ºÝºÝߣshows by User: freddyagredo12 / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: freddyagredo12 / Tue, 12 Jan 2016 01:38:15 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: freddyagredo12 CDA4411: Chapter 10 - Application Development /slideshow/cda4411-chapter-10-application-development/56934390 chapter10-160112013815
Describe the application development process and the role of methodologies, models, and tools Compare generations and types of programming language Explain how assemblers, compilers, and interpreters translate source code instructions into executable code Describe link editing and contrast static and dynamic linking Explain the role of memory maps in symbolic debugging Describe integrated application development tools]]>

Describe the application development process and the role of methodologies, models, and tools Compare generations and types of programming language Explain how assemblers, compilers, and interpreters translate source code instructions into executable code Describe link editing and contrast static and dynamic linking Explain the role of memory maps in symbolic debugging Describe integrated application development tools]]>
Tue, 12 Jan 2016 01:38:15 GMT /slideshow/cda4411-chapter-10-application-development/56934390 freddyagredo12@slideshare.net(freddyagredo12) CDA4411: Chapter 10 - Application Development freddyagredo12 Describe the application development process and the role of methodologies, models, and tools Compare generations and types of programming language Explain how assemblers, compilers, and interpreters translate source code instructions into executable code Describe link editing and contrast static and dynamic linking Explain the role of memory maps in symbolic debugging Describe integrated application development tools <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chapter10-160112013815-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Describe the application development process and the role of methodologies, models, and tools Compare generations and types of programming language Explain how assemblers, compilers, and interpreters translate source code instructions into executable code Describe link editing and contrast static and dynamic linking Explain the role of memory maps in symbolic debugging Describe integrated application development tools
CDA4411: Chapter 10 - Application Development from Freddy San
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CDA4411: Chapter 4 - Processor Technology and Architecture /slideshow/cda4411-chapter-4-processor-technology-and-architecture/56934273 chapter4-160112013150
Describe CPU instruction and execution cycles Explain how primitive CPU instructions are combined to form complex processing operations Describe key CPU design features, including instruction format, word size, and clock rate Describe the function of general-purpose and special-purpose registers Explain methods of enhancing processor performance]]>

Describe CPU instruction and execution cycles Explain how primitive CPU instructions are combined to form complex processing operations Describe key CPU design features, including instruction format, word size, and clock rate Describe the function of general-purpose and special-purpose registers Explain methods of enhancing processor performance]]>
Tue, 12 Jan 2016 01:31:50 GMT /slideshow/cda4411-chapter-4-processor-technology-and-architecture/56934273 freddyagredo12@slideshare.net(freddyagredo12) CDA4411: Chapter 4 - Processor Technology and Architecture freddyagredo12 Describe CPU instruction and execution cycles Explain how primitive CPU instructions are combined to form complex processing operations Describe key CPU design features, including instruction format, word size, and clock rate Describe the function of general-purpose and special-purpose registers Explain methods of enhancing processor performance <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chapter4-160112013150-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Describe CPU instruction and execution cycles Explain how primitive CPU instructions are combined to form complex processing operations Describe key CPU design features, including instruction format, word size, and clock rate Describe the function of general-purpose and special-purpose registers Explain methods of enhancing processor performance
CDA4411: Chapter 4 - Processor Technology and Architecture from Freddy San
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Development Lifecycle /slideshow/development-lifecycle-56041775/56041775 developmentlifecyclefreddyagredoassignment12-151211054752
This assignment continues the work you did on the new interactive product for booking ... (a) Decide on an appropriate set of heuristics and perform a heuristic evaluation of one of the prototypes you designed in Chapter 11. (b) Based on this evaluation, redesign the prototype to overcome the problems you encountered. (c) Compare the findings from this evaluation with those from the usability testing in the previous chapter. What differences do you observe? Which evaluation approach do you prefer and why?]]>

This assignment continues the work you did on the new interactive product for booking ... (a) Decide on an appropriate set of heuristics and perform a heuristic evaluation of one of the prototypes you designed in Chapter 11. (b) Based on this evaluation, redesign the prototype to overcome the problems you encountered. (c) Compare the findings from this evaluation with those from the usability testing in the previous chapter. What differences do you observe? Which evaluation approach do you prefer and why?]]>
Fri, 11 Dec 2015 05:47:52 GMT /slideshow/development-lifecycle-56041775/56041775 freddyagredo12@slideshare.net(freddyagredo12) Development Lifecycle freddyagredo12 This assignment continues the work you did on the new interactive product for booking ... (a) Decide on an appropriate set of heuristics and perform a heuristic evaluation of one of the prototypes you designed in Chapter 11. (b) Based on this evaluation, redesign the prototype to overcome the problems you encountered. (c) Compare the findings from this evaluation with those from the usability testing in the previous chapter. What differences do you observe? Which evaluation approach do you prefer and why? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/developmentlifecyclefreddyagredoassignment12-151211054752-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This assignment continues the work you did on the new interactive product for booking ... (a) Decide on an appropriate set of heuristics and perform a heuristic evaluation of one of the prototypes you designed in Chapter 11. (b) Based on this evaluation, redesign the prototype to overcome the problems you encountered. (c) Compare the findings from this evaluation with those from the usability testing in the previous chapter. What differences do you observe? Which evaluation approach do you prefer and why?
