So Called Games aims to become the primary destination for interactive gaming around live events. Their first game, Your Call Football, allows viewers to predict plays during NFL games in real-time and compete against others. They plan to monetize through in-app advertising, sponsorships, and purchases. So Called Games sees opportunities in expanding to other sports and integrating with more live content. They are currently seeking angel funding to test and launch their football product before pursuing a Series A.
The document discusses opportunities for brands to integrate with and promote themselves through the mobile games MyTown and NightClub City. It provides examples of campaigns run by brands like H&M, Pantene, and for the movie Step Up 3D. The integrations discussed include virtual items and rewards, video opportunities, sponsored events, custom locations/themes, and celebrity appearances. Engagement metrics like check-ins, views, and time spent are shared from past campaigns to demonstrate the promotional potential for brands.
How UI Impacts Engagement and Monetization in F2P Mobile Games - Apps World 2013Brian Sapp
?
PLEASE NOTE: This presentation contains animations not viewable on ºÝºÝߣShare, please email me for the full version.
The rapid growth of free to play mobile gaming has brought about an ever increasing level of sophistication in game design, and increased competition to retain users. Understanding proper game design has become more important then ever. In this talk, we'll take a closer look at the do's and don't for building successful F2P mobile games, from the tutorial, to the game play, to the purchase point, every aspect of design is an opportunity to win or lose a user.
The document describes CheeringFan sponsorship products that provide teams and sponsors with promotional giveaways, text messaging programs to engage audiences, and smartphone apps. The CheeringFan is an environmentally friendly sign and fan that folds up small and can display sponsorship and team messages. Text programs allow fans to interact with teams and sponsors by texting to win prizes or receive discounts. Smartphone apps provide features for fans like maps, social media integration, and live game content, while allowing teams to update content and capture user data. Recent testimonials praised the CheeringFan for boosting fan engagement and interaction at sports events.
The document proposes a new platform that allows advertisers and publishers to easily create and change campaigns in real-time to meet consumer needs across multiple devices. It aims to provide scalability, lower costs, cross-platform experiences, and measurement of outcomes like video completions and interaction rates. Key differentiators include integration of videos, social media, live streaming, and analytics to optimize creatives. The target market size is $18.9 billion in annual digital ad spend. The founder and CEO has successful experience incubating startups and the team includes experts in technology, product, and media.
A talk I gave in Paris drawing similarities between what changes are happening in games to what changes took place when the Film industry was challenged by Television. Download the file for the notes
This document discusses developing a platform to allow advertisers and publishers flexibility in creating and changing campaigns in real-time. It proposes a solution that offers scalability, reduces time and costs, and allows cross-platform experiences. Key differentiators include integration of videos, social media, live streaming and analytics to optimize creatives. The goal is to increase user engagement through interactive storytelling across devices.
The CheeringFans team is a dedicated group of marketing and technology professionals enhancing the value of sports sponsorship at entertainment venues and via the digital experience.
No one likes you - Building social strategies beyond Facebook - iStrategy Con...LBiAustralia
?
The document discusses strategies for brands to build social media presence beyond just Facebook. It recommends developing shareable content, harnessing brand advocates, using data to create relevant experiences, and putting social media at the core of marketing strategies and organizational culture. The key is creating regular, shareable content and lowering barriers to sharing across owned, paid and earned channels to drive long-term engagement and results.
It's an A.R.M.'s Race (Acquisition, Retention and Monetization in Mobile Gaming)Betable
?
Tapjoy's Brian Sapp gave this presentation at the SF Game Monetization meetup. If you're in San Francisco, join the meetup to see more presentations like this:
http://www.meetup.com/SFGameMonetization/
Be sure to thank Brian for letting us publish this by tweeting him at @sappalicious (http://twitter.com/sappalicious)
The document discusses strategies for social game success. Daily active users (DAUs) are critical, and maintaining a DAU to monthly active user (MAU) ratio above 0.2 is a key threshold. Engagement can be increased through frequent feature releases, competition among friends, and requests for help. Games should aim for revenue of $30 or more per 1,000 DAUs. Existing customers account for over 50% of revenue, so enticing repeat purchases is important. Rapid user acquisition through ads can help games "get big fast" before competition copies strategies.
