This document discusses the Sixth Sense technology created by Pranav Mistry. The Sixth Sense allows users to interact with the digital world through natural hand gestures by projecting information onto physical surfaces. It consists of a camera, projector, mirror, mobile device, and colored markers worn on the user's fingers. The camera tracks the user's hand gestures which are processed by the mobile device and projected onto surfaces using the projector. Some applications include checking the time, making calls, getting product information, and more, all through intuitive hand gestures. In conclusion, the Sixth Sense provides a seamless way to access digital information about the physical world through natural interactions.
The document describes the Sixth Sense, a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information and allows interaction through natural hand gestures. It consists of a camera, projector, mirror, and mobile device. The camera tracks hand gestures which are sent to the mobile device for processing. The projector then displays information on surfaces based on the gestures. Some example applications include drawing on surfaces, making calls, and accessing maps and photos through gestures.
The document describes Sixth Sense, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera captures gestures and objects, sending data to a smartphone for processing. The projector then projects the output from the phone onto the mirror and surfaces. This allows digital information to be accessed directly in the physical world using natural hand gestures. Some applications include accessing web information by pointing at objects and controlling interfaces through colored markers on the fingers.
The document describes Sixth Sense, a wearable gestural interface created by Pranav Mistry. It consists of a camera, projector, and mirror coupled in a pendant-like mobile device. The camera captures hand gestures and objects in view, sending the data to a smartphone for processing. The projector then projects the output from the smartphone onto the mirror, which reflects the image onto surfaces. This allows digital information to be accessed directly in the physical world using natural hand gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments physical objects with digital information. It consists of a camera, projector, and mirror worn on a user's finger that captures gestures and projects related information onto surfaces. The system processes images and gestures through a mobile device to access and display digital content. Some applications include getting product information by pointing at objects, viewing maps or photos by gesturing onto surfaces, and making calls through projected keypads. The Sixth Sense prototype demonstrates how such a system could serve as a transparent interface for accessing information about the physical world through natural hand motions.
The document discusses Sixth Sense, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures which are processed by a smartphone to provide information like maps or photos. The projector projects this information onto surfaces. It allows users to access digital information intuitively through natural hand gestures. While still in development, Sixth Sense aims to integrate digital information into the physical world in a user-friendly way.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, mirror, and mobile device coupled in a pendant. The camera captures hand gestures and images which are sent to the mobile device for processing. The projector then projects the digital information onto surfaces like the user's hand based on their gestures for applications like making calls, getting maps, photos, product info and more. Sixth Sense allows users to interact intuitively with digital info in the physical world through natural hand movements.
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror attached to a pendant that is wirelessly connected to a smartphone. The camera tracks hand gestures which are sent to the smartphone for processing. The projector then projects the output onto the mirror and surfaces, allowing users to interact with digital information through natural hand gestures. Some applications include getting maps, time, making calls and accessing multimedia or product information through gestures. Advantages include integrating digital information into the physical world through easy gesture control.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments physical reality by projecting digital information onto surfaces. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures marked with colored tags to interpret commands, while the projector displays the information. Some applications include using hand gestures to draw, check the time, make calls, and take photos. Sixth Sense connects the digital and physical worlds by allowing users to access information directly from their environment through natural hand motions.
Sixth Sense is a wearable technology developed by Pranav Mistry that uses a camera, projector, and mirror coupled in a pendant to project digital information onto physical surfaces based on hand gestures. It processes input from the camera with a connected smartphone to recognize gestures and surfaces. This allows users to interact with projected applications like drawing, viewing maps or photos, and making calls through natural hand motions. The system aims to seamlessly merge digital and physical worlds through an open and portable gestural interface.
The document describes Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mobile device that allows users to interact with projected interfaces using natural hand gestures. The system tracks colored markers on the user's fingers to recognize gestures and projects information onto surfaces. Examples of uses include making calls, accessing maps, and getting information about objects. The technology aims to augment the physical world with digital information accessible through gestures.
Lecture 10 in the COMP 4010 Lectures on AR/VR from the Univeristy of South Australia. This lecture is about VR Interface Design and Evaluating VR interfaces. Taught by Mark Billinghurst on October 12, 2021.
