際際滷shows by User: mr_gibson / http://www.slideshare.net/images/logo.gif 際際滷shows by User: mr_gibson / Thu, 28 Feb 2019 18:56:36 GMT 際際滷Share feed for 際際滷shows by User: mr_gibson Gibson+owens studying designers, artifacts and users 4 /slideshow/gibsonowens-studying-designers-artifacts-and-users-4/133729634 gibsonowensstudyingdesignersartifactsandusers4-190228185637
This brief slide deck was used to help UNT Department of Design graduate faculty Michael R. Gibson and Keith M. Owens set the stage for a workshop they facilitated at the IXDA 2019 Education Summit at the University of Washington at Seattle. Here's an excerpt from their opening remarks that helps contextualize the content of this deck: "Well-framed, formulated, operated, analyzed and interpreted design research has a lot in common with tried-and-true applied, evidence based research approaches and methodologies. A critical examination of what makes it different, of what makes research informed by design differentits inherently iterative nature, its heuristically guided trial-and-error modality of assessing desirability and usability of prototypes, its accounting for the real needs of real people living in the real world, its seeking to articulate purposeful action and accountability in reasonable scale, its inductive and even abductive approacheswill provide the intellectual framework within which participants learning experiences in this workshop will evolve. "]]>

This brief slide deck was used to help UNT Department of Design graduate faculty Michael R. Gibson and Keith M. Owens set the stage for a workshop they facilitated at the IXDA 2019 Education Summit at the University of Washington at Seattle. Here's an excerpt from their opening remarks that helps contextualize the content of this deck: "Well-framed, formulated, operated, analyzed and interpreted design research has a lot in common with tried-and-true applied, evidence based research approaches and methodologies. A critical examination of what makes it different, of what makes research informed by design differentits inherently iterative nature, its heuristically guided trial-and-error modality of assessing desirability and usability of prototypes, its accounting for the real needs of real people living in the real world, its seeking to articulate purposeful action and accountability in reasonable scale, its inductive and even abductive approacheswill provide the intellectual framework within which participants learning experiences in this workshop will evolve. "]]>
Thu, 28 Feb 2019 18:56:36 GMT /slideshow/gibsonowens-studying-designers-artifacts-and-users-4/133729634 mr_gibson@slideshare.net(mr_gibson) Gibson+owens studying designers, artifacts and users 4 mr_gibson This brief slide deck was used to help UNT Department of Design graduate faculty Michael R. Gibson and Keith M. Owens set the stage for a workshop they facilitated at the IXDA 2019 Education Summit at the University of Washington at Seattle. Here's an excerpt from their opening remarks that helps contextualize the content of this deck: "Well-framed, formulated, operated, analyzed and interpreted design research has a lot in common with tried-and-true applied, evidence based research approaches and methodologies. A critical examination of what makes it different, of what makes research informed by design differentits inherently iterative nature, its heuristically guided trial-and-error modality of assessing desirability and usability of prototypes, its accounting for the real needs of real people living in the real world, its seeking to articulate purposeful action and accountability in reasonable scale, its inductive and even abductive approacheswill provide the intellectual framework within which participants learning experiences in this workshop will evolve. " <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gibsonowensstudyingdesignersartifactsandusers4-190228185637-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This brief slide deck was used to help UNT Department of Design graduate faculty Michael R. Gibson and Keith M. Owens set the stage for a workshop they facilitated at the IXDA 2019 Education Summit at the University of Washington at Seattle. Here&#39;s an excerpt from their opening remarks that helps contextualize the content of this deck: &quot;Well-framed, formulated, operated, analyzed and interpreted design research has a lot in common with tried-and-true applied, evidence based research approaches and methodologies. A critical examination of what makes it different, of what makes research informed by design differentits inherently iterative nature, its heuristically guided trial-and-error modality of assessing desirability and usability of prototypes, its accounting for the real needs of real people living in the real world, its seeking to articulate purposeful action and accountability in reasonable scale, its inductive and even abductive approacheswill provide the intellectual framework within which participants learning experiences in this workshop will evolve. &quot;
