iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 1 after the intro
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
Object oriented programming concepts such as abstraction, encapsulation, inheritance and polymorphism are supported in .NET languages like C# and Visual Basic. Encapsulation groups related properties and methods into a single object. Inheritance allows new classes to be created from an existing class. Polymorphism allows multiple classes to be used interchangeably even if they implement properties or methods differently.
Objective-C for iOS Application DevelopmentDhaval Kaneria
油
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
This document provides an agenda for an iOS development training that covers Objective-C knowledge, the MVC pattern, and building a view-based application in Xcode. The topics include an introduction to iOS, the Objective-C language syntax including classes, objects, properties, and memory management, the model-view-controller pattern, and building an app using views, view controllers, navigation controllers, and common controls. The training aims to equip attendees with the skills needed to develop native iOS applications using Apple's SDK frameworks and development tools.
The document discusses various concepts related to inheritance in C++ including types of inheritance (single, multiple, hierarchical, multilevel, hybrid), defining derived classes, visibility modes (private, public), constructors and destructors in derived classes, virtual base classes, virtual functions, pure virtual functions, and abstract base classes. It provides examples and explanations for each concept.
This document provides an overview of character and string processing in Java. It discusses character data types, string classes like String, StringBuilder and StringBuffer, regular expressions for pattern matching, and examples of string manipulation methods. The document then presents a problem statement and overall plan to build a word concordance program that counts word frequencies in a given text document. It outlines a 4-step process to develop the program, including defining class structures, opening/saving files, building the word list, and finalizing the code.
This chapter discusses exceptions and assertions in Java. The key points are:
1. Exceptions represent error conditions and allow for graceful handling of errors rather than program crashes. Exceptions can be caught using try-catch blocks.
2. Checked exceptions must be caught or declared in a method, while unchecked exceptions do not require handling.
3. Assertions allow checking for expected conditions and throwing errors if conditions are not met. Assertions are enabled during compilation and execution.
Constructors are used to initialize objects and allocate memory. A constructor has the same name as its class and is invoked when an object is created. There are different types of constructors including default, parameterized, copy, and dynamic constructors. A destructor is used to destroy objects and does not have any arguments or return values.
This document discusses Java wrapper classes. It introduces wrapper classes as classes that "objectify" the primitive Java types, with each primitive type having a corresponding wrapper class (e.g. Integer for int). It describes using wrapper classes for collection elements, creating wrapper objects from values using valueOf(), getting the primitive value from a wrapper object, parsing strings to primitive values, and MAX_VALUE constants in the number wrappers. Examples are provided for converting between Integer, Float, Byte, Long, Short, and string objects.
Every value in Java has a data type. Java supports two kinds of data types: primitive data types and reference data types. Primitive data types represent atomic, indivisible values. Java has eight Numeric data types: byte, short, int,
An operator is a symbol that is used to perform some type of computation on its operands. Java contains a rich set of
operators. Operators are categorized as unary, binary, or ternary based on the number of operands they take. They are categorized as arithmetic, relational, logical, etc. based on the operation they perform on their operands.
long, float, double, char, and boolean. Literals of primitive data types are constants. Reference data types represent
references of objects in memory. Java is a statically typed programming language. That is, it checks the data types of all values at compile time.
Object Oriented Programming Concepts using JavaGlenn Guden
油
This document discusses object-oriented programming and compares old procedural programming techniques using structures to the newer object-oriented approach using classes. Specifically:
- Old programming used structures to define data types and separate functions to operate on those structures.
- The new object-oriented approach defines classes that encapsulate both the data structure and functions together as objects.
- Some key benefits of the object-oriented approach are that new types of objects can be added without changing existing code, and that new objects can inherit features from existing objects, making the code easier to modify.
OOPS concepts are one of the most important concepts in high level languages. Here in this PPT we will learn more about Object oriented approach in python programming which includes details related to classes and objects, inheritance, dat abstraction, polymorphism and many more with examples and code.
