際際滷

際際滷Share a Scribd company logo
<eAdventure>
http://e-adventure.e-ucm.es/
Martin Sillaots
2012
Run
eAdventure Editor
Manual
http://e-adventure.e-
ucm.es/tutorial/tutorial.php
Demo Files
http://www.tlu.ee/~martins/eadventure/
Content
 Creating Scenes
 Connecting Scenes
 Characters
 Dialogues
 Objects
 Actions
 Conditions
Creating New Project
 Third person
 First person
Editori osad
Project Tree Working Window
Scene
 Scenes
 + Add Scene
 Name scene
 Add background image - 800 x 600 png, jpg,
bmp, gif
 Mask  BW image to define background and
foreground
 Background Music - midi, mp3
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Connecting Scenes
 Scenes (select one)
 Exits
 + Add Exit
 Select destination?
 Create rectangle?
Check links - Scenes (top title)
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Characters
Characters
 Character
 + Add Character
 Add picture
 Standard animation
 Add same image to all fields
For animation store different frames in
separated files with the pattern - Name_01",
Name_02" ...
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Adding Character to Scene
 Scenes
 Select scene
 Element references
 + Add NPC (non player character)
 Select character
 Define location
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Dialogues
 Conversations
 + Add conversation
 Select starting node
 + add row
 Specify who is talking?
 Input text
 + add additional rows
 - ...
 + NPC asks question
 Add Option node
 Add conversations to each option
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Connect Character and Conversation
 Character
 Select character
 Actions
 + Add "Talk to..." action
 Select conversation
 Dialog configuration  design speech bubble
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Objects
Creating and Adding Object
Similar to characters
 Items
 + Add Item
 Define name
 Add image
 Create Icon for inventory
 Create icon from image
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Actions Related with Objects
 Items - Actions
 + Add actions
 Examine
 Grab
 Use  activates after grab
 Use with  use with other object - target
 Custom  make your own actions
 Give to  use after grab with character
 Drag to  similar to Use with, without grab
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Descriptive Texts
 Name  cursor above the object
 Brief description  click on object
 Detailed description - Examine action
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Conditions
Game logics and limitations
Framework for Conditions
 Flag  switch  triggers event
 Effect  event or action that changes the state
of flag (e.g. press the button in)
 Condition  limitation that dont allow other
event to take place if event with the effect has
not taken place (e.g. button is not pressed in)
Door Opens if the Conversation
is Successful
Create Flag
 Chapters
 Edit chapter flags
& variables
 e.g. dialogok"
Add Effect to One Branch of the
Conversation
 Conversations
 Edit effect
 + Add effect
 Activate
 OK
 Select from the list "dialogok
 OK
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Define Condition to the Door
 Scene
 Exits
 Edit
 Edit conditions
 + Add conditions
 Flag
 Select from the list Flag name dialogok
 Check that Value (active/inactive) is active
 OK
 OK
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Dialogue Dont Start Before Item
is Grabbed
Adding Action With the Effect to the
Object
 Make Flag - objectok
 Add activity to the object
 Items
 Actions
 + Add Action  Grab
 Add effect to the action
 + Add effect
 Activate
 Select from the list "objectok
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Design Condition for Starting
Conversation with the Character
 Characters
 Actions
 Conditions (padlock)
 + Add condition
 Select from the list "objectok
 OK
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More Demo Conditions
Hotspot Opens the Door
 Make Flag
pushbutton
 Create hotspot
 Scenes
 Active areas
 + Add
 Add action to hotspot
 Edit actions
 + Add "Use" action
(button in bottom right
corner of the screen)
 Add effect to action
 Effects
 + Add
 Activate
 Select from the list
"pushbutton"
 Add condition to the door
 Exits
 Edit
 Edit conditions
 + Add conditions
 Select from the Flag name
list "pushbutton"
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Use of One item Depends from Other
 Create and add 2 items
 Make Flag firsttaken
 Add action to 1st item
 Items
 Actions
 + Add
 Grab
 Add effect to action
 + Add effect
 Activate
 Select from the list
"firsttaken
 Add Grab activity to
to 2nd item
 Add condition to activity
 Conditions (padlock)
 Add condition
 Select from the list
"firsttaken"
END
almost
Testing and Publishing
 Testing the game
 Run  Normal
 Canceling  ESC
 Publishing the game
 File
 Export project
 Export as a standalone jar-based game
Additional Learning Materials
 Start - http://youtu.be/OHEpayrnCUs
 Scenes - http://youtu.be/HAa6n3dASy0
 Characters - http://youtu.be/AnD-BW05sd0
 Dialogues - http://youtu.be/USqp7X_e5R0
 Items - http://youtu.be/_LXxOHh8hF4
 Conditions - http://youtu.be/5jbxq1bE-d0

