This document discusses Extend Brands, a company that exclusively represents over 40 global brands in the Indian market across various business verticals including licensing, merchandising, TV and newspaper syndication, digital, publishing, and events. It highlights some of the brands in Extend's portfolio such as Olive Oyl, Betty Boop, Baby Popeye, Baby Boop, Mandrake the Magician, Hagar the Horrible, Flash Gordon, Happy Bunny, Holly Hobbie, and more. For each brand, it provides brief descriptions of 1-3 sentences on their key attributes and performance metrics.
Introduktion till forskningsprojektet - del 1Niklas Karlsson
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This document introduces a research project about students' learning of scientific concepts through organizing information and communicating in digital environments and extended classrooms. It discusses how learning activities designed with a knowledge-building approach and collaboratively by teachers can influence student communication in blended learning. The theoretical framework is socio-cultural perspectives and design-based research. The introduction of new technologies provides opportunities for new forms of collaboration and learning activities between teachers, students, and researchers. However, meaningful change requires innovations, not just new technologies.
Dimple Bawri is an Indian artist and photographer known for her vibrant works that reflect India's rich culture, mythology, and landscapes. She has received several awards, including the Young Achiever's Award in 2011, and is involved in initiatives to promote the northeastern region of India through art and co-branded products with the NGO Think India. Bawri's art encompasses themes of consciousness, family, and spirituality, and she offers over 75 images for licensing across various products.
The document discusses the role of social bookmarking in education, particularly using the tool Diigo, to enhance collaborative learning and knowledge construction among students. It outlines the benefits of allowing students to tag and share information, engage in discussions, and develop scientific literacy through collaborative content curation. Additionally, it highlights challenges in tagging and emphasizes the need to integrate digital literacy with subject-specific knowledge to prepare students for information society.
The document discusses licensing in India. It notes that the size of the Indian licensing industry is currently US$3.6 billion and is growing at 15% annually. Common properties licensed in India include characters, brands, celebrities, and franchises from films, sports, fashion and more. E:XTEND Brands is a licensing agency that currently represents brands like King Features and No Rules International in India.
The document discusses how digital technologies are transforming learning and how knowledge is acquired. It questions whether traditional concepts of learning, skills, and basic knowledge still apply in a digital context where information can be easily stored and shared. Specifically, it raises questions about whether:
1) Students in an example who used Diigo to collaborate learned "metalevel" knowledge in Biology,
2) Traditional basic knowledge needs to be directly taught in school or if it is now embedded in technology artifacts, and
3) Artifacts that mediate thinking may replace skills previously associated with deep learning, metacognition, and knowledge reconceptualization.
The document discusses the opportunities for sports licensing in India using WWE as an example. It notes that WWE is very popular in India, often outperforming cricket and other sports in TV ratings. WWE reaches over 68 million households in India through Ten Sports. The document argues that WWE Superstars have strong social media followings that create licensing opportunities. It provides examples of WWE's existing licensing partnerships in India for toys, trading cards, video games and other merchandise. Overall, the document promotes WWE as a prime candidate for expanded sports licensing and merchandising in the growing Indian market.
Poi is a performance art originating from Maori culture involving swinging balls attached to strings in patterns. Poi can be used for exercise, performance, or entertainment. Performers often use brightly colored poi for aesthetics and to emphasize patterns. Glow poi contain lights for night performances, while fire poi are constructed with flammable materials that can be lit on fire for dramatic effect. The document also provides biographical information about Sagar Pitale and how spinning poi has become his passion over the past year and a half. Contact information is given for booking performances.
Betty Boop was created in 1930 by Max Fleischer and became a legendary animated femme fatale, starring in over 100 cartoons. She has since been featured in comic strips, TV specials, and documentaries. Today, Betty Boop is licensed globally in many product categories and has become a billion dollar brand popular around the world. She remains a role model for women and young girls.
The document is a presentation by Mayuri Pitale on the power of entertainment licensing. It discusses the components of the Indian media and entertainment industry and how it has grown significantly. It notes how television remains dominant but sectors like internet and gaming are increasing their share. It then discusses how entertainment positively influences people's lives and development. It positions entertainment licensing as a bridge between entertainment consumption and retail engagement. The presentation provides examples of WWE's global reach and fandom as a case study of how entertainment licensing works effectively.
The document describes the No Rules brand, which targets youth through an "in your face" attitude. No Rules emphasizes edgy graphics and a rebellious personality. It has separate brand identities for boys, girls, teens, and youth that each portray a mischievous crew or attitude. The brand sells apparel, footwear, accessories, and more focused on skate/extreme sports through over 100 stores in China. No Rules also holds branded skating events and creates licensed merchandise. The document outlines criteria and terms for licensing the No Rules brand in India and highlights the growth opportunity in Indian retail and licensing.