Wrapper classes allow primitive data types to be used as objects. The eight primitive types (boolean, byte, char, short, int, long, float, double) each have a corresponding wrapper class (Boolean, Byte, Character, Short, Integer, Long, Float, Double). Wrapper classes make primitive types act like objects and allow them to be stored in collections. Common methods include parse, valueOf, toString.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
This document discusses Java wrapper classes. It explains that wrapper classes allow primitive types to be used as objects. Each primitive type has a corresponding wrapper class (e.g. Integer for int). Wrapper classes provide methods to convert between primitive types and their object equivalents. They allow primitives to be used in contexts that require objects, like collections, and provide additional functionality like constants and parsing/formatting methods.
Wrapper classes allow primitives to be used as objects by encapsulating primitive values within objects. For each primitive type (e.g. int, double), there is a corresponding wrapper class (e.g. Integer, Double). Wrapper classes can be created using the new operator or static valueOf() methods. They allow primitives to be added to collections and returned from methods as objects. Autoboxing further automates the wrapping of primitives into objects.
Chapter1 - Introduction to Object-Oriented Programming and Software DevelopmentEduardo Bergavera
油
This document provides an introduction to object-oriented programming concepts including classes, objects, inheritance, and the software development lifecycle. It defines classes as templates that define objects, and objects as instances of classes. It describes how classes and objects store and share data through instance and class variables. The document also explains how classes and objects communicate through methods and messages. Finally, it gives an overview of inheritance, where subclasses inherit features from superclasses, and describes the typical stages of the software development lifecycle.
The document discusses key concepts in C++ classes including encapsulation, information hiding, access specifiers, and constructors. It defines a class as a way to combine attributes and behaviors of real-world objects into a single unit. A class uses encapsulation to associate code and data, and information hiding to secure data from direct access. Access specifiers like public, private, and protected determine member visibility. Constructors are special member functions that initialize objects upon instantiation.
Java is an object-oriented programming language. It has keywords, primitive data types like int and double, and variables that are declared with a type. Variables can be initialized statically at declaration or dynamically later. Constants are declared with final and can't be changed.
Java is not purely object-oriented as it uses primitive data types like int and double that are not objects. Wrapper classes like Integer and Double allow primitive types to be used as objects. Wrapper classes wrap a primitive type and provide object-oriented functionality like methods. Wrapper classes are used when primitive types need to be added to collections or converted between primitive and object types.
This document provides an introduction to Objective-C, including:
- Objective-C is a programming language used by Apple for iOS and Mac apps that is a superset of C and adds object-oriented capabilities.
- The language consists of objects, classes, methods, and messages that allow objects to communicate with each other.
- Keywords like @interface, @implementation, and @protocol are used to define classes, categories, and protocols.
- The document discusses features like properties, memory management, and differences between instance and class methods.
This document discusses generic programming in Java. It defines generic programming as writing reusable code for objects of different types. It provides examples of defining generic classes and methods, including placing bounds on type variables. It explains that generics are implemented using type erasure at runtime, where type parameters are replaced by their bounds or Object, and bridge methods are generated to preserve polymorphism. It notes some restrictions and limitations of generics in Java.
Wrapper classes allow primitive data types to be used as objects. Wrapper classes include Integer, Double, Boolean etc. Strings in Java are immutable - their values cannot be changed once created. StringBuffer and StringBuilder can be used to create mutable strings that can be modified. StringTokenizer can split a string into tokens based on a specified delimiter.
This document provides an overview and introduction to the C# programming language. It begins with setting up the environment needed to code in C#, which includes Visual Studio and a Windows PC. The document then discusses basic C# syntax like data types, variables, operators, and conditional statements. It also covers arrays, strings, and encapsulation. The goal is to provide beginners with an understanding of fundamental C# concepts to get started with the language.
Procedural Vs Object Oriented Programming
Procedural Programming
Can be defined as a programming model which is derived from structured programming,
based upon the concept of calling procedure. In these models, a programmer uses procedures
or functions to perform a task.
Languages used in Procedural Programming: C , Pascal , Fortan etc.
