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Personal Information
Organization / Workplace
Munich Area, Germany Germany
Occupation
Senior Developer Technoloy Engineer
Industry
Technology / Software / Internet
About
I work with game developers to get the best out of NVIDIAs GPUs. Public Presentations: • 'D3D11 Performance Reloaded' at the Advanced Visual Effects Day GDC 2013 • 'New GPU Features of NVIDIA’s Maxwell Architecture' GeForce Day GDC 2015 Publications: • 'Blockwise Linear Binary Grids for Fast Ray Casting Operations' - to appear in GPU Pro 6
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Presentations(2)Ìý

An Optimized Diffusion Depth Of Field Solver
An Optimized Diffusion Depth Of Field SolverAn Optimized Diffusion Depth Of Field Solver
An Optimized Diffusion Depth Of Field Solver
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Oit And Indirect Illumination Using Dx11 Linked Lists
Oit And Indirect Illumination Using Dx11 Linked ListsOit And Indirect Illumination Using Dx11 Linked Lists
Oit And Indirect Illumination Using Dx11 Linked Lists
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