More Related Content

eAdventureEN

  • 5. Content Creating Scenes Connecting Scenes Characters Dialogues Objects Actions Conditions
  • 6. Creating New Project Third person First person
  • 7. Editori osad Project Tree Working Window
  • 8. Scene Scenes + Add Scene Name scene Add background image - 800 x 600 png, jpg, bmp, gif Mask BW image to define background and foreground Background Music - midi, mp3
  • 10. Connecting Scenes Scenes (select one) Exits + Add Exit Select destination? Create rectangle? Check links - Scenes (top title)
  • 14. Characters Character + Add Character Add picture Standard animation Add same image to all fields For animation store different frames in separated files with the pattern - Name_01", Name_02" ...
  • 16. Adding Character to Scene Scenes Select scene Element references + Add NPC (non player character) Select character Define location
  • 18. Dialogues Conversations + Add conversation Select starting node + add row Specify who is talking? Input text + add additional rows - ... + NPC asks question Add Option node Add conversations to each option
  • 20. Connect Character and Conversation Character Select character Actions + Add "Talk to..." action Select conversation Dialog configuration design speech bubble
  • 23. Creating and Adding Object Similar to characters Items + Add Item Define name Add image Create Icon for inventory Create icon from image
  • 25. Actions Related with Objects Items - Actions + Add actions Examine Grab Use activates after grab Use with use with other object - target Custom make your own actions Give to use after grab with character Drag to similar to Use with, without grab
  • 27. Descriptive Texts Name cursor above the object Brief description click on object Detailed description - Examine action
  • 30. Framework for Conditions Flag switch triggers event Effect event or action that changes the state of flag (e.g. press the button in) Condition limitation that dont allow other event to take place if event with the effect has not taken place (e.g. button is not pressed in)
  • 31. Door Opens if the Conversation is Successful
  • 32. Create Flag Chapters Edit chapter flags & variables e.g. dialogok"
  • 33. Add Effect to One Branch of the Conversation Conversations Edit effect + Add effect Activate OK Select from the list "dialogok OK
  • 36. Define Condition to the Door Scene Exits Edit Edit conditions + Add conditions Flag Select from the list Flag name dialogok Check that Value (active/inactive) is active OK OK
  • 39. Dialogue Dont Start Before Item is Grabbed
  • 40. Adding Action With the Effect to the Object Make Flag - objectok Add activity to the object Items Actions + Add Action Grab Add effect to the action + Add effect Activate Select from the list "objectok
  • 42. Design Condition for Starting Conversation with the Character Characters Actions Conditions (padlock) + Add condition Select from the list "objectok OK
  • 45. Hotspot Opens the Door Make Flag pushbutton Create hotspot Scenes Active areas + Add Add action to hotspot Edit actions + Add "Use" action (button in bottom right corner of the screen) Add effect to action Effects + Add Activate Select from the list "pushbutton" Add condition to the door Exits Edit Edit conditions + Add conditions Select from the Flag name list "pushbutton"
  • 47. Use of One item Depends from Other Create and add 2 items Make Flag firsttaken Add action to 1st item Items Actions + Add Grab Add effect to action + Add effect Activate Select from the list "firsttaken Add Grab activity to to 2nd item Add condition to activity Conditions (padlock) Add condition Select from the list "firsttaken"
  • 49. Testing and Publishing Testing the game Run Normal Canceling ESC Publishing the game File Export project Export as a standalone jar-based game
  • 50. Additional Learning Materials Start - http://youtu.be/OHEpayrnCUs Scenes - http://youtu.be/HAa6n3dASy0 Characters - http://youtu.be/AnD-BW05sd0 Dialogues - http://youtu.be/USqp7X_e5R0 Items - http://youtu.be/_LXxOHh8hF4 Conditions - http://youtu.be/5jbxq1bE-d0