Object Oriented Programming can be defined as a programming model which is based
upon the concept of objects. Objects contain data in the form of attributes and code in the
form of methods. OOP concept uses variables and methods as procedural programs do, but it
focuses on the objects that contain variables and methods
Languages used in Object Oriented Programming:
Java, C++, C#, Python , Ruby
09/08/2022 3
Object-Oriented Programming (OOP)
Object Oriented programming (OOP) is a programming paradigm that relies on the
concept of classes and objects. It is used to structure a software program into simple,
reusable pieces of code blueprints (usually called classes), which are used to create individual
instances of objects.
It is a programming paradigm that structures a software program according to objects.
Simply put, it creates objects that contain functions and data. This paradigm relies
greatly on the concept of classes and objects.
The main aim of OOP is to bind together the data and the functions that operate on them so
that no other part of the code can access this data except that function.
09/08/2022 4
Object And Class
Class:A class is basically user-defined data types that act as a
template for creating objects of the identical type. It represents
the common properties and actions (functions) of an object.
Object: A real-world entity that has state and behavior. Here,
state represents properties and behavior represents actions and
functionality. For example, a person, chair, pen, table, etc
Object takes space in the memory but
class does not take any space in the
memory. Class does not exist physically
but an object exists physically.
09/08/2022 5
OOP Principles
Encapsulation: the attributes of an entity are enclosed in itself. In other words, encapsulation
is when an object (inside a class) keeps its state private and only exposes the selected
information.This principle requires the ability to define some fields as either private or public.
Abstraction: hide important information in order to reduce complexity. It is when the user
only interacts with specific objects methods and/or attributes. By hiding complex details from
the user, abstraction consequently reduces complexity.
09/08/2022 6
OOP Principles
Inheritance: as the name indicates, an entity can inherit attributes from other entities. More
precisely, parent classes can extend their attributes and behaviors to child classes, which also
means that this principle supports reusability.
Polymorphism: entities can have more than one form. Hence the poly. In sum,
polymorphism is when objects are designed to share behaviors. By overriding
This chapter discusses exceptions and assertions in Java. The key points are:
1. Exceptions represent error conditions and allow for graceful handling of errors rather than program crashes. Exceptions can be caught using try-catch blocks.
2. Checked exceptions must be caught or declared in a method, while unchecked exceptions do not require handling.
3. Assertions allow checking for expected conditions and throwing errors if conditions are not met. Assertions are enabled during compilation and execution.
Constructors are used to initialize objects and allocate memory. A constructor has the same name as its class and is invoked when an object is created. There are different types of constructors including default, parameterized, copy, and dynamic constructors. A destructor is used to destroy objects and does not have any arguments or return values.
This document discusses Java wrapper classes. It introduces wrapper classes as classes that "objectify" the primitive Java types, with each primitive type having a corresponding wrapper class (e.g. Integer for int). It describes using wrapper classes for collection elements, creating wrapper objects from values using valueOf(), getting the primitive value from a wrapper object, parsing strings to primitive values, and MAX_VALUE constants in the number wrappers. Examples are provided for converting between Integer, Float, Byte, Long, Short, and string objects.
Every value in Java has a data type. Java supports two kinds of data types: primitive data types and reference data types. Primitive data types represent atomic, indivisible values. Java has eight Numeric data types: byte, short, int,
An operator is a symbol that is used to perform some type of computation on its operands. Java contains a rich set of
operators. Operators are categorized as unary, binary, or ternary based on the number of operands they take. They are categorized as arithmetic, relational, logical, etc. based on the operation they perform on their operands.
long, float, double, char, and boolean. Literals of primitive data types are constants. Reference data types represent
references of objects in memory. Java is a statically typed programming language. That is, it checks the data types of all values at compile time.
Object Oriented Programming Concepts using JavaGlenn Guden
油
This document discusses object-oriented programming and compares old procedural programming techniques using structures to the newer object-oriented approach using classes. Specifically:
- Old programming used structures to define data types and separate functions to operate on those structures.
- The new object-oriented approach defines classes that encapsulate both the data structure and functions together as objects.
- Some key benefits of the object-oriented approach are that new types of objects can be added without changing existing code, and that new objects can inherit features from existing objects, making the code easier to modify.