Here are a few key points about popup like functions on websites:
- A popup like function gently encourages visitors to like the Facebook page as they are browsing the site, rather than interrupting their experience. It should not be intrusive or spammy.
- It typically appears in a small, non-modal window that allows the user to easily click "Like" or "No Thanks" without disrupting their browsing.
- The goal is to make it easy for interested users to connect with the brand on social media from the site, not to force everyone to like the page.
- It should only appear once per visitor session, not repeatedly pop up.
- The call to action should be clear but
Monetizing Social Games - RockYou at GDCshayrockyou
?
Monetization and Business Models for Social Games - Lisa Marino, CRO of RockYou presentation from GDC 2010.
"Social games are addictive, so addictive that developers are making millions of dollars from them. There are multiple models emerging in the industry for monetizing social games. Whether it's sponsorships, virtual currencies, CPM or CPE, the opportunities to make money in this space continues to grow. The question is: How do you do it? In order to be successful, developers must choose which business models to pursue and where to focus their efforts."
1) Mobile marketing has evolved through three screens - television, web browsers, and mobile devices.
2) The rise of smartphones and mobile apps has made mobile a powerful new platform for marketing.
3) Mobile marketing techniques include SMS, mobile search, location-based services, mobile apps, and mobile websites.
This document proposes developing a mobile app called the RedZone App to enhance the viewer experience of watching the NFL RedZone Channel. The app would allow users to interact socially while watching games, participate in live polls that could influence the TV programming, and access game updates and stats. It aims to create a more interactive and social second screen experience to complement viewing the RedZone Channel on TV. The document outlines potential features of the app, segmentation of target users, marketing strategies, and a five-year financial projection with increasing revenue from app subscriptions and downloads over time.
Digiday Publishing Summit Europe: Data Driven EngagementDigiday
?
Snack Media is a leading independent sports digital media company that uses data-driven engagement strategies to create connections between brands and fans. The CEO discussed how Snack Media has diversified and grown over the past decade based on insights from user data. Key points included how data on gambling consumption led them to focus on ads-to-subscriptions in that space. Data also showed high fan media and streaming consumption, leading them to develop fan tools and the live streaming platform StreamFOOTBALL. Looking ahead, the CEO discussed opportunities around continued fan media growth, AI, voice/speech, and live streaming based on analyzing usage trends.
Advertising has traditionally been synonymous with 'art.' The ¡®science¡¯ in advertising evolved with the digital era when measurement and impact became possible on the Internet medium. In Mobile Advertising, the key challenge is to provide a compelling user experience through a combination of Art and Science; by balancing the Yin (of beautiful ad experiences that your users love) & the Yang (of leveraging deep understanding of your audience for better targeting, analytics & monetization).
Gamers go through an emotional roller coaster during a game play. A fine blend of leveraging Art & Science can now help you deliver the best user experience (tied to their emotional state) and earn revenue at the same time.
Piyush Shah, Vice President Products, InMobi, will talk about how this Yin & Yang works for mobile advertising, especially for game developers, both for effective monetization and user acquisition.
RAISE THE STAKES FROM THE STANDS
Bettor:UP Sports makes live sporting events more exciting! We developed the first patented, real-time social sports betting application that allows sports fans to feel the rush of the game by making live sports betting legal and fun. Wager virtual cash against family and friends on what your favorite player will do as they step to the plate or line of scrimmage, Talk trash on sports knowledge, become your own odds maker and dictate the outcome of the game as the live event unfolds.
GameStop is the world's largest video game retailer that wants to enhance the customer experience beyond normal retail standards. They propose creating a personalized online profile and mobile app to provide users with game news, updates, and purchase recommendations tailored to their interests to foster customer loyalty. The proposed budget is $87,500 to develop these new digital tools and tactics over six phases throughout 350 hours of work.
