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Libraries and¡­

VIRTUAL WORLDS FOR KIDS,
TEENS AND TWEENS
Virtual worlds for kids and
teens
? Whyville
? Webkinz
? Teen Second Life
? Doll Palace
? Furcadia
? World of Warcraft
? Club Penguin
¡°Game¡± versus ¡°virtual
world¡±
? Virtual world -
  persistent, multiuser, economy, activities like
  the real world, web browser, real world
  activities
? Game ¨C Try to earn
  points, fighting, goals, etc.
? Avatars ¨C digital representation of person in
  both
Virtual worlds update

? Gartner Research Group predicts by 2011, 80
  percent of Internet users will be using virtual
  worlds
? Immersive environments ¨C Kids can learn
  about all kinds of things and experience them
  and engage in them, learn by doing
? New virtual worlds appearing all the time
Why should libraries be
involved in virtual worlds?
? Our patrons are there ¨C we need to be where
  our patrons are!
? Usage of virtual worlds is increasing
? New education platform
? New role for librarians as information guide
  and information experience designers
Whyville
Teen Second Life

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Worldsfortweensteens

  • 1. Libraries and¡­ VIRTUAL WORLDS FOR KIDS, TEENS AND TWEENS
  • 2. Virtual worlds for kids and teens ? Whyville ? Webkinz ? Teen Second Life ? Doll Palace ? Furcadia ? World of Warcraft ? Club Penguin
  • 3. ¡°Game¡± versus ¡°virtual world¡± ? Virtual world - persistent, multiuser, economy, activities like the real world, web browser, real world activities ? Game ¨C Try to earn points, fighting, goals, etc. ? Avatars ¨C digital representation of person in both
  • 4. Virtual worlds update ? Gartner Research Group predicts by 2011, 80 percent of Internet users will be using virtual worlds ? Immersive environments ¨C Kids can learn about all kinds of things and experience them and engage in them, learn by doing ? New virtual worlds appearing all the time
  • 5. Why should libraries be involved in virtual worlds? ? Our patrons are there ¨C we need to be where our patrons are! ? Usage of virtual worlds is increasing ? New education platform ? New role for librarians as information guide and information experience designers