OOPS concepts are one of the most important concepts in high level languages. Here in this PPT we will learn more about Object oriented approach in python programming which includes details related to classes and objects, inheritance, dat abstraction, polymorphism and many more with examples and code.
Wrapper classes allow primitive data types to be used as objects. The eight primitive types (boolean, byte, char, short, int, long, float, double) each have a corresponding wrapper class (Boolean, Byte, Character, Short, Integer, Long, Float, Double). Wrapper classes make primitive types act like objects and allow them to be stored in collections. Common methods include parse, valueOf, toString.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
This document discusses Java wrapper classes. It explains that wrapper classes allow primitive types to be used as objects. Each primitive type has a corresponding wrapper class (e.g. Integer for int). Wrapper classes provide methods to convert between primitive types and their object equivalents. They allow primitives to be used in contexts that require objects, like collections, and provide additional functionality like constants and parsing/formatting methods.
Wrapper classes allow primitives to be used as objects by encapsulating primitive values within objects. For each primitive type (e.g. int, double), there is a corresponding wrapper class (e.g. Integer, Double). Wrapper classes can be created using the new operator or static valueOf() methods. They allow primitives to be added to collections and returned from methods as objects. Autoboxing further automates the wrapping of primitives into objects.
Chapter1 - Introduction to Object-Oriented Programming and Software DevelopmentEduardo Bergavera
油
This document provides an introduction to object-oriented programming concepts including classes, objects, inheritance, and the software development lifecycle. It defines classes as templates that define objects, and objects as instances of classes. It describes how classes and objects store and share data through instance and class variables. The document also explains how classes and objects communicate through methods and messages. Finally, it gives an overview of inheritance, where subclasses inherit features from superclasses, and describes the typical stages of the software development lifecycle.
The document discusses key concepts in C++ classes including encapsulation, information hiding, access specifiers, and constructors. It defines a class as a way to combine attributes and behaviors of real-world objects into a single unit. A class uses encapsulation to associate code and data, and information hiding to secure data from direct access. Access specifiers like public, private, and protected determine member visibility. Constructors are special member functions that initialize objects upon instantiation.
Java is an object-oriented programming language. It has keywords, primitive data types like int and double, and variables that are declared with a type. Variables can be initialized statically at declaration or dynamically later. Constants are declared with final and can't be changed.
Java is not purely object-oriented as it uses primitive data types like int and double that are not objects. Wrapper classes like Integer and Double allow primitive types to be used as objects. Wrapper classes wrap a primitive type and provide object-oriented functionality like methods. Wrapper classes are used when primitive types need to be added to collections or converted between primitive and object types.
This document provides an introduction to Objective-C, including:
- Objective-C is a programming language used by Apple for iOS and Mac apps that is a superset of C and adds object-oriented capabilities.
- The language consists of objects, classes, methods, and messages that allow objects to communicate with each other.
- Keywords like @interface, @implementation, and @protocol are used to define classes, categories, and protocols.
- The document discusses features like properties, memory management, and differences between instance and class methods.
This document discusses generic programming in Java. It defines generic programming as writing reusable code for objects of different types. It provides examples of defining generic classes and methods, including placing bounds on type variables. It explains that generics are implemented using type erasure at runtime, where type parameters are replaced by their bounds or Object, and bridge methods are generated to preserve polymorphism. It notes some restrictions and limitations of generics in Java.
Wrapper classes allow primitive data types to be used as objects. Wrapper classes include Integer, Double, Boolean etc. Strings in Java are immutable - their values cannot be changed once created. StringBuffer and StringBuilder can be used to create mutable strings that can be modified. StringTokenizer can split a string into tokens based on a specified delimiter.
This document provides an overview and introduction to the C# programming language. It begins with setting up the environment needed to code in C#, which includes Visual Studio and a Windows PC. The document then discusses basic C# syntax like data types, variables, operators, and conditional statements. It also covers arrays, strings, and encapsulation. The goal is to provide beginners with an understanding of fundamental C# concepts to get started with the language.
Procedural Vs Object Oriented Programming
Procedural Programming
Can be defined as a programming model which is derived from structured programming,
based upon the concept of calling procedure. In these models, a programmer uses procedures
or functions to perform a task.