Gibson+owens studying designers, artifacts and users 4 from Univ. of North Texas, Department of Design
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Gibson+abel silo busting and island-hopping-4-safety /slideshow/gibsonabel-silo-busting-and-islandhopping4safety/133728230 gibsonabelsilo-bustingandisland-hopping4-safety-190228184914
Interaction and User Experience Design Professors Michael Gibson and Troy Abel of the University of North Texas Department of Design used this slide deck to make their case at IXDA 2019based on more than 15 years of curriculum planning and in-design-classroom experiencefor operating pedagogic approaches at both the graduate and undergraduate levels that marry theoretical approaches with practical methods. ]]>

Interaction and User Experience Design Professors Michael Gibson and Troy Abel of the University of North Texas Department of Design used this slide deck to make their case at IXDA 2019based on more than 15 years of curriculum planning and in-design-classroom experiencefor operating pedagogic approaches at both the graduate and undergraduate levels that marry theoretical approaches with practical methods. ]]>
Thu, 28 Feb 2019 18:49:14 GMT /slideshow/gibsonabel-silo-busting-and-islandhopping4safety/133728230 mr_gibson@slideshare.net(mr_gibson) Gibson+abel silo busting and island-hopping-4-safety mr_gibson Interaction and User Experience Design Professors Michael Gibson and Troy Abel of the University of North Texas Department of Design used this slide deck to make their case at IXDA 2019based on more than 15 years of curriculum planning and in-design-classroom experiencefor operating pedagogic approaches at both the graduate and undergraduate levels that marry theoretical approaches with practical methods. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gibsonabelsilo-bustingandisland-hopping4-safety-190228184914-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Interaction and User Experience Design Professors Michael Gibson and Troy Abel of the University of North Texas Department of Design used this slide deck to make their case at IXDA 2019based on more than 15 years of curriculum planning and in-design-classroom experiencefor operating pedagogic approaches at both the graduate and undergraduate levels that marry theoretical approaches with practical methods.
Gibson+abel silo busting and island-hopping-4-safety from Univ. of North Texas, Department of Design
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AIGA BLUNT: Why and how select approaches to critical writing should foster deep knowledge creation in visual communication design /slideshow/gibsonbluntcrit-writing-informs-deep-knowledge-sl/18729065 gibson-bluntcritwritinginformsdeepknowledgesl-130413062236-phpapp01
I gave this presentation at the AIGA "BLUNT: Explicit and Graphic Design Criticism Now" conference at Old Dominion University in April 2013. It provides some useful and usable arguments re: how critical writing processes can inform different types of so-called "deep knowledge" creation in design.]]>

I gave this presentation at the AIGA "BLUNT: Explicit and Graphic Design Criticism Now" conference at Old Dominion University in April 2013. It provides some useful and usable arguments re: how critical writing processes can inform different types of so-called "deep knowledge" creation in design.]]>
Sat, 13 Apr 2013 06:22:36 GMT /slideshow/gibsonbluntcrit-writing-informs-deep-knowledge-sl/18729065 mr_gibson@slideshare.net(mr_gibson) AIGA BLUNT: Why and how select approaches to critical writing should foster deep knowledge creation in visual communication design mr_gibson I gave this presentation at the AIGA "BLUNT: Explicit and Graphic Design Criticism Now" conference at Old Dominion University in April 2013. It provides some useful and usable arguments re: how critical writing processes can inform different types of so-called "deep knowledge" creation in design. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gibson-bluntcritwritinginformsdeepknowledgesl-130413062236-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I gave this presentation at the AIGA &quot;BLUNT: Explicit and Graphic Design Criticism Now&quot; conference at Old Dominion University in April 2013. It provides some useful and usable arguments re: how critical writing processes can inform different types of so-called &quot;deep knowledge&quot; creation in design.
