際際滷shows by User: sshill / http://www.slideshare.net/images/logo.gif 際際滷shows by User: sshill / Mon, 14 Oct 2019 15:36:15 GMT 際際滷Share feed for 際際滷shows by User: sshill Gaming services and platforms, expernce and perspective in ukranian larp /slideshow/gaming-services-and-platforms-expernce-and-perspective-in-ukranian-larp/182028182 gamingservicesandplatformsexpernceandperspectiveinukranianlarp-191014153615
The second understanding for applicability of IT technologies for LARP practice]]>

The second understanding for applicability of IT technologies for LARP practice]]>
Mon, 14 Oct 2019 15:36:15 GMT /slideshow/gaming-services-and-platforms-expernce-and-perspective-in-ukranian-larp/182028182 sshill@slideshare.net(sshill) Gaming services and platforms, expernce and perspective in ukranian larp sshill The second understanding for applicability of IT technologies for LARP practice <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamingservicesandplatformsexpernceandperspectiveinukranianlarp-191014153615-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The second understanding for applicability of IT technologies for LARP practice
Gaming services and platforms, expernce and perspective in ukranian larp from Sergey Khylevich
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Robotic systems and control of then in game dev practice /sshill/robotic-systems-and-control-of-then-in-game-dev-practice-147279979 roboticsystemsandcontroloftheningamedevpractice-190523153601
The description of the approach for development strategy for automation of LARP games by a set of technologies C4ISR; LBS; IoT; Machine Learning; Blockchain; Artifactual Intelligence]]>

The description of the approach for development strategy for automation of LARP games by a set of technologies C4ISR; LBS; IoT; Machine Learning; Blockchain; Artifactual Intelligence]]>
Thu, 23 May 2019 15:36:01 GMT /sshill/robotic-systems-and-control-of-then-in-game-dev-practice-147279979 sshill@slideshare.net(sshill) Robotic systems and control of then in game dev practice sshill The description of the approach for development strategy for automation of LARP games by a set of technologies C4ISR; LBS; IoT; Machine Learning; Blockchain; Artifactual Intelligence <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/roboticsystemsandcontroloftheningamedevpractice-190523153601-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The description of the approach for development strategy for automation of LARP games by a set of technologies C4ISR; LBS; IoT; Machine Learning; Blockchain; Artifactual Intelligence
Robotic systems and control of then in game dev practice from Sergey Khylevich
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Markers flows /slideshow/markers-flows-120985231/120985231 markersflows-181028125651
The results of the initial phase of improvement of metrics for analyzing if LARP events in Ukraine by Douglass W.Hubbard ]]>

The results of the initial phase of improvement of metrics for analyzing if LARP events in Ukraine by Douglass W.Hubbard ]]>
Sun, 28 Oct 2018 12:56:51 GMT /slideshow/markers-flows-120985231/120985231 sshill@slideshare.net(sshill) Markers flows sshill The results of the initial phase of improvement of metrics for analyzing if LARP events in Ukraine by Douglass W.Hubbard <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/markersflows-181028125651-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The results of the initial phase of improvement of metrics for analyzing if LARP events in Ukraine by Douglass W.Hubbard
Markers flows from Sergey Khylevich
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Concept tillinet /slideshow/concept-tillinet/80245581 concepttillinet-170928075019
#LARPDseign example for history-based game]]>

#LARPDseign example for history-based game]]>
Thu, 28 Sep 2017 07:50:19 GMT /slideshow/concept-tillinet/80245581 sshill@slideshare.net(sshill) Concept tillinet sshill #LARPDseign example for history-based game <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/concepttillinet-170928075019-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> #LARPDseign example for history-based game
Concept tillinet from Sergey Khylevich
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LARP gamepaly approach /sshill/complmetod-en complmetoden-141026193234-conversion-gate01
"Complex appraisal of the LARP gameplay structure as a system of techniques Approach to create social media for LARP commynity]]>

"Complex appraisal of the LARP gameplay structure as a system of techniques Approach to create social media for LARP commynity]]>
Sun, 26 Oct 2014 19:32:34 GMT /sshill/complmetod-en sshill@slideshare.net(sshill) LARP gamepaly approach sshill "Complex appraisal of the LARP gameplay structure as a system of techniques Approach to create social media for LARP commynity <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/complmetoden-141026193234-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> &quot;Complex appraisal of the LARP gameplay structure as a system of techniques Approach to create social media for LARP commynity
LARP gamepaly approach from Sergey Khylevich
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Demo Etom Information Structure /sshill/demo-etom-information-structure demoetomenhe-13371574789864-phpapp01-120516040012-phpapp01
Demo Etom Information Strucure solution Demonstrate personal skill S.Khilevich to develop materials about complex software products.Animated version aviable too.]]>

