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Exagohar7The document outlines 9 tasks for an OOP lab on objects and classes using the BlueJ programming environment. Students are asked to explain programming paradigms, describe OOP concepts, create bank and customer objects with accounts to deposit and withdraw funds, add address fields to customers, and create an Address class to store customer address information.
Mca2030 object oriented programming – c++smumbahelpThis document provides instructions for students to submit their semester assignments for grading. It lists an email address and phone number for students to send their assignment submissions along with their semester and specialization. The document then provides details of an assignment for the subject MCA2030 - Object Oriented Programming - C++, including the credit hours, questions, and evaluation scheme. It lists 6 questions asking students to differentiate between constructs and destructors, classes and objects, describe operator overloading and polymorphism, and differentiate between containers and iterators. It also asks students to describe the two basic exception handling models.
C# program structurebaabtra.com - No. 1 supplier of quality freshersThis document provides an overview of C# program structure and key concepts like namespaces, classes, structs, interfaces, enumerations, delegates, and abstract classes. It defines each concept, provides examples, and explains when to use each one and how they relate to each other. Namespaces help organize code, classes and structs define custom types, interfaces define common functionality, enumerations define named constants, delegates define callbacks, and abstract classes define common traits.
OOP in javabaabtra.com - No. 1 supplier of quality freshersThis document summarizes a mentee's progress in their typing skills and learning of object-oriented programming concepts over 10 weeks. It shows that the mentee's typing speed improved from 18WPM to 23WPM but did not reach the weekly target of 25WPM. It then explains key OOP concepts like classes, objects, constructors, abstraction, encapsulation, polymorphism, and inheritance. It provides examples to illustrate these concepts. The document was prepared by trainees of Baabtra as part of their mentoring program.
Creational patternHimanshu Creational patterns deal with object creation and aim to create objects in a suitable manner. There are three main creational patterns: the factory pattern, which provides a consistent interface for creating properly configured objects; the abstract factory pattern, which is a factory for factories and handles more complex situations; and the singleton pattern, which ensures a single instance of an object and consistency of data by restricting object instantiation.
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Mc0083 object oriented analysis & design using umlsmumbahelpDear students get fully solved assignments
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Structure in c#Dr.Neeraj Kumar PandeyStructures in C# are similar to classes but are value types stored on the stack. The document defines a Student struct with roll_number and Name properties, and shows how to declare a variable of the struct type, assign values to its properties, and copy one struct to another. Structs can also contain methods, as shown in the Rectangle struct example which defines a constructor, Area method, and Display method. Nested structs are also possible, like an Employee struct containing a nested Salary struct. The key differences between structs and classes are that structs are value types stored on the stack while classes are reference types.
M.tech oops through_c++_labmanual1 (1)yuvanalagadapatiThis document provides examples of C++ programs to demonstrate object-oriented programming concepts like encapsulation, inheritance, and access controls. It includes 6 experiments with examples like defining classes for a calculator, student, and fruit to showcase encapsulation. Inheritance is demonstrated by deriving savings and current bank account classes from an base account class. Access controls are explained through examples of private, public, constant and static class members. The objective is for students to gain practical understanding of these fundamental OOP concepts.
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Bridge PatternSomenath MukhopadhyayThe document describes the Bridge pattern which decouples an abstraction from its implementation so they can vary independently. It provides an example of a Window abstraction with different WindowImp implementations. The Window abstraction delegates implementation tasks to a WindowImp object via the GetWindowImp method and WindowSystemFactory class. This allows Window objects to work with different WindowImp subclasses without code changes.
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Bca5020 visual programmingsmumbahelpDear students get fully solved assignments
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Oops in vbDalwin INDIAVisual Basic is an object-oriented programming language that supports object-oriented programming features like abstraction, encapsulation, polymorphism, and inheritance. It emphasizes objects and classes, with a program divided into objects that communicate through functions. Objects are instances of classes that contain data members and methods. Classes group similar objects and methods become class functions.
