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Animation
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
DRAWING IN
PROPORTIONS
Draw a Head/Face
from the Front
Step 1 - Draw a Circle and a Cross
Draw a circle with two
intersecting lines that connect
directly in the center. The circle
represents the top portion of the
head. Use the intersecting lines
to determine the locations of the
facial features.
Draw a Head/Face
from the Front
Step 2 - Draw a Square within the
Circle
Next, draw a square in which each
corner touches the circle. This square
will eventually represent the edges of
the face. The top line will eventually
become the bottom hairline. The
bottom line will become the nose line,
while the center line will become the
brow line.
Draw a Head/Face
from the Front
Step 3 - Draw the Chin
Now, measure the distance from the
center line to the bottom line. You can
use your pencil to do this. From the
bottom line of the square, use this
measurement to mark the location of
the bottom of the chin. Then, draw the
edges of the chin from each side of
the square so that they connect at
your marked location.
Draw a Head/Face
from the Front
Step 4 - Locate the Eyes
Now we have the basic structure of the
shape of the face in place. We'll next locate
the eyes. We can use the height of the head
to help us determine the location of the eyes
on the face. The eyes are generally found on
a line in the center of the head. The brow line
is represented by the center line that we
drew in step one. So, we know that the eyes
should be found just below this line, in the
center of the head. We can draw a line here
for the "eye line"
Draw a Head/Face
from the Front
Step 5 - Draw the Eyes
Now that we know where our eyes are
located on the face, we can draw them.
There is another measurement to keep in
mind. We also should consider the width of
the eyes. The width of the head, from ear
to ear, generally measures the same length
of five "eyes". This means that if we want to
draw the eyes with accurate proportions,
then we need to draw them so that they
match this approximate measurement.
Draw a Head/Face
from the Front
Step 6 - Locate and Draw the Nose
Moving down the face, we will next draw
the nose. The bottom of the nose can be
found on the bottom line of the square
that we drew in step two. The width of the
nose varies from person to person but is
generally as wide as the inside corners of
the eyes. It may be helpful to draw two
light lines down from the inside corners
of the eyes to help you find the width of
the nose.
Draw a Head/Face
from the Front
Step 7 - Locate and Draw the Mouth
We find the mouth slightly higher than half-
way between the bottom of the nose and
the chin. Of course, this measurement
varies from person to person. We can draw
a line to mark the positioning of the mouth.
We can use the eyes to help us determine
the width of the mouth. The corners of the
mouth generally align with the inside edges
of the pupils. It may be helpful to draw light
lines from the pupils to the "mouth line".
Draw a Head/Face
from the Front
Step 8 - Draw the Ears
Next, we will draw the ears. Here again, we
can use the locations of the features of the
face to help us determine the location of
the ears. The top of the ears will generally
align with the brow line, while the bottom
of the ears aligns with the nose line. Keep
in mind that the ears come out of the head
and extend upward slightly. This means
that the ears will extend outward from the
head, near the eye line.
Draw a Head/Face
from the Front
Step 9 - Draw the Hairline
Now we will draw the hairline. If you are
drawing someone that has long hair that
overlaps the forehead, the hairline may
not be visible, but it's still important to
know where it's located. The hairline is
found on the top edge of the square that
we drew in step two. Hairlines vary
greatly from person to person. In this
example, we will draw a widow's peak
pattern.
Draw a Head/Face
from the Front
Step 10 - Draw the Hair
Now that we have the hairline in
place, we can draw the hair. Shorter
hair extends only slightly off the top
of the head, while longer or bushier
hair may extend quite a bit. In both
cases, however, the hair extends out
from the head and should not be
drawn directly on the head.
Draw a Head/Face
from the Front
Step 11 - Add the Neck
Now we need to add a neck to our
floating head. The tendency of most
beginning artists is to make the neck
too narrow. The neck extends down
from the bottom of the ears. Female
necks are slightly slenderer, while the
necks of males are broader. To draw the
neck, we will simply extend two lines
down from the bottom of the ears.
Draw Head/Face from
the Side (Profile)
Step 1 Draw a Circle, a
Square, and Intersecting
Lines
Draw Head/Face from
the Side (Profile)
Step 2 Draw a Line from the
Top of the Head to the Chin
Draw Head/Face from
the Side (Profile)
Step 3 - Add a Line from the
Bottom of the Chin to the
Center of the Square
Draw Head/Face from
the Side (Profile)
Step 4 Determine the
Location of the Eyes
Draw Head/Face from
the Side (Profile)
Step 5 Draw the Facial
Features and Add Shading
Draw Head/Face from
the Side (Profile)
Step 6 Draw the Ear on the
Side of the Face
Draw Head/Face from
the Side (Profile)
Step 7 - Add the Hair
Loomis Method Andrew Loomis
Reilly Abstraction Frank Reilly
Reilly Abstraction Frank Reilly
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
Reilly Abstraction Frank Reilly
Animation Grade 11 2nd quarter week 1 day 2.pptx
Animation Grade 11 2nd quarter week 1 day 2.pptx
What are the 9
Traditional Technique
1. Woodcut Illustration
2. Metal etching
3. Pencil Illustration
4. Charcoal Illustrations
5. Watercolor illustration
6. Gouache illustration
7. Acrylic illustration
8. Collage illustration
9. Pen and ink illustration
Traditional
Illustration
Digital
Illustration
Digital illustration involves the use of digital
tools to generate art directly from the
artist’s hand, through an interface that
translates that movement into a digital
display. Many of these tools involve using a
stylus to draw on a digital canvas.