Sixth sense technology allows users to interact with digital information in the physical world using natural hand gestures. It works by projecting interfaces onto surfaces using a pendant-like device with a camera, projector, and mirror. The camera tracks hand gestures which are interpreted by a smartphone to control the projected application. It aims to make computing adapt to human needs rather than forcing changes in human behavior.
The document discusses the Sixth Sense technology, which allows users to interact with digital information overlaid on the physical world using natural hand gestures. It was pioneered by Steve Mann in the 1990s and further developed by Pranav Mistry at MIT. The system uses a camera to track colored markers on the user's fingers, a smartphone to process the input, a projector to display the output, and a mirror to redirect the projection. It enables applications like making calls, viewing maps, taking photos, and accessing information about physical objects. While portable and low-cost, limitations include hardware constraints and post-processing requirements. The prototype demonstrates the potential for an intuitive interface between users and ambient digital information and objects.
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
The document describes the Sixth Sense technology created by Pranav Mistry. It consists of a wearable pendant with a camera, projector, and mirror coupled to a mobile phone. The camera recognizes hand gestures and objects, sending video data to the phone for processing. The projector projects the phone's output onto the mirror and surfaces, allowing digital information to be accessed through natural hand gestures. Some key advantages include portability, connecting the digital and physical worlds, low cost, and accessing data in real-time. The prototype demonstrates how Sixth Sense can automatically display useful information and be interacted with via gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures tagged with colored markers to interpret commands, while the projector displays digital information onto surfaces based on those gestures. Potential applications include making calls, getting maps and updates, drawing, and accessing information about objects or people. The technology aims to seamlessly integrate digital and physical worlds by giving users constant awareness of their environment through a simple and transparent interface.
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. ºÝºÝߣs prepared by Mark Billinghurst.
SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It uses a camera to track hand gestures which are interpreted by a mobile device and used to interact with information projected onto surfaces. The system recognizes objects and displays related data, allowing users to access information about their environment through natural hand motions. It has applications like accessing product details, taking pictures, and viewing maps. The prototype demonstrates the potential of Sixth Sense to serve as a transparent user interface for ubiquitous access to online information using gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It comprises a camera, projector, mirror, and smartphone. The camera captures gestures and objects, sending the data to the smartphone for processing. The projector then reflects processed information onto surfaces using the mirror. Applications include making calls, getting maps, checking the time, and accessing information about objects by recognizing images or markers. Sixth Sense bridges the gap between physical and digital worlds by allowing natural hand gestures to interact with projected information.
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
Ìý
COMP 4010 lecture on research directions in AR and VR, taught by Mark Billinghurst on November 2nd 2017 at the University of South Australia. This is the final lecture in the 2017 COMP 4010 course on AR and VR
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry at the MIT Media Lab. It uses a camera to track hand gestures, a projector to display digital information onto physical surfaces, and a mobile device to process input. Some key applications include making calls, accessing maps, getting product information by pointing at objects, and using natural hand gestures to interact with projected interfaces. The system aims to bridge the gap between physical and digital worlds by letting people access information about their surroundings through natural hand motions.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, mirror, and smartphone. The camera tracks hand gestures which are sent to the smartphone for processing and then projected onto surfaces using the projector and mirror. Some applications include using gestures to check the time, watch videos, make calls, get maps, take photos, and access product information by pointing at objects. The system recognizes objects and displays related information in real-time using natural hand gestures.
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mirror attached to a pendant that is wirelessly connected to a smartphone. The camera tracks hand gestures which are sent to the smartphone for processing. The projector then projects the output onto the mirror and surfaces, allowing users to interact with digital information through natural hand gestures. Some applications include getting maps, time, making calls and accessing multimedia or product information through gestures. Advantages include integrating digital information into the physical world through easy gesture control.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments physical reality by projecting digital information onto surfaces. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures marked with colored tags to interpret commands, while the projector displays the information. Some applications include using hand gestures to draw, check the time, make calls, and take photos. Sixth Sense connects the digital and physical worlds by allowing users to access information directly from their environment through natural hand motions.
Sixth Sense is a wearable technology developed by Pranav Mistry that uses a camera, projector, and mirror coupled in a pendant to project digital information onto physical surfaces based on hand gestures. It processes input from the camera with a connected smartphone to recognize gestures and surfaces. This allows users to interact with projected applications like drawing, viewing maps or photos, and making calls through natural hand motions. The system aims to seamlessly merge digital and physical worlds through an open and portable gestural interface.
