The student group chose to create a music video for their advanced media studies portfolio. They used their own band and an original song. Their research showed that rock music videos typically have fast editing paced to the music, focus on performances, use casual clothing and equipment as props. Their video opened with an introduction and used various shots of the band's performance mixed with behind the scenes footage. They also created promotional materials including a Digipak and magazine ad following conventions of rock album design. Audience feedback was positive and found the video fit the genre and brief.
Our music video challenges some conventions of music videos while following others. We did not include narratives like some theorists suggest but manipulated lyrics to comment on society. We used typical shots like medium close-ups but did not use close-ups or extreme close-ups. We incorporated transitions and editing to match the music but lacked some camera movements. Costumes avoided objectification but locations reinforced the theme. Sound used only non-diegetic elements. While departing from theories of music as shamanism, we showed the artist's experiences through her actions.
The document discusses the research and planning process for a music video production project. It summarizes the genres, conventions, theories, target audience, and song choice that were considered. Research included analyzing examples from pop, rock, and country music videos. Based on this, the project team decided on a country-pop genre and incorporated conventions from pop videos like close-ups, bright settings, and narrative elements. The target audience of 14-16 year olds, mainly female, also influenced choices. Feedback was gathered from this age group throughout the process.
The document discusses the development of a promotional package for an indie rock band called "The Jungle Doctors" including a music video, digipak, and magazine advertisement. Research was conducted on conventions of indie rock music videos, digipaks, and magazine ads. Inspiration was drawn from bands like The Strokes, Arctic Monkeys, and Jake Bugg. The music video incorporated performance and action shots cut together. The digipak and ad utilized simple designs and images to tie the materials together cohesively and promote the band's new single and album release.
The document summarizes the creative process behind a music video created for the song "Late" by the band Jungle Doctors. It discusses researching the conventions of the indie/rock genre to guide design decisions. Shots were inspired by other music videos like The Strypes and Jake Bugg. Close-ups of the band and instruments were included to highlight musical ability as is common in indie-rock. Landmarks were featured to establish setting. The narrative fits the carefree lyrics without using common music video techniques like voyeurism atypical of the genre.
The document discusses conventions used in music videos, digipacks, and advertisements for digipacks. Some key conventions used in the student's music video include a storyline, performance shots, close-ups, and flashbacks. Conventions applied to the digipack are images of the artist, track list, barcode, and lyrics. Advertising conventions employed are images of the artist, name, ratings, and positive reviews.
This document summarizes the key ways in which the media product uses and develops conventions of real music videos and media products. It discusses conventions of music videos such as demonstrating genre characteristics and relationships between lyrics, music, and visuals. It then describes how the media product incorporates these conventions, such as through shots that reference other music videos and the use of close-ups, angles, and imagery that establish the indie/rock genre. Overall, the document conveys how the media product was influenced by real examples but adapted them in an original way.
The document discusses conventions of the indie rock music genre and how they were used and developed in the media product. Some key conventions discussed include the use of narrative to convey the emotion behind lyrics rather than for self-promotion, close-ups of the artist to create intimacy, and footage of the full band playing to emphasize the music. The media product challenges conventions by adding its own creative flair while maintaining traditions like focusing on the band through shots of them performing.
This document summarizes how a media product uses, develops, or challenges conventions of real media forms. Specifically, it discusses how a digipak, album advert, and music video for an indie rock band utilize common conventions, such as including the band name and track listing, as well as developing conventions like featuring three people lip syncing in the music video rather than just one. It provides evidence for each convention to explain how it was used, developed, or challenged for each respective media format.
The document discusses the process of researching music videos, digipaks, and magazine advertisements to understand their codes and conventions. It then describes how the researcher incorporated these conventions into their own media products while also adding their own creative elements. Surveys were conducted to evaluate audience responses and gather feedback on how well the codes and conventions were utilized and how the products could be improved. Key aspects like mise-en-scene, camerawork, editing, sound, and branding elements were analyzed and similarly applied across the music video, digipak, and advertisement to create cohesion.
This document discusses how the media product uses and develops conventions of real music videos. It analyzes the media forms, camera shots, editing techniques, lighting, costumes, performances, digipak design, and website design used in the media product and compares them to conventions in other music videos. Specifically, it examines the use of close-up and long shots of band members, editing to the beat of the song, contrasting lighting, dark costumes, performances facing the camera, simple black and white digipak design, and a basic band-focused website. The document demonstrates how the media product draws upon established conventions to portray the band and genre.
The document discusses how the media product uses conventions of real music videos and products within the indie genre. It summarizes that the music video uses typical conventions like starting with a close-up of the lead singer, using long shots of the full band, and close-ups of instruments to give the impression of a live performance. Outfits, album art, and layout are also typical conventions used across indie albums and videos to establish the band within the genre.
The document provides feedback on a music video and ancillary materials created for an indie band called Torrents. It summarizes that the video and other products effectively used conventions of the indie genre through aspects like natural lighting, stereotypical band clothing and hairstyles, and filming in working class locations. Audience feedback indicated that most people found the video exciting and genre was clear, though around half had trouble understanding the narrative on first viewing. The combination of video and printed materials like the album cover created continuity and a clear band identity.