Development Lifecycle from Freddy San
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Development Lifecycle /slideshow/development-lifecycle-55873134/55873134 developmentlifecyclefreddyagredoassignment11-151206211436-lva1-app6892
CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, e, and f. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, e, and f. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.]]>
Sun, 06 Dec 2015 21:14:36 GMT /slideshow/development-lifecycle-55873134/55873134 freddyagredo12@slideshare.net(freddyagredo12) Development Lifecycle freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, e, and f. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/developmentlifecyclefreddyagredoassignment11-151206211436-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, e, and f. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.
Development Lifecycle from Freddy San
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Development Lifecycle /slideshow/development-lifecycle-55873064/55873064 developmentlifecyclefreddyagredoassignment10-151206211115-lva1-app6891
CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections A, parts I and II. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections A, parts I and II. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.]]>
Sun, 06 Dec 2015 21:11:15 GMT /slideshow/development-lifecycle-55873064/55873064 freddyagredo12@slideshare.net(freddyagredo12) Development Lifecycle freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections A, parts I and II. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/developmentlifecyclefreddyagredoassignment10-151206211115-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections A, parts I and II. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.
Development Lifecycle from Freddy San
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Development Lifecycle /slideshow/development-lifecycle-55872982/55872982 developmentlifecyclefreddyagredoassignment9-151206210744-lva1-app6892
CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a and b (part I only). Note in Section A, you only need two models, not three.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a and b (part I only). Note in Section A, you only need two models, not three.]]>
Sun, 06 Dec 2015 21:07:44 GMT /slideshow/development-lifecycle-55872982/55872982 freddyagredo12@slideshare.net(freddyagredo12) Development Lifecycle freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a and b (part I only). Note in Section A, you only need two models, not three. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/developmentlifecyclefreddyagredoassignment9-151206210744-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a and b (part I only). Note in Section A, you only need two models, not three.
Development Lifecycle from Freddy San
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Development Lifecycle /slideshow/development-lifecycle-55872850/55872850 developmentlifecyclefreddyagredoassignment8-151206210043-lva1-app6892
CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, c, and d only. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, c, and d only. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.]]>
Sun, 06 Dec 2015 21:00:43 GMT /slideshow/development-lifecycle-55872850/55872850 freddyagredo12@slideshare.net(freddyagredo12) Development Lifecycle freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, c, and d only. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/developmentlifecyclefreddyagredoassignment8-151206210043-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. You are responding to Sections a, c, and d only. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides.