Object Oriented ProgrammingArmy Public School and College -FaisalThis document discusses key concepts of object-oriented design and programming. It defines object-oriented design as planning a system of interacting objects to solve software problems. It describes object-oriented programming as representing concepts as objects that have data fields and methods. The document outlines some key pillars of object-oriented programming including inheritance, which allows code reuse; encapsulation, which protects data; and access modifiers like public, private, and protected, which control object accessibility.
PATTERNS04 - Structural Design PatternsMichael HeronAn introduction to structural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
Bridge patternShakil AhmedThe Bridge pattern decouples an abstraction from its implementation so that they can vary independently. It is applicable when abstraction and implementation should be extensible by subclassing and changes in implementation should not affect clients. The structure of Bridge pattern contains Abstraction, RefinedAbstraction, Implementor and ConcreteImplementor classes. Abstraction maintains reference to Implementor and forwards requests to it. This decouples interface and implementation and improves extensibility.
Constructors and destructorsNilesh DalviIntroduction to constructors
Default Constructor
Parameterized Constructor
Copy Constructor
Dynamic Constructor
const objects and member function
Object oriented programmingumairrajpoot6 ,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
Jedi slides 2.1 object-oriented conceptsMaryo ManjaruniThe document discusses key concepts in object-oriented software engineering including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It provides examples and definitions for each concept to illustrate how they are applied in object-oriented programming.
Rdbms class test ii sep 2019ARVIND SARDARThe document contains details of two class tests for the subject Database Management Systems including questions from the question bank. Test I contains 4 questions from the question bank to be attempted and 3 long questions. Test II also contains 4 questions from the question bank and 3 long questions. The question bank section lists 38 questions on various database concepts like keys, SQL, data models, ER diagrams, PL/SQL etc. along with examples.
DMS Question bank class test ii sep 2019ARVIND SARDARThis document contains a question bank covering various topics related to databases, SQL, PL/SQL, transactions, and database security. It includes questions on topics such as primary keys, foreign keys, SQL features, ER modeling symbols, NULL values, views, DDL commands, DML commands, DCL commands, SELECT clauses, synonyms, indexes, PL/SQL output statements, PL/SQL block structure, cursors, transaction states, database backup and recovery, GRANT and REVOKE commands, cursor types, PL/SQL advantages, normalization, aggregate functions, and more. Many questions provide examples of SQL queries or PL/SQL code related to the topic.
Question bank class test ii sep 2019ARVIND SARDARThis document contains a question bank covering various topics related to databases, SQL, PL/SQL, transactions, and database security. It includes questions on key concepts like primary keys, foreign keys, data models, ER diagrams, NULL values, views, DDL/DML/DCL commands, functions, triggers, and more. It also includes examples demonstrating concepts like exception handling in PL/SQL, creating and dropping sequences, and performing CRUD operations on sample database tables.
Software Design Patterns. Part I :: Structural PatternsSergey AganezovIn a nutshell, software design patterns are generally reusable solutions to a commonly occurring problems. And this says it all! We are going to learn when it is completely unnecessary for you to reinvent the wheel, and what are the best ways to approach each particular problem during software development process.
Oop concept in c++ by MUhammed Thanveer MelayiMuhammed Thanveer MThis document provides an overview of object-oriented programming (OOP) concepts in C++. It defines key OOP concepts like class, object, inheritance, encapsulation, abstraction, polymorphism, and overloading. It provides examples to illustrate class and object, inheritance with different types, encapsulation by hiding data, and function overloading. The document was prepared by a trainee as part of a mentoring program and provides contact information for the training organization.
Introduction to odbmsajay pashankarObject-oriented databases (OODBMS) were developed to address limitations of the relational data model for representing complex real-world data. OODBs use objects with attributes and methods to model data, and support relationships like inheritance and containment between objects. They allow programming languages to represent data persistently in the database. However, OODBs have more limited query capabilities compared to relational databases.
Object Oriented Software Development, using c# programming languageGeorges AbboudehIt is a programming paradigm that uses objects, which are instances of classes, for designing and organizing code. In object-oriented programming, the key concepts include:
Objects: Instances of classes that encapsulate data and behavior. Objects are the building blocks of OOP and represent real-world entities.
Classes: Blueprint or template for creating objects. A class defines the properties (attributes) and behaviors (methods) that its objects will have.