This document analyzes how a media product for an indie rock band uses, develops, and challenges conventions of real indie rock products. Specifically, it examines the band's music video, digipak, and website compared to those of similar bands. While some conventions are followed, such as camera shots and fonts, conventions are also challenged, like the extensive use of the color red throughout the music video and combining band members' faces on the digipak cover, which creates a sense of mystery not seen elsewhere in the genre. The document provides examples to support how the media product borrows from, improves on, and innovates beyond typical conventions.
The document discusses how the media product, a music video for an indie rock band, uses conventions from the genre to engage the intended audience. It begins with typical shots like a close-up of the lead singer used in many band videos. Location shots show the full band playing together and extreme close-ups highlight musical performances, mirroring techniques from bands like The Strokes and The Crookes. Outfits in the video also follow the indie rock convention of everyday casual clothing. The album packaging and promotional poster further develop recognizable images from the genre to effectively promote the band and their music.
The document discusses creating continuity and synergy across various music products for a band called Crystal Whites, including their magazine advert, digipak, CD, lyric booklet, and music video. Key elements that provide continuity include using the same images, fonts, color schemes, and representations of the band members across products. Social media logos on the magazine advert promote the music video and band profile pages allow audiences to learn more about Crystal Whites.
The document discusses the conventions used in creating a music video for the dance genre. It begins by defining genre and explaining how genres have certain formulas and conventions that help audiences identify the genre. It then lists some key conventions of the dance genre, including fast cutting to the beat, colorful settings like clubs or parties, dancing, and minimal clothing. The document discusses how the student's music video conformed to these dance genre conventions and Goodwin's theories about music video conventions to appeal to the dance genre's target audience. Examples are provided comparing shots in the student's video to a professional dance video.
In what ways does you media product use, develop or challenge forms and conv...RachAH
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The document discusses various conventions used in Kate Nash's existing music videos and how the media product challenges or develops these conventions in their own video. It identifies conventions around performance, locations, editing, use of props to relate to lyrics, and photography style for the digipak. The media product aims to use familiar conventions but also develops them in some areas, such as using longer shots during certain parts of the song.
The document provides an evaluation of a media product created by the author that included a music video and ancillary texts for a fictional band. The author received feedback on the media product from various sources like social media, questionnaires, YouTube comments, and a focus group. The feedback was mostly positive and noted that the media product successfully followed conventions of the rock/punk genre. However, some feedback pointed out areas for improvement like improving video quality, color matching, and better syncing shots to the music's rhythm. The author learned they need to spend more time on production and post-production in future projects.
The document discusses the process of creating and researching a media project involving a music video, digipak, and magazine advertisement for a rock band. The author analyzed existing media products to understand conventions of the genre. They incorporated conventions like performance-style filming and use of angles in the music video. They also challenged conventions through creative editing effects and a television-style format. Consistent branding elements like logo, colors, fonts, and photos were used across media to create synergy. Audience feedback was gathered through an online questionnaire to evaluate the projects.
The document discusses the process of creating a music video, digipak, and magazine advertisement for a rock band as part of a media studies project. The author began by researching the codes and conventions of existing rock music videos, digipaks, and advertisements to inform their own media products. Throughout the creative process, the author aimed to both follow conventions of the genre as well as add their own creative elements. To evaluate the media products, the author created an online questionnaire to gather feedback from over 50 respondents on how well the media engaged audiences and what could be improved.
The document discusses how a music video for the band The Libertines challenges and develops conventions of real music videos in the indie/rock genre.
The music video uses shaky camerawork, locations like council estates that are typical of The Libertines' style, and follows conventions like close-ups and location shots. It also challenges conventions by including a relationship between a male and female actor.
The accompanying digipak and poster develop conventions of The Libertines' album artwork by featuring their recognizable logo and font, and using a black and white street photograph similar to past album covers. Information like the record label and release date are also included consistently.
The document discusses how the media product conforms to and challenges conventions of real media products. It summarizes how it used close-ups and mid-shots of a boy in a dunce hat to emphasize emotions and attitudes, conforming to conventions used in videos by The Chemical Brothers and The Prodigy. It also used long shots and wide shots of a meth lab setting to appeal to target audiences and conform to symbolic conventions. Fast-paced editing, jump cuts, and neon lighting were used to emphasize the fast tempo and trippy theme of the music, conforming to conventions from other artists' music videos. The digipak and website designs conformed to typical conventions but took inspiration from other artists like The Chemical Brothers
The promotional package for Royal Blood includes a music video, digipak, and magazine advertisement.
In the music video, the group studied camera work theory and analyzed other music videos to incorporate conventions like close-ups of both band members. Locations were chosen to fit the narrative and genre conventions of showing the band's live performance. Costumes and instruments were used to portray the band accurately. Editing used rhythmic cutting and effects like black and white continued the band's style.
Research of other digipaks informed the design process to include common conventions like layout, two disks of content, and live photo on the back. The advertisement replicated the digipak art and included key information audiences expect to see promoted
The students created a digipak for a band following conventions they researched. They used consistent fonts and colors, with band members wearing similar outfits incorporating one color. The digipak had contrasting colors and images of the band playing instruments to portray an indie aesthetic. It also included typical elements like logos, barcodes and copyright notices, following the layout of an existing album.