This document provides information about different types of bridges and the engineering design process. It describes four main types of bridges - beam, arch, suspension, and cable-stayed - and gives examples of each. It also outlines the seven steps of the engineering process as: 1) identify the problem, 2) determine constraints, 3) analysis of design, 4) design refinement, 5) implementation plan, 6) modify the implementation, and 7) implementation. The document includes images and examples to illustrate bridges and concludes with a brief quiz to test the reader's understanding.
7.5 keys to PPP Success - Moreland Advisorsbrodgers10
?
1) The document outlines 7 1/2 keys to successful public-private partnerships (PPPs) from the perspective of a public agency. These include understanding PPP capabilities and limitations, building early stakeholder consensus, pairing the right project with the right deal structure, clearly outlining requirements while allowing private sector creativity, marketing the project to potential partners, conducting a fair proposal review process, providing clear project documentation, and respecting the time and resources private partners invest in proposals.
2) Successful PPPs balance protecting public interests with attracting private participation and competition. When executed well, PPPs bring private sector talents, resources, and innovation, but poor execution can fail the public.
3) The
This document describes a new sport called "Fridgeomato" that combines a refrigerator and tomato. It provides instructions for playing two versions of the sport. Version 1 involves bowling the tomato at an open refrigerator from a standing position. Version 2 also involves bowling a tomato at a refrigerator, but requires the player to bowl between their legs from a turned position. The goal is to land the tomato in different shelves for varying points, with the top shelf worth the most points. Players compete in teams to see who can score the most points by landing tomatoes in the refrigerator shelves.
Dimple Bawri is an Indian artist and photographer known for her vibrant works that reflect India's rich culture, mythology, and landscapes. She has received several awards, including the Young Achiever's Award in 2011, and is involved in initiatives to promote the northeastern region of India through art and co-branded products with the NGO Think India. Bawri's art encompasses themes of consciousness, family, and spirituality, and she offers over 75 images for licensing across various products.
The document discusses the role of social bookmarking in education, particularly using the tool Diigo, to enhance collaborative learning and knowledge construction among students. It outlines the benefits of allowing students to tag and share information, engage in discussions, and develop scientific literacy through collaborative content curation. Additionally, it highlights challenges in tagging and emphasizes the need to integrate digital literacy with subject-specific knowledge to prepare students for information society.
The document discusses licensing in India. It notes that the size of the Indian licensing industry is currently US$3.6 billion and is growing at 15% annually. Common properties licensed in India include characters, brands, celebrities, and franchises from films, sports, fashion and more. E:XTEND Brands is a licensing agency that currently represents brands like King Features and No Rules International in India.
The document discusses how digital technologies are transforming learning and how knowledge is acquired. It questions whether traditional concepts of learning, skills, and basic knowledge still apply in a digital context where information can be easily stored and shared. Specifically, it raises questions about whether:
1) Students in an example who used Diigo to collaborate learned "metalevel" knowledge in Biology,
2) Traditional basic knowledge needs to be directly taught in school or if it is now embedded in technology artifacts, and
3) Artifacts that mediate thinking may replace skills previously associated with deep learning, metacognition, and knowledge reconceptualization.
The document discusses the opportunities for sports licensing in India using WWE as an example. It notes that WWE is very popular in India, often outperforming cricket and other sports in TV ratings. WWE reaches over 68 million households in India through Ten Sports. The document argues that WWE Superstars have strong social media followings that create licensing opportunities. It provides examples of WWE's existing licensing partnerships in India for toys, trading cards, video games and other merchandise. Overall, the document promotes WWE as a prime candidate for expanded sports licensing and merchandising in the growing Indian market.
Poi is a performance art originating from Maori culture involving swinging balls attached to strings in patterns. Poi can be used for exercise, performance, or entertainment. Performers often use brightly colored poi for aesthetics and to emphasize patterns. Glow poi contain lights for night performances, while fire poi are constructed with flammable materials that can be lit on fire for dramatic effect. The document also provides biographical information about Sagar Pitale and how spinning poi has become his passion over the past year and a half. Contact information is given for booking performances.
Betty Boop was created in 1930 by Max Fleischer and became a legendary animated femme fatale, starring in over 100 cartoons. She has since been featured in comic strips, TV specials, and documentaries. Today, Betty Boop is licensed globally in many product categories and has become a billion dollar brand popular around the world. She remains a role model for women and young girls.
