嬉习喜戏:?通过游戏改善世界(How Games can Change the World)Felania Liu
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a TEDxRUC talk delivered last year, Nov.30th in Beijing. It's an introductory level talk to those who want to know more about Gamification, or how to use games--with an emphasis on the fun--to make the player/users more engaging to activities that may not be attractive otherwise. An example of utilizing Legends of Heros in the teaching of overseas Chinese was illustrated in the end. The slides are in Chinese, but the photos are somewhat self-explanatory.
Fun and meaning should be part of the gamification design; and the society'll benefit a lot from the meaning migration from the virtual worlds after people played games.
PPT in Chinese, Talk in English, @Barcamp-Beijing, April 21st.