The document discusses the design choices made for promotional materials for the band Jungle Doctors and their album "Open Up". It describes using the same fonts, colors, and an image from the album's digipak cover on a magazine advertisement to clearly link the two products. Audience feedback was considered when choosing the font for the album title. Social media logos were included to direct people to the band's online pages. Quotes and web links were also used consistently across formats to promote the band further.
The document provides an evaluation of a media project creating a music video. It discusses:
1) How the video drew upon conventions of indie/alternative music videos in its editing techniques, shot types, locations, and clothing of the band.
2) How the music video, digital pack, and advertisement formed an effective marketing package with consistent branding.
3) How feedback improved aspects of video quality and syncing clips to the music.
4) The use of technologies like YouTube, blogs, cameras, editing software, and social media in researching, planning, filming, and promoting the project.
Thrillers use conventions like low lighting, isolated characters, plot twists, and a struggle between good and evil. Film trailers reveal key moments without spoiling the plot, using credits, captions, stars, and voiceovers to attract audiences. Camera techniques like canted angles and close-ups are used to demonstrate changes and emphasize expressions. Editing employs reaction shots and title cards to build suspense, while settings, costumes, and lighting create tension through confined spaces and low light. Sound further increases tension with ambient noise and asynchronous screams.
The video for the song "Warm Me Up" by the band The Audition tells a narrative about a group of college students who discover a new drug made by boiling a flower. They start drinking the tea and it causes them to lose control. Intercut with this narrative are shots of the band playing their instruments. The video aims to promote both the band and a new video game. It uses conventions like close-ups of the singer and band playing to engage the target teenage audience. Throughout the video, the editing, lighting and cinematography aim to create a sense of mystery and confusion representing the effects of the drugs.
This music video by Ian Brown uses a mixture of natural and artificial lighting. It features many close-ups and medium close-ups of the artist as well as group shots and tracking shots of a marching band, representing Brown's connection to the North of England. The editing ensures the band is always playing in sync with the music. Certain aspects create a sense of realism, while the staged genre means realism fluctuates. It follows conventions like close-ups of the main artist.
The document discusses the process of researching music videos, digipaks, and magazine advertisements to understand their codes and conventions. It then describes how the researcher incorporated these conventions into their own media products while also adding their own creative elements. Surveys were conducted to evaluate audience responses and gather feedback on how well the codes and conventions were utilized and how the products could be improved. Key aspects like mise-en-scene, camerawork, editing, sound, and branding elements were analyzed and similarly applied across the music video, digipak, and advertisement to create cohesion.
This document discusses how the media product uses and develops conventions of real music videos. It analyzes the media forms, camera shots, editing techniques, lighting, costumes, performances, digipak design, and website design used in the media product and compares them to conventions in other music videos. Specifically, it examines the use of close-up and long shots of band members, editing to the beat of the song, contrasting lighting, dark costumes, performances facing the camera, simple black and white digipak design, and a basic band-focused website. The document demonstrates how the media product draws upon established conventions to portray the band and genre.
The document discusses how the media product uses conventions of real music videos and products within the indie genre. It summarizes that the music video uses typical conventions like starting with a close-up of the lead singer, using long shots of the full band, and close-ups of instruments to give the impression of a live performance. Outfits, album art, and layout are also typical conventions used across indie albums and videos to establish the band within the genre.
The document provides feedback on a music video and ancillary materials created for an indie band called Torrents. It summarizes that the video and other products effectively used conventions of the indie genre through aspects like natural lighting, stereotypical band clothing and hairstyles, and filming in working class locations. Audience feedback indicated that most people found the video exciting and genre was clear, though around half had trouble understanding the narrative on first viewing. The combination of video and printed materials like the album cover created continuity and a clear band identity.
This document analyzes how a media product for an indie rock band uses, develops, and challenges conventions of real indie rock products. Specifically, it examines the band's music video, digipak, and website compared to those of similar bands. While some conventions are followed, such as camera shots and fonts, conventions are also challenged, like the extensive use of the color red throughout the music video and combining band members' faces on the digipak cover, which creates a sense of mystery not seen elsewhere in the genre. The document provides examples to support how the media product borrows from, improves on, and innovates beyond typical conventions.
The document discusses how the media product, a music video for an indie rock band, uses conventions from the genre to engage the intended audience. It begins with typical shots like a close-up of the lead singer used in many band videos. Location shots show the full band playing together and extreme close-ups highlight musical performances, mirroring techniques from bands like The Strokes and The Crookes. Outfits in the video also follow the indie rock convention of everyday casual clothing. The album packaging and promotional poster further develop recognizable images from the genre to effectively promote the band and their music.
The document discusses creating continuity and synergy across various music products for a band called Crystal Whites, including their magazine advert, digipak, CD, lyric booklet, and music video. Key elements that provide continuity include using the same images, fonts, color schemes, and representations of the band members across products. Social media logos on the magazine advert promote the music video and band profile pages allow audiences to learn more about Crystal Whites.