Modern styles take advantage of different
computer 2d and 3d software to achieve the
graphical result
Modern
Style
Illustration
Freehand
Digital
illustrations
these are software illustrations made to
mimic the traditional technique by using
graphic tablets and pen/stylus or a touch
screen surface like the mobile phone. This
illustration relies on the type of software
that you are using because of its available
brushes for the illustrator to use.
Freehand Digital
illustrations
Vector graphics
these are software illustrations made to mimic the traditional technique by
using graphic tablets and pen/stylus or a touch screen surface like the mobile
phone. This illustration relies on the type of software that you are using
because of its available brushes for the illustrator to use.
Vector graphics
Styles in Illustration
Concept art
– includes illustrations for games and animations. The artist is
asked to create several concepts of a theme and present it before the client to
choose.
Animation Grade 11 2nd quarter week 1 day 2.pptx
Children book illustrations
– these illustrations are light and colorful to get the attention of the age group
it is intended to. Designs are cute and friendly and directly conveys the idea of
the book for children to understand the content.
Animation Grade 11 2nd quarter week 1 day 2.pptx
Comics/graphic novels
– this illustration style should be fluid and shows movement from one panel to
another. It is a combination of images and text to tell stories in a static form.
Animation Grade 11 2nd quarter week 1 day 2.pptx
Books/publications/editorial
– this illustration style should be fluid and shows movement from one panel to
another. It is a combination of images and text to tell stories in a static form.
Animation Grade 11 2nd quarter week 1 day 2.pptx
Advertising
like the purpose of publication style, advertisement illustration is meant to
attract attention to compete with a photographic advertisement.
Animation Grade 11 2nd quarter week 1 day 2.pptx
Directions: Write the letter of the correct
match on the space provided before each
number
Activity:
a. an illustration which is the same as the watercolor but has thicker and darker
pigment.
b. an illustration technique that combines cut papers and pictures
c. includes illustration for games and animation
d. illustrations that does not loosen its quality when scaled up
e. an illustration with matte finish, used for quick portraits
_____________1. CONCEPT ART
_____________2.VECTOR GRAPHICS
_____________3. COLLAGE
_____________4. GOUACHE
_____________5. CHARCOAL
Directions: Write the letter of the correct
match on the space provided before each
number
Drawing:
Drawing. Divide your sketch pad in half, create two compositions using your comfortable medium of
illustration and a new illustration style you want to explore.
Animation Grade 11 2nd quarter week 1 day 2.pptx

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Animation Grade 11 2nd quarter week 1 day 2.pptx

  • 11. Draw a Head/Face from the Front Step 1 - Draw a Circle and a Cross Draw a circle with two intersecting lines that connect directly in the center. The circle represents the top portion of the head. Use the intersecting lines to determine the locations of the facial features.
  • 12. Draw a Head/Face from the Front Step 2 - Draw a Square within the Circle Next, draw a square in which each corner touches the circle. This square will eventually represent the edges of the face. The top line will eventually become the bottom hairline. The bottom line will become the nose line, while the center line will become the brow line.
  • 13. Draw a Head/Face from the Front Step 3 - Draw the Chin Now, measure the distance from the center line to the bottom line. You can use your pencil to do this. From the bottom line of the square, use this measurement to mark the location of the bottom of the chin. Then, draw the edges of the chin from each side of the square so that they connect at your marked location.
  • 14. Draw a Head/Face from the Front Step 4 - Locate the Eyes Now we have the basic structure of the shape of the face in place. We'll next locate the eyes. We can use the height of the head to help us determine the location of the eyes on the face. The eyes are generally found on a line in the center of the head. The brow line is represented by the center line that we drew in step one. So, we know that the eyes should be found just below this line, in the center of the head. We can draw a line here for the "eye line"
  • 15. Draw a Head/Face from the Front Step 5 - Draw the Eyes Now that we know where our eyes are located on the face, we can draw them. There is another measurement to keep in mind. We also should consider the width of the eyes. The width of the head, from ear to ear, generally measures the same length of five "eyes". This means that if we want to draw the eyes with accurate proportions, then we need to draw them so that they match this approximate measurement.
  • 16. Draw a Head/Face from the Front Step 6 - Locate and Draw the Nose Moving down the face, we will next draw the nose. The bottom of the nose can be found on the bottom line of the square that we drew in step two. The width of the nose varies from person to person but is generally as wide as the inside corners of the eyes. It may be helpful to draw two light lines down from the inside corners of the eyes to help you find the width of the nose.