Inheritance: Mechanism that allows a class (subclass or derived class) to inherit properties and behaviors from another class (superclass or base class). It promotes code reusability.
Encapsulation: The bundling of data (attributes) and the methods that operate on the data within a class. Encapsulation hides the internal implementation details from the outside world.
Polymorphism: The ability of objects to take on multiple forms. Polymorphism allows objects of different types to be treated as objects of a common base type.
Abstraction: The process of simplifying complex systems by modeling classes based on the essential properties and behaviors. Abstraction focuses on what an object does rather than how it achieves its functionality.
Mca 504 dotnet_unit3Rai Saheb Bhanwar Singh College NasrullaganjObject oriented programming concepts such as abstraction, encapsulation, inheritance and polymorphism are supported in .NET languages like C# and Visual Basic. Encapsulation groups related properties and methods into a single object. Inheritance allows new classes to be created from an existing class. Polymorphism allows multiple classes to be used interchangeably even if they implement properties or methods differently.
M.tech oops through_c++_labmanual1 (1)yuvanalagadapatiThis document provides examples of C++ programs to demonstrate object-oriented programming concepts like encapsulation, inheritance, and access controls. It includes 6 experiments with examples like defining classes for a calculator, student, and fruit to showcase encapsulation. Inheritance is demonstrated by deriving savings and current bank account classes from an base account class. Access controls are explained through examples of private, public, constant and static class members. The objective is for students to gain practical understanding of these fundamental OOP concepts.
Mca2030 object oriented programming – c++smumbahelpDear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
Bridge PatternSomenath MukhopadhyayThe document describes the Bridge pattern which decouples an abstraction from its implementation so they can vary independently. It provides an example of a Window abstraction with different WindowImp implementations. The Window abstraction delegates implementation tasks to a WindowImp object via the GetWindowImp method and WindowSystemFactory class. This allows Window objects to work with different WindowImp subclasses without code changes.
Bca5020 visual programmingsmumbahelpDear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
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Call us at : 08263069601
Bca5020 visual programmingsmumbahelpDear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
or
Call us at : 08263069601
Oops in vbDalwin INDIAVisual Basic is an object-oriented programming language that supports object-oriented programming features like abstraction, encapsulation, polymorphism, and inheritance. It emphasizes objects and classes, with a program divided into objects that communicate through functions. Objects are instances of classes that contain data members and methods. Classes group similar objects and methods become class functions.
Object Oriented ProgrammingArmy Public School and College -FaisalThis document discusses key concepts of object-oriented design and programming. It defines object-oriented design as planning a system of interacting objects to solve software problems. It describes object-oriented programming as representing concepts as objects that have data fields and methods. The document outlines some key pillars of object-oriented programming including inheritance, which allows code reuse; encapsulation, which protects data; and access modifiers like public, private, and protected, which control object accessibility.
PATTERNS04 - Structural Design PatternsMichael HeronAn introduction to structural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
Bridge patternShakil AhmedThe Bridge pattern decouples an abstraction from its implementation so that they can vary independently. It is applicable when abstraction and implementation should be extensible by subclassing and changes in implementation should not affect clients. The structure of Bridge pattern contains Abstraction, RefinedAbstraction, Implementor and ConcreteImplementor classes. Abstraction maintains reference to Implementor and forwards requests to it. This decouples interface and implementation and improves extensibility.
Constructors and destructorsNilesh DalviIntroduction to constructors
Default Constructor
Parameterized Constructor
Copy Constructor
Dynamic Constructor
const objects and member function
Object oriented programmingumairrajpoot6 ,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
,object oriented programming c++ ,constructors ,objects ,property ,function ,default copy constructor ,deconstructor ,object as function parameter ,static data member ,friend class
object oriented programming c++
Jedi slides 2.1 object-oriented conceptsMaryo ManjaruniThe document discusses key concepts in object-oriented software engineering including objects, classes, encapsulation, inheritance, polymorphism, and abstraction. It provides examples and definitions for each concept to illustrate how they are applied in object-oriented programming.