Languages used in Procedural Programming: C , Pascal , Fortan etc.
Object Oriented Programming can be defined as a programming model which is based
upon the concept of objects. Objects contain data in the form of attributes and code in the
form of methods. OOP concept uses variables and methods as procedural programs do, but it
focuses on the objects that contain variables and methods
Languages used in Object Oriented Programming:
Java, C++, C#, Python , Ruby
09/08/2022 3
Object-Oriented Programming (OOP)
Object Oriented programming (OOP) is a programming paradigm that relies on the
concept of classes and objects. It is used to structure a software program into simple,
reusable pieces of code blueprints (usually called classes), which are used to create individual
instances of objects.
It is a programming paradigm that structures a software program according to objects.
Simply put, it creates objects that contain functions and data. This paradigm relies
greatly on the concept of classes and objects.
The main aim of OOP is to bind together the data and the functions that operate on them so
that no other part of the code can access this data except that function.
09/08/2022 4
Object And Class
Class:A class is basically user-defined data types that act as a
template for creating objects of the identical type. It represents
the common properties and actions (functions) of an object.
Object: A real-world entity that has state and behavior. Here,
state represents properties and behavior represents actions and
functionality. For example, a person, chair, pen, table, etc
Object takes space in the memory but
class does not take any space in the
memory. Class does not exist physically
but an object exists physically.
09/08/2022 5
OOP Principles
Encapsulation: the attributes of an entity are enclosed in itself. In other words, encapsulation
is when an object (inside a class) keeps its state private and only exposes the selected
information.This principle requires the ability to define some fields as either private or public.
Abstraction: hide important information in order to reduce complexity. It is when the user
only interacts with specific objects methods and/or attributes. By hiding complex details from
the user, abstraction consequently reduces complexity.
09/08/2022 6
OOP Principles
Inheritance: as the name indicates, an entity can inherit attributes from other entities. More
precisely, parent classes can extend their attributes and behaviors to child classes, which also
means that this principle supports reusability.
Polymorphism: entities can have more than one form. Hence the poly. In sum,
polymorphism is when objects are designed to share behaviors. By overriding
The document provides an overview of various programming techniques including procedural programming, modular programming, and object-oriented programming. It then discusses key concepts in C++ like data types, variables, constants, input/output streams, and basic program structure. A sample "Hello World" program is included and explained to demonstrate fundamental C++ syntax and program execution.
The document discusses object-oriented programming concepts in C++ including classes, objects, encapsulation, inheritance, polymorphism, and more. It provides examples of class definitions and accessing class members. Key points covered include:
- Classes are templates that define objects, while objects are instances of classes.
- Encapsulation involves wrapping data and functions together in a class. Inheritance allows classes to acquire properties from other classes.
- Polymorphism allows a method to perform different actions based on parameters. Message passing involves communication between objects.
- Structured programming divides a program into functions and data, while object-oriented programming divides it into objects that contain data and functions.
The document discusses C# and .NET programming concepts. It states that C# is the primary language for .NET development and provides an overview of key C# concepts like variables, data types, operators, control flow statements, classes, objects, inheritance, polymorphism, and the differences between classes and structures. It also covers arrays, namespaces, properties, and common .NET modifiers like public, private, and static.
This document discusses object-oriented programming concepts in Objective-C such as classes, inheritance, polymorphism, and exceptions. It covers creating interface and implementation files, using properties and methods, inheritance hierarchies with subclasses, overriding methods, abstract classes, polymorphism through dynamic binding, and exceptions. Key topics include creating .h and .m files to define a class, using self to reference the current object, returning objects from methods, and extending classes through inheritance while allowing method overriding.
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The document provides an overview of developing iOS applications including the required language (Objective-C), frameworks (Cocoa Touch), tools, and development process. It discusses setting up a Mac development environment, learning Objective-C syntax and concepts like classes, methods, properties, protocols, and the iOS application layers including Cocoa Touch.