BSM provides cost-effective advertising opportunities across various professional and collegiate sports leagues. They offer cross-platform campaigns including digital out-of-home, social media, mobile, and in-venue sponsorships. BSM has relationships with many leagues, teams, venues and athletes, allowing them to create custom campaigns that build brands through exposure to loyal sports fans both during and after games. Their services include strategy, creative content, execution and measurement to help advertisers simplify the sports marketing process and maximize return on investment.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*ºÝºÝߣs from Immersion are not included in this slide deck at present
Author: Brett Brewer, President Adknowledge
Growth of social applications
Market size of virtual currency
Monetization of social media
This talk was given at Adknowledge social media conference in Sydney
KHELODESI is an Indian gaming app that aims to capitalize on India's growing mobile gaming market by offering popular local games like Ludo, Pitto, and gully cricket. The app will provide innovative gaming features and authentic scenarios to keep users engaged. It will position itself as a unique app designed for Indian tastes that allows playing multiplayer games with local soundtracks and graphics. The marketing plan forecasts that within a year the app can achieve 5 million downloads, $364,000 in in-app purchases, and 105,000 subscribers through a freemium model offering both free and premium features.
Why should game publishers care about brand-safe, in-game ad experiences? The...DevGAMM Conference
?
This document discusses the opportunities for in-game brand-safe advertising in the gaming industry. It notes that while gaming is a major market, brand advertising budgets are not fully allocated to it yet. Programmatic in-game advertising can help unlock more brand dollars by ensuring reach, viewability, and brand safety. Mobile game developers can enable this by partnering with supply side platforms, implementing consent management, and considering how brand-safe their game content and environments are. With the right partnerships and strategies, blended in-game ads could significantly increase gaming companies' advertising revenue.
The document discusses various gaming platforms and how brands can engage with them. It covers social games, MMORPGs, console games, and mobile games. It analyzes the opportunities for brands within each platform, such as in-game advertising and branded games. The focus is on how social and mobile gaming are growing in relevance for marketing due to their large audiences and opportunities for engagement and monetization.
Digi tek project fiona presentation may 1stjemillsunt
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Razer is a gaming hardware company founded in 1998 that focuses on developing high-quality gaming peripherals. They have a niche market of tech-savvy gamers and collaborate directly with the gaming community to develop new products. To expand their market, Razer is introducing the Project Fiona tablet aimed at Generation Y. Their marketing strategy will utilize sponsorships, live streaming, TV ads, and event appearances to position the Fiona as a premium tablet for serious gaming and expand brand awareness beyond their current niche.
The document proposes a solution for distributing video advertisements through a platform that rewards users for viewing and sharing the ads. The platform aims to stimulate viral sharing of ads through a game-like experience. It argues this approach can effectively reach large online audiences among users of social networks, games, and deal-sharing services while keeping barriers to entry low. The target customers are brands seeking new ways to promote through social media and interactive campaigns.
Fiksu presentation at Mobile Gaming & Gambling Summit: Top Tips to Identify H...Fiksu
?
Oliver Clark provides guidance on choosing a quality app discovery incent network. Key factors include proven ability to deliver high install volumes and velocity, unique and engaged traffic, robust attribution standards and campaign tools, and rewards that build long-term loyalty. Care should be taken to avoid networks that use bots or guarantee unrealistic metrics.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
?
Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, we¡¯ll take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ¡®The Coding War Games.¡¯
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we don¡¯t have the same discussion again in a decade?
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...ScyllaDB
?
This talk shares how Discord scaled their message search infrastructure using Rust, Kubernetes, and a multi-cluster Elasticsearch architecture to achieve better performance, operability, and reliability, while also enabling new search features for Discord users.
It's an A.R.M.'s Race (Acquisition, Retention and Monetization in Mobile Gaming)Betable
?
Tapjoy's Brian Sapp gave this presentation at the SF Game Monetization meetup. If you're in San Francisco, join the meetup to see more presentations like this:
http://www.meetup.com/SFGameMonetization/
Be sure to thank Brian for letting us publish this by tweeting him at @sappalicious (http://twitter.com/sappalicious)
The document discusses strategies for social game success. Daily active users (DAUs) are critical, and maintaining a DAU to monthly active user (MAU) ratio above 0.2 is a key threshold. Engagement can be increased through frequent feature releases, competition among friends, and requests for help. Games should aim for revenue of $30 or more per 1,000 DAUs. Existing customers account for over 50% of revenue, so enticing repeat purchases is important. Rapid user acquisition through ads can help games "get big fast" before competition copies strategies.