Demo Etom Information Strucure solution Demonstrate personal skill S.Khilevich to develop materials about complex software products.Animated version aviable too.]]>
Wed, 16 May 2012 03:57:57 GMT /sshill/demo-etom-information-structure sshill@slideshare.net(sshill) Demo Etom Information Structure sshill Demo Etom Information Strucure solution Demonstrate personal skill S.Khilevich to develop materials about complex software products.Animated version aviable too. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/demoetomenhe-13371574789864-phpapp01-120516040012-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Demo Etom Information Strucure solution Demonstrate personal skill S.Khilevich to develop materials about complex software products.Animated version aviable too.
Demo Etom Information Structure from Sergey Khylevich
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Certifications /slideshow/certifications-12142061/12142061 certifs-13326091311375-phpapp02-120324122729-phpapp02
My certificates CISCO RAD RADCOM COGNUS]]>

My certificates CISCO RAD RADCOM COGNUS]]>
Sat, 24 Mar 2012 12:25:57 GMT /slideshow/certifications-12142061/12142061 sshill@slideshare.net(sshill) Certifications sshill My certificates CISCO RAD RADCOM COGNUS <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/certifs-13326091311375-phpapp02-120324122729-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> My certificates CISCO RAD RADCOM COGNUS
Certifications from Sergey Khylevich
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Commission plan /slideshow/commission-plan-11441301/11441301 chanalmult-13285239169842-phpapp01-120206044708-phpapp01
Technological plan by technological swap utility network form FDM to NGN (TDM is Middleware).Non interrupt for and services.]]>

Technological plan by technological swap utility network form FDM to NGN (TDM is Middleware).Non interrupt for and services.]]>
Mon, 06 Feb 2012 04:47:00 GMT /slideshow/commission-plan-11441301/11441301 sshill@slideshare.net(sshill) Commission plan sshill Technological plan by technological swap utility network form FDM to NGN (TDM is Middleware).Non interrupt for and services. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chanalmult-13285239169842-phpapp01-120206044708-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Technological plan by technological swap utility network form FDM to NGN (TDM is Middleware).Non interrupt for and services.
Commission plan from Sergey Khylevich
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STALKER RP Game engine /slideshow/technology-ii/11216857 technologyii-13273269631578-phpapp01-120123080715-phpapp01
The concept of the deployment of mobile field IT infrastructure on the example of modeling STALKER RP Basis Technology - client server application where the server is executed on the database technology with support GIS and SQL, The client represented a series of portable and mobile devices that support communication technology WiFi, DSL, NFC, ZegBee. And well, a self-organizing network with the implementation of P2P interaction. more details by request.]]>

The concept of the deployment of mobile field IT infrastructure on the example of modeling STALKER RP Basis Technology - client server application where the server is executed on the database technology with support GIS and SQL, The client represented a series of portable and mobile devices that support communication technology WiFi, DSL, NFC, ZegBee. And well, a self-organizing network with the implementation of P2P interaction. more details by request.]]>
Mon, 23 Jan 2012 08:06:42 GMT /slideshow/technology-ii/11216857 sshill@slideshare.net(sshill) STALKER RP Game engine sshill The concept of the deployment of mobile field IT infrastructure on the example of modeling STALKER RP Basis Technology - client server application where the server is executed on the database technology with support GIS and SQL, The client represented a series of portable and mobile devices that support communication technology WiFi, DSL, NFC, ZegBee. And well, a self-organizing network with the implementation of P2P interaction. more details by request. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/technologyii-13273269631578-phpapp01-120123080715-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The concept of the deployment of mobile field IT infrastructure on the example of modeling STALKER RP Basis Technology - client server application where the server is executed on the database technology with support GIS and SQL, The client represented a series of portable and mobile devices that support communication technology WiFi, DSL, NFC, ZegBee. And well, a self-organizing network with the implementation of P2P interaction. more details by request.
STALKER RP Game engine from Sergey Khylevich
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https://cdn.slidesharecdn.com/profile-photo-sshill-48x48.jpg?cb=1628859796 deploy and installation of 250 sites; under my supervision, more than 3000 of the sites is connected to the company network; designed 250 solutions on expand IT infrastructure ; preparation of 5 versions SLA for IT support; 5 tenders executed and implemented under my the supervision; installation and start monitoring system in 3 Mobile operators; Completed projects a total budget of 7,5 M $ http://www.zenit-telecom.com https://cdn.slidesharecdn.com/ss_thumbnails/gamingservicesandplatformsexpernceandperspectiveinukranianlarp-191014153615-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gaming-services-and-platforms-expernce-and-perspective-in-ukranian-larp/182028182 Gaming services and pl... https://cdn.slidesharecdn.com/ss_thumbnails/roboticsystemsandcontroloftheningamedevpractice-190523153601-thumbnail.jpg?width=320&height=320&fit=bounds sshill/robotic-systems-and-control-of-then-in-game-dev-practice-147279979 Robotic systems and co... https://cdn.slidesharecdn.com/ss_thumbnails/markersflows-181028125651-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/markers-flows-120985231/120985231 Markers flows