.
1. What will you do if your
neighbor has symptoms of
cough, colds and fever?
2. What are the activities in
your home that will develop in
maintaining safety and
cleanliness?
3. As a Filipino child, are you
proud in promoting cleanliness
at home,
community and in school?
Support your answer.
13. 5. The captured pieces of shells
are ________________ in your
store.
6. The first move of the players
played ____________________.
7. The game ends when no pieces
of shells ______________ in the
hole.
8. The player who captures most
pieces of shells ___________ the
game.
9. Sungka game teaches the spirit
of ___________________.
10. Playing Sungka improves
________________ thinking.
IV.REMARKS
V. REFLECTION
A. No. of learners who
earned80%onthe formative
assessment
B. No.of learners who
require additional activities
for remediation.
C. Did the remedial
lessons work? No. of
learners who have caught
up with the lesson.
D. No. of learners who
continue to require
remediation
E. Which of my teaching
strategies worked well?
Why did these work?
F.What difficulties did I
encounter which my principal
14. or supervisor can help me
solve?
G. What innovation or
localized materials did I
use/discover which I wish to
share with other teachers?
Prepared by: Checked:
DIANA ROSE R. ACUPEADO MARITES F. MANIGBAS
Teacher I Head Teacher III