This deck provides an overview of key concepts in Objective-C including MVC architecture, classes, instances, methods, properties, delegates and protocols, Xcode IDE, and common classes and terms. It explains that MVC separates applications into modular and replaceable models, views, and controllers. Classes define properties and methods while instances contain property values. Methods are messages sent to objects. Properties use accessor methods. Header files define public interfaces while implementation files contain private code. Delegates and protocols allow communication between decoupled components.
The document discusses key concepts of classes and objects in C# including defining classes, adding variables and methods, member access modifiers, creating objects, constructors, static members, private constructors, and indexers. It defines classes as user defined data types that can encapsulate data as fields and functions as methods. Objects are instances of classes that allow data and methods to be accessed. Constructors initialize objects, while static members are associated with the class rather than individual objects.
The document discusses object-oriented programming and C++. It begins with an introduction to OOP compared to procedural programming. Key concepts of OOP like classes, objects, inheritance and polymorphism are explained. The document then discusses C++ programming, including the structure of C++ programs, basic input/output functions, data types in C++, variables and constants. Pointers in C++ and how computer memory works with pointers are also summarized.
The document discusses how to code for accelerometer and Core Location in Objective-C. It provides code snippets for reading accelerometer data using UIAccelerometer and handling orientation changes. It also explains how to get the user's current location using the Core Location framework by initializing a CLLocationManager instance and setting a delegate to receive location updates.
Object-oriented programming (OOP) is a programming paradigm based on the concept of objects that contain data and code. The four pillars of OOP are data abstraction, encapsulation, inheritance, and polymorphism. Data abstraction hides internal details and provides essential information. Encapsulation bundles data with the methods that operate on that data, protecting data within a class. Inheritance allows new classes to inherit properties from existing classes. Polymorphism gives the same functions different meanings depending on usage.
The document provides an introduction to object oriented programming (OOP) compared to procedural programming. It discusses key concepts in OOP like objects, classes, attributes, methods, encapsulation. Objects contain attributes (data) and methods (behaviors). Classes are templates that define common attributes and methods for a set of objects. Encapsulation involves hiding class data and implementation details through access modifiers like private and public. Examples are provided to demonstrate how to define classes and create objects in C++ code.
C++ [ principles of object oriented programming ]Rome468
油
C++ is an enhanced version of C that adds support for object-oriented programming. It includes everything in C and allows for defining classes and objects. Classes allow grouping of related data and functions, and objects are instances of classes. Key concepts of OOP supported in C++ include encapsulation, inheritance, and polymorphism. Encapsulation binds data and functions together in a class and allows hiding implementation details. Inheritance allows defining new classes based on existing classes to reuse their functionality. Polymorphism enables different classes to have similarly named functions that demonstrate different behavior.
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
session 8 is about how to get data for network using NSURLSession and
Getting image from camera or choose Image from Gallery
this session # 8
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
session 7 is about how to get data for network using NSURLConnection and
Data Exchange format"JSON"
this session # 7
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 5
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 4
iOS development Crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
this session # 3
This document provides an overview of developing mobile applications for iOS. It discusses creating classes and objects in Objective-C, including .h and .m files, alloc and init methods, and NSLogging. It also covers the model-view-controller framework, creating user interfaces with nibs/xibs and storyboards, and the layered iOS architecture including the Cocoa Touch, Media, and Core Services layers. The document is presented by Amr Elghadban and includes information about his background and contact details.
introduction to iOS development, crash course in how to build an native application for iPhone.
i will be start from beginning till publishing on Apple Store step by step.
OOP Course " Object oriented programming" using java technology , slide is talking about the Java langauge Basics which need to be understood to start learning OOP
OOP Course " Object oriented programming" using java technology , slide is talking about the Java langauge Basics which need to be understood to start learning OOP
OOP Course " Object oriented programming" using java technology , slide is talking about the Java langauge Basics which need to be understood to start learning OOP
OOP Course " Object oriented programming" using java technology , slide is talking about the Java langauge Basics which need to be understood to start learning OOP
OOP Course " Object oriented programming" using java technology , slide is talking about the concept of Inheritace in Software which need to be understood to start learning OOP
OOP Course " Object oriented programming" using java technology , slide is talking about the concept of Object in Software which need to be understood to start learning OOP
introduction of OOP Course " Object oriented programming" using java technology , slide is talking about the main concepts which need to be understood to start learning OOP
3. Introduction to Objective C
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
4. What Is Objective C ?
Objective-C is the primary programming language you use when writing
software for OS X and iOS. Its a superset of the C programming language
and provides object-oriented capabilities and a dynamic runtime.