Rdbms class test ii sep 2019ARVIND SARDARThe document contains details of two class tests for the subject Database Management Systems including questions from the question bank. Test I contains 4 questions from the question bank to be attempted and 3 long questions. Test II also contains 4 questions from the question bank and 3 long questions. The question bank section lists 38 questions on various database concepts like keys, SQL, data models, ER diagrams, PL/SQL etc. along with examples.
DMS Question bank class test ii sep 2019ARVIND SARDARThis document contains a question bank covering various topics related to databases, SQL, PL/SQL, transactions, and database security. It includes questions on topics such as primary keys, foreign keys, SQL features, ER modeling symbols, NULL values, views, DDL commands, DML commands, DCL commands, SELECT clauses, synonyms, indexes, PL/SQL output statements, PL/SQL block structure, cursors, transaction states, database backup and recovery, GRANT and REVOKE commands, cursor types, PL/SQL advantages, normalization, aggregate functions, and more. Many questions provide examples of SQL queries or PL/SQL code related to the topic.
Question bank class test ii sep 2019ARVIND SARDARThis document contains a question bank covering various topics related to databases, SQL, PL/SQL, transactions, and database security. It includes questions on key concepts like primary keys, foreign keys, data models, ER diagrams, NULL values, views, DDL/DML/DCL commands, functions, triggers, and more. It also includes examples demonstrating concepts like exception handling in PL/SQL, creating and dropping sequences, and performing CRUD operations on sample database tables.
Software Design Patterns. Part I :: Structural PatternsSergey AganezovIn a nutshell, software design patterns are generally reusable solutions to a commonly occurring problems. And this says it all! We are going to learn when it is completely unnecessary for you to reinvent the wheel, and what are the best ways to approach each particular problem during software development process.
Oop concept in c++ by MUhammed Thanveer MelayiMuhammed Thanveer MThis document provides an overview of object-oriented programming (OOP) concepts in C++. It defines key OOP concepts like class, object, inheritance, encapsulation, abstraction, polymorphism, and overloading. It provides examples to illustrate class and object, inheritance with different types, encapsulation by hiding data, and function overloading. The document was prepared by a trainee as part of a mentoring program and provides contact information for the training organization.
Introduction to odbmsajay pashankarObject-oriented databases (OODBMS) were developed to address limitations of the relational data model for representing complex real-world data. OODBs use objects with attributes and methods to model data, and support relationships like inheritance and containment between objects. They allow programming languages to represent data persistently in the database. However, OODBs have more limited query capabilities compared to relational databases.
Object Oriented Software Development, using c# programming languageGeorges AbboudehIt is a programming paradigm that uses objects, which are instances of classes, for designing and organizing code. In object-oriented programming, the key concepts include:
Objects: Instances of classes that encapsulate data and behavior. Objects are the building blocks of OOP and represent real-world entities.
Classes: Blueprint or template for creating objects. A class defines the properties (attributes) and behaviors (methods) that its objects will have.
Inheritance: Mechanism that allows a class (subclass or derived class) to inherit properties and behaviors from another class (superclass or base class). It promotes code reusability.
Encapsulation: The bundling of data (attributes) and the methods that operate on the data within a class. Encapsulation hides the internal implementation details from the outside world.
Polymorphism: The ability of objects to take on multiple forms. Polymorphism allows objects of different types to be treated as objects of a common base type.
Abstraction: The process of simplifying complex systems by modeling classes based on the essential properties and behaviors. Abstraction focuses on what an object does rather than how it achieves its functionality.
Mca 504 dotnet_unit3Rai Saheb Bhanwar Singh College NasrullaganjObject oriented programming concepts such as abstraction, encapsulation, inheritance and polymorphism are supported in .NET languages like C# and Visual Basic. Encapsulation groups related properties and methods into a single object. Inheritance allows new classes to be created from an existing class. Polymorphism allows multiple classes to be used interchangeably even if they implement properties or methods differently.
01 objective-c session 1Amr Elghadban (AmrAngry) iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
C++ classes tutorialsakreyiThe document discusses object-oriented programming concepts like classes, objects, encapsulation, and access modifiers. It provides examples of constructors, destructors, and copy constructors in C# and explains how they are used to initialize and cleanup class instances. It also discusses friend functions and how they allow non-member functions to access private and protected members of a class.