Here are a few key points about popup like functions on websites:
- A popup like function gently encourages visitors to like the Facebook page as they are browsing the site, rather than interrupting their experience. It should not be intrusive or spammy.
- It typically appears in a small, non-modal window that allows the user to easily click "Like" or "No Thanks" without disrupting their browsing.
- The goal is to make it easy for interested users to connect with the brand on social media from the site, not to force everyone to like the page.
- It should only appear once per visitor session, not repeatedly pop up.
- The call to action should be clear but
Monetizing Social Games - RockYou at GDCshayrockyou
?
Monetization and Business Models for Social Games - Lisa Marino, CRO of RockYou presentation from GDC 2010.
"Social games are addictive, so addictive that developers are making millions of dollars from them. There are multiple models emerging in the industry for monetizing social games. Whether it's sponsorships, virtual currencies, CPM or CPE, the opportunities to make money in this space continues to grow. The question is: How do you do it? In order to be successful, developers must choose which business models to pursue and where to focus their efforts."
1) Mobile marketing has evolved through three screens - television, web browsers, and mobile devices.
2) The rise of smartphones and mobile apps has made mobile a powerful new platform for marketing.
3) Mobile marketing techniques include SMS, mobile search, location-based services, mobile apps, and mobile websites.
This document proposes developing a mobile app called the RedZone App to enhance the viewer experience of watching the NFL RedZone Channel. The app would allow users to interact socially while watching games, participate in live polls that could influence the TV programming, and access game updates and stats. It aims to create a more interactive and social second screen experience to complement viewing the RedZone Channel on TV. The document outlines potential features of the app, segmentation of target users, marketing strategies, and a five-year financial projection with increasing revenue from app subscriptions and downloads over time.
Digiday Publishing Summit Europe: Data Driven EngagementDigiday
?
Snack Media is a leading independent sports digital media company that uses data-driven engagement strategies to create connections between brands and fans. The CEO discussed how Snack Media has diversified and grown over the past decade based on insights from user data. Key points included how data on gambling consumption led them to focus on ads-to-subscriptions in that space. Data also showed high fan media and streaming consumption, leading them to develop fan tools and the live streaming platform StreamFOOTBALL. Looking ahead, the CEO discussed opportunities around continued fan media growth, AI, voice/speech, and live streaming based on analyzing usage trends.
Advertising has traditionally been synonymous with 'art.' The ¡®science¡¯ in advertising evolved with the digital era when measurement and impact became possible on the Internet medium. In Mobile Advertising, the key challenge is to provide a compelling user experience through a combination of Art and Science; by balancing the Yin (of beautiful ad experiences that your users love) & the Yang (of leveraging deep understanding of your audience for better targeting, analytics & monetization).
Gamers go through an emotional roller coaster during a game play. A fine blend of leveraging Art & Science can now help you deliver the best user experience (tied to their emotional state) and earn revenue at the same time.
Piyush Shah, Vice President Products, InMobi, will talk about how this Yin & Yang works for mobile advertising, especially for game developers, both for effective monetization and user acquisition.
RAISE THE STAKES FROM THE STANDS
Bettor:UP Sports makes live sporting events more exciting! We developed the first patented, real-time social sports betting application that allows sports fans to feel the rush of the game by making live sports betting legal and fun. Wager virtual cash against family and friends on what your favorite player will do as they step to the plate or line of scrimmage, Talk trash on sports knowledge, become your own odds maker and dictate the outcome of the game as the live event unfolds.
GameStop is the world's largest video game retailer that wants to enhance the customer experience beyond normal retail standards. They propose creating a personalized online profile and mobile app to provide users with game news, updates, and purchase recommendations tailored to their interests to foster customer loyalty. The proposed budget is $87,500 to develop these new digital tools and tactics over six phases throughout 350 hours of work.