Objective-C inherits the syntax, primitive types, and adds syntax for
defining classes and methods.
5. Objective C Characteristics
The class is defined in two different sections
namely @interface and @implementation.
Almost everything is in form of objects, what is object ???
every thing around us is consider as Object of Class
Object : Building, House, watch, Ahmed , etc
Class : architecture of buildings , etc
Class Object
6. Objects receive messages and objects are often referred as receivers.
by Calling it method behaviours Like Ahmed is an oBject receive an message to
eat, sleep, walk etc
Objects contain instance variables.
Ahmed Have , Eyes, Hands , legs , Head etc
Objects and instance variables have scope.
Classes hide an object's implementation.
Properties are used to provide access to class instance variables in other classes.
7. Language Concepts:
Fully supports object-oriented programming, including the
following concepts of object-oriented development:
Encapsulation , Data hiding
Inheritance
Polymorphism
8. Data Encapsulation
Encapsulation is an Object-Oriented Programming concept that
binds together the data and functions that manipulate the data and
that keeps both safe from outside interference and misuse.
Data encapsulation is a mechanism of bundling the data and the
functions that use them.
like Setter and getters
9. Inheritance
Inheritance allows us to define a class in terms of another class which
makes it easier to create and maintain an application. This also provides an
opportunity to reuse the code functionality and fast implementation time.
you inherit from your father , and ur father super class / parent class
Mammals.
This existing class is called the base class, and the new class is referred to as
the derived class.
Objective-C allows only one level of inheritance, i.e., it can have only one
base class but allows multilevel inheritance for its own implementation. All
classes in Objective-C is derived from the superclass NSObject.
10. Program Structure
A Objective-C program basically consists of the following
parts:
Preprocessor Commands
Interface
Implementation
Method
Variables
Statements & Expressions
Comments
11. Objective- C Basic Syntax
Semicolons:
The semicolon is a statement terminator. That is, each individual statement
must be ended with a semicolon. It indicates the end of one logical entity. For
Example:
NSLog(@"Hello, World! n");
return 0;
Comments:
Comments are like helping text in your Objective-C program and they are
ignored by the compiler. For example:
/* my first program in Objective-C */
// hint can be write here
12. Objective- C Data Types
Data types refer to an extensive system used for declaring variables against different types.
The type of a variable determines how much space it occupies in storage and how the bit pattern
stored is interpreted.
Types And Descriptions:
Basic Types: They are arithmetic types and consist of the two types:
(a) integer types
(b) floating-point types.
Enumerated types: They are again arithmetic types and they are used to define variables that
can only be assigned certain discrete integer values throughout the program.
The type void: The type specifier void indicates that no value is available.
Derived type: They include
(a) Pointer types.
(b) Array types.
(c) Structure types.
(d) Function types.
13. Objective- C Data Types
Primitive data type
int
float
double
char
bool
Class data type
NSObject
NSArray
NSString
Wrapping Class
Have a helper methods like converting from type to type
exp. NSInteger , NSNumber
14. NSInteger & NSNumber
You usually want to use NSInteger when you don't know what kind of processor
architecture your code might run on, so you may for some reason want the largest
possible int type, which on 32 bit systems is just an int, while on a 64-bit system it's
a long.
The NSNumber class is a lightweight, object-oriented wrapper around Cs numeric
primitives. Its main job is to store and retrieve primitive values, and it comes with
dedicated methods for each data type:
NSNumber *aBool = [NSNumber numberWithBool:NO];
NSNumber *aChar = [NSNumber numberWithChar:'z'];
NSNumber *aUChar = [NSNumber numberWithUnsignedChar:255];
NSLog(@"%@", [aBool boolValue] ? @"YES" : @"NO");
NSLog(@"%c", [aChar charValue]);
15.