Sofwear deasign and need of design patternchetankaneThis document discusses software design and the need for design patterns. It covers the three phases of software design: analysis, design, and implementation. It then discusses what design patterns are, providing the definition that they are standard solutions to common programming problems. The document outlines the three main categories of design patterns: structural, creational, and behavioral. It provides examples like the factory pattern, explaining how it works to reduce dependencies and improve flexibility. In summary, the document introduces software design processes and argues that using design patterns provides benefits like improved code reuse and developer communication.
I assignmnt(oops)Jay PatelThe document discusses the benefits of object-oriented programming (OOP). It states that OOP offers several benefits to programmers and users, including greater productivity, higher quality software, and lower maintenance costs. It then lists 25 specific advantages of OOP such as code reusability through inheritance, modularity through pre-defined classes, data hiding for security, and easier mapping of real-world problems to code.
OOP lesson1 and Variables.pdfHouseMusicaProcedural Vs Object Oriented Programming
Procedural Programming
Can be defined as a programming model which is derived from structured programming,
based upon the concept of calling procedure. In these models, a programmer uses procedures
or functions to perform a task.
Languages used in Procedural Programming: C , Pascal , Fortan etc.
Object Oriented Programming can be defined as a programming model which is based
upon the concept of objects. Objects contain data in the form of attributes and code in the
form of methods. OOP concept uses variables and methods as procedural programs do, but it
focuses on the objects that contain variables and methods
Languages used in Object Oriented Programming:
Java, C++, C#, Python , Ruby
09/08/2022 3
Object-Oriented Programming (OOP)
Object Oriented programming (OOP) is a programming paradigm that relies on the
concept of classes and objects. It is used to structure a software program into simple,
reusable pieces of code blueprints (usually called classes), which are used to create individual
instances of objects.
It is a programming paradigm that structures a software program according to objects.
Simply put, it creates objects that contain functions and data. This paradigm relies
greatly on the concept of classes and objects.
The main aim of OOP is to bind together the data and the functions that operate on them so
that no other part of the code can access this data except that function.
09/08/2022 4
Object And Class
Class:A class is basically user-defined data types that act as a
template for creating objects of the identical type. It represents
the common properties and actions (functions) of an object.
Object: A real-world entity that has state and behavior. Here,
state represents properties and behavior represents actions and
functionality. For example, a person, chair, pen, table, etc
Object takes space in the memory but
class does not take any space in the
memory. Class does not exist physically
but an object exists physically.
09/08/2022 5
OOP Principles
Encapsulation: the attributes of an entity are enclosed in itself. In other words, encapsulation
is when an object (inside a class) keeps its state private and only exposes the selected
information.This principle requires the ability to define some fields as either private or public.
Abstraction: hide important information in order to reduce complexity. It is when the user
only interacts with specific object’s methods and/or attributes. By hiding complex details from
the user, abstraction consequently reduces complexity.
09/08/2022 6
OOP Principles
Inheritance: as the name indicates, an entity can inherit attributes from other entities. More
precisely, parent classes can extend their attributes and behaviors to child classes, which also
means that this principle supports reusability.
Polymorphism: entities can have more than one form. Hence the ‘poly’. In sum,
polymorphism is when objects are designed to share behaviors. By overriding
Design Pattern Notes: Nagpur UniversityShubham NarkhedeThe document provides an overview of design patterns, including creational patterns. It defines the Abstract Factory pattern, which provides an interface for creating families of related or dependent objects without specifying their concrete classes. The Abstract Factory pattern allows for creating objects in a generic way and enforces creation constraints. It works by having a super-factory that creates other factories to generate related object types. The document outlines the intent, structure, collaboration and consequences of applying the Abstract Factory pattern, as well as how to implement and apply it to solve object creation problems in a flexible manner.
OOPS_Lab_Manual - programs using C++ programming languagePreethaV16This manual contains programs on object oriented programming concepts using C++ language.
