ºÝºÝߣ

majandus mikro mikrokonoomika makro projektijuhtimine project management game design design computer games games makrokonoomika projektor itec õ±è¾±³¾Ã¤²Ô²µ pm ³¾Ã¤²Ô²µ pmi palk msproject msp game based learning raha tjud pakkumine gbl serious games tags lor repository social-bookmarking tagging gamification ±ð±ð²õ³¾Ã¤°ù°ì konkurents tootmine ja turundus del.icio.us t delicious waramu ettevtlus bookmarking seleag eadventure valitsus bookmark segan nudmine turumajandus silang majandusstabiilsus protsess vrtpaberid ²Ôä¾±³Ù±ð»å dlg rahvusvaheline kaubandus makrokonoomikat icoper ³Ùä¾±»å±ð±¹¾±¾±³¾¾±²Ô±ð tarbimine ja sstmine game ja eduvista titan piloot timemesh seleag game edu seleag timemesh game itec piloot rfid edutainment gazzilionaire koolielu time mesh itec teamup teaup project software edrene timemesh stsenaarium working language sstmine majanduse olemus "tootmine turundus"" keskmine investeeringud bilanss investeerimine sstmine"" "tarbimine kogupakkumine visualiseerimine mudelid funktsioonid melt kaba socialsoftware paitek touchscreen euni11tartu qti tats tegevusuuring action research kvalitatiivne vrtpaberid makrokonoomika makrokonoomika koolielu õ±è±è±ð°ì²¹±¹²¹ makrokonoomika visualization mng serious game employ learing games thesis flow ±ôõ±è±ð³Ù²¹³¾¾±²Ô±ð lopp monitooring kontroll ³Ùä¾±³Ù³¾¾±²Ô±ð teostamine plaan integratsioon riskijuhtimine hanked ²¹±ô±ô³Ùöö kassavooplaan eelarve kulud infovahetus infojuhtimine ³ÙööÂáõ³Ü»å inimressursid ressursid game engine game development learning games dame design gamedesign closure control monitoring execution plan integration risk procurement cost communication human resources time quality projector scope time planning ms project educational game learning game aeg ³¾Ã¤²Ô²µumaailm tegevused ±¹Ã¤±ôÂá²¹°ì³Ü³Ù²õ±ð»å õpi±ð±ð²õ³¾Ã¤°ù°ì kontseptsioon kavand disain disaini protsess rakendamine programm gps art endomondo tallinn summer school eco house hit rate abilities competences skills startup scenario third language lingua franca bridge language vehicular language gantt ajaplaneerimine ulatus kvaliteet vajadused algatamine raamistik projekt business ³¾Ã¤²Ô²µustamine ±ð³Ù³Ù±ð±¹Ãµ³Ù±ô³Ü²õ dgbl digital learning games jtelss16 jtel2016 jtel16 tallinn old town lugu interaktiivne lugu narratiiv tegelased avatar npc tarbimine
See more