Objective-C Operators
An operator is a symbol that tells the compiler to perform specific
mathematical or logical manipulations. Objective-C language is rich in
built-in operators and provides following types of operators:
Arithmetic Operators (+, -, *, /, %, ++, --)
Relational Operators (=, !=, >, <, >=, <= )
Logical Operators (&&, ||, ! )
Bitwise Operators ( &, |, ^, <<, >>)
Assignment Operators (=, +=, -=, *=, /=, %=, >>=, <<=, &=, ^=, |= )
Misc Operators (sizeof, &, *, ?:)
16.
Objective-C Loops
A loop statement allows us to execute a statement or group of statements
multiple times and following is the general form of a loop statement in
most of the programming languages:
while
for
do while
nested loops
Loop Control Statements:
break statement
control statement
17. Mutable and Immutable
Strings & Arrays:
A mutable string should be used when you are physically changing
the value of the existing string, without completely discarding the
old value.
Examples might include adding a character to the beginning or the
end, or changing a character in the middle.
NSString has methods such as stringByAppendingString:, which
does add a string to an existing onebut it returns a new string.
18. A mutable object can be mutated or changed. An immutable object cannot. For
example, while you can add or remove objects from an NSMutableArray, you
cannot do either with an NSArray.
Mutable objects can have elements changed, added to, or removed, which
cannot be achieved with immutable objects. Immutable objects are stuck with
whatever input you gave them in their [[object alloc] initWith...] initializer.
The advantages of your mutable objects is obvious, but they should only be
used when necessary (which is a lot less often than you think) as they take up
more memory than immutable objects.
19. Mutable objects can be modified, immutable objects can't.
Eg: NSMutableArray has addObject: removeObject: methods (and more), but
NSArray doesnt.
Modifying strings:
NSString *myString = @"hello";
myString = [myString stringByAppendingString:@" world"];
Vs
NSMutableString *myString = @"hello";
[myString appendString:@" world];
Mutable objects are particularly useful when dealing with arrays.
Eg: if you have an NSArray of NSMutableStrings you can do:
[myArray makeObjectsPerformSelector:@selector(appendString:)
withObject:@!!!"];
which will add 3 ! to the end of each string in the array.
But if you have an NSArray of NSStrings (therefore immutable), you can't do this (at
least it's a lot harder, and more code, than using NSMutableString)
20. Memory Management
It is the process by which the memory of objects are allocated when
they are required and deallocated when they are no longer required.
Managing object memory is a matter of performance; if an application
doesn't free unneeded objects, its memory footprint grows and
performance suffers.
Objective-C Memory management techniques can be broadly
classified into two types:
1."Manual Retain-Release" or MRR <- not use any more with
modern code
2."Automatic Reference Counting" or ARC
21. Objective- C Pointers
What are Pointers?
A pointer is a variable whose value is the address of another variable, i.e., direct
address of the memory location. Like any variable or constant, you must declare a
pointer before you can use it to store any variable address. The general form of a
pointer variable declaration is:
type *var-name;
22. Objective-C Methods
Methods represent the actions that an object knows how to perform.
Theyre the logical counterpart to properties, which represent an objects
data.
You can think of methods as functions that are attached to an object
however, they have a very different syntax.
-(void) methodName{
}
-(NSString *) methodToGenerate:(NSString *) stringValue{
NSString *newString =stringValue;
return newString;
}
23. ACCESS modifier
Methods can be access from class name or from the initiated object
Access modifier
+ : refer to class methods that can be access from class or object
- : refer to object method that can be only access from object
You can think of methods as functions that are attached to an object however, they
have a very different syntax.
+ (void) getClassName{
}
- (NSString *) methodToGenerate:(NSString *) stringValue{
NSString *newString =stringValue;
return newString;
}
24. Naming Convention
Naming Conventions:
Objective-C methods are designed to remove all ambiguities from an API.
Three simple rules for naming Objective-C methods:
1.Dont abbreviate anything.
2.Explicitly state parameter names in the method itself.
3.Explicitly describe the return value of the method.
- (int) returnIntValueForString: (NSString *) stringToBeOperated{
return [stringToBeOperated intValue];
}