Munich Area, Germany Germany
Senior Developer Technoloy Engineer
Technology / Software / Internet
I work with game developers to get the best out of NVIDIAs GPUs.
Public Presentations:
• 'D3D11 Performance Reloaded' at the Advanced Visual Effects Day GDC 2013
• 'New GPU Features of NVIDIA’s Maxwell Architecture' GeForce Day GDC 2015
Publications:
• 'Blockwise Linear Binary Grids for Fast Ray Casting Operations' - to appear in GPU Pro 6