The document is a presentation by Mayuri Pitale on the power of entertainment licensing. It discusses the components of the Indian media and entertainment industry and how it has grown significantly. It notes how television remains dominant but sectors like internet and gaming are increasing their share. It then discusses how entertainment positively influences people's lives and development. It positions entertainment licensing as a bridge between entertainment consumption and retail engagement. The presentation provides examples of WWE's global reach and fandom as a case study of how entertainment licensing works effectively.
The document describes the No Rules brand, which targets youth through an "in your face" attitude. No Rules emphasizes edgy graphics and a rebellious personality. It has separate brand identities for boys, girls, teens, and youth that each portray a mischievous crew or attitude. The brand sells apparel, footwear, accessories, and more focused on skate/extreme sports through over 100 stores in China. No Rules also holds branded skating events and creates licensed merchandise. The document outlines criteria and terms for licensing the No Rules brand in India and highlights the growth opportunity in Indian retail and licensing.
This document provides information about different types of bridges and the engineering design process. It describes four main types of bridges - beam, arch, suspension, and cable-stayed - and gives examples of each. It also outlines the seven steps of the engineering process as: 1) identify the problem, 2) determine constraints, 3) analysis of design, 4) design refinement, 5) implementation plan, 6) modify the implementation, and 7) implementation. The document includes images and examples to illustrate bridges and concludes with a brief quiz to test the reader's understanding.
7.5 keys to PPP Success - Moreland Advisorsbrodgers10
?
1) The document outlines 7 1/2 keys to successful public-private partnerships (PPPs) from the perspective of a public agency. These include understanding PPP capabilities and limitations, building early stakeholder consensus, pairing the right project with the right deal structure, clearly outlining requirements while allowing private sector creativity, marketing the project to potential partners, conducting a fair proposal review process, providing clear project documentation, and respecting the time and resources private partners invest in proposals.
2) Successful PPPs balance protecting public interests with attracting private participation and competition. When executed well, PPPs bring private sector talents, resources, and innovation, but poor execution can fail the public.
3) The
This document describes a new sport called "Fridgeomato" that combines a refrigerator and tomato. It provides instructions for playing two versions of the sport. Version 1 involves bowling the tomato at an open refrigerator from a standing position. Version 2 also involves bowling a tomato at a refrigerator, but requires the player to bowl between their legs from a turned position. The goal is to land the tomato in different shelves for varying points, with the top shelf worth the most points. Players compete in teams to see who can score the most points by landing tomatoes in the refrigerator shelves.
H?r ?r ett bildspel om de digitala kompetenser som Lgr 11 tar upp. Skolan ska ansvara f?r att varje elev efter genomg?ngen grundskola
? kan anv?nda modern teknik som ett verktyg f?r kunskapss?kande, kommunikation, skapande och l?rande.
1. Introduktion till
forskningsprojektet
Students learning of scientific concepts by putting pieces of
information together in use of digital (new media) artifacts to
collect, transform, produce and share information ¨C organization
of their personal learning environment ¨C in extended classrooms.
Niklas
Karlsson
Work in progress
Doktorand
Zoologiska institutionen G?teborg
University of Gothenburg 20110412
2. Utg?ngspunkter:
Dialog om m?jligheter och problem med inf?rande av
kommunikations-artefakter och anv?ndning av ¡±nya medier¡± i
undervisningen.
Deltagare i projektet:
- Formulerar gemensamt forskningsbara fr?gest?llningar /
problemformuleringar
- F?r dialog om m?jliga l?sningar
- Utformar design av undervisningsmoment
- Genomf?r undervisning
Vad ?r rimligt med h?nsyn till tid, resurser och stora f?r?ndringar i Gy11?
3. Rimligt ?r 1
- Delar av centralt inneh?ll i kursen biologi 1 v?ljs ut
- Samskapande av design av tv? kursmoment, baserade p?
f?reslagna skisser
- Gemensamt utf?rande av momenten
- Dialog om effekter av momenten
- Baserat p? erfarenheter och resultat fr?n forskning ¨C ny design
av undervisningsmoment
4. Design av moment
F?reslagna skisser p? momenten ?r fria att:
- redigera,
- omarbeta och
- utveckla.
F?rhoppningen ?r att inspirera till design av nya moment.
Momenten har designats utifr?n samma mall, som g?rna
f?r redigeras.
5. Design av moment
Praktiska utg?ngspunkter f?r design av moment:
? Utg?r fr?n styrdokument och valda teorier f?r design av
undervisning1
? Skapa en helhet av kommunikations m?jligheter i nya
medier /webbverktyg
? Planering av l?ngre moment ¨C som anpassas till aktuell
kontext.