The document discusses the conventions used in creating a music video for the dance genre. It begins by defining genre and explaining how genres have certain formulas and conventions that help audiences identify the genre. It then lists some key conventions of the dance genre, including fast cutting to the beat, colorful settings like clubs or parties, dancing, and minimal clothing. The document discusses how the student's music video conformed to these dance genre conventions and Goodwin's theories about music video conventions to appeal to the dance genre's target audience. Examples are provided comparing shots in the student's video to a professional dance video.
In what ways does you media product use, develop or challenge forms and conv...RachAH
油
The document discusses various conventions used in Kate Nash's existing music videos and how the media product challenges or develops these conventions in their own video. It identifies conventions around performance, locations, editing, use of props to relate to lyrics, and photography style for the digipak. The media product aims to use familiar conventions but also develops them in some areas, such as using longer shots during certain parts of the song.
The document provides an evaluation of a media product created by the author that included a music video and ancillary texts for a fictional band. The author received feedback on the media product from various sources like social media, questionnaires, YouTube comments, and a focus group. The feedback was mostly positive and noted that the media product successfully followed conventions of the rock/punk genre. However, some feedback pointed out areas for improvement like improving video quality, color matching, and better syncing shots to the music's rhythm. The author learned they need to spend more time on production and post-production in future projects.
The document discusses the process of creating and researching a media project involving a music video, digipak, and magazine advertisement for a rock band. The author analyzed existing media products to understand conventions of the genre. They incorporated conventions like performance-style filming and use of angles in the music video. They also challenged conventions through creative editing effects and a television-style format. Consistent branding elements like logo, colors, fonts, and photos were used across media to create synergy. Audience feedback was gathered through an online questionnaire to evaluate the projects.
The document discusses the process of creating a music video, digipak, and magazine advertisement for a rock band as part of a media studies project. The author began by researching the codes and conventions of existing rock music videos, digipaks, and advertisements to inform their own media products. Throughout the creative process, the author aimed to both follow conventions of the genre as well as add their own creative elements. To evaluate the media products, the author created an online questionnaire to gather feedback from over 50 respondents on how well the media engaged audiences and what could be improved.
The document discusses how a music video for the band The Libertines challenges and develops conventions of real music videos in the indie/rock genre.
The music video uses shaky camerawork, locations like council estates that are typical of The Libertines' style, and follows conventions like close-ups and location shots. It also challenges conventions by including a relationship between a male and female actor.
The accompanying digipak and poster develop conventions of The Libertines' album artwork by featuring their recognizable logo and font, and using a black and white street photograph similar to past album covers. Information like the record label and release date are also included consistently.
The document discusses how the media product conforms to and challenges conventions of real media products. It summarizes how it used close-ups and mid-shots of a boy in a dunce hat to emphasize emotions and attitudes, conforming to conventions used in videos by The Chemical Brothers and The Prodigy. It also used long shots and wide shots of a meth lab setting to appeal to target audiences and conform to symbolic conventions. Fast-paced editing, jump cuts, and neon lighting were used to emphasize the fast tempo and trippy theme of the music, conforming to conventions from other artists' music videos. The digipak and website designs conformed to typical conventions but took inspiration from other artists like The Chemical Brothers
The promotional package for Royal Blood includes a music video, digipak, and magazine advertisement.
In the music video, the group studied camera work theory and analyzed other music videos to incorporate conventions like close-ups of both band members. Locations were chosen to fit the narrative and genre conventions of showing the band's live performance. Costumes and instruments were used to portray the band accurately. Editing used rhythmic cutting and effects like black and white continued the band's style.
Research of other digipaks informed the design process to include common conventions like layout, two disks of content, and live photo on the back. The advertisement replicated the digipak art and included key information audiences expect to see promoted
The students created a digipak for a band following conventions they researched. They used consistent fonts and colors, with band members wearing similar outfits incorporating one color. The digipak had contrasting colors and images of the band playing instruments to portray an indie aesthetic. It also included typical elements like logos, barcodes and copyright notices, following the layout of an existing album.
The document discusses the design choices made for promotional materials for the band Jungle Doctors and their album "Open Up". It describes using the same fonts, colors, and an image from the album's digipak cover on a magazine advertisement to clearly link the two products. Audience feedback was considered when choosing the font for the album title. Social media logos were included to direct people to the band's online pages. Quotes and web links were also used consistently across formats to promote the band further.
The document provides an evaluation of a media project creating a music video. It discusses:
1) How the video drew upon conventions of indie/alternative music videos in its editing techniques, shot types, locations, and clothing of the band.
2) How the music video, digital pack, and advertisement formed an effective marketing package with consistent branding.
3) How feedback improved aspects of video quality and syncing clips to the music.
4) The use of technologies like YouTube, blogs, cameras, editing software, and social media in researching, planning, filming, and promoting the project.
Thrillers use conventions like low lighting, isolated characters, plot twists, and a struggle between good and evil. Film trailers reveal key moments without spoiling the plot, using credits, captions, stars, and voiceovers to attract audiences. Camera techniques like canted angles and close-ups are used to demonstrate changes and emphasize expressions. Editing employs reaction shots and title cards to build suspense, while settings, costumes, and lighting create tension through confined spaces and low light. Sound further increases tension with ambient noise and asynchronous screams.