BSM provides cost-effective advertising opportunities across various professional and collegiate sports leagues. They offer cross-platform campaigns including digital out-of-home, social media, mobile, and in-venue sponsorships. BSM has relationships with many leagues, teams, venues and athletes, allowing them to create custom campaigns that build brands through exposure to loyal sports fans both during and after games. Their services include strategy, creative content, execution and measurement to help advertisers simplify the sports marketing process and maximize return on investment.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*ºÝºÝߣs from Immersion are not included in this slide deck at present
Author: Brett Brewer, President Adknowledge
Growth of social applications
Market size of virtual currency
Monetization of social media
This talk was given at Adknowledge social media conference in Sydney
KHELODESI is an Indian gaming app that aims to capitalize on India's growing mobile gaming market by offering popular local games like Ludo, Pitto, and gully cricket. The app will provide innovative gaming features and authentic scenarios to keep users engaged. It will position itself as a unique app designed for Indian tastes that allows playing multiplayer games with local soundtracks and graphics. The marketing plan forecasts that within a year the app can achieve 5 million downloads, $364,000 in in-app purchases, and 105,000 subscribers through a freemium model offering both free and premium features.
Why should game publishers care about brand-safe, in-game ad experiences? The...DevGAMM Conference
?
This document discusses the opportunities for in-game brand-safe advertising in the gaming industry. It notes that while gaming is a major market, brand advertising budgets are not fully allocated to it yet. Programmatic in-game advertising can help unlock more brand dollars by ensuring reach, viewability, and brand safety. Mobile game developers can enable this by partnering with supply side platforms, implementing consent management, and considering how brand-safe their game content and environments are. With the right partnerships and strategies, blended in-game ads could significantly increase gaming companies' advertising revenue.
The document discusses various gaming platforms and how brands can engage with them. It covers social games, MMORPGs, console games, and mobile games. It analyzes the opportunities for brands within each platform, such as in-game advertising and branded games. The focus is on how social and mobile gaming are growing in relevance for marketing due to their large audiences and opportunities for engagement and monetization.
Digi tek project fiona presentation may 1stjemillsunt
?
Razer is a gaming hardware company founded in 1998 that focuses on developing high-quality gaming peripherals. They have a niche market of tech-savvy gamers and collaborate directly with the gaming community to develop new products. To expand their market, Razer is introducing the Project Fiona tablet aimed at Generation Y. Their marketing strategy will utilize sponsorships, live streaming, TV ads, and event appearances to position the Fiona as a premium tablet for serious gaming and expand brand awareness beyond their current niche.
The document proposes a solution for distributing video advertisements through a platform that rewards users for viewing and sharing the ads. The platform aims to stimulate viral sharing of ads through a game-like experience. It argues this approach can effectively reach large online audiences among users of social networks, games, and deal-sharing services while keeping barriers to entry low. The target customers are brands seeking new ways to promote through social media and interactive campaigns.
Fiksu presentation at Mobile Gaming & Gambling Summit: Top Tips to Identify H...Fiksu
?
Oliver Clark provides guidance on choosing a quality app discovery incent network. Key factors include proven ability to deliver high install volumes and velocity, unique and engaged traffic, robust attribution standards and campaign tools, and rewards that build long-term loyalty. Care should be taken to avoid networks that use bots or guarantee unrealistic metrics.
DevNexus - Building 10x Development Organizations.pdfJustin Reock
?
Developer Experience is Dead! Long Live Developer Experience!
In this keynote-style session, we¡¯ll take a detailed, granular look at the barriers to productivity developers face today and modern approaches for removing them. 10x developers may be a myth, but 10x organizations are very real, as proven by the influential study performed in the 1980s, ¡®The Coding War Games.¡¯
Right now, here in early 2025, we seem to be experiencing YAPP (Yet Another Productivity Philosophy), and that philosophy is converging on developer experience. It seems that with every new method, we invent to deliver products, whether physical or virtual, we reinvent productivity philosophies to go alongside them.