Objective of c in IOS , iOS Live Project Training Ahmedabad, MCA Live Project...NicheTech Com. Solutions Pvt. Ltd.This document provides an overview of Objective-C and teaches the basics of the language through examples. It covers Objective-C classes and objects, variables and data types, flow control and loops, methods, and more. The document is split into three parts, with each part building upon the previous concepts and adding new material to learn Objective-C programming.
Patterns (contd)Software Development ProcessDesign patte.docxdanhaley45372Patterns (contd)
Software Development Process
Design patterns used to handle change
More time extending and changing code than developing it.
The Strategy design pattern handle change by selecting from a family of external algorithms rather than rewrite.
Design point: Make code closed for modification of code, but open for extension
Problem
Computer object created
Description Method returns
Getting a Computer
Problem
Program has to change every time
Customer changes options
Decorator Pattern
Wrapper code used to extend your core code
Extend a class dynamically at runtime
Decorator uses wrapper code to extend core functionality - decorating the code
Decorator Pattern
description() returns “You are getting a computer”
Wrapper description() returns
“You are getting a computer and a disk”
Wrapper description() returns
“You are getting a computer and a disk and a monitor”
Decorator Pattern
Core component: Computer
Variables holding computer objects should also be able to hold objects that wrap computer objects.
Extend the wrapper classes from the Computer class.
Abstract class cannot be instantiated
Ensures all wrappers are consistent
Developers have to provide their own description
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Decorator Pattern
Method calls the core computer object’s
description method and adds “and a disk”
Extend the core object by wrapping it in decorator wrappers. Avoids modification of the core code.
Each successive wrapper called the description method of the object it wrapped and added something to it.
Factory Pattern
Based on type, call the
Connection method
Factory Pattern
Create a method that returns the
correct connection type
Factory Pattern
New operator used to create OracleConnection objects.
New operator used to create SqlServerConnection objects, and MySqlConnection objects.
New operator to instantiate many different concrete classes
Code becomes larger and needs to be replicated in many places
Factor that code out into a method.
Code keeps changing
Encapsulate code into a factory object
Goal: Separate out the changeable code and leave the core code closed for modification
Building the Factory
Creating the Factory
FirstFactory class encapsulates the connection object creation
Pass to it the type of connection (“Oracle”, “SQL Server”,)
Use the factory object to create connection objects with a factory method named createConnection
Building the Factory
Create the FirstFactory class.
Save the type of the database, passed to the FirstFactory class’s constructor.
Object-creation code changes
Check which type of object to be created
(OracleConnection, SqlServerConnection,
and then create it.
Factory Class
Create the Abstract Connection Class
Core code should not be modified or has to be modified
as little as possible.
Using the connection object returned by the
new factory object
Use t.
02 objective-c session 2Amr Elghadban (AmrAngry)This document provides an overview of developing mobile applications for iOS. It discusses creating classes and objects in Objective-C, including .h and .m files, alloc and init methods, and NSLogging. It also covers the model-view-controller framework, creating user interfaces with nibs/xibs and storyboards, and the layered iOS architecture including the Cocoa Touch, Media, and Core Services layers. The document is presented by Amr Elghadban and includes information about his background and contact details.
Chapter 1- Introduction.pptTigistTilahun1The document discusses object-oriented programming and the Java programming language. It begins by describing the different types of computer languages, including machine languages, assembly languages, and high-level languages. It then provides an overview of the Java programming language, noting that it is a high-level, compiled and interpreted language. The document also discusses key concepts of object-oriented programming like objects, classes, inheritance, polymorphism, abstraction, and encapsulation. It provides examples of objects, classes, and how to initialize objects in Java.
Mca2030 object oriented programming – c++smumbahelpDear students get fully solved assignments
Send your semester & Specialization name to our mail id :
“ help.mbaassignments@gmail.com ”
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Call us at : 08263069601
Unit 5.pptJITTAYASHWANTHREDDYThe document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
Bca winter 2013 2nd semsmumbahelpThe document provides information about fully solved assignments for the winter 2013 semester in the BCA program. It lists the subject code and name as BCA2030 - Object Oriented Programming - C++. It provides 6 questions related to the subject and asks students to send their semester and specialization details to the provided email ID or call the given phone number to get the solved assignments. It provides answers to the 6 questions related to topics like objects and classes, friend functions, constructors vs destructors, operator overloading, virtual functions and polymorphism, and exception handling models.