The video for the song "Warm Me Up" by the band The Audition tells a narrative about a group of college students who discover a new drug made by boiling a flower. They start drinking the tea and it causes them to lose control. Intercut with this narrative are shots of the band playing their instruments. The video aims to promote both the band and a new video game. It uses conventions like close-ups of the singer and band playing to engage the target teenage audience. Throughout the video, the editing, lighting and cinematography aim to create a sense of mystery and confusion representing the effects of the drugs.
This music video by Ian Brown uses a mixture of natural and artificial lighting. It features many close-ups and medium close-ups of the artist as well as group shots and tracking shots of a marching band, representing Brown's connection to the North of England. The editing ensures the band is always playing in sync with the music. Certain aspects create a sense of realism, while the staged genre means realism fluctuates. It follows conventions like close-ups of the main artist.
D:\Media\For Blog\1 Warm Me Up Presentationguest650ec490
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The video for the song "Warm Me Up" by the band The Audition tells a narrative about a group of college students who discover a new drug made by boiling a flower. They start drinking the tea and it causes them to lose control. Intercut with this narrative are shots of the band playing their instruments. The video aims to promote both the band and a new video game. It uses conventions like close-ups of the singer and band playing to engage the target teenage audience. Throughout the video, the editing, lighting and cinematography aim to create a sense of mystery and confusion representing the effects of the drugs.
This document provides instructions for a student presentation on camerawork techniques. Students are asked to analyze the first minute of a film, identify 6 examples of shots or camera movements, and explain why they are effective for developing characters or engaging the audience. The document then defines various camera shots including close-up, medium shot, wide shot, and point-of-view shot. It also defines camera movements like pan, canted angle, high angle, and low angle shots. Sample filming scenarios are provided as examples to analyze.
The document analyzes the mise-en-scene and camera work in Ellie Goulding's music video for "Goodness Gracious." It discusses several examples of mise-en-scene, including the outdoor setting by a pool that establishes the fun, upbeat tone, Ellie's sequined coat as she drives to emphasize her fashionable image, and a party scene that portrays socializing. Camera work is also examined, such as over-the-shoulder shots that involve the audience and focus on Ellie's face to highlight her performance and emotion. Tight frames that fill the frame with activity are said to make the video look professional and match the song's beat.
The document discusses the purpose and conventions of music videos. Music videos are used as marketing tools to promote artists and sell music. There are generally three types of music videos: performance, narrative, and a mixture of both. Common conventions include the use of camera shots, movements, lighting, mise-en-scene, and editing to match the mood, genre, and pace of the song. Conventions vary by genre, with genres like hip hop using flashy displays and rock employing moody, low-key lighting. The production of music videos has evolved over time to allow for cheaper, independently-produced videos.
The document discusses different types of music videos and their components. It describes how music videos can contain a performance, narrative, or mixture of both. Performance-based videos allow the artist's image and skills to be portrayed, while narrative-based videos tell a story that engages audiences. Videos with both use cuts between scenes. Mise-en-scene, editing, camera angles, camera movement, and diegetic sounds are discussed as important elements that set tone and engage audiences. Realistic elements can make the story feel relatable. Overall the document analyzes conventions used in music videos to portray the artist and engage viewers.
The document discusses conventions used in indie rock music videos. It analyzes conventions seen in other indie rock music videos related to set design, performance, lighting, camera work, costumes, and editing. The document describes how the music video being evaluated incorporates these conventions, such as using a minimalistic set design, angled camera shots, and natural costumes, to develop the image of an authentic indie rock band focused on the music rather than their appearance.
This document discusses a music video project for the song "Fat Lip" by Sum 41. It summarizes how the video follows conventions of the pop rock music video genre, such as including band instruments, props like skateboards, lip syncing, and clothing. It also discusses how the video was effective in its location choices, cinematography, editing, and synchronization to the music. Audience feedback showed that viewers enjoyed the party atmosphere and felt it was professionally made and similar to other rock music videos. The project required learning and adapting to media technologies like digital photography, desktop publishing, and video editing software.
The document provides an evaluation of the process of producing a music video for the song "Saviour" by Rise Against. It discusses the planning, filming, editing, creation of promotional materials, and audience research involved in the project. Challenges included using an unfamiliar camera and manually adjusting focus. The video took a darker approach than the original by depicting a character accidentally killing his girlfriend. Feedback from audience research via surveys informed changes to make the narrative structure and video more engaging.
Our media product uses several conventions of real music videos and album packaging:
1) It begins with a close-up shot of the lead singer, establishing who they are, just like many music videos.
2) It uses long shots and side angles of the band performing, allowing the audience to see the scene and feel part of the performance, just like videos by Arctic Monkeys and Foo Fighters.
3) The band members dress in simple, everyday clothes like typical indie bands to seem authentic and connect with fans.
The document discusses the creation of a music video for an indie rock band called Funnel. It describes researching conventions of music videos within the genre to incorporate close-ups, location shots, and a relationship between the music and visuals. Challenges included synchronizing lip syncing and filming from a high angle without a tall tripod. Feedback was positive about the quirky style matching the song and using creative micro-elements, though some found the lip syncing inconsistent at times.