? Bildar gemensamt en grund f?r planering av hela kursen2
1 se http://www.slideshare.net/niklas_karlsson/introduktion-till-forskningsprojektet-del-1
2 se https://docs.google.com/document/d/1-
cE3BIKOjGXAjZdNfOx9iSQfIufOSzU3gylS90VeBNU/edit?hl=en&authkey=CLawtskD
6. Design av moment
Momenten designas utifr?n gemensam mall kan delas in i tv?
kategorier:
? S?ka, omarbeta och dela information.
? Introduktion till social bokm?rkning & webb- verktyg
? Evolution
? Indelning av organismv?rlden
? Producera, omarbeta och dela information.
? Naturvetenskapligt arbets?tt a - Introduktion
? Naturvetenskapligt arbets?tt b ¨C Genetik
? Ekologi
7. Grundstruktur f?r
planering av moment
?vergripande beskrivning
Inneh?ll
Resurser
L?rresurser
Webbverktyg, teknisk utrustning...
8. Grundstruktur f?r
planering av moment
Undervisning - inneh?ll grund f?r uppl?gg av
Lektion/?mneshandledning
Uppgifter f?r l?rande
Formativ bed?mning
Uppgifter f?r summativ bed?mning
Summativ bed?mning
- Ta
9. Introduktion till social bokm?rkning
& webb-verktyg1
I samband med introduktionen av Diigo introduceras ?ven
komplementerande verktyg
? Twitter
? Flickr (CC-m?rkning)
? Presentations program Prezi
alternativt
? Mindmap programmet - bubbl.us
? Rss - l?sare & netwibes?
Momentet tar ?ven upp grundl?ggande fr?gor om upphovsr?tt
genom att Creative commons introduceras. ?ven grundl?ggande
fr?gor om k?llkritik och hur man b?r kommunicera i
professionellt syfte i nya medier tas upp i momentet.
1
sehttps://docs.google.com/document/d/18D_woParxkQ_VhLcX73Lxu8FoMf4quBeiRLp2QaVSeU/edit?hl=en&auth
key=CIzkyJwE#
10. Introduktion till social bokm?rkning
& webb-verktyg1
Momentet ?r en introduktion till att anv?nda ¡°web 2.0 verktyg¡±
och ¡°nya medier¡± i undervisningen genom att introducera sociala
bokm?rkningsverktyget Diigo, samt komplementerande
¡°verktyg¡±.
I momentet skapar eleverna begreppskartor ?ver de centrala
begreppen som ing?r i kursen. Arbetet med begreppskartor ligger
till grund f?r introduktionen av Diigo.
Syftet med momentet ?r ?ven att eleverna arbetar med att st?lla
egna fr?gor och s?ka information som ger svar p? fr?gorna.
1
sehttps://docs.google.com/document/d/18D_woParxkQ_VhLcX73Lxu8FoMf4quBeiRLp2QaVSeU/edit?hl=en&auth
key=CIzkyJwE#
11. Evolution1
Momentet syftar till att eleverna n?r kunskaper om evolution
genom att utifr?n egna fr?gest?llningar s?ka och bearbeta
information gemensamt i webbverktyg.
Momentet avslutas med den del d?r
eleverna uppmanas att kommunicera
med ¡°omv?rlden¡± genom ¡°nya medier¡±.
Momentet bygger p? ¡°Introduktion till social bokm?rkning &
webb-verktyg¡±
1 se
https://docs.google.com/document/d/1Y9IB864aBPxVAolCT0rY4JraCqvn9UENDoLgErcjryQ/edit?hl=en&authkey
=CNPWpu8P#
12. Indelning av organismv?rlden1
Indelning av organismgrupper och sl?kttr?d tas upp i
momentet, d?r eleverna i grupper skapar presentationer om
tilldelad organinsmgrupp.
I momentet anv?nder eleverna ?ppna
och digitala l?rresurser, samt
presentations-program, som prezi,
eller laddar upp p? slideshare.
Momentet ?r bygger p? Introduktion till diigo och b?r vara en del
i det l?ngre momentet Evolution.
1 se
https://docs.google.com/document/d/1XheJ4jVfG9BfP1XJKDhrr7pIQqErWOSmZqW6_EL1lQY/edit?hl=en&authk
ey=CM7y58AK#
13. Naturvetenskapligt arbets?tt a -
Introduktion 1
Momenet ?r en introduktion till naturvetenskapligt arbets?tt.
Resultat fr?n enkelt experiment samlas i en ¡°databas¡± f?r att f?
st?rre m?ngd data att analysera.