The document describes Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry. It consists of a camera, projector, and mobile device that allows users to interact with projected interfaces using natural hand gestures. The system tracks colored markers on the user's fingers to recognize gestures and projects information onto surfaces. Examples of uses include making calls, accessing maps, and getting information about objects. The technology aims to augment the physical world with digital information accessible through gestures.
Lecture 10 in the COMP 4010 Lectures on AR/VR from the Univeristy of South Australia. This lecture is about VR Interface Design and Evaluating VR interfaces. Taught by Mark Billinghurst on October 12, 2021.
Sixth sense technology allows users to interact with digital information in the physical world using natural hand gestures. It works by projecting interfaces onto surfaces using a pendant-like device with a camera, projector, and mirror. The camera tracks hand gestures which are interpreted by a smartphone to control the projected application. It aims to make computing adapt to human needs rather than forcing changes in human behavior.
The document discusses the Sixth Sense technology, which allows users to interact with digital information overlaid on the physical world using natural hand gestures. It was pioneered by Steve Mann in the 1990s and further developed by Pranav Mistry at MIT. The system uses a camera to track colored markers on the user's fingers, a smartphone to process the input, a projector to display the output, and a mirror to redirect the projection. It enables applications like making calls, viewing maps, taking photos, and accessing information about physical objects. While portable and low-cost, limitations include hardware constraints and post-processing requirements. The prototype demonstrates the potential for an intuitive interface between users and ambient digital information and objects.
A SEMINAR PRESENTATION
On
SIXTH SENSE TECHNOLOGY
Submitted in partial fulfillment of the award of the degree
of
Bachelor of Technology
in
ELECTRONICS & COMMUNICATION ENGINEERING
The document describes the Sixth Sense technology created by Pranav Mistry. It consists of a wearable pendant with a camera, projector, and mirror coupled to a mobile phone. The camera recognizes hand gestures and objects, sending video data to the phone for processing. The projector projects the phone's output onto the mirror and surfaces, allowing digital information to be accessed through natural hand gestures. Some key advantages include portability, connecting the digital and physical worlds, low cost, and accessing data in real-time. The prototype demonstrates how Sixth Sense can automatically display useful information and be interacted with via gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that allows users to access digital information by interacting with the physical world through natural hand gestures. It consists of a camera, projector, and mirror attached to a mobile device. The camera tracks hand gestures tagged with colored markers to interpret commands, while the projector displays digital information onto surfaces based on those gestures. Potential applications include making calls, getting maps and updates, drawing, and accessing information about objects or people. The technology aims to seamlessly integrate digital and physical worlds by giving users constant awareness of their environment through a simple and transparent interface.
Lecture 9 from a course on Mobile Based Augmented Reality Development taught by Mark Billinghurst and Zi Siang See on November 29th and 30th 2015 at Johor Bahru in Malaysia. This lecture describes principles for effective Interface Design for Mobile AR applications. Look for the other 9 lectures in the course.
COMP lecture 4 given by Bruce Thomas on August 16th 2017 at the University of South Australia about 3D User Interfaces for VR. ºÝºÝߣs prepared by Mark Billinghurst.
SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It uses a camera to track hand gestures which are interpreted by a mobile device and used to interact with information projected onto surfaces. The system recognizes objects and displays related data, allowing users to access information about their environment through natural hand motions. It has applications like accessing product details, taking pictures, and viewing maps. The prototype demonstrates the potential of Sixth Sense to serve as a transparent user interface for ubiquitous access to online information using gestures.
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It comprises a camera, projector, mirror, and smartphone. The camera captures gestures and objects, sending the data to the smartphone for processing. The projector then reflects processed information onto surfaces using the mirror. Applications include making calls, getting maps, checking the time, and accessing information about objects by recognizing images or markers. Sixth Sense bridges the gap between physical and digital worlds by allowing natural hand gestures to interact with projected information.
COMP 4010 Lecture12 - Research Directions in AR and VRMark Billinghurst
Ìý
COMP 4010 lecture on research directions in AR and VR, taught by Mark Billinghurst on November 2nd 2017 at the University of South Australia. This is the final lecture in the 2017 COMP 4010 course on AR and VR
The document discusses Sixth Sense technology, a wearable gestural interface developed by Pranav Mistry at the MIT Media Lab. It uses a camera to track hand gestures, a projector to display digital information onto physical surfaces, and a mobile device to process input. Some key applications include making calls, accessing maps, getting product information by pointing at objects, and using natural hand gestures to interact with projected interfaces. The system aims to bridge the gap between physical and digital worlds by letting people access information about their surroundings through natural hand motions.