The document discusses the creation of a music video for an indie rock band called Funnel. It describes researching conventions of music videos within the genre to incorporate close-ups, location shots, and a storyline linked to the music. Feedback on the final video was positive, praising the chosen location, quirky style, and creative elements that matched the song and appealed to the target audience. Areas for improvement included occasional out-of-sync lip syncing and needing more location variety.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear at times and that some scenes seemed repetitive.
- Feedback on ancillary texts like the magazine ad and DVD cover was also positive, praising the professional design and use of consistent visual elements tying the pieces together.
- New media technologies like digital cameras, editing software, and design programs were used throughout the project and helped with construction, research, planning and evaluation.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear at times and that some scenes seemed repetitive.
- Feedback on ancillary texts like the magazine ad and DVD cover was also positive, praising the professional design and use of consistent visual elements tying the pieces together.
- New media technologies like digital cameras, editing software, and design programs were used throughout the project and helped with construction, research, planning and evaluation.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made the band's performance unclear and scenes seemed repetitive at times.
- Ancillary texts like the magazine ad and DVD digipak cover incorporated the song/video's rain theme and received positive feedback about their design.
- New media technologies like cameras, editing software, and blogs were used effectively during the project's production and evaluation.
- The document discusses the evaluation of a music video created for the song "Rain Dance" by the indie band Modern Mafia.
- Feedback on the music video was generally positive, though some noted dark lighting made performances unclear and scenes seemed repetitive at times.
- Ancillary texts like the magazine ad and DVD digipak used consistent branding and were well received, though the DVD cover was noted to have too much empty space.
- New media technologies like cameras, editing software, and design programs were used effectively during the project's production and evaluation.
- The video uses conventions of the indie genre seen in other bands' music videos through techniques like camera angles, location shots, and casual clothing of the band.
- Feedback noted that some scenes were too dark and repetitive, but overall enjoyed the variety of shots and how the video linked to the song.
- New media like cameras, editing software, and blogs were used to plan, shoot, edit, and reflect on the project.
- The video uses conventions of the indie genre seen in other bands' music videos through techniques like camera angles, location shots, and casual clothing of the band.
- Feedback noted that some scenes were too dark and repetitive, but overall enjoyed the variety of shots and how the video linked to the song.
- New media like cameras, editing software, and blogs were used to plan, shoot, edit, and reflect on the project.
- The document discusses a music video created by the author for the indie band Modern Mafia to promote their song "Rain Dance".
- Research was conducted on conventions of indie music videos including camera angles, locations, lighting, costumes, and editing techniques.
- Feedback was received on the music video which noted some dark lighting that made the band's performance unclear at times and slightly repetitive scenes. Positive feedback praised the variety of shots and how elements linked to the song lyrics.
- Ancillary texts including a magazine ad and DVD case were also created using consistent branding and design informed by research. Feedback found these promotional materials to be effective.
- The document discusses a music video created by the author for the indie band Modern Mafia to promote their song "Rain Dance".
- Research was conducted on conventions of indie music videos including camera angles, locations, lighting, costumes, and editing techniques.
- Feedback was received on the music video which noted some dark lighting that made the band's performance unclear at times and slightly repetitive scenes. Positive feedback praised the variety of shots and how elements linked to the song lyrics.
- Ancillary texts including a magazine ad and DVD case were also created using consistent branding and design informed by research. Feedback found these promotional materials professionally linked the products.
The student produced a music video, digipack, and magazine advert for an indie band as a class project. They researched conventions of indie music videos such as relaxed clothing, varied settings, and still or energetic performances. The music video incorporated these conventions through costumes, locations, and small movements. Feedback noted the video could have been brighter and included a storyline. The print products linked through shared design elements and were generally well received, though some found the text hard to read. Various software programs were used effectively in production and editing.
The student learned a lot from receiving audience feedback on their initial music video idea and pitch. The feedback helped them realize their original ideas for the band's image and locations would not fit the genre or appeal to the target audience. They incorporated the feedback by making the video more fast-paced with random shots to keep viewers engaged. Various media technologies were crucial in the planning, production and evaluation stages, including YouTube for research, Final Cut Pro for editing, Photoshop for ancillary materials, and different cameras for filming.
The document discusses the conventions of metalcore music videos that were considered when creating a music video for the band FEAR THE UNKNOWN. It identifies six typical conventions: 1) demonstrating genre characteristics 2) relationship between music and visuals 3) relationship between visuals and lyrics 4) close-ups of artists 5) reference to looking 6) intersexual reference. The document then explains how the video challenges some conventions through its lighting, costumes, and structure while developing others through its camera shots, location/setting, props, and editing.
The document provides feedback on a music video and ancillary materials created for an indie band called Torrents. It summarizes that the video and prints effectively used conventions of the indie genre through natural lighting, stereotypical band imagery, and continuity across materials. Audience feedback indicated the genre was clear and most found the video exciting, though around half had trouble understanding the narrative on first viewing. The materials demonstrated an understanding of genre conventions and continuity in branding.
