This document discusses how gaming concepts and mechanics can be applied to market research. It suggests that traditional surveys with long lists of questions are ineffective and interruptive. Instead, research should engage users by incorporating elements from games like instant feedback, points, social sharing, and voluntary participation. The document advocates for techniques like max-diff scaling, A/B testing, and choice-based questions that reduce cognitive load. The overall message is that applying principles of engagement and gamification can make research a more positive experience that is easy for users while still providing powerful insights.