Development Lifecycle from Freddy San
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Timepiece /slideshow/timepiece-55872800/55872800 timepiecefreddyagredoassignment7-151206205715-lva1-app6891
CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. Be creative!!!!! This is an innovative timepiece. If you cannot draw with PowerPoint either sketch out your timepiece and scan it or search online for something that that is close to what you are designing. I am not grading your artistic skills.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. Be creative!!!!! This is an innovative timepiece. If you cannot draw with PowerPoint either sketch out your timepiece and scan it or search online for something that that is close to what you are designing. I am not grading your artistic skills.]]>
Sun, 06 Dec 2015 20:57:14 GMT /slideshow/timepiece-55872800/55872800 freddyagredo12@slideshare.net(freddyagredo12) Timepiece freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. Be creative!!!!! This is an innovative timepiece. If you cannot draw with PowerPoint either sketch out your timepiece and scan it or search online for something that that is close to what you are designing. I am not grading your artistic skills. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/timepiecefreddyagredoassignment7-151206205715-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment. Be creative!!!!! This is an innovative timepiece. If you cannot draw with PowerPoint either sketch out your timepiece and scan it or search online for something that that is close to what you are designing. I am not grading your artistic skills.
Timepiece from Freddy San
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Data Visualization /slideshow/data-visualization-55872741/55872741 datavisualizationfreddyagredoassignment6-151206205320-lva1-app6891
CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 8.1:  Use and abuse of numbers on Page 277 view the video on Data visualization.   Will data visualization help us make better decisions?  What are the downsides? ]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 8.1:  Use and abuse of numbers on Page 277 view the video on Data visualization.   Will data visualization help us make better decisions?  What are the downsides? ]]>
Sun, 06 Dec 2015 20:53:20 GMT /slideshow/data-visualization-55872741/55872741 freddyagredo12@slideshare.net(freddyagredo12) Data Visualization freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 8.1:  Use and abuse of numbers on Page 277 view the video on Data visualization.   Will data visualization help us make better decisions?  What are the downsides? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/datavisualizationfreddyagredoassignment6-151206205320-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 8.1:  Use and abuse of numbers on Page 277 view the video on Data visualization.   Will data visualization help us make better decisions?  What are the downsides?
Data Visualization from Freddy San
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Home tech freddy agredo /slideshow/home-tech-freddy-agredo/55872657 hometechfreddyagredo-151206204824-lva1-app6891
CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 5.2, Page 139 and respond to the question: Do you think their focus on the design aesthetic enhances the user experience and usability?  Please justify your respond.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 5.2, Page 139 and respond to the question: Do you think their focus on the design aesthetic enhances the user experience and usability?  Please justify your respond.]]>
Sun, 06 Dec 2015 20:48:24 GMT /slideshow/home-tech-freddy-agredo/55872657 freddyagredo12@slideshare.net(freddyagredo12) Home tech freddy agredo freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 5.2, Page 139 and respond to the question: Do you think their focus on the design aesthetic enhances the user experience and usability?  Please justify your respond. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hometechfreddyagredo-151206204824-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Please read Box 5.2, Page 139 and respond to the question: Do you think their focus on the design aesthetic enhances the user experience and usability?  Please justify your respond.
Home tech freddy agredo from Freddy San
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Mental Models /slideshow/mental-models-55872610/55872610 mentalmodelsfreddyagredo-151206204538-lva1-app6892
CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment and prepare section a, writing down the both the information you have created and the input you have gotten from two other people. Then use the rest of the template to respond to Sections b & c of the assignment. IMPORTANT: Remember that we are doing contactless cards, not your credit or debit card that you swipe through a reader.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment and prepare section a, writing down the both the information you have created and the input you have gotten from two other people. Then use the rest of the template to respond to Sections b & c of the assignment. IMPORTANT: Remember that we are doing contactless cards, not your credit or debit card that you swipe through a reader.]]>
Sun, 06 Dec 2015 20:45:38 GMT /slideshow/mental-models-55872610/55872610 freddyagredo12@slideshare.net(freddyagredo12) Mental Models freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment and prepare section a, writing down the both the information you have created and the input you have gotten from two other people. Then use the rest of the template to respond to Sections b & c of the assignment. IMPORTANT: Remember that we are doing contactless cards, not your credit or debit card that you swipe through a reader. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mentalmodelsfreddyagredo-151206204538-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Read through the assignment and prepare section a, writing down the both the information you have created and the input you have gotten from two other people. Then use the rest of the template to respond to Sections b &amp; c of the assignment. IMPORTANT: Remember that we are doing contactless cards, not your credit or debit card that you swipe through a reader.