The document discusses how the media product uses, develops and challenges conventions of real media. It summarizes:
1) The music video conforms to conventions like including a performance element and narrative, but uses a documentary style which is less common.
2) Different cinematography techniques like shots were used to enhance the rock genre. Conventions like relating lyrics and visuals were challenged.
3) Feedback from audiences helped improve the idea and choose an effective font for ancillary texts like posters and albums covers. Social media feedback also helped produce a better final music video.
Sophia Bennett evaluates her group's music video, CD cover, and magazine poster for their indie band. She analyzes how the products follow conventions of the genre through research on imagery, clothing, and location. Feedback from a focus group of teens and young adults showed they understood the narrative and would watch it again or buy the song. Most felt the products fit the indie genre and preferred specific designs for the CD cover and poster. New media technologies like cameras, editing software, and social media were used at all stages of production and evaluation.
3. Film trailerMy group chose to make a music video. This task also consisted of making and producinga video, designing a Digipak CD cover, and making an advertisement poster which couldfeature in as a magazine spread.It made sense to us , to use our own band to base this project on Undershot. We then Had to record and produce a title track for the video which is a rock/indie track called Jarhead. We were set a task to create a music video that would be entertaining and capture the audiences attention, before we could consider any filming any footage , we had to consider a variety of different aspects that go into creating a successful media product that answers the brief we were initially given.
4. Planning The Project...We were set a task to create a music video that would be entertaining and capture the audiences attention, before we could consider any filming any footage , we had to consider a variety of different aspects that go into creating a successful media product that answers the brief we were initially given. We firstly considered the style of music we wanted to create a video for as the genre of music would greatly affect the mise en scene and general style of the video. With me and my group member being in a rock band we decided the logical thing would be too use one of our own pre recorded tracks.We needed to research pre existing rock music videos in the media now. We decided too look on You Tube, on this website we researched bands of a similar genre to our music and carefully noted the pace, editing, mise en scene and shots of this style of video. We researched rock/metal band The Blackout and Enter Shikari as well as other bands of this genre , our findings where that the videos directed by these bands where very fast paced in editing , this matches up with the overall quick tempo of the songs.We also found that the mise en scene in these style of videos stereotypically include clothing which is casual (jeans and t-shirts) in generally dark muted tones as this reflects slightly anarchistic, laid back style of music, mise en scene within this genre of music also stereotypically includes equipment such as guitars, drums, amps, microphones and an urban low budget location. We also noted the type of shots with in these videos, we noticed that a long shot was often a recurring opening shot, we realised that this was an important aspect to the creation of a successful music video as it introduces the band and their image and brand to the audience.
5. Target Audience...From looking at our initial research we also concluded that creating a band over all image that the audience would commonly associate with us, a band image helps the audience categorise our genre and identify with us as a band.This research also revealed we needed to access who our target audience where as this will make it easier to create a video as we where then able to include things that would appear to our target audience, we then decided our target audience where people who have a genuine interest in rock/indie genre music. Through this research, it gave use the idea of a more serious approach to making our music video, based mostly around the music and performance. From this, we decided to make a performance video.
6. Our Music...For the audio track we used in the video, we decided to use our own track recording that me and Joseph both performed in and produced using a professional recording studio. As it is our band in the music video, we decided to use our own music, which meant that we had to produce a song to use for the music video and create a video that would fit the genre and style of our music. We used Logic Pro Studio 8 software on an Apple Mac Pro. We wanted to keep our coursework as original as possible and we wanted to make it realistic which I think we succeeded in doing as it is a real band creating a real music video for their own product.
7. Our Music Video...The music video we created opens with the title of the song and artist name typing across the scene, this opening introduced the band to the audience.At the start of the music video a monochrome filter has been used over shots of the bands equipment being set up with in a studio , this is where we recorded the title track. We then used a greyscale filter to show behind the scenes style shots with in the video. This gives the video an over all indie genre which is what we wanted to create from looking at our research. The song opens with an extreme close up of the kick pedal of the drum kit in order to emphasise the beat of the song and set he pace of the video.We then use an establishing shot in order to set the location of performance and to introduce the band as a whole to the audience, this helps them identify with the style of band we are.
8. Our Music Video Continued...To show the performance from different perspectives to give the audience a more personal feel and allow them to connect with the band. To achieve this we used various shots.This included extreme close up shots of the drum kit, the bass guitar, and the electric guitar. These are in order to emphasize the performance in a more up-close way and too show the audience how the music is played for example the hand plucking the bass strings.We also included various mid body shots, E.g. Owen playing the drums, this introduces each member playing their own instrument to the audience.The over all style we wanted to achieve for this video is a raw edgy indie as this would emphasise the music more than an over complicated music video. This is the stereotypical style of video a band not belonging to a major record company would use, as we found in our research task.
9. Music Video Continued...Shots that we repeated through out the video, such a the mid body shots, long shots and close ups and extreme close ups are necessary in this style of video as it is only a performance narrative, a variety of shots means the editing can be fast paced from shot to shot , this style of editing keeps the audience engaged. Switching form the documentary style extreme close ups in gray scale e.g. Joe turning dials on the amp also adds to the fast paced editing which deviates from the classical narrative structure as the audience gets to see an insight into how the band set up for the performance.Documentary style close ups where used here to keep the audience a further look at the band playing their instruments.