  • 17. Draw a Head/Face from the Front Step 7 - Locate and Draw the Mouth We find the mouth slightly higher than half- way between the bottom of the nose and the chin. Of course, this measurement varies from person to person. We can draw a line to mark the positioning of the mouth. We can use the eyes to help us determine the width of the mouth. The corners of the mouth generally align with the inside edges of the pupils. It may be helpful to draw light lines from the pupils to the "mouth line".
  • 18. Draw a Head/Face from the Front Step 8 - Draw the Ears Next, we will draw the ears. Here again, we can use the locations of the features of the face to help us determine the location of the ears. The top of the ears will generally align with the brow line, while the bottom of the ears aligns with the nose line. Keep in mind that the ears come out of the head and extend upward slightly. This means that the ears will extend outward from the head, near the eye line.
  • 19. Draw a Head/Face from the Front Step 9 - Draw the Hairline Now we will draw the hairline. If you are drawing someone that has long hair that overlaps the forehead, the hairline may not be visible, but it's still important to know where it's located. The hairline is found on the top edge of the square that we drew in step two. Hairlines vary greatly from person to person. In this example, we will draw a widow's peak pattern.
  • 20. Draw a Head/Face from the Front Step 10 - Draw the Hair Now that we have the hairline in place, we can draw the hair. Shorter hair extends only slightly off the top of the head, while longer or bushier hair may extend quite a bit. In both cases, however, the hair extends out from the head and should not be drawn directly on the head.
  • 21. Draw a Head/Face from the Front Step 11 - Add the Neck Now we need to add a neck to our floating head. The tendency of most beginning artists is to make the neck too narrow. The neck extends down from the bottom of the ears. Female necks are slightly slenderer, while the necks of males are broader. To draw the neck, we will simply extend two lines down from the bottom of the ears.
  • 22. Draw Head/Face from the Side (Profile) Step 1 Draw a Circle, a Square, and Intersecting Lines
  • 23. Draw Head/Face from the Side (Profile) Step 2 Draw a Line from the Top of the Head to the Chin
  • 24. Draw Head/Face from the Side (Profile) Step 3 - Add a Line from the Bottom of the Chin to the Center of the Square
  • 25. Draw Head/Face from the Side (Profile) Step 4 Determine the Location of the Eyes
  • 26. Draw Head/Face from the Side (Profile) Step 5 Draw the Facial Features and Add Shading
  • 27. Draw Head/Face from the Side (Profile) Step 6 Draw the Ear on the Side of the Face
  • 28. Draw Head/Face from the Side (Profile) Step 7 - Add the Hair
  • 37. What are the 9 Traditional Technique
  • 38. 1. Woodcut Illustration 2. Metal etching 3. Pencil Illustration 4. Charcoal Illustrations 5. Watercolor illustration 6. Gouache illustration 7. Acrylic illustration 8. Collage illustration 9. Pen and ink illustration Traditional Illustration
  • 39. Digital Illustration Digital illustration involves the use of digital tools to generate art directly from the artist’s hand, through an interface that translates that movement into a digital display. Many of these tools involve using a stylus to draw on a digital canvas. Modern styles take advantage of different computer 2d and 3d software to achieve the graphical result
  • 41. Freehand Digital illustrations these are software illustrations made to mimic the traditional technique by using graphic tablets and pen/stylus or a touch screen surface like the mobile phone. This illustration relies on the type of software that you are using because of its available brushes for the illustrator to use.
  • 43. Vector graphics these are software illustrations made to mimic the traditional technique by using graphic tablets and pen/stylus or a touch screen surface like the mobile phone. This illustration relies on the type of software that you are using because of its available brushes for the illustrator to use.
  • 46. Concept art – includes illustrations for games and animations. The artist is asked to create several concepts of a theme and present it before the client to choose.
  • 48. Children book illustrations – these illustrations are light and colorful to get the attention of the age group it is intended to. Designs are cute and friendly and directly conveys the idea of the book for children to understand the content.
  • 50. Comics/graphic novels – this illustration style should be fluid and shows movement from one panel to another. It is a combination of images and text to tell stories in a static form.
  • 52. Books/publications/editorial – this illustration style should be fluid and shows movement from one panel to another. It is a combination of images and text to tell stories in a static form.
  • 54. Advertising like the purpose of publication style, advertisement illustration is meant to attract attention to compete with a photographic advertisement.
  • 56. Directions: Write the letter of the correct match on the space provided before each number Activity: a. an illustration which is the same as the watercolor but has thicker and darker pigment. b. an illustration technique that combines cut papers and pictures c. includes illustration for games and animation d. illustrations that does not loosen its quality when scaled up e. an illustration with matte finish, used for quick portraits _____________1. CONCEPT ART _____________2.VECTOR GRAPHICS _____________3. COLLAGE _____________4. GOUACHE _____________5. CHARCOAL
  • 57. Directions: Write the letter of the correct match on the space provided before each number Drawing: Drawing. Divide your sketch pad in half, create two compositions using your comfortable medium of illustration and a new illustration style you want to explore.