But which of these approaches works? DORA? SPACE? DevEx? What should we invest in and create urgency behind today so we don¡¯t have the same discussion again in a decade?
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...ScyllaDB
?
This talk shares how Discord scaled their message search infrastructure using Rust, Kubernetes, and a multi-cluster Elasticsearch architecture to achieve better performance, operability, and reliability, while also enabling new search features for Discord users.
https://ncracked.com/7961-2/
Note: >> Please copy the link and paste it into Google New Tab now Download link
Free Download Wondershare Filmora 14.3.2.11147 Full Version - All-in-one home video editor to make a great video.Free Download Wondershare Filmora for Windows PC is an all-in-one home video editor with powerful functionality and a fully stacked feature set. Filmora has a simple drag-and-drop top interface, allowing you to be artistic with the story you want to create.Video Editing Simplified - Ignite Your Story. A powerful and intuitive video editing experience. Filmora 10 hash two new ways to edit: Action Cam Tool (Correct lens distortion, Clean up your audio, New speed controls) and Instant Cutter (Trim or merge clips quickly, Instant export).Filmora allows you to create projects in 4:3 or 16:9, so you can crop the videos or resize them to fit the size you want. This way, quickly converting a widescreen material to SD format is possible.
Replacing RocksDB with ScyllaDB in Kafka Streams by Almog GavraScyllaDB
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Learn how Responsive replaced embedded RocksDB with ScyllaDB in Kafka Streams, simplifying the architecture and unlocking massive availability and scale. The talk covers unbundling stream processors, key ScyllaDB features tested, and lessons learned from the transition.
Gojek Clone is a versatile multi-service super app that offers ride-hailing, food delivery, payment services, and more, providing a seamless experience for users and businesses alike on a single platform.
Transform Your Future with Front-End Development TrainingVtechlabs
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Kickstart your career in web development with our front-end web development course in Vadodara. Learn HTML, CSS, JavaScript, React, and more through hands-on projects and expert mentorship. Our front-end development course with placement includes real-world training, mock interviews, and job assistance to help you secure top roles like Front-End Developer, UI/UX Developer, and Web Designer.
Join VtechLabs today and build a successful career in the booming IT industry!
EaseUS Partition Master Crack 2025 + Serial Keykherorpacca127
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https://ncracked.com/7961-2/
Note: >> Please copy the link and paste it into Google New Tab now Download link
EASEUS Partition Master Crack is a professional hard disk partition management tool and system partition optimization software. It is an all-in-one PC and server disk management toolkit for IT professionals, system administrators, technicians, and consultants to provide technical services to customers with unlimited use.
EASEUS Partition Master 18.0 Technician Edition Crack interface is clean and tidy, so all options are at your fingertips. Whether you want to resize, move, copy, merge, browse, check, convert partitions, or change their labels, you can do everything with a few clicks. The defragmentation tool is also designed to merge fragmented files and folders and store them in contiguous locations on the hard drive.
Fl studio crack version 12.9 Free Downloadkherorpacca127
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Google the copied link ???? https://activationskey.com/download-latest-setup/
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The ultimate guide to FL Studio 12.9 Crack, the revolutionary digital audio workstation that empowers musicians and producers of all levels. This software has become a cornerstone in the music industry, offering unparalleled creative capabilities, cutting-edge features, and an intuitive workflow.
With FL Studio 12.9 Crack, you gain access to a vast arsenal of instruments, effects, and plugins, seamlessly integrated into a user-friendly interface. Its signature Piano Roll Editor provides an exceptional level of musical expression, while the advanced automation features empower you to create complex and dynamic compositions.
A Framework for Model-Driven Digital Twin EngineeringDaniel Lehner
?
ºÝºÝߣs from my PhD Defense at Johannes Kepler University, held on Janurary 10, 2025.
The full thesis is available here: https://epub.jku.at/urn/urn:nbn:at:at-ubl:1-83896
Technology use over time and its impact on consumers and businesses.pptxkaylagaze
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In this presentation, I explore how technology has changed consumer behaviour and its impact on consumers and businesses. I will focus on internet access, digital devices, how customers search for information and what they buy online, video consumption, and lastly consumer trends.