10. Music Video More...To introduce us to the audience as a band we decided to use long shots that would include all four members from head to toe, this not only introduces us but also creates an over all brand and helps the audience to indentify with the style of the band based on how we dress . We filmed footage from both left and right angles therefore we could quickly edited from one angle to the other too keep the audience engaged thanks to the variation of the shots which are slightly more varied than just a single mid long shot straight in front of the band. These different angled shots and fast paced editing are use throughout the video as this creates a relationship between the audience and the band and keeps their attention fixed on the video with out being boring .
11. Editing...We decided to keep the audience engaged in the video by making the editing in the video very fast paced and on the beat of the song, this is also something we found occurs in most music videos from our research.(See video at http://www.youtube.com/watch?v=zz9rhSmXixM )We edited the video to have shot changes on the beat of the song, which make the video run smoothly. We did this because this is a typical technique used in most music videos. (See video at http://www.youtube.com/watch?v=zz9rhSmXixM )Mise En Scene...We found in our research that mise en scene is a fundamental part of the music video as it establishes the genre of the music video. With in our video we decided too look at our research and found that the stereotypical rock video focused on the bands instruments, so we had the main mise en scene of our video as our amps, guitars, drums and effects pedals.
12. DigipakTo go with our video we had to create a Digipak which consisted of a CD booklet which had to be a minimum of 4 sides. Also we had to create a magazine advert for the album. From look at the initial research we did into CD booklet designs we found that typical conventions of a rock bands album art work where :Dark colour pallet
16. BarcodeWe found that bands suck as Enter Shikari , A Day To Remember and other rock bands followed thesestereotypical conventions which createA bold eye catching product which will not only inform the audience about the genre of music but also may help it sell to the target audience..
17. Examples of Album Covers...We found that these album covers are a great example of minimalistic colour pallet which has a base colour of black with red or lighter tones. On the Foo Fighters cover the bands name is in a very striking type face another feature we used on our album cover.Inside the packs there are many of images of the band during a live performance , we again used this feature in our Digipak as it gives the message we primarily about the music.These features work together to create an album cover that is stereotypical of the rock genre where the art is very basic but bold and the music takes the focal point . Foo Fighters also carry this trait with their album One By One.The Blackouts EP, entitled The Blackout! The Blackout! The Blackout!
18. Full Page Advert ...We found in our research a full page advert featured in Kerrang! magazine from the band Lostprophets advertising their latest album entitled Its not the end of the world It has the typical features and conventions we used to create our advert such as a band logo which will be very eye catching for the target audience and a small amount of information about the bands website which is easy to read from a distance and when the album is due out combined with digitally enhanced photos. For our other ancillary task, we had to design a full page advert for the bands new CD. We designed a poster that would be suited to being in a rock genre magazine such as Kerrang! magazine as many of the artists are of a similar genre to us and advertise on a weekly basis, which are usually featured on the back cover of the magazine. We used the same colour pallet as the Digipak, as this is the colour of the bands image and also creates a band brand the audience will be familiar with, as well as the front cover of the CD shown in full so the audience knows what the album looks like if they wished to purchase .
19. Audience Feed Back ...After we had completed all our tasked we decided to show all the final products to the 10 members of the public and ask them to rate our products considering our initial task and the genre of our music, this would reveal if we have answered our initial task we where set successfully.For our audience feedback, we asked the following questions.Did you enjoy the video? YES (100%) NO (0%)Was it effective? YES (70%) (30%)Did the video need a story to accompany performance? YES (80%) NO (20%)Was the video typical of its genre? YES (100%) NO (0%)Do you think the video fit the right conventions? YES (90%) NO (10%) When analysing this feed back we found that the audience thought that our video was fitting for the brief but could be further improved by having a sub narrative in it , such as a story about people coming to view our performance for example. Most of the public asked said that the music fitted the performance and the pace of the editing fitted the tempo of the song. We also found that the audience thought that the genre of the video fitted with the brand and image of the band.
20. In conclusion ...In conclusion, I think that all our products, music video, Digipak and poster are effective as they answer the initial brief we where given and looking at our researched pre existing products, our media products have the same typical conventions of a pre existing rock band. The music is original and our own which makes the project creative and a good example of a real band attempting to create a real product we will probably use to advertise our band and our new songs.. Although I believe there could have been a few improvements to the product, such as the location as it was very simplistic and slightly dull and the lack of story, I think that the video was well presented as the editing was some thing the audience thought was particularly well paced as it fitted with the tempo of the music. The overall product was a success as it ticked all the boxes we originally intended too and is typical of a rock genre music video. What made our product original and different from all other projects in our class was our music that we used. It kept our product as organic as possible, making it our own we did this by using our own music and sticking too our bands image and brand. To create our products we used the following programs Adobe Photoshop, Final Cut Express and Logic Pro Studio 8.I think that both I and Joseph worked well together as a group, having very little problems and made an effective and interesting portfolio.