AIGA BLUNT: Why and how select approaches to critical writing should foster deep knowledge creation in visual communication design from Univ. of North Texas, Department of Design
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How NOT 2 Suck at Presenting Your Work- /mr_gibson/how-not-2-suck-at-presenting-your-work-17169289 sxswslides3-13-13freshest-130313111912-phpapp02
Professional designers and developers like us are paid to create smart, visually and conceptually compelling work for our clients. All too often, however, our hard work fails to get approved simply because we didnt present it effectively. In short, sometimes the better work loses out to the better sell. The same meticulous thinking that informs our strategies and our executions needs to affect how we present. If youre a designer or developer whos slightly introverted by nature and prone to stage fright, or if you simply want to brush up on your presentation skills, join us for this fun, informative session. Youll learn more about the importance of giving your work the spotlight it deserves, and come away with an array of storytelling strategies and acting techniques that will help you improve your presentation performance.]]>

Professional designers and developers like us are paid to create smart, visually and conceptually compelling work for our clients. All too often, however, our hard work fails to get approved simply because we didnt present it effectively. In short, sometimes the better work loses out to the better sell. The same meticulous thinking that informs our strategies and our executions needs to affect how we present. If youre a designer or developer whos slightly introverted by nature and prone to stage fright, or if you simply want to brush up on your presentation skills, join us for this fun, informative session. Youll learn more about the importance of giving your work the spotlight it deserves, and come away with an array of storytelling strategies and acting techniques that will help you improve your presentation performance.]]>
Wed, 13 Mar 2013 11:19:12 GMT /mr_gibson/how-not-2-suck-at-presenting-your-work-17169289 mr_gibson@slideshare.net(mr_gibson) How NOT 2 Suck at Presenting Your Work- mr_gibson Professional designers and developers like us are paid to create smart, visually and conceptually compelling work for our clients. All too often, however, our hard work fails to get approved simply because we didnt present it effectively. In short, sometimes the better work loses out to the better sell. The same meticulous thinking that informs our strategies and our executions needs to affect how we present. If youre a designer or developer whos slightly introverted by nature and prone to stage fright, or if you simply want to brush up on your presentation skills, join us for this fun, informative session. Youll learn more about the importance of giving your work the spotlight it deserves, and come away with an array of storytelling strategies and acting techniques that will help you improve your presentation performance. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sxswslides3-13-13freshest-130313111912-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Professional designers and developers like us are paid to create smart, visually and conceptually compelling work for our clients. All too often, however, our hard work fails to get approved simply because we didnt present it effectively. In short, sometimes the better work loses out to the better sell. The same meticulous thinking that informs our strategies and our executions needs to affect how we present. If youre a designer or developer whos slightly introverted by nature and prone to stage fright, or if you simply want to brush up on your presentation skills, join us for this fun, informative session. Youll learn more about the importance of giving your work the spotlight it deserves, and come away with an array of storytelling strategies and acting techniques that will help you improve your presentation performance.
How NOT 2 Suck at Presenting Your Work- from Univ. of North Texas, Department of Design
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https://cdn.slidesharecdn.com/profile-photo-mr_gibson-48x48.jpg?cb=1576105167 I'm the graduate programs coordinator for the MA and MFA programs in Design with concentrations in Innovation Studies (soon to re-named as "concentrations in Design Research"). I have taught visual communication design at UNT since 1998, and at the Milwaukee Institute of Art and Design for four years prior to that. I have 28 years of professional experience in communication designer, as well as IxD, UxD and industrial design. My research interests include children's education and healthcare, urban revitalization, and a variety of processes that inform how humans interact with computing technologies. art.unt.edu/designresearchcenter https://cdn.slidesharecdn.com/ss_thumbnails/gibsonowensstudyingdesignersartifactsandusers4-190228185637-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gibsonowens-studying-designers-artifacts-and-users-4/133729634 Gibson+owens studying ... https://cdn.slidesharecdn.com/ss_thumbnails/gibsonabelsilo-bustingandisland-hopping4-safety-190228184914-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gibsonabel-silo-busting-and-islandhopping4safety/133728230 Gibson+abel silo busti... https://cdn.slidesharecdn.com/ss_thumbnails/gibson-bluntcritwritinginformsdeepknowledgesl-130413062236-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gibsonbluntcrit-writing-informs-deep-knowledge-sl/18729065 AIGA BLUNT: Why and ho...