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar PatturajScyllaDB
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Freshworks migrated from Cassandra to ScyllaDB to handle growing audit log data efficiently. Cassandra required frequent scaling, complex repairs, and had non-linear scaling. ScyllaDB reduced costs with fewer machines and improved operations. Using Zero Downtime Migration (ZDM), they bulk-migrated data, performed dual writes, and validated consistency.
THE BIG TEN BIOPHARMACEUTICAL MNCs: GLOBAL CAPABILITY CENTERS IN INDIASrivaanchi Nathan
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This business intelligence report, "The Big Ten Biopharmaceutical MNCs: Global Capability Centers in India", provides an in-depth analysis of the operations and contributions of the Global Capability Centers (GCCs) of ten leading biopharmaceutical multinational corporations in India. The report covers AstraZeneca, Bayer, Bristol Myers Squibb, GlaxoSmithKline (GSK), Novartis, Sanofi, Roche, Pfizer, Novo Nordisk, and Eli Lilly. In this report each company's GCC is profiled with details on location, workforce size, investment, and the strategic roles these centers play in global business operations, research and development, and information technology and digital innovation.
UiPath Document Understanding - Generative AI and Active learning capabilitiesDianaGray10
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This session focus on Generative AI features and Active learning modern experience with Document understanding.
Topics Covered:
Overview of Document Understanding
How Generative Annotation works?
What is Generative Classification?
How to use Generative Extraction activities?
What is Generative Validation?
How Active learning modern experience accelerate model training?
Q/A
? If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
UiPath Automation Developer Associate Training Series 2025 - Session 2DianaGray10
?
In session 2, we will introduce you to Data manipulation in UiPath Studio.
Topics covered:
Data Manipulation
What is Data Manipulation
Strings
Lists
Dictionaries
RegEx Builder
Date and Time
Required Self-Paced Learning for this session:
Data Manipulation with Strings in UiPath Studio (v2022.10) 2 modules - 1h 30m - https://academy.uipath.com/courses/data-manipulation-with-strings-in-studio
Data Manipulation with Lists and Dictionaries in UiPath Studio (v2022.10) 2 modules - 1h - https:/academy.uipath.com/courses/data-manipulation-with-lists-and-dictionaries-in-studio
Data Manipulation with Data Tables in UiPath Studio (v2022.10) 2 modules - 1h 30m - https:/academy.uipath.com/courses/data-manipulation-with-data-tables-in-studio
?? For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
2. Mission:
To become the primary destination
where viewers interact with live events
3. Summary
Real-time gaming for live events, providing value to all stakeholders
Viewers Content / Events
? Second screen gaming for live ? Real-time gaming to encourage:
and televised events ? Live television viewing
? Compete by predicting the ? Increased engagement on
outcomes in real time TV and in stadium
? Provide > value to advertisers
Advertisers
? Enhanced connection between
ads and viewers
? Interactive communication and
consumer feedback
4. Founding Team
Lauren Glaubach Ben Handzo Kassidee Kipp
Director of Marketing @ Product Manager and Director of Product @
Bloomspot Designer, Mobile Bloomspot
@ CitySearch
Past: Brand Manager Past: Google
@ ESPN & Walt (AdSense)
Disney (Strategic
Planning)
BA (Phi Beta Kappa) BA Princeton BA Dartmouth
Princeton University, MFA College, MBA
University, MBA School of Visual Arts Harvard
Harvard
Technical Team
? Jeff Michels, Developer (contract): MS Stanford, former Googler, startup experience
? Jon Cooper, Advisor: Carbon Five team lead, Giftly founder, 16 yrs dev. experience
5. Problem/Opportunity
In-Stadium Advertising Threats to Traditional Mobile Advertising a
Inefficient TV Advertising Nascent Market
? Local businesses too ? Time shifting: 86% of ? Mobile ads make up only
small to handle people watching time- ~5% of all ad spending