Momentet avslutas med att teoretiskt arbeta med
naturvetenskaplig-metodik.
I momentet anv?nds google docs
och ?ppna digitala l?rresurser.
1 se
https://docs.google.com/document/d/1g75LyimFtQ9EetnZV8Uoa1t_khMh2msZ3oAn9kDGW8g/edit?hl=en&authke
y=CJTLh8sP#
14. Naturvetenskapligt arbets?tt b -
Genetik1
Momentet b?r inledas med f?rel?sningsserie om genetik.
I momentet ?r inneh?ller i huvudsak en laboration d?r tanken ?r
att eleverna g?r samma laborationer och samlar informationen
gemensam ¡°databas¡±.
I momentet dokumenterar eleverna laborationerna och
?vningarna i bloggar, dels f?r att kunna hj?lpa varandra men ?ven
f?r att kunna s?kerst?lla att alla g?r p? liknande s?tt.
1 se https://docs.google.com/document/d/11KaxWhhX3C0hAA74TN0wbC7BowYXlr7sdn6BNJGVNek/edit?hl=en#
15. Naturvetenskapligt arbets?tt b -
Genetik1
Momentet ?ppnar f?r en f?rdjupad diskussion om
naturvetenteskaplig metodik.
Momentet avslutas med
att elever diskuterar etiska
fr?gor i
http://www.nature.com/scitable
http://www.nature.com/scitable/topicpage/ethics-of-genetic-testing-medical-insurance-
and-651
http://www.nature.com/scitable/spotlight/gmos-6978241
1 se https://docs.google.com/document/d/11KaxWhhX3C0hAA74TN0wbC7BowYXlr7sdn6BNJGVNek/edit?hl=en#
16. Ekologi1
Momentet ger eleverna m?jlighet att utveckla kunskaper om
ekologi.
Skapa, bearbeta och tolka
information, samt att
kommunicera kunskaper i
olika kontexter ?r centralt i
momentet.
Central del ?r ?ven att eleverna f?r och tar ansvar f?r att
organisera och genomf?ra praktiska moment, som att ta sig till ett
naturreservat vid flera tillf?llen.
1 se
https://docs.google.com/document/d/1Y9IB864aBPxVAolCT0rY4JraCqvn9UENDoLgErcjryQ/edit?hl=en&authkey
=CNPWpu8P#
17. Ekologi1
Momentet kan ses som en l?ngre avslutning p? kursen, d?r
eleverna ?r ute i ett naturreservat vid flera tillf?llen f?r att
unders?ka ekosystemet p? plats.
I momentet ?r det f?rdelaktigt om eleverna kan komma i kontakt
med kommunekolog, l?nstyrelse och helst bokar in m?te i
naturreservatet med yrkesverksam person, i syfte att f? wikipedia
artiken, ¡°gowalla¡± s? anv?ndbar som m?jligt f?r ¡°allm?nheten¡±.
I momentet anv?nds flera kommunikationsverktyg och tekniska
artefakter.
1 se
https://docs.google.com/document/d/1Y9IB864aBPxVAolCT0rY4JraCqvn9UENDoLgErcjryQ/edit?hl=en&authkey
=CNPWpu8P#
18. Del 1 ¨C Introduktion till forskningsprojektet
Del 2 ¨C M?jligheter till gemensam design av
undervisningen i biologi?mnet p? gymnsaiet
Del 3 ¨C Konkreta ideer p? kollaborativ design av
l?rande aktiviteter.
Se tidigare presentationer i p?:
http://www.slideshare.net/niklas_karlsson
19. Information
? All images from http://www.flickr.com (unless
specifically stated)
? References see in the notes section of slides
? Image & licensing info in the notes section of slides
? Presentation licensed: Creative Commons BY-NC-SA
? The presentation can be downloaded from:
http://www.slideshare.net/niklas_karlsson
? More information about me: Blog &
http://lincs.gu.se/members/niklas-karlsson/
20. Referenser & l?nkar
ºÝºÝߣ:
1.
CC BY-NC-SA 2.0 by Tatcher a Hainu
http://www.flickr.com/photos/wunderkanone/4262065280/sizes/z/in/photostream/
9.
http://groups.diigo.com/group/biologia
11.
http://biologg.wordpress.com/
12.
http://tolweb.org/Zygnematales/20578
13.
http://www.oercommons.org/search?
15.
http://www.nature.com/scitable
16.
http://sv.wikipedia.org/wiki/Hullsj%C3%B6n
18.
CC BY-NC-SA 2.0 by Tatcher a Hainu
http://www.flickr.com/photos/wunderkanone/4262065280/sizes/z/in/photostream/