Mental Models from Freddy San
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Conceptual Models /slideshow/conceptual-models-55872537/55872537 conceptualmodelsfreddyagredoassignment2-151206204124-lva1-app6891
CEN4722 HUMAN COMPUTER INTERACTIONS: Please respond to the Assignment on page 60 of your text, choosing either the paperback book and the ebook or the paper-based map and the smartphone map as the artifacts to compare for your response. IMPORTANT: Please make sure you tell me which artifact set you have chosen on the Title page of this presentation.]]>

CEN4722 HUMAN COMPUTER INTERACTIONS: Please respond to the Assignment on page 60 of your text, choosing either the paperback book and the ebook or the paper-based map and the smartphone map as the artifacts to compare for your response. IMPORTANT: Please make sure you tell me which artifact set you have chosen on the Title page of this presentation.]]>
Sun, 06 Dec 2015 20:41:24 GMT /slideshow/conceptual-models-55872537/55872537 freddyagredo12@slideshare.net(freddyagredo12) Conceptual Models freddyagredo12 CEN4722 HUMAN COMPUTER INTERACTIONS: Please respond to the Assignment on page 60 of your text, choosing either the paperback book and the ebook or the paper-based map and the smartphone map as the artifacts to compare for your response. IMPORTANT: Please make sure you tell me which artifact set you have chosen on the Title page of this presentation. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/conceptualmodelsfreddyagredoassignment2-151206204124-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 HUMAN COMPUTER INTERACTIONS: Please respond to the Assignment on page 60 of your text, choosing either the paperback book and the ebook or the paper-based map and the smartphone map as the artifacts to compare for your response. IMPORTANT: Please make sure you tell me which artifact set you have chosen on the Title page of this presentation.
Conceptual Models from Freddy San
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Interaction Design /slideshow/interaction-design-55872484/55872484 interactiondesignfreddyagredoassignment1-151206203733-lva1-app6891
CEN4722 Human Computer Interactions: Please respond to Sections c, d & f of the Assignment on page 31 of your text. Since we are not doing Section e, when you answer Section f, you get to decide on the improvements yourself.]]>

CEN4722 Human Computer Interactions: Please respond to Sections c, d & f of the Assignment on page 31 of your text. Since we are not doing Section e, when you answer Section f, you get to decide on the improvements yourself.]]>
Sun, 06 Dec 2015 20:37:33 GMT /slideshow/interaction-design-55872484/55872484 freddyagredo12@slideshare.net(freddyagredo12) Interaction Design freddyagredo12 CEN4722 Human Computer Interactions: Please respond to Sections c, d & f of the Assignment on page 31 of your text. Since we are not doing Section e, when you answer Section f, you get to decide on the improvements yourself. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/interactiondesignfreddyagredoassignment1-151206203733-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> CEN4722 Human Computer Interactions: Please respond to Sections c, d &amp; f of the Assignment on page 31 of your text. Since we are not doing Section e, when you answer Section f, you get to decide on the improvements yourself.
Interaction Design from Freddy San
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https://cdn.slidesharecdn.com/profile-photo-freddyagredo12-48x48.jpg?cb=1600706250 Three things define my passions in life: My son pushes me to be the most wonderful father in this world... my amazing girlfriend is the woman of my dreams & the only person in my entire existence who drives me crazy in love... and my fucking job that I enjoy once in a while... www.revistamadera.com https://cdn.slidesharecdn.com/ss_thumbnails/chapter10-160112013815-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/cda4411-chapter-10-application-development/56934390 CDA4411: Chapter 10 - ... https://cdn.slidesharecdn.com/ss_thumbnails/chapter4-160112013150-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/cda4411-chapter-4-processor-technology-and-architecture/56934273 CDA4411: Chapter 4 - P... https://cdn.slidesharecdn.com/ss_thumbnails/developmentlifecyclefreddyagredoassignment12-151211054752-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/development-lifecycle-56041775/56041775 Development Lifecycle