manually shifted shows fast ? Limited amount of space
? Larger footprint needed forward the ads makes it difficult to serve
for most national brands ? Growth in advertising mobile ads without
? ROI metrics opaque coming from live events disrupting experience
Live Event Spectators TV Viewer ADD / Real-Time Connection
on Mobile Devices Second Screen and Interaction
? Mobile phone becoming ? 52% use device while ? Live NFL generates
more prominent at live watching TV mobile web usage spikes
events, with spectators ? 23% text others watching (6M hourly UVs vs. 2M)
eager to share and the same show ? 1,300 tweets about
record opinions, pictures ? 38% use phones during Luck¡¯s first TD pass
and video commercials (during pre-season)
6. So Called Games 1st Game: Your Call Football
Closing the loop between what¡¯s on TV (in this case, NFL games) and who¡¯s watching it
1. Join or Create a Room: 2. Start Calling Plays: 3. See how you Rank:
these are the people rack up points for every each possession is a
you¡¯ll be playing against correct call new hand, so there are
plenty of chances to win
7. The Market: Your Call Football
Football Viewers
? 200 M unique viewers in 2011 season
? Each game: 17.5 M viewers on TV | Over 67,000 attend in person
Fantasy Footballers Casual Gamers
? 27 M in 2011 season ? 60% of MSN survey
(13.5% of audience) respondents planned
? Spend 6-15 hrs/wk to fill out an NCAA
bracket
A more casual Fantasy. A more intense Bracket. Likely a mix of all 3 groups.
1% of Football Viewers: 2M Market Opportunity
13.5% of Football Viewers: 27M Market Opportunity
60% of Football Viewers: 120M Market Opportunity
8. User Acquisition Strategy
Alpha Local National
Word of mouth & viral, In-game text and FB challenges, Newsfeed updates, Tweets
Targeted Outreach Stadiums Paid Advertising
? Fan Communities ? Support live games for ? SEO / Search
? FB Fan Pages in-person play ? Internet Ads / Adwords
? Twitter Feeds ? Distribute flyers to
? Fan Blogs incoming ticket holders Distribution Partners
? College List Serves at stadium gates ? Affiliate networks (NFL
? Provide instant prizes bdcasts / commentary)
to winners (i.e.
Local Efforts
beverages, signed
? Sports Bar Contests /
jerseys, etc.)
Parties
? Sports Bar Signage
Local Advertising
? Local businesses and
merchants who want to
attract ticket holders
9. Monetization
Advertising
? Integrated in-app advertising
? Consumer research during game breaks
Sponsorships
? Sponsorships of various elements of game play
(possessions, rooms, leaderboards, chat)
? Brands targeting sporting audiences
In App Purchases
? Virtual currency with paid refills for continued play
? Virtual goods for decorating user avatars & broadcasting team allegiances
? Revenue Expectations: $.10 - $.50 ARPU/month
10. Competitive Landscape
Key Competitor: Preplay Potential Entrants
? Non-integrated ? Develop free prediction
ads, banner ads game to increase
disruptive viewer engagement
? Technology issues ¨C ? Acquire PrePlay or
delays in real-time other entrant
game updates
? Little traction
? Non-intuitive options
So Called Games Comp. Advantages So Called Games Defensibility
? Complementary, integrated experience ? High switching costs
between viewers and content ? Lifetime personal record +
? Ads served during game down time accumulated points
? Ads interactive + feedback-oriented ? Social network co-investment;
? Real-time game updates with no friends stay / leave together
delay ? Player inertia
? Easy and intuitive user interface ? Speed to develop and add new features
11. Financing Rounds & Goals
ANGEL FUNDING SERIES A FINANCING
BOOTSTRAP ($500k¡ª$800k ) June ¨C ?
FINANCING ($45k)
Nov. ¡¯12¡ªMay ¡®13 * Launch and scale
June ¨C Oct. ¡¯12 products for prime time
* Test football product with televised games
* Build and refine alpha live football games @
football product Stanford * Build, test, and launch
* Test with friends & family products for other sports
* Launch in-app ads categories (live and
during Sunday Night Prime
Time games * Build and test baseball televised)
product @ AT&T Park * Explore reality TV opp.