The summary highlights that the document discusses getting fully solved winter 2013 semester assignments for the BCA program's subject on Object Oriented Programming - C
Object-oriented programming (OOP) with Complete understanding modulesDurgesh SinghThe document provides an overview of object-oriented programming concepts in C# such as classes, objects, encapsulation, inheritance, polymorphism, and reusability. It discusses class definitions, constructors, destructors, access modifiers, and provides examples of creating classes and class libraries. Key topics covered include defining fields and methods, instantiating objects, using constructors, creating partial and static classes, and building class library components for reuse across applications.
Object-oriented programming (OOP) with Complete understanding modulesDurgesh Singh
Bca2030 object oriented programming – c++
1. Dear students get fully solved assignments
Send your semester & Specialization name to our mail id
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ASSIGNMENT
PROGRAM BCA(REVISED FALL 2012)
SEMESTER 2
SUBJECT CODE & NAME BCA2030 - OBJECT ORIENTED PROGRAMMING – C++
CREDIT 4
BK ID B1641
MAX.MARKS 60
Note: Answer all questions. Kindly note that answers for 10 marks questions should be approximately
of 400 words. Each questionis followedbyevaluationscheme.
1 Differentiate between Classes and Objects. Write an example program to represent a class and its
object.
Answer: OOP (Object Oriented Programming) is a programming concept (or technique), which treats
data and functionsasobjects.
Importantto thisconceptisto understandthe difference betweenaClassandan Object.
A class is a "blueprint" for an object, is a code template used to generate objects. It contins the
instructionsthatdefine the propertiesandmethodsthatanobjectcan use.
Objects are elements from the script that are defined to perform the instructions written in a
class,and can use the propertiesandmethodsdefinedinthe class.
For example,tounderstand,youcan
2 Differentiate betweenwhileanddo-While loop.
Answer: while is an ENTRY CONTROLLED LOOP while do while is an EXIT CONTROLLED LOOP. The main
feature of the do while loops is it is an exit controlled loopThis means that the statements enclosed
inside the do{} will executeirrespective of the condition.
2. In while loop the condition is tested first and then statements are executed if the condition
turns out to be true. In do while loop the statements are executed for the first time and then the
conditions are tested, if the condition turns out to be true then the statements are executed
again.
A do while isusedforablockof code that
3 Differentiate betweenConstructorsandDestructors.
Answer: The main difference is that constructor constructs the values of an object and a destructor
destructs the values created by the constructor for the object. A constructor is called when you want to
create a new instance of a class. A destructor is called when you want to free up the memory of an
object (when you delete it). A constructor constructs the value of an object. A destructor destructs the
value created by the constructor for the object. Constructor is called in the beginning of the program
and **destructoris calledatthe endingof the program.
constructercan be overloaded
destructorscannotbe overloaded
4 What are the advantages of Polymorphism?How can it be implemented?
Answer: Polymorphism means the ability to take more than one form. An operation may exhibit
differentbehaviorsindifferentinstances.The behaviordependsonthe datatypesusedinthe operation
Advantages of polymorphism:
- Same interface couldbe usedforcreatingmethodswithdifferentimplementations
- Reducesthe volume of workintermsof distinguishingandhandlingvariousobjects
- Supportsbuildingextensible systems
- Complete implementationcanbe replacedbyusingsame methodsignatures
}
5 Write a program in C++ to calculate the area of the circle when radius isgiven from the keyboard.
3. Answer:
6 Write a program in C++ to demonstrate the use of constructors.
Answer: In class-based object-oriented programming, a constructor (abbreviation: ctor) in a class is a
special type of subroutine called to create an object. It prepares the new object for use, often accepting
argumentsthatthe constructorusesto setrequiredmembervariables.
Algorithm:
STEP 1: Start the program.
STEP 2: Declare the classas Prime withdata members,
Memberfunctions.
STEP 3: Considerthe argumentconstructorPrime()withinteger
Argument.
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