Final lecture from the COMP 4010 course on Virtual and Augmented Reality. This lecture was about Research Directions in Augmented Reality. Taught by Mark Billinghurst on November 1st 2016 at the University of South Australia
Sixth Sense is a wearable gestural interface developed by Pranav Mistry that augments the physical world with digital information. It consists of a camera, projector, mirror, and smartphone. The camera tracks hand gestures which are sent to the smartphone for processing and then projected onto surfaces using the projector and mirror. Some applications include using gestures to check the time, watch videos, make calls, get maps, take photos, and access product information by pointing at objects. The system recognizes objects and displays related information in real-time using natural hand gestures.
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Understand the meaning of software, operating system, programming language and its features
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Explain about networking and elements based on internet
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2 Understand the meaning of software’s, operating system etc
3 Understanding the meaning and utility of database management system
4 Evaluate the various aspects of management information system
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7. 6th Sense technology is a system that
enables new interactions between the real
world and the world of data, in reality this is
an invention by Pranav Mistry at MIT Media
Lab. The augmented reality is being
introduced the physical world with virtual
information by using brain-computer
interface and smart glasses. Using a
combination of camera, projector, sensors
and computing device, this system allows
you to interact with the environment around
you.
9. • Captures the environment and hand
gestures.
• Acts as a visual input to process and
recognize objects or commands
CAMERA
10. • Displays digital information onto
physical surfaces like walls, hands, or
other objects.
• Projects a virtual interface for user
interaction.
PROJECTOR
11. • Includes color markers worn on fingers
to track hand gestures.
• Provides precise recognition of user
actions.
SENSORS
12. • Processes data from the camera and
sensors.
• Runs software algorithms for gesture
and object recognition.
COMPUTING DEVICES
13. • Uses Bluetooth or other wireless
technologies to connect with
smartphones, laptops, or cloud services.
CONNECTION DEVICES
17. Projection Interface
The projector displays user
interfaces on any physical surface
in which Users can interact
directly with projected elements
as if they were touchscreens.
20. Retail and Shopping
• Virtual Price Tags: Scans products to
display prices and reviews.
• Custom Recommendations: Projects
recommendations based on user
preferences.
21. Health Care
• Medical Assistance: Provides real-time
data on a patient's health by scanning
reports.
• Surgery Support: Assists doctors
during surgeries with projected
guidelines.
22. Education
• Interactive Learning: Projects digital
content on physical objects for
immersive learning.
• Instant Translations: Displays
translated text over printed materials
23. Navigation
• GPS Integration: Projects maps and
real-time directions on surfaces.
• Virtual Signboards: Helps travelers
find locations without needing physical
maps.
24. Communications
• Video Conferencing: Projects video
feeds on nearby surfaces for on-the-go
conferencing.
• Gesture-Based Calls: Make or receive
calls through hand gestures.
25. Entertainment
• Gaming: Turns physical spaces into
interactive game environments.
• Movies: Projects films on walls or
objects for personal viewing.
26. Business and Work
• Presentation Tools: Allows dynamic
presentations using hand gestures and
projections.
• Task Management: Displays real-time
updates, reminders, and to-do lists.
27. Travel and Tourism
• Historical Context: Projects
information about landmarks and
historical places.
• Language Assistance: Provides real-
time language translation for tourists.
28. Social Media Integration
• Dynamic Sharing: Allows users to post
updates directly by projecting their
interface.
• Photo Tagging: Scans and tags people
in real-time.
29. Smart Homes
• Home Automation: Controls lights,
appliances, and security systems with
gestures.
• Energy Monitoring: Displays energy
consumption in real-time.
30. ADVANTAGES
• Intuitive and user-friendly
interface.
• Cost-effective as it uses readily
available hardware.
• Portable and lightweight.
• Real-time integration of digital
and physical worlds.
31. CHALLENGES AND LIMITATIONS
• Hardware Dependency.
• Battery Life.
• Privacy